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Colonel Ketchup
Minmatar
Shadow Monkeys
Shadow Donkeys
Posted - 2008.09.21 18:03:00 - [211]
 

Originally by: Lord WarATron
Originally by: Colonel Ketchup
Now the servers are ****, and that is all really, no amount of forum posting is going to fix it


Completely incorrect. Historically, form posting is the only thing that has proven to give results. If anything, there have been too few forum posts about 0.0 lag.

Remember when amarr were by far the worst race in eve and when lasers where unviable. It took a massive forum posting campaign before finally CCP fixed it. Just now, lag is a major problem. Thats perfectly understandable.

So rather than talk about the problem, lets talk about the solution. How far are CCP to the implementation of something that can make fleet warfare viable? Are they 10% there? 99% There? Have they even hit 1% yet? Are we looking at a few years for a solution?


[Troll]
Remove Band of Brothers, Remove Lag
[/Troll]

People have been posting for 2 years about this lag, and although bit and peices have been done to improve the living situation, not one major thing has been achieved in any way to combat lag in any great deal. Maybe the titan was the solution to stopping the Blobs in 0.0...

Big blob enters period basis and gets doomsdayed, fleet fight over no lag However now an alliance can blob IN Titans, and the only counter is for countering alliance to bring eleventy billion frigging people so they can instantly replace the 50 people the lost to one doomsday. More lag...

Bring bag 8 Damage mod geddons and 25 v 25 "Blobs".

But in answer to the initial point, 2 years worth of forum posts has seen no positive results at all, ergo; posts about lag are useless

Mama ISK
Posted - 2008.09.21 18:03:00 - [212]
 

What's the point of paying subscription when you can't log in or play the game? I sure hope that there will be a refund. I think I'll cancel few of my accounts for now and see if things improve. If they don't, I have better ways to spend my hard earned money then a defective game.

Demitria Fernir
Caldari
Science and Trade Institute
Posted - 2008.09.21 18:04:00 - [213]
 

Another reason to smartbomb Jita, again.

I hope the "temporary solution" won't last long. for systems that are not jita, at least.

Fletcher'Christian
Posted - 2008.09.21 18:05:00 - [214]
 

Originally by: Vikarion
Actually, the last one I remember is a few months back when Racketeers tried to take down a hi-sec POS. That got a LOT of people hot under the collar. Razz


LaughingLaughing

LOLOLOLOL XDDD
Posted - 2008.09.21 18:05:00 - [215]
 

Originally by: Mama ISK
What's the point of paying subscription when you can't log in or play the game? I sure hope that there will be a refund. I think I'll cancel few of my accounts for now and see if things improve. If they don't, I have better ways to spend my hard earned money then a defective game.

Like, pheraphs, Age of Bug-nan or WoWHammer 40k?

Othella masoku
Posted - 2008.09.21 18:05:00 - [216]
 

Edited by: Othella masoku on 21/09/2008 18:06:49
Haha you gotta be kidding me what iam dunno how many players are maximal allowed in systems now but...you know some alliances will use this option to maximize players in system and take ohter alliance towers and pos's down cause they can and no enemy there to stop em .....and its up to this point no exploit as some devs did't look at the whole picture

Jacob Mei
Gallente
Posted - 2008.09.21 18:06:00 - [217]
 

Am I the only one who thinks this is actually a good idea? Granted in its current form it can be abused but every freakin weekend we get 50+ threads about how someone is stuck in Jita yet when CCP finally takes steps to control the issue, all hell breaks out.

CCP:
"Ladies and Gentlemen, please do not go to Jita."
"Please friends do not go to Jita."
"Please do not go to Jita."
"Don't go to Jita."
"do NOT go to Jita."
"What part of do not go to Jita do you not understand?!"
"Okay, thats it, population cap weekends for jita!"

Seriously they have always asked people not to go to that system after it reaches a certain point and are constantly ignored, they finally make a move for the betterment of most of the community on the weekends and people flip out. Newsflash, it isnt the end of the world that you cant go to Jita on sunday for a few hours!

SheriffFruitfly
Caldari
Posted - 2008.09.21 18:12:00 - [218]
 

I think having stupid-low system limits is WONDERFUL!

Now our fleet being first to the system is an I WIN button! WOOT!

What a stroke of PURE GENIUS!!!

CCP Explorer

Posted - 2008.09.21 18:15:00 - [219]
 

Originally by: Vikarion
The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
The cap is just a temporary measure to allow us more time to analyse the data from last night and avoid cascading problems tonight. There were 1,400 pilots in Jita last night, Saturday, and the temporary cap value was chosen so only Jita is realistically affected. We were working throughout the night and this morning on this issue and are still at work.

Unfortunately one node died this afternoon (not 30 nodes) but that incident is not related to the temporary capping as far as we can tell. The maximum population in the solar systems on that node was well below the cap.

MAX MEXX
Posted - 2008.09.21 18:19:00 - [220]
 

Originally by: CCP Explorer
Originally by: Vikarion
The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
The cap is just a temporary measure to allow us more time to analyse the data from last night and avoid cascading problems tonight. There were 1,400 pilots in Jita last night, Saturday, and the temporary cap value was chosen so only Jita is realistically affected. We were working throughout the night and this morning on this issue and are still at work.

Unfortunately one node died this afternoon (not 30 nodes) but that incident is not related to the temporary capping as far as we can tell. The maximum population in the solar systems on that node was well below the cap.


Wy was the roolback done?

Judge Ment
BOOM BOOM POW
Posted - 2008.09.21 18:19:00 - [221]
 

Edited by: Judge Ment on 21/09/2008 18:19:43
ccp according to a temporary fix, just how long will that be? to your major problems that just instantly happen today? Yes right Exclamation


Just asking for some sorta time frame!

FireFoxx80
Caldari
Caldari Provisions
Posted - 2008.09.21 18:21:00 - [222]
 

1,400 in Jita Shocked

Proves a point though, Lag is rapidly becoming the #1 issue by a wide margin over other issues (it's always been in the Top10 of issues).

Although this is only a temporary issue, I expect numerous 0.0 alliances to take-advantage-of/cry-foul-of this system of locking pilots out of a lagged system.

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2008.09.21 18:24:00 - [223]
 

Originally by: ArmyOfMe
first of all, horrible way to do this ccp.

secondly, i find it rather amusing that BOB members are complaining so much over this since there was not a single bob member that complained when bob's capital shipyard was attacked and someone at ccp put a cap on that system so most attackers wasnt able to jump in.
its funny to see how fast some ppl forget what they have said once it turns against them


As I pointed out previously, that cap never existed.
Go back and check the threads from the time.

Avon
Caldari
Versatech Co.
Raiden.
Posted - 2008.09.21 18:24:00 - [224]
 

Originally by: CCP Explorer
The maximum population in the solar systems on that node was well below the cap.

Is this confirmation that it is a node cap, not a system cap?

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2008.09.21 18:25:00 - [225]
 

Didn't we have a jump-in queue some time ago? Where did that one go?

Taharqua10
Posted - 2008.09.21 18:25:00 - [226]
 

Eve played very bad today. It is the worst lag I have ever seen. My characters have been disconnected randomly all day & the lag makes the interface inoperable.

I do hope it gets better.

The thing that will ultimately kill Eve is its popularity unless the issue of lag is given top priority.

Perhaps CCP want lots of people to leave as it makes the problem go away.....for now.

Kerfira
Kerfira Corp
Posted - 2008.09.21 18:26:00 - [227]
 

I have 4 accounts..... Usually when in fleet fights, I only log in one. There's many reasons for this, not least of which is the fact that you can't really fight more than one effectively. I MAY on occasion have a scout online, but mostly it'll be one.

Having multiple accounts is very common for the big 0.0 alliances. Many people even have several computers too.

Normally most people do like me, and only play one account at a time, because there was no reason to use more.
However, from now on, as the most effective defence mechanism will now be to have all your characters online (with all you alliance mates doing the same), everyone will log in all they have to defend important (and unimportant) systems....

For most of the big alliances it's no problem assembling a 200-300 man fleet. If on average each log on 3 characters, you have 600-900 accounts logged in. This includes your 200-300 combat fleet, and the 400-600 pilots chillin' in the POS.

These are all VALID accounts! How is CCP going to declare doing this an exploit?
I pay for all my accounts, and all other people do too. They're valid alliance members too (between 30m and 55m SP). Are CCP going to tell me I'm not allowed to play some of them?

The main problem with a cap is that you CAN'T determine whether someone exploits, simply because of the fact that multiple accounts are not only allowed, they're ENCOURAGED (power of 2...).
Are you going to mandate that multiple accounts may not be active in the same system?

This is deemed most stupid idea since ambulation. Best advice would be to halt all further development of EVE for half a year to a year, and focus on getting what you already have to work.
For each expansion CCP introduces new bugs, and doesn't fix old ones. Oh sure, they fix the way the Caracal looks *roll*, but year-old playability bugs aren't touched.

Judge Ment
BOOM BOOM POW
Posted - 2008.09.21 18:26:00 - [228]
 

Originally by: FireFoxx80
1,400 in Jita Shocked

Proves a point though, Lag is rapidly becoming the #1 issue by a wide margin over other issues (it's always been in the Top10 of issues).

Although this is only a temporary issue, I expect numerous 0.0 alliances to take-advantage-of/cry-foul-of this system of locking pilots out of a lagged system.



LOL BECOMING A PROBLEM

David Yanakov
Avis de Captura
Posted - 2008.09.21 18:27:00 - [229]
 

Edited by: David Yanakov on 21/09/2008 18:30:44
I would have far more sympathy for the 0.0 alliance whiners if the tactic of mega blobbing a system hadn't already been used with success by the Goons when they took advantage of the jump in priority over log in to force the defenders of JV1V-0 out of their own heavily defended shipyard over eighteen months before this cap even existed. Only difference now is that it might not crash three constellations when it happens.

As for not knowing everything about an emergency temporary patch I can only assume you've never tried to parse six gigs worth of code to see how every line can affect every other. The only way to find these problems is to run the program and find the bugs. This is why we have dedicated bug hunters on Sisi who test planned updates for months before they go live. This was not planned. It is an emergency response to something unforseen and is being resolved as quickly as possible.

BlondieBC
Minmatar
Galactic Exploration and Missions
Posted - 2008.09.21 18:30:00 - [230]
 

781 in jita, easily able to log in. So figure 800 is limit, and working fine.

People just need to start using regional markets and things will work fine.

CCP Explorer

Posted - 2008.09.21 18:36:00 - [231]
 

Originally by: Avon
Originally by: CCP Explorer
The maximum population in the solar systems on that node was well below the cap.
Is this confirmation that it is a node cap, not a system cap?
No, this is not such a confirmation.

Hey You
Spricer
Raiden.
Posted - 2008.09.21 18:39:00 - [232]
 

Originally by: CCP Explorer
Originally by: Vikarion
The cap limit is high, a node coincidentally failed (this is similar to other node failures I've seen), and nobody is going to be able to use this as an exploit in 0.0 until we get dynamic load re-balancing, because we'll still get horrendous lag with fleet fights over 400. And the cap is higher than that.
The cap is just a temporary measure to allow us more time to analyse the data from last night and avoid cascading problems tonight. There were 1,400 pilots in Jita last night, Saturday, and the temporary cap value was chosen so only Jita is realistically affected. We were working throughout the night and this morning on this issue and are still at work.

Unfortunately one node died this afternoon (not 30 nodes) but that incident is not related to the temporary capping as far as we can tell. The maximum population in the solar systems on that node was well below the cap.


Why was a rollback done in M-O? After node crash? Can we kindly get our 15+ Battleship kil mails we made before node crash and our ships back that we lost becouse of node crash? Since node crash cosed us to lose advantage we had at start of fight?

It is a nasty surprise to log back in and see 15+ people you just shot down on gate again happily shooting you all over again.

Lucas Avignon
Avignon Associates Inc.
Posted - 2008.09.21 18:40:00 - [233]
 

Originally by: CCP Explorer
Originally by: Avon
Originally by: CCP Explorer
The maximum population in the solar systems on that node was well below the cap.
Is this confirmation that it is a node cap, not a system cap?
No, this is not such a confirmation.


Why so serious?

Djana Libra
Caldari
Fallen Angel's
White Noise.
Posted - 2008.09.21 18:42:00 - [234]
 

So only 1 node crashed, then why aint they moving ppl's characters from stuck systems?
I'm still stuck in a system, all i got was a we wont do **** mail that closed the petition.

Judge Ment
BOOM BOOM POW
Posted - 2008.09.21 18:42:00 - [235]
 

Only thing I could think of I put a spell on you Exclamation

Metal Dude
Destructive Influence
Northern Coalition.
Posted - 2008.09.21 18:44:00 - [236]
 

Maybe CCP needs to shut EVE down for a month, give everyone a refund or free month and fix all the problems during that time instead of making their employees work weekends and absorb all the abuse from their paying customers?

Laendra
Universalis Imperium
Posted - 2008.09.21 18:47:00 - [237]
 

CCP, graded....

You have been given a A for finally doing something, but an F for game-breaking execution. Why don't you just admit that you need to shard the game because the technology isn't available to not have these game and immersion breaking limitations in the game (which is what they are)?

Miss Artica
Gallente
The Scope
Posted - 2008.09.21 18:51:00 - [238]
 

INTERBUS Delivery SYSTEM!!!!!

DO IT!

MAKE INTERBUS USEFUL!

OMFG!

Arlenna Molatov
Caldari
Domination Heavy Industries
Cascade Imminent
Posted - 2008.09.21 19:02:00 - [239]
 

Edited by: Arlenna Molatov on 21/09/2008 19:02:26
Dare I say.......

It just might be time to split off a shard for EVE if the lag can't be reduced.

I know I know.....but what other REAL choice do we have if we can't play with the lag as it is? Its quite obvious the technology can't keep up with it.

Solasta Kovacs
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2008.09.21 19:05:00 - [240]
 

Please may we have an answer tot he rollback question in respect of the fight in M-0.

It cannot be right that people have died to ships they had already killed...


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