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Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.09.16 12:21:00 - [211]
 

This weekend I promise a content update.

Something in particular related to the 'future' section.

elenor drifter
Posted - 2009.09.19 14:45:00 - [212]
 

lovin the general dear in this thred. come on CCP its about the SOE got some lovin ^^

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.09.20 10:32:00 - [213]
 

there was supposed to been an update today but eve fourms ate it and i cannot me asked to do it again right away.

Ill get it up tommarow then if time allows.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.09.21 21:33:00 - [214]
 

UPDATE LOG 21.9.116.1
-Updated the Surveyor's picture, you can now veiw it in its fully glory and color.
-Updated the Surveyor's Stats, they're no longer vauge anymore, shes a mix between her other two sisters but excells in some departments and has more fittings to work with.
-Updated the Wanderer, she now has two low slots and is the only sisters ship with that much.

Marcus Atntony
The Element Syndicate
Posted - 2009.10.08 00:04:00 - [215]
 

nice work

Ashley Jorda
Caldari
Universal Solutions Inc
Posted - 2009.10.08 03:46:00 - [216]
 

Excellent work here.

Rahjadan Shardur
Minmatar
Mafia Redux
Posted - 2009.10.08 04:56:00 - [217]
 

I like it! Very Happy

Mr McAlt
Posted - 2009.10.10 11:56:00 - [218]
 

I like Very Happy

/bump

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.10.11 11:44:00 - [219]
 

UPDATE LOG 11.10.116
-Updated the "Feeding the Needy" Section to reflect new direction in functionality expansion.
-Linked the Its Feeding the Needy in the Table of contents for viewer convience.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.10.11 12:48:00 - [220]
 

UPDATE LOG 11.10.116.2
-Added a new section called "Building a Better Tomorrow" This is detailing where the and how much further the field scientist can continue to expand and grow in as eve ages.
-Linked the "Building a Better Tomorrow" in the Table of contents for viewer convience.
-Corrected a broken link in the ToC, should properly link to its topic now.

Jolia Rutowicz
Posted - 2009.10.12 09:06:00 - [221]
 

Edited by: Jolia Rutowicz on 12/10/2009 09:06:13
CCP hire this man already ok... It like year since he posted and he should be in your team from months

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.10.12 20:59:00 - [222]
 

UPDATE LOG 12.10.116.1
-Shifted Posts around for logical arrangement and presentation
-Fixed several editing errors and spelling errors
-Added "Servant Sisterhood of Eve Ships" section. Detailing why the ships are designed on paper the way they are.
-Linked "Servant Sisterhood of Eve Ships" in the Table of contents for viewer convience.

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2009.10.12 22:59:00 - [223]
 

Edited by: Irida Mershkov on 12/10/2009 22:59:11
What tools do you use to paint and colour your work Nova? I do digital artwork and graphic design for my degree work but I've never quite got shading tones down, what techniques do you use?

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.10.13 09:07:00 - [224]
 

Originally by: Irida Mershkov
Edited by: Irida Mershkov on 12/10/2009 22:59:11
What tools do you use to paint and colour your work Nova? I do digital artwork and graphic design for my degree work but I've never quite got shading tones down, what techniques do you use?


TBH I thought they would teach these sort of things in school, but i learned this methood from watching others mostly.

You start with a greyscale picture or generate an object thats defined by greyscale alone, if you cannot get a picture to look like the black and white of what your working on then you need to study light values some more I suggest taking photos from the web or video and convert to b&w and observe how things are highlighed and shaded.

Your next layer is textures (which i omitted im not good with those yet) and you overlay that down onto the picture so it bleed the texture though and appropiately applies the shade and lighitng from underneat on the new texture and basically inherits everything you want it to do.

Then you add the source light (the one light thats giving the object all of its shade and highlight) layer color which will be a solid and you illumonsity it or overlay it whatever looks fitting. So if its a fire it be red, sun typically white yellow or white blue or white ect ect.

Then you do a solid color paint over layer of what you want the final colors to look like and overlay once again. This will give you similar results to what I made causing all colors to be perfectly preshaded for you, if you hate the colors go back to normal on that layer and bucket it to a different shade until you get the right one.

You can then go a step further and merging a copy of those layers and do a multiply layer and screen layer and erase the areas on multiply for undesired shade and erase areas on the screen layer for places you dont want highlighted.

Localized lighting on the windows are done on three seperate layers, one source, one source glow which is a copy of the first layer with slight blue and screen or any other brigtening effect and one local illumination which is another copy erased, blured, pushed to conture the nearby shapes and refined to look fitting.

Another thing you can do to make it reflective is to take the background inverse it and reverse it and shrink and transform it down onto the and overlay and control transperancy until it looks just right.


Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2009.10.13 14:14:00 - [225]
 

Originally by: Nova Fox
Originally by: Irida Mershkov
Edited by: Irida Mershkov on 12/10/2009 22:59:11
What tools do you use to paint and colour your work Nova? I do digital artwork and graphic design for my degree work but I've never quite got shading tones down, what techniques do you use?


TBH I thought they would teach these sort of things in school, but i learned this methood from watching others mostly.

You start with a greyscale picture or generate an object thats defined by greyscale alone, if you cannot get a picture to look like the black and white of what your working on then you need to study light values some more I suggest taking photos from the web or video and convert to b&w and observe how things are highlighed and shaded.

Your next layer is textures (which i omitted im not good with those yet) and you overlay that down onto the picture so it bleed the texture though and appropiately applies the shade and lighitng from underneat on the new texture and basically inherits everything you want it to do.

Then you add the source light (the one light thats giving the object all of its shade and highlight) layer color which will be a solid and you illumonsity it or overlay it whatever looks fitting. So if its a fire it be red, sun typically white yellow or white blue or white ect ect.

Then you do a solid color paint over layer of what you want the final colors to look like and overlay once again. This will give you similar results to what I made causing all colors to be perfectly preshaded for you, if you hate the colors go back to normal on that layer and bucket it to a different shade until you get the right one.

You can then go a step further and merging a copy of those layers and do a multiply layer and screen layer and erase the areas on multiply for undesired shade and erase areas on the screen layer for places you dont want highlighted.

Localized lighting on the windows are done on three seperate layers, one source, one source glow which is a copy of the first layer with slight blue and screen or any other brigtening effect and one local illumination which is another copy erased, blured, pushed to conture the nearby shapes and refined to look fitting.

Another thing you can do to make it reflective is to take the background inverse it and reverse it and shrink and transform it down onto the and overlay and control transperancy until it looks just right.




Hmm, I see. I've worked a bit with colour but with my drawing style that I use for my graphics work, colour is either missing or bleached down to a more monotone effect (think the 1984 film) as that's how I generally work, and now I've moved onto the more vibrant pieces to use with colour, I've been thinking for alternative ways to do it and other methods, generally I can do it fine, but it takes me a while and your colour tones in particular are pretty strong and work nicely, so tips are much appreciated.

Admittedly though I don't work with strong colour very much, so I'm still trying to get used to it and more fluid but thanks for the tips mate, much appreciated.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.10.13 22:12:00 - [226]
 

Edited by: Nova Fox on 13/10/2009 22:13:29
Originally by: Irida Mershkov


Hmm, I see. I've worked a bit with colour but with my drawing style that I use for my graphics work, colour is either missing or bleached down to a more monotone effect (think the 1984 film) as that's how I generally work, and now I've moved onto the more vibrant pieces to use with colour, I've been thinking for alternative ways to do it and other methods, generally I can do it fine, but it takes me a while and your colour tones in particular are pretty strong and work nicely, so tips are much appreciated.

Admittedly though I don't work with strong colour very much, so I'm still trying to get used to it and more fluid but thanks for the tips mate, much appreciated.


Actually with the methood I use its real easy to swing alot of ways especially if you make a tonal layer such as a newspaper color or sapai and how do you your black and white definition. My custom pallet has a shade of grey every 10 difference between black and white makes for a great start but how you get them onto the digital paper is up to you, you can probably get your classic style by going watercolor tools and picking darker tones than I have (original flats for these where white and bright blue or sky blue and you see the effect the underlayers have)

Heres a quick spattering of recolors all done 30 seconds apeice

Unpainted
Desert Rose
Cerodron
Sea Foam
Tech 2 Paint

I mean once you establish your base black and white coloring is an extremly short hassel.
You dont always have to go flats either but start out from there and then screw around you can probably do some fun things for quick practice on the unpainted one and make a few more color schemes yourself.

Neckbeard Griefmonger
Posted - 2009.10.17 06:35:00 - [227]
 

Very interesting ideas you have here, well thought out too.

I've just gotten into exploration myself, and want to start going deep into wormholes on mobile ops. What I would like to see is a cross between a blockade runner and an Orca like ship that can hold a solid BS to battle any rats guarding a site, and a cov ops to find sites and do the science work once the rats are cleared. A sizable cargo bay on top of this to hold everything while you go wormhole to wormhole would be necessary too.

I feel it should have the ability to fit a cov ops cloak too. The good stuff should be found in the most dangerous of spaces, and scientist aren't there to do battle, but to look for artifacts.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.10.17 07:41:00 - [228]
 

Edited by: Nova Fox on 17/10/2009 07:42:38
hmm a mobile wormhole base...

sounds like a good idea for the main capitol ship.

I dont want to fit covert ops on these ships at all as I dont want to really step on the covert ops toes.

I am trying to figure out how much more agile they should be, thier low sig radius and increased defense layers give it survivability beyond most exposed covert ops.

Neckbeard Griefmonger
Posted - 2009.10.17 23:13:00 - [229]
 

Originally by: Nova Fox
hmm a mobile wormhole base...

sounds like a good idea for the main capitol ship.

I dont want to fit covert ops on these ships at all as I dont want to really step on the covert ops toes.

I am trying to figure out how much more agile they should be, thier low sig radius and increased defense layers give it survivability beyond most exposed covert ops.
That is true. The more I thought about it the more I realized how unbalanced a cov ops orca type ship would be, but there should still be some layer of defense against gate camps, which would be its main threat. I think a warp stability bonus like the deep space transports would fit just right. I don't think is really needs to be super agile, because it is a capitol ship after all. Maybe more agile than most capitols, just as transport ships are more agile than regular industrial.

It would basically need 3 things to work as a mobile wormhole base: 1) sizable maintenance bay to fit a cov ops and a ratting ship, 2) a sizable cargo hold to hold all the ammo you would need as well as loot, and 4) some bonus for getting past minor gate camps.

Prereq skills should reflect its abilities.
Instead of industrial command it could have a Scientific Command Ship main skill, giving it a 5% bonus to cargo per lvl would be very appropriate. CCP could introduce new gang link mods for probing, hacking, archeology, and salvaging.

If it were to have a role bonus of +2 warp stab, then requiring Transport Ship V would be a nice equivalent to the Orca's requirement of mining barge V.

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2009.10.21 08:47:00 - [230]
 

I'm intrigued by your ideas and would like to subscribe to your newsletter. Very Happy

CCP, please take note of this... dedicated science ships would be awesome, especially in view of the new wormhole content. SoE seems like a very good candidate for producing those.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.10.22 08:51:00 - [231]
 

Edited by: Nova Fox on 22/10/2009 08:51:48
Ive begun construction on the jump capable capitol ship

-Main role will be a mobile wormhole base basically.
-Lower Mass
-It will be be roomy enough for a single battleship and a few cruisers in launch bays so not to rival the carrier's 2 battleship capacity.
-Decent amount of cargo room inside.
-Decent drone bonus (sub par to domi) for self defense (no fighters though) and enough drone hanger to keep them fielded.
-Possibly a Resist bonus to make it 'survivable' but it will have lower hp than a carrier regardless.
-New Factory type module, allows fullerite compression similar to the roquel's ore compression. Fullrite compression lowers its mass and m3 making it easier to bring back home for reprocessing.
-A 'fullerite bay' to allow storage of fullerite.


Tomarrion Altor
Amarr
Special Operations Corp
Mortal Destruction
Posted - 2009.10.25 01:58:00 - [232]
 

Wow, great work, great idea...Hope we live to see it ingame.

Dacryphile
Posted - 2009.10.25 03:18:00 - [233]
 

Originally by: Nova Fox
Edited by: Nova Fox on 22/10/2009 08:51:48
Ive begun construction on the jump capable capitol ship

-Main role will be a mobile wormhole base basically.
-Lower Mass
-It will be be roomy enough for a single battleship and a few cruisers in launch bays so not to rival the carrier's 2 battleship capacity.
-Decent amount of cargo room inside.
-Decent drone bonus (sub par to domi) for self defense (no fighters though) and enough drone hanger to keep them fielded.
-Possibly a Resist bonus to make it 'survivable' but it will have lower hp than a carrier regardless.
-New Factory type module, allows fullerite compression similar to the roquel's ore compression. Fullrite compression lowers its mass and m3 making it easier to bring back home for reprocessing.
-A 'fullerite bay' to allow storage of fullerite.


Why involve the fullerite? Doesn't that make it just another industrial ship rather than an exploration vessel?

Sinistro
Posted - 2009.10.25 05:06:00 - [234]
 

Originally by: Tomarrion Altor
Wow, great work, great idea...Hope we live to see it ingame.


yes lets hope its a surprise which comes with the coming patch even Very Happy

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.10.25 14:35:00 - [235]
 

Originally by: Dacryphile
Originally by: Nova Fox
Edited by: Nova Fox on 22/10/2009 08:51:48
Ive begun construction on the jump capable capitol ship

-Main role will be a mobile wormhole base basically.
-Lower Mass
-It will be be roomy enough for a single battleship and a few cruisers in launch bays so not to rival the carrier's 2 battleship capacity.
-Decent amount of cargo room inside.
-Decent drone bonus (sub par to domi) for self defense (no fighters though) and enough drone hanger to keep them fielded.
-Possibly a Resist bonus to make it 'survivable' but it will have lower hp than a carrier regardless.
-New Factory type module, allows fullerite compression similar to the roquel's ore compression. Fullrite compression lowers its mass and m3 making it easier to bring back home for reprocessing.
-A 'fullerite bay' to allow storage of fullerite.


Why involve the fullerite? Doesn't that make it just another industrial ship rather than an exploration vessel?


TBH I need to sit down with a wormhole space explorer and find out what they need hauled out of wormhole space or even done on a mobile basis. I thought having this ship establish a 'active' local would make it too powerful even if i gave it a massive ssig radius.

The lower mass would make it perferrable vs the orca or carrier though and the storage could possibly benifit from the lower mass as well not killing WH's as fast. Also a possible seige mode to allow it to 'stabilized' a wormhole that when its cycle ends will jump the ship and collasp it.which will prevent mmaking player made 'stargates' but keeping a fleet cohesivly together.

Neckbeard Griefmonger
Posted - 2009.10.25 16:19:00 - [236]
 

Originally by: Nova Fox
Originally by: Dacryphile

Ive begun construction on the jump capable capitol ship

-Main role will be a mobile wormhole base basically.
-Lower Mass
-It will be be roomy enough for a single battleship and a few cruisers in launch bays so not to rival the carrier's 2 battleship capacity.
-Decent amount of cargo room inside.
-Decent drone bonus (sub par to domi) for self defense (no fighters though) and enough drone hanger to keep them fielded.
-Possibly a Resist bonus to make it 'survivable' but it will have lower hp than a carrier regardless.
-New Factory type module, allows fullerite compression similar to the roquel's ore compression. Fullrite compression lowers its mass and m3 making it easier to bring back home for reprocessing.
-A 'fullerite bay' to allow storage of fullerite.


Why involve the fullerite? Doesn't that make it just another industrial ship rather than an exploration vessel?


TBH I need to sit down with a wormhole space explorer and find out what they need hauled out of wormhole space or even done on a mobile basis. I thought having this ship establish a 'active' local would make it too powerful even if i gave it a massive ssig radius.

The lower mass would make it perferrable vs the orca or carrier though and the storage could possibly benifit from the lower mass as well not killing WH's as fast. Also a possible seige mode to allow it to 'stabilized' a wormhole that when its cycle ends will jump the ship and collasp it.which will prevent making player made 'stargates' but keeping a fleet cohesivly together.
While I like that last idea of being able to stabilize an unstable wormhole, I don't think it is necessary. People already have solved that problem logistically by collapsing all the new wormholes when they want to cut off contact, and leaving through a fresh wormhole when they are ready to bounce.

Also, while it is nice to have solid wormhole functionality, I think it should work well in for the 0.0 explorer as well. Maybe instead of a ore hold which basically makes it another orca, it could have an ammo hold that stores it in a more efficient fashion.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.10.25 22:29:00 - [237]
 

Originally by: Neckbeard Griefmonger


While I like that last idea of being able to stabilize an unstable wormhole, I don't think it is necessary. People already have solved that problem logistically by collapsing all the new wormholes when they want to cut off contact, and leaving through a fresh wormhole when they are ready to bounce.

Also, while it is nice to have solid wormhole functionality, I think it should work well in for the 0.0 explorer as well. Maybe instead of a ore hold which basically makes it another orca, it could have an ammo hold that stores it in a more efficient fashion.


Its a sister's ship I cannot purposly put weapons on these ships or the related, it goes against thier mantra entirey. So whatever I put on these ships must have a non combat purpose. If the ships captain manages to find a 'military' use it wasnt intended similar to how some drugs work, they do alot of good to those who need them and what its supposed to be used for but it can cause of harm if misued outside of its intended creation.

Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2009.10.28 01:15:00 - [238]
 

Bump

Nova Fox
Gallente
Novafox Shipyards
Posted - 2009.11.04 20:54:00 - [239]
 

Currently tossing ideas around on what to do with both capitol ships.

Updated the bonuses on the Oberon

Not expenting anymore updates until we figure out what the capitol ships should be doing

Kenpachi Viktor
Gradient
Electus Matari
Posted - 2009.11.14 09:42:00 - [240]
 

Edited by: Kenpachi Viktor on 14/11/2009 09:42:46
maybe you could work in some ideas from this?


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