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blankseplocked SO≡, Full Archeologly Profession 21JUN2011, Incarna Edition
 
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Kabaal S'sylistha
Caldari
Caldari Provisions
Posted - 2010.12.04 21:21:00 - [331]
 

Edited by: Kabaal S''sylistha on 04/12/2010 21:21:42
Is it so hard to make a "If the thread gets to 10 frickin pages put a blue post on it" rule?

+1, think I did some ages ago though already

Nova Fox
Gallente
Novafox Shipyards
Posted - 2010.12.06 00:17:00 - [332]
 

Edited by: Nova Fox on 06/12/2010 13:47:32
Edited by: Nova Fox on 06/12/2010 00:52:28
Hang on tight people going though alot of updates right now to get it updated to current expansion.

And no I havent ran spell check yet. Getting ideas and format down first before going back with the bug swatter

well done with my update spree today expect more soon(tm).

Jaik7
Posted - 2010.12.06 14:51:00 - [333]
 

Originally by: Illwill Bill
CCP, hire this man!


do it

Jaik7
Posted - 2010.12.06 15:43:00 - [334]
 

just finished reading this. my previous post was me just quoting something that i felt was well thought out.

that this has been going on for two years, no response from ccp, and so much work put in by nova, makes me want to do something to at least to get some attetion, though that might get me banned.

for instance, i think that i could get my corp to get concorded in noobships on a Sunday in Jita. crashing a server would be a good protest.

if we all pitch in, we can get huge concord swarms at every planet, moon, station and gate in the system.Twisted Evil

no really, we need to do something to get CCP to acknoledge this post, and i'm not sure which method is legal

Nova Fox
Gallente
Novafox Shipyards
Posted - 2010.12.20 23:55:00 - [335]
 

Edited by: Nova Fox on 21/12/2010 00:21:30
Minor updates,

Archeaology chapter mostly done didnt get into specifics of the recompiling groups but I think I can managed to move that topic elsewhere. If its nessecary ill bring it back to that chapter.

Ill start on the scientific revamping next most of it should be copy and paste and review of the already existing chapters.

Currently trying to figure out where to shove the new program section.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.01.07 13:25:00 - [336]
 

I apologize for the lack of updates but real life comes first still trying to hammer a way to present manufacturing programs and the new personal lab in a logical order but working on it none the less.

Lilla Kharn
Amarr
Posted - 2011.01.11 03:47:00 - [337]
 

I must agree with this post. +1 support for SoE ships.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.01.11 04:30:00 - [338]
 

Edited by: Nova Fox on 11/01/2011 04:43:34
Well finished another post getting onto the personal lab programs now including the meta=level researching and how most programs are composed of. Pretty soon it will be alot of cut and pastes as most of the other sections remain unchanged for this edition.

And yes I will get the spelling and grammer checks done soon as I get the ideas down on posts, better to preserve stirring ideas from some late night wandering than to lose it in sweating over an uncrossed t.

Dr Sirius
Cybernetic Legion
Posted - 2011.01.12 11:18:00 - [339]
 

Supported absolutely

Stygian Knight
Blood Covenant
Pandemic Legion
Posted - 2011.01.12 12:55:00 - [340]
 

+1

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.01.13 04:14:00 - [341]
 

thank you for your continued support ill try to get more updates pushed though.

klyeme
The Mind's Eye
Etherium Cartel
Posted - 2011.01.13 05:15:00 - [342]
 

+1

This idea looks great. For all this work CCP should give you a free subscription for the rest of your life.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.01.13 05:18:00 - [343]
 

Edited by: Nova Fox on 13/01/2011 05:27:26
Mostly finished the ideas in threading a conclusion post, and moved the older post of building a better tommarow into the next in line, this will be followed up by ive created a monster. Both of which will need mordernization and one of them new graphics. other than that should wrap up the scientist portion of the entire idea and moving onto the artifacts and research point store revamp.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.01.14 05:26:00 - [344]
 

I just remembered, it would seem I would have to now make a Implant set (which if recall right there is a scanning set already) and a gang link set for the sisters, so if you have any ideas how i go about its bonuses drop me a line. Ill have to make a new post about teamwork effects eventually.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.01.18 17:59:00 - [345]
 

Edited by: Nova Fox on 18/01/2011 18:41:40
Updated the Forging the Future post, and I've created a monster with a bit more mordernization to current options and rehashing the old ideas to be better understood cutting back on poetics and going for more striaght forward.

The graphics market post are OUT OF DATE and will get around to updating them eventually. But they're relative enough still to keep them around until I get done deploying the rest of the other posts.

Next up is the last chapter, revamping of the research point store and artifacts.

After that profreading and graphic updates before I go back and rereview ships.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.01.19 05:03:00 - [346]
 

Lots and lots of updates.

The biggest one is empire ship removal, after reveiwing the current empire frigates roled for the job I see no need to create a new ship or rebonus the old ones.

Mostly all though all chapters have been deployed ill be going back and adding graphics and doing proff reading and making sure all the posts properly cross reference each ohter so that they're on the same topic.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.01.20 09:12:00 - [347]
 

Edited by: Nova Fox on 20/01/2011 09:24:26
Well to celebrate our new mini expansion Ive finally released the Tech 3 ship for scrutiney.

Bonuses are weaker than empire versions but that intended some I went further and added a second just as weak but different bonus

Other Than that I am going have to go back and double check fitting later as im too tired to figure the rest of it out now.

Remember this is a civillian ship still despite the Intaki insisted offensive systems which is why all offense systems with weapons on them have penalties and enough fitting to fit basic gear into them.

Ill begin proof reading the entire post over as its long overdue now, I just consider getting the idea for myself down first more important than corecting something that slipped my mind or hand. There shouldnt be too many more major updates after these and getting links fixed in table of contents.

As for the SOE Urchin still has an unknown role but its going to rival the Primarie probably help new players move thier personal labs as they are a bit clunky, I dunno.

Aside from that ill be busy also updating all the ships as well and getting the urania the proper tech 3 treatment she deserves.

Stygian Hauler
Posted - 2011.01.25 12:32:00 - [348]
 

bump

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.02.08 17:27:00 - [349]
 

Edited by: Nova Fox on 08/02/2011 17:27:54
Im sorry for lack of any major updates, the spell check updates are rolling though slowly but im busy with real life issues in seperating from the military, Ill try to get ships updated and blueprints issued out for all ship hulls this time around. Next major round of updates may be when the next expansion comes out have a few new ideas. However I am not trying to do too much as new fourms are around the corner as well which means Ill have to transfer my idea entirely back over into the new threads once these get locked down.

And no I havent done any proper field testing yet for any of these ships performance can and will be altered once I sit down and plan out how to test a mock ship.

Bumblefck
Kerensky Initiatives
Posted - 2011.02.12 16:20:00 - [350]
 

Originally by: Jaik7
Originally by: Illwill Bill
CCP, hire this man!


do it



Don't do it

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.02.12 17:26:00 - [351]
 

Originally by: Bumblefck

Don't do it


You think you'd be more effective not posting and bumping this thread back up to front page?

Either way I am rolling though with spell checks and going to reread the entire idea again may have left something out before going any further.

Things I am planning real soon would be listing all of the Series for module upgrades (by type ie all guns will share the same series) and All the individual data bits and the sorts and how much processing is needed for all of it.

Since the number of materials needed by coding is about 1/10th of that in the industrail side the rate of raw looting is probably going to be about half of a miner, because unlike a miner a field scientist must prowl for sites and may not get any.

Nother thing in the works is going to be the next feature expansion Ill deploy it in time for incarna.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.02.12 20:14:00 - [352]
 

Edited by: Nova Fox on 16/02/2011 14:38:39
12 Feb 2011
-Rolled out Long Overdue spelling mower, chopped down many errors.
-Formatted Posts titles to be more uniform and reducint text coding footprint
-Fitting Trial of the Traveler Completed
*Found out there was too much CPU, Reduced to 105
*Found out there was too much Grid, Reduced to 16
*Reduced Mass to 7.5M kg as originally intended to allow for less stress for wormhole exploration
-Rescheduled Navigation Field Trials, Interdictor mockup required as its the only ship that can easily fit a 10MN AB and the engineering to required to support it to equate near mass goals for semi accurate results massing in at 6.1M kg.


Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.02.16 13:48:00 - [353]
 

Okay Im going to start compiling a list of module paths it will be some while though and ill try to blanket as many of them as possible.

Make a few updates to the inventory and libary and whatnot mostly tie up lose ends here and there and continue with the field trials.

16 Feb 2011
-Restored Link in Table of Contents, oddly had enough room for all of the links on one page so far. ToC II will remain however for furture updates.



Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.02.16 14:26:00 - [354]
 

I'll bump it for the effort put in.

Apollo Gabriel
Mercatoris
Etherium Cartel
Posted - 2011.02.20 06:25:00 - [355]
 

..

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.02.20 13:00:00 - [356]
 

Edited by: Nova Fox on 20/02/2011 13:06:11
Still working away making a new meta list, and working on other lists as well, the new series of metas can be found on page 3. Im its taking time though because some modules are blanket bombing all of thier stats, some only have one or two stats to work with.

Aside from that the libary is done. you can check out all the new skill books to be used for the ships and related profession.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.02.22 03:41:00 - [357]
 

Edited by: Nova Fox on 22/02/2011 17:02:02
Edited by: Nova Fox on 22/02/2011 04:16:32
21 Feb 2011
-Metamorphic, Page Add
-Metamorphic Covers Alternative Metalevel paths researchers can apply to Metalevel research on modules, Deployables, Electronic Warfare, and Electronics Covered in the first post.

Go ahead and look over the list if you think something may be too powerful in the end or I missed a possible stat I could have boosted instead let me know, remember if it isnt listed for that series that means it gets no improvement or penalty, penalties only happen at tech 2 level. You're also going to notice i dont list sizes, thats because all modules in that group will share the same series regardless of size, you will also notice that some modules which have no metalevels got new series regardless.


Stygian Hauler
Posted - 2011.02.22 08:21:00 - [358]
 

bump

Alfons Richthofen
Posted - 2011.02.22 08:25:00 - [359]
 

This is great stuff, signed.

Nova Fox
Gallente
Novafox Shipyards
Posted - 2011.02.22 17:02:00 - [360]
 

Edited by: Nova Fox on 22/02/2011 17:03:09
Added two more pages I'm almost done with metamprohic lineup With so few sections to go. The analyzer and code breakers where ommited due to thier pending redesigns. Other modules didnt get attention due to particular nautres involving them. This is my first crack at the lot of them anyways I may go back and cosolodate the lot of them.

The Data page will give me something to bounce off of, it will help me determine yeild results, batch processing, program composition and work effort, effectivness of skills, and finally give workflow a basis to start working with.

Anyways offical Change log below.

22 Feb 2011
-Datum, Page Add
-Datum covers the different types of raw bits archeaologist can recover from the field, subject to change, created to be a foundation for other sections such as programs, there are more types of raw bits than there is minerals due to speicific scientific ones.

-Metamorphic II, Page Add
-Metamorphic II Covers Alternative Metalevel paths researchers can apply to Metalevel reserach on modules so they can create designer modules. This section covers Shields, Navigation, Hull Upgrades, Armor, Engineering, and Smartbombs.


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