For such a deeply absorbing game, the graphical effects leave a lot to be desired. The combat should be awsomely pretty and should mimick any sci-fi films best attempts at space warfare.
Besides the shields, chunks of armour should be seen to be ripped off a ship during enemy fire, holes should appear in the hull when the structure is hit, spewing gases into the void.
Missiles should be launched from tubes visible on the ship.
Tractor beams should be vivible as a turret, and this could be extended to virtually every high-slot module.
Warping is incredibly underwhelming - to negate the flying through planets problem, the ship could enter a warp tunnel in sub-space(whatever).
Pylons and ariels should be blasted off when under heavy fire.
Drones should really dock & undock from the mothership, perhaps with a visible, operating docking bay complete with doors. The same could be applied to cargo cans.
Asteroids could physically get smaller when mined, producing mild dust clouds & temporary debris as they are whittled down.
The shield of a ship should glow when close to a star.
There should be more in a system than roids, stations, gates and planets which btw all look the same.
Check this out, [http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online
] it is pretty acurate and is likely to annoy most EVE players. But there are many truths in this 'review' that CCP should look at objectively.
I know you will burn me for this, but EVE needs desperately to evolve before it becomes too stale.