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blankseplocked Replace missions with events - give us a living breathing universe
 
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Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2008.08.30 12:15:00 - [1]
 

Edited by: Astria Tiphareth on 30/08/2008 13:40:30
Currently missions involve you going to an agent, asking them for work, a random mission spawning, you going and doing it, and the entire sum of the effect on the rest of the galaxy is null beyond what you got out of it.

How about 'real missions' or events? Instead of some random spawn from a dedicated agent, you have the missions wandering the cosmos. Flying in Amarr space? Local suddenly broadcasts a distress signal, a beacon appears, and at that beacon an escaped slave is being pursued by Amarr ships, fighting with Minmatar rescuers. Anyone who responds to the distress signal gets involved, and rewards and standings for success are split or even just everyone gets the same reward if they did 'enough'.

I see a variety of ways you could go with this notion:

1. It's an entirely scripted thing, you're fighting for the Amarrians whether you like it or not, because it's their space. Close to current missions, but dynamic in terms of location and frequency.

2. The above, but depending on who you shoot, depends on who rewards you. This has the downside you might get two people each trying to help the other side. You balance that by having more and more assistance come (just like PvP) until the better side wins. I see this as rather akin to the Freespace mission notion, for those that remember that game (god that's dating me) - where you the player determine the outcome of what is otherwise a much larger but defined set-piece.

3. The deadspace area becomes PvP top-vs-bottom. You turn up, assist a given side, and then become a valid target to any who assist the other side. The side left standing wins the mission.

One key aspect is that the beacon doesn't last forever, the mission has started, and the side that will usually win is going to win unless you help. In other words, this is an instant thing, not something you say 'well I'll be back in a bit'.

The key thing to take away from the above isn't that there are gaping holes in the above quick three ideas, but that the idea is that you have an engaging, active, universe that we all can choose to participate in. Have enough of these, with enough variety, along the current plotlines of the current missions, and you have a circumstance for a larger more involved universe that actually looks like something is going on.

It would be a big departure for EVE, and not all missions lend themselves to this (genuine scouting or recon ones, or courier missions, wouldn't). I think it would be a great addition though.

I suppose what I'm saying is this: if you're going to have NPCs and roleplaying and empires and all that in a game, have it done properly, not spawned for our entertainment but make us part of that living breathing world. I should be able to jump through a gate into a firefight between pirates and faction navy, and be able to join in and be rewarded/hated for it - just one example that the currently somewhat dull EVE universe lacks. There are of course those that believe that EVE is and should be entirely player driven, but frankly, what do we have all this background stuff for? EVE is and always will be a roleplaying game (says so on the box and the website), and for those that don't just play themselves in a spaceship, I see this as greater immersion.

Thoughts? Love it? Hate it? Please focus on the concept not specific ideas, those are quick and off-the-cuff.

Edit: Changed boring title to one that might acquire more topical interest.

shady trader
Posted - 2008.08.30 12:42:00 - [2]
 

That you are describing is how they do events. They are done on events so that they can adjust the number of NPC's and goals depending the number of players. Also its going to be hard to excute as they need to know how many players in the systems who want the take part in the mission. If CCP can figure out a way to do it, it would make the missions more intresting.

Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2008.08.30 13:07:00 - [3]
 

Ah but what I'm referring to is where they have events, but they're not scripted & pre-prepared by CCP for a given day, they just happen, with sufficient control that it's like being in a mission, but more dynamic.

I know it's not trivial to do, but that's what this place is for, to suggest outlandish and big changes to the game Very Happy

Abrazzar
Posted - 2008.08.30 13:54:00 - [4]
 

I have been playing around with an idea like that, so I fully support this thread. Smile

Events could spawn similar to exploration sites, only they drop a celestial beacon and won't stay around as long as normal exploration sites. They could contain events like helping out a marooned ship, fighting off a pirate attack or could be just some fight between two factions and you can choose a side or just clear up the wreckage.

Those events could even spawn agent type NPCs that give out LPs and standing for their corp if you help them out.

A scripted, automated event system would greatly enhance the atmosphere of EVE, IMHO, making the universe more alive. One thing that makes EVE look small is the lack of content in the systems that would motivate you to linger around. Events could add to that content.

Ackuula
Posted - 2008.08.30 19:20:00 - [5]
 

Join FW for events.

Epic battles, pirates, capitals hot dropping, desperate pleas for help, egos, heroes, cowards, bottom feeders, trators, death, destruction, victory, and defeat.

They're all there.


Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2008.09.01 10:28:00 - [6]
 

Originally by: Ackuula
Join FW for events.

Epic battles, pirates, capitals hot dropping, desperate pleas for help, egos, heroes, cowards, bottom feeders, trators, death, destruction, victory, and defeat.

They're all there.



Methinks you missed the point. You equally seemed to miss that I'm already in FW. This isn't about player-player interactions, it's about making the EVE universe one that actually appears more alive, instead of parcelling that out in missions that no-one else ever gets to see. You know, roleplaying, backstory, that stuff that the unimaginative don't care about.

Another Forum'Alt
Gallente
Center for Advanced Studies
Posted - 2008.09.01 12:18:00 - [7]
 

No. The majority of eve are not RPers. If you want to RP, join FW.

Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2008.09.01 13:30:00 - [8]
 

Edited by: Astria Tiphareth on 01/09/2008 13:48:48
Originally by: Another Forum'Alt
No. The majority of eve are not RPers. If you want to RP, join FW.

So, in fact what we should say is the majority of EVE players are playing the game 'wrong', since it's marketed, sold, and even has across the website front page 'EVE, a massively-multiplayer roleplaying game'? Or perhaps better yet, you perhaps shouldn't tell the rest of us how to play the game just because you don't do a particular thing...

I equally like your notion that you know what the majority does, along with your inability to spot that I'm in factional warfare. I'd say with Factional Warfare and Ambulation coming, the stance that suggests that EVE isn't about playing a role and is just your real-life personality in space is becoming less and less valid.

The above two posts equally seem to have missed that this is also about changing missions, an aspect I expected a lot more focus on given the current whines.

Edit: Besides, what has this got to do with roleplaying? Unless you're one of the very dull that think this is Unreal Tournament/Second Life in space and that all NPCs should be removed, I'm merely proposing an addition/replacement for missions which are already in the game.

Harshe NEXUS
Minmatar
Brutor Tribe
Posted - 2008.09.01 13:54:00 - [9]
 

I like this idea. EVE's systems are far too boring and many look exactly the same as the last. And you have to agree that the systems in EVE are almost irrelevant. Adding certain cascading missions depending on their location would be a great addition.

Lets say, for instance that factional warfare has triggered a change in factional sovereignty. This obviousely would have a massive impact on the population of the system. This would mean that many civilians, local police forces, local militia, local erm, pretty much anyhthing in the system would need to be re-located. When a system is taken over it triggers an evacuation of certain elements and an influx from surrounding systems.

We already have logistical convoys leaving and arriving at stations. But you make up your own story as to why, what, where. This could be expanded upon tenfold to create a living world where the wars of the factions have a real affect on the said system, therefore triggering events missions in those systems.

Jaketh Ivanes
Amarr
House of El
Posted - 2008.09.01 14:02:00 - [10]
 

I like your idea, it's an interresting new aspect.
Only problem is, it will be hard to rely on missions for isk (might not be a bad idea, another discussion).

But it's also pretty much what FW is like. Except instead of the markers appearing out of the blue, someone has to find it first. But both "sides" can determin the outcome of the battle. But that is also a good basis, i believe.

To expand a bit on your idea, why not have a lot more "peaceful" mission in high sec and more dangerous mission the lower the sec rating is. Peaceful mission could be a convoy ran out of fuel (need cap transfer) or they are hit by a metorite and are losing oxygen (need armor repper). Losing oxygen will mean death if help doesn't arrive quickly, so there is a good timer for a mission.
Whoever repairs the most armor, gets most of the reward.
Or a ship is caught in an anomaly and need to be tractored out of it. Alternatively, a well placed torpedo (or smartbomb) can also push the ship free of the anomaly, but you risk blowing up the ship aswel and losing any rewards. Or you can get caught in the anomaly yourself.

More dangerous mission are in lower sec, where you have to save a convoy from pirates (or you can blow up the convoy and pirates and take all the loot yourself, at a heavy sec loss).

But perhaps these mission events are better off as a supplement to missions to begin with, as onetime events can be hard to live off and i hate being forced to mine Smile.

Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2008.09.01 14:49:00 - [11]
 

Originally by: Jaketh Ivanes
To expand a bit on your idea, why not have a lot more "peaceful" mission in high sec and more dangerous mission the lower the sec rating is. Peaceful mission could be a convoy ran out of fuel (need cap transfer) or they are hit by a metorite and are losing oxygen (need armor repper). Losing oxygen will mean death if help doesn't arrive quickly, so there is a good timer for a mission.

An interesting idea, and as I mentioned in the OP, you could easily have variations; some of which are simple, some of which are harder, and some which are actually miniature PvP (less needed in low-sec, but you could spawn them in high-sec just as easily, as long it made it clear that yes, you will be participating in PvP in high-sec, a warning much like the 'you do know you're going into low-sec, right?'). I guess I'm trying to find ways to make missions closer to PvP, closer to a living universe.
Originally by: Jaketh Ivanes
But perhaps these mission events are better off as a supplement to missions to begin with, as onetime events can be hard to live off and i hate being forced to mine Smile.

A very valid point, and I leave the precise balance of replacement vs addition to CCP. They could add all this in tandem to missions if they wanted, or entirely replace missions with them, or shades of grey. It's a flexible system.

Another Forum'Alt
Gallente
Center for Advanced Studies
Posted - 2008.09.01 19:49:00 - [12]
 

Originally by: Astria Tiphareth
inability to spot that I'm in factional warfare.

I already noticed you are a RPer, and a typical RPer in that you want to force it onto everyone.

Quote:
I'd say with Factional Warfare and Ambulation coming, the stance that suggests that EVE isn't about playing a role and is just your real-life personality in space is becoming less and less valid.

Oh, so that is why they are OPTIONAL
If EVE was RP only, they would be forced.

Quote:

The above two posts equally seem to have missed that this is also about changing missions, an aspect I expected a lot more focus on given the current whines.

Then keep it to the current whine thread, or better still, don't bother as they are fine as they are.

Quote:
very dull that think this is Unreal Tournament/Second Life in space

lol no, I do everything in eve (except pirating), anyway, what does eve have to do with second life? the only thing that is good for is trolling
Quote:
and that all NPCs should be removed, I'm merely proposing an addition/replacement for missions which are already in the game.

No.

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2008.09.01 20:18:00 - [13]
 

It's called Factional Warfare... Or at least that's their attempt at pushing things that way.

Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2008.09.02 08:11:00 - [14]
 

Edited by: Astria Tiphareth on 02/09/2008 10:26:26
Edited by: Astria Tiphareth on 02/09/2008 09:23:06
Edited by: Astria Tiphareth on 02/09/2008 08:12:26
Originally by: Another Forum'Alt
I already noticed you are a RPer, and a typical RPer in that you want to force it onto everyone.

Er right... So if as I propose, events happen in space and you get the odd extra beacon appearing, that's forcing it on everyone is it? Equally I object to this notion that somehow you've decided I'm an RPer, and that this if it were true is a bad thing. Your stance is somewhat reduced both by your inability to have the courage to post with your main and that you have to resort to name-calling instead of a real argument.
Originally by: Another Forum'Alt
Oh, so that is why they are OPTIONAL
If EVE was RP only, they would be forced.

You seem to have some unusual definition of roleplaying, and a very negative view of whatever you believe it to mean. You've already expressed your opinion that you don't like the idea, why are you continuing to repeatedly say no without actually providing a real argument against? This isn't GD, here you're actually expected to come up with a good counter-argument.

If you had taken the trouble to actually read my post, you'd find that a) it's all optional, just as missions are optional, and b) it doesn't have anything really to do with roleplaying, so your continued stance that somehow this is RP and you're violently anti-RP for some reason is a touch misplaced. I suggest you find a thread actually about RP and go argue about it there.

Equally if you think Factional Warfare is all about roleplaying, you're completely uninformed. I suggest you try it before commenting on something you clearly know nothing about.

Edit: In fact this suggestion and this suggestion both equally are about expanding the EVE universe and have nothing to do with roleplaying per se, same as this one. It can be used for roleplaying purposes but so can many things.

Daedalus II
Helios Research
Posted - 2008.09.02 14:25:00 - [15]
 

I really like this idea too, having thought of something alike myself.

I think this should be a complement to missions, and it should not involve any pvp what so ever (that is what FW is for).

It should start by perhaps some message in local or something like that about a distress call for example. Now anyone willing to participate grabs a ship and heads over to the beacon, not having to fear any pvp. Also the rats should have slightly adjusted AI so if you turn up in a frigate you get some frigates on you, if you turn up in a BS you get some BS, BCs, Cruisers and frigates on you. This way you can check the place out in a frigate not having to worry about getting blasted by a battleship 3 seconds after you arrive. If you don't attack them and just watch they will leave you alone. If you attack they will divert an appropriate number of resources towards you.

(As a side note, I think the "warp in" of rats should be made more like normal warp in. Not that it matters that much but it would be cooler than just rats popping up here and there.)

Some scenarios:
* Pirates attacking a real station (not blocking anyone from entering or exiting and not attacking anyone not aggressing them).
* Pirates laying siege on a stargate (blocks the gate but don't attack anyone that warp in).
* Rouge drone hive drifting into the system.
* Npc merchant getting attacked by pirates and requesting help (the longer it takes for him to get help the less reward will be given).
* Heavy pirate or rouge drone infestation of a normal asteroid belt.

I'm sure non roleplaying people would be annoyed about gates getting locked down and belts being camped by pirates, but if you just see it as a new way to make EVE more living I think they can accept that as a new game mechanic. (Not to mention how fun it would be to see all those macro miners getting blown to pieces when some unusally large rats warp in Twisted Evil )

I think all this should be extra interesting now when so many new missions are being constructed. Now is the time for us to push this forward :)


 

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