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blankseplocked True T2 Destroyers
 
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Herzog Wolfhammer
Gallente
Sigma Special Tactics Group
Posted - 2010.04.17 07:50:00 - [181]
 

Well, you can put a heavy launcher on a Thrasher with power rigs and mods, but not much else. And it's a glass cannon as well. Make it T2 with precision missiles and you give frigate pilots and heavy drone flyers quite a rude surprise with still some power for scram, web and AB.

But it's a flying coffin still.

A good starting point for a T2 dessie would simply be more CPU, power, and HP in the same hull, and perhaps some variation of extra low or mid slot, so weaponing up highly would still leave something for tank. T2 armaments still take more power and CPU so there is nothing to gain from junking a T2 boat with low end guns except for funny killmails.





Fi Vantage
Minmatar
Bristol Freedom Cooperative
True Reign
Posted - 2010.04.17 11:26:00 - [182]
 

Edited by: Fi Vantage on 17/04/2010 11:27:19
Restating my previous suggestion of fire support with high but unsustainable dps. (Although it wasn't a T2 idea.)

Edit: Cheap fire support, that is.

Torothanax
Posted - 2010.04.19 08:28:00 - [183]
 

Lookin' for destroyer love... (in all the wrong places?)

Torothanax
Posted - 2010.05.02 15:10:00 - [184]
 

Keeping this thread unlocked.

chopper14
Posted - 2010.05.06 04:41:00 - [185]
 

Edited by: chopper14 on 06/05/2010 04:45:04
hey dessy pilots,
after reading the original post i set out to make a devastating destroyer that would live up to its glass cannon heritage; but, settled for a more balanced approach.
After all how much dps does it take to kill a frig or some drones?
when fitting destroyers I've made the following revelation, that is; shield tanking ftw. why? Because its economical! every slot on a dessy is precious there can be no waste shield recharges itself armor does not.
even the ammar dessy can fit a large shield extender and electron blasters.
unfourtunatly all of the dessys with the exception of the thrasher are only usful to suport slow moving ships in need of anti drone support but in that role with my overshielded setups they are pure devistation!

The cormorant can be fit with a heavy shield tank electron blasters and a scram. it doesnt take much smacktalk in low sec local to get somone to agress a dessy on a gate to high sec. and with my setup it allows you to be an effective point+anti drone support. with over 11k+ ehp

The catalyst can kill light t2 drones fast as you can target them and boast the ability to carry a trcking disrupter drone a few of these in a dessy fleet are very nice.

The Trasher. (bows)
This is not an ordinary ship here is one of the setups I like to fly on it. Try it out!
high slots: 7x 200mm autocannon II.(hail or faction phased plasma) 1x rocket launcher (caldari navy faction)

mid slots: 1x microwarp drive I. 2x medium shield extender II

Low slots: 1x power diagnostic II. 1x Damage control II

Rigs: 1x Anti-EM shield. 2xcore shield extender rig.

this is my 0.0 ratting setup I usually carry a cloak instead of a rocket launcher till I get to the area I want to rat in somtimes i get poped but that setup rigs and all is about 11 mil.

Stats: It does almost 1000 volley damage on a perfect hit against hull, and about 250 dps. It can switch out the mwd for a scram which also lets you switch out the rocket for a nos or neut and the low of your choice for a heat sink which gets you closer to 300 dps, all while tanking 11,500 EHP in fleet while racharging 27shield points per second at restshich meant over 60 per second at 30% find me a small shield booster that does that and the damage control and anti em rig make your lowest resist about 30%.

I have used the cormorant sucssfully to bait in low sec by jumping in ahead of my fleet orbiting the gate at 500 and smacktalking until fired upon I count the gate dps as my own since the cormo does little dps but does eliminate drones well. even low skilled solo domi can be handled by this fit and cormo, with the gate on your side u simply orbit him at 500 using your scram on him, and guns on his drones while the gate does the rest. with the cormo its the ships between t1 frigate and battle ship you dont want to fight due to their decent firpower and decent tracking. the catalyst cant point but can survive solo vs low skilled bc with a tracking disrupter drone, again with the gate on your side.
now back to the Thrasher (bows)
this posted fit on the thrasher can survive a direct hit from a bomb launched from any race. and can then attack and do damage to the bomber before it escapes being to fast for the torpedos to hit. it can survive a drake if it keeps at 45+ just close enough to pick off drones and it has never lost to a caracal. it can go toe to toe against t2 frigs if you know which ammo to bring inclusing harpys jaguars and hawks. I have shamed ravens, maelstom, abbadon, and a low skilled hurricane. and have picked off a dominix' entire drone complement while stating out of range of an ishkur. about the only thing it doesnt seem to be able to do is kill due to the inability to keep the "super" tank and point at the same time. the tank on this ship comes from the mixture of shield passive recharge, 1,500 mps speed and stout t2 frig like firepower. all for the statrting cost of the t2 frig.

this setup can do lvl 3 and 4 missions with dificulty.


X Gallentius
Quantum Cats Syndicate
Posted - 2010.05.06 16:28:00 - [186]
 

Edited by: X Gallentius on 06/05/2010 16:38:09
Sabre is true T2 destroyer. Eris is not due to those bastards at Roden Shipyards who "favor missiles over drones" and screwed it up with split weapons system. Please for the love of god either put a full rack of hybrids on the Eris - or at least fire the designer at Roden Shipyards who killed the Celestis, Lachesis, Eris, and Tristan by not putting enough turrets in the high slots.

Trick Novalight
Caldari
Instapop Industries
Posted - 2010.05.10 19:31:00 - [187]
 

I'm sorry if this has been mentioned somewhere in here before but; how about making them like "flack" assault ships. 6w/5m/3l (or 8w/3m/5l depending on race)

bonus to small short ranged weapons for tracking, range, rof and damage, 15% increase to resists (depending on race) and a bonus to agility.


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