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Salpad
Caldari
Carebears with Attitude
Posted - 2009.06.30 12:01:00 - [121]
 

Originally by: Teras Menac
Just removing the rate of fire penalty right off gives a destroyer 25% extra damage. Make it capable of fitting eight turrets, give it another low so that it can fit a nano/armor/damage mod if it needs to. You wouldn't need to do a whole lot to make a destroyer much more lethal, giving it a little more HP and resists would go a long way. Also, trying to make the materials cost bring the price into around 30-40m instead of the 60m an interdictor costs would be great.


I want my missile destroyer.

Betty Crocka
Posted - 2009.06.30 12:06:00 - [122]
 

I'd say do this, and lower the sig radius for both the interdictor and the new t2 destroyer.....

Spugg Galdon
Posted - 2009.06.30 22:50:00 - [123]
 

Okay... I've tried to push this in other threads but if you need a role to be filled that is missing, how about "Point Defence"?

This would however require defender missiles to be fixed first.

I have ALOT of ideas on how to fix point defence and make it work in a balanced format that is race specific.

Okay...
Firstly, point defence will have an "Area Effect" like a warp disruption sphere and is a cap dependent and an "Active" module
Secondly, point defence will automatically destroy enemy missiles (FoF misiles will be immune) AND enemy drones within the sphere of influence.

Amarr will use long range, high accuracy, low ROF pulse lasers to destroy missiles and drones

Caldari will use a NEW defender missile that actually works. I propose that the missile explodes on proximity and can potentially destroy a whole group of missiles in the blast radius of the missile

Gallante will use a very complicated system of drones. These will not have a sphere of influence but will be assignable to defend particular ships. The ship will be able to use ALOT of these drones at once giving it the ability to defend multiple ships at the same time (perhaps a +2 defender drones per level)

Minimatar will use very high ROF machine guns that have low optimal and high fall off. This will make them very good at popping drones but a bit rubbish vs missiles.

These ships would not only fill an empty role but also create a new dynamic on the battlefield. They would also make the battle field look really cool with lasers and missiles and machine gun tracer flying in all directions.

These ships will not be purely defensive, they will have some limited offensive capabilities.

blathering idiot
Caldari
Perkone
Posted - 2009.07.01 01:37:00 - [124]
 

-Boost tanking
-Make them ammune to fighter detection
-Lower power/cpu requirments for smart bombs
-Boost small and med smart bomb range
-Give them a cap recharge rate bonus
and Shocked (it's a reach)
-Give them an emp smart bomb, via ammo or script that shuts off all and I mean all mods, weapons, drone/fighter action accept the same ship class with in range. This will be a "mini-doomsday" of the electronic kind. Could give it a script to focus emp at a pos to break pos gunners access.

Torothanax
Posted - 2009.08.02 06:05:00 - [125]
 

And look at the sig radius for the love [insert name here]. I know destroyers are supposed to be vunerable to cruiser, kinda like BC are vunerable to BS's. The difference is BC's can fit a tank. Destroyers can't.

Spugg Galdon
Posted - 2009.08.21 05:11:00 - [126]
 

No love for point defence then???

Rawbin Hood
Gallente
Center for Advanced Studies
Posted - 2009.08.21 07:04:00 - [127]
 

would make sence when you look at the BC (i relate the 2 Wink)

Torothanax
Posted - 2009.09.11 09:22:00 - [128]
 

Lookin for some destroyer LOVE.

Hirana Yoshida
Behavioral Affront
Posted - 2009.09.11 09:56:00 - [129]
 

There is no need to create a second T2 Destroyer, use the Sabre as an example and revamp the others to similar stats.
Meaning; keep the gun bonuses/allotments while adding slots as normal for T2 hulls. Make them deadly to the frigate class in the same way the destroyers are while having bubbles as a secondary function.

Their main problem is that their firepower is marginal (except for Sabre) and the bubbling has more or less been taken over by HICs making them pretty useless overall.

Sample Heretic;
Destroyer skill bonus: +5% small laser damage, -10% laser cap use.
Interdictor skill bonus: +10% range of small lasers, -10% RoF of bubbles.
Role bonus: -99% CPU for fitting bubbles

Slots: 8/2/4, 8 Guns, 0 missiles
Fitting: Enough to allow small pulses, bubble, MWD, MSE, HS and DCU

So basically the same as the Destroyer but without the RoF penalty and an extra slot. Do same for Caldari/Gallente, add a little to the Sabre and be done with it.

Wrangler Al
Goonswarm Federation
Posted - 2009.09.12 21:18:00 - [130]
 

Originally by: Clansworth
Originally by: Calypso Nadie
also perhaps a 5% boost per lvl to defender missle rate of fire


HA! She said defender missiles... that's just plain funny...

Oh wait, were you serious? First they would actually need to make defender missiles work for players, and not just NPC's.



This would only work if defender missiles were Fire and Forget and would target the first enemy drone or misile it found... (IDEA CCP?!?)

Torothanax
Posted - 2009.09.12 22:52:00 - [131]
 

Originally by: Hirana Yoshida
There is no need to create a second T2 Destroyer


There's not really a need for two assault ships or two interceptors per race either. But there are.

Interdictors don't really count as destroyers either. It's a specialty class. Kinda like Heavy Interdictors aren't cruisers or Heavey Assault Ships.



Originally by: Wrangler Al
Originally by: Clansworth
Originally by: Calypso Nadie
also perhaps a 5% boost per lvl to defender missle rate of fire


HA! She said defender missiles... that's just plain funny...

Oh wait, were you serious? First they would actually need to make defender missiles work for players, and not just NPC's.



This would only work if defender missiles were Fire and Forget and would target the first enemy drone or misile it found... (IDEA CCP?!?)


Defenders would have to be activate the laucher and forget. Missles have been nerfed into the ground though, so not much need for defenders anymore.

The subject is T2 destroyers btw.

Gerard Deneth
Caldari
Pavlov Labs GmBH
Independent Faction
Posted - 2009.09.15 04:18:00 - [132]
 

Originally by: Spugg Galdon
Okay... I've tried to push this in other threads but if you need a role to be filled that is missing, how about "Point Defence"?

This would however require defender missiles to be fixed first.

I have ALOT of ideas on how to fix point defence and make it work in a balanced format that is race specific.

Okay...
Firstly, point defence will have an "Area Effect" like a warp disruption sphere and is a cap dependent and an "Active" module
Secondly, point defence will automatically destroy enemy missiles (FoF misiles will be immune) AND enemy drones within the sphere of influence.

Amarr will use long range, high accuracy, low ROF pulse lasers to destroy missiles and drones

Caldari will use a NEW defender missile that actually works. I propose that the missile explodes on proximity and can potentially destroy a whole group of missiles in the blast radius of the missile

Gallante will use a very complicated system of drones. These will not have a sphere of influence but will be assignable to defend particular ships. The ship will be able to use ALOT of these drones at once giving it the ability to defend multiple ships at the same time (perhaps a +2 defender drones per level)

Minimatar will use very high ROF machine guns that have low optimal and high fall off. This will make them very good at popping drones but a bit rubbish vs missiles.

These ships would not only fill an empty role but also create a new dynamic on the battlefield. They would also make the battle field look really cool with lasers and missiles and machine gun tracer flying in all directions.

These ships will not be purely defensive, they will have some limited offensive capabilities.


Definite +1 here. You just managed to implement an idea that I was kicking around for god knows how long. Figure the Caldari one is ideal for anti-missile work but can only manage to plink at one drone at a time (figure the defender missile has an "area effect" that thumps grouped missiles). Gallente can handle multiple drones happily with their own "suicide drones" that basically ram themselves (and consume ammo like defenders) but they can't deal with missiles anywhere near as effectively. Amarr get longer range with the beams and engage both reasonably well, but kinda suck at it, whereas Minmatar can engage both very nicely, but they can't effectively cover large formations.

Essentially, Gallente and Caldari are better at dealing with their respective technology, whereas Amarr and Minmatar are more average but they trade that for the ability to cover more or less of their allies more efficiently. I'm honestly more tempted to swap some around though: The Caldari would work hard to mitigate Gallente drone technology and the Gallente Caldari missile technology via their own technological abilities...

Kittamaru
Gallente
Northstar Cabal
R.A.G.E
Posted - 2009.09.15 04:39:00 - [133]
 

Originally by: Dar Qsyde
Originally by: Blastil
I'd like to see them able to fit somehting like this - small guns + tank, or half as many med guns and some utility as well as a modest tank or speed fit.


This. Especially the Med Guns version.

or Make a Med Gun using Destroyer a TIER 2 version, and a Torpedo firing boat based on the same hull the TECH 2 version, call it a Heavy Bomber or somesuch.


I already have a Heavy Torpedo Bomber in the works:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1177102

Fullmetal Jackass
Posted - 2009.09.24 09:24:00 - [134]
 

The idea of mini command ship has come up before. One command link only. Not my personal fav but an idea. Maybe make it the T2 version of the tier 2 destroyer.... if they ever add one.

Panem EtCircenses
Posted - 2009.09.24 11:55:00 - [135]
 

Well, this thread plus this one:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1179871

And this one:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1184113

Make 3 in generally the same direction; give us more destroyer love! Lets hope it gets added to the Common Ideas thread.

Panem

AbudSeab
Posted - 2009.09.25 00:19:00 - [136]
 

/signed

Torothanax
Posted - 2009.09.28 13:15:00 - [137]
 

Originally by: Panem EtCircenses
Well, this thread plus this one:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1179871

And this one:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1184113

Make 3 in generally the same direction; give us more destroyer love! Lets hope it gets added to the Common Ideas thread.

Panem


It used to be in the commonly proposed idea section. I don't why they dropped it. I've been trying to keep it active.

Stoned Witch
Posted - 2009.09.28 13:33:00 - [138]
 

Okay, please, first lets bring T1 destroyers into parity with the rest of the game?

Yeah, currently they're okay at their job, but any well tanked T1 frigate will laugh them off and the only thing putting a fear into an inty might be the tracking enhanced sniping Thrasher. Otherwise... easy prey.

And having tested the new faction frigates... good gods. Slicer is a speedboat with near destroyer damage output (5 guns effective w/ max skills) and much higher survivability. Firetail would be sweet except for the launcher slot *LOL*.

Destroyers under Dominion, unless they're looked at, will be as ineffective in a fight as an Ibis facing a Rifter.

Yes, a Heavy Destroyer T2 (a'la AF, with the light dictor being the 'Interceptor' version), would be marvelous but how to balance it to not make T1 cruisers pointless is a complex issue.

Torothanax
Posted - 2009.09.28 13:55:00 - [139]
 

T1 cruisers cost what, 5mil? Assault ships are running 28 mil right now. HASs are running 130 mil? I think cost is a pretty reason t1 cruisers won't go obsolete.

Torothanax
Posted - 2009.10.14 21:43:00 - [140]
 

I swear I saw someone post that destroyers need love!

Torothanax
Posted - 2009.12.05 19:48:00 - [141]
 

So love for destroyers? Any day now you say?

Pesets
The Hunt Club
Posted - 2009.12.05 22:01:00 - [142]
 

Retribution, Harpy, Enyo and Jaguar are essentially T2 versions of destroyers right now. "Proper" T2 destroyers would make them useless. Having two possible outcomes of destroyer invention would also mess up interdictors' prices. As much as i love destroyers, i'm not sure that combat T2 variants are a good idea.

There are rumors of T3 destroyers in development though...

StarDeffender
Posted - 2009.12.05 22:47:00 - [143]
 

Most ideas here are good I personally like the Heavy Bomber Idea and the heavy af version.

Basically what t2 destroyers would need is little more hp, alot more resists and hell of a lot more med slots.

As a experiment I fitted a amarr coercer for full purpose of killing interceptors and I must say since I had a mwd on the med slot the inti guy warped out with some 30-40% armor. I was really impressed how often I was hitting him.

So as a thought T2 destroyers can be more than one kind.

1)They can be heavy bombers capable of fitting 4 or 5 torp launchers with dmg bonuses (with 0 delay after decloacking but without the cov ops bonus replaced by better hp/resists/cap recharge)...
-these ships will have skill bonuses something like 10% damage to em torps and scan resolution for amarr destroyer, while advanced skill will give some 5% to ar hp and ar resists

2)They can be a better focused anti interceptor weapon with a lot less hp/resist but more speed and gun range / tracking bonuses maybe even a warp scram/disrupt range bonus. (NOte: They would have from start large enough pwr grid/cpu to fit 6 to 8 guns + the normal pvp/other mods)
-these ships will have the following skill bonuses: racial destroyer 5% bonus to range and tracking of small guns per level and advanced skill 5% or even 10% speed and range to warp scram/disruptor.

3)They can also be Heavy Assault Destroyers. Those would be similar with the af's but better. They would have no trouble bringing down a t1 cruiser and with the capability to fully mount tank + 6 to 8 small guns no af could even challenge them. (Note: a good af can bring down a t1 cruiser).
-These destroyers would give bonuses like 5% per destroyer skill to gun damage and cap recharge/rof while the advanced skill will give 5% for ar hp and damage resists.


CCP please give destroyers some love asap :):):)


Lemmy Kravitz
Minmatar
Rebirth.
Posted - 2009.12.06 03:17:00 - [144]
 

yes please bump

Alpha195
Dead Pilots Society
Posted - 2009.12.06 04:59:00 - [145]
 

This is my take on T2 dessies: (Look at the long post at the bottom for the updated concept)Escort Ships

Torothanax
Posted - 2009.12.10 13:10:00 - [146]
 

If nothing else a sig reduction on the t1 destroyers. It's not like they can fit a proper tank. Maybe a 2-5% power grid increase.

Torothanax
Posted - 2009.12.25 09:16:00 - [147]
 

This thread was removed from the commonly proposed ideas list a while back. Does that mean you guys are actually looking at destroyers?

Czert ElPrezidente
Caldari
Posted - 2009.12.25 11:27:00 - [148]
 

I will love to see navy versions of destroyers.

Max Hardcase
The Scope
Posted - 2009.12.25 12:13:00 - [149]
 

I hope they tackle tech 1 destroyer balance first.

Torothanax
Posted - 2009.12.30 06:52:00 - [150]
 

+1 for destroyer love.


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