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Torothanax
Posted - 2008.08.27 10:15:00 - [1]
 

Edited by: Torothanax on 11/09/2009 09:21:50
Edited by: Torothanax on 10/10/2008 10:01:22
Edited by: Torothanax on 27/08/2008 13:03:19

I'd like to see a real T2 destroyer for each race. The tech 1 versions are ok for what they do, but lets face it, they are tech 1. The T2 interdictor is a good ship for the job it does, but it's NOT a destroyer. I'd like to see a T2 version that really is a gunboat.

We get 2 types of T2 interceptor based on the same hull. We get 2 types of covert ops based on different hulls (cov ops / stealth bomber). Why not 2 types of T2 destroyer based on the same hull? Interdictor and Gunship.

Edit: Subject
Edit: Typo
Update: Interdictors are no longer good at the job they are supposed to do. T1 destroyers are 10 second wonders. How about we get some shiny new T2 destroyers and an update on the ones we have currently? Please?

Toric Gaul
Posted - 2008.08.27 21:36:00 - [2]
 

I'll bite. I'd like to see a real T2 version of the destroyers we have now. The dictor is nice and all, but it's not a Destroyer per se.

Blastil
Posted - 2008.08.28 02:03:00 - [3]
 

I'd like to see them able to fit somehting like this - small guns + tank, or half as many med guns and some utility as well as a modest tank or speed fit.

Dar Qsyde
Caldari
Darqsyde Exploration Limited
Mass - Effect
Posted - 2008.08.28 06:31:00 - [4]
 

Originally by: Blastil
I'd like to see them able to fit somehting like this - small guns + tank, or half as many med guns and some utility as well as a modest tank or speed fit.


This. Especially the Med Guns version.

or Make a Med Gun using Destroyer a TIER 2 version, and a Torpedo firing boat based on the same hull the TECH 2 version, call it a Heavy Bomber or somesuch.

Soeniss Delazur
Blue Republic
Posted - 2008.08.28 07:11:00 - [5]
 

Edited by: Soeniss Delazur on 28/08/2008 07:11:53

I am just afraid that a "combat t2 destroyer" would be outgunned by any t1 cruiser.

YouŽd better off finding out a new role for that ship and give it a bit of what the combat recons have to make it more resistant.

Torothanax
Posted - 2008.08.30 02:16:00 - [6]
 

Destroyers are to frigates what battle cruisers are to cruisers. Medium guns wouldn't really fit the idea.

Done right a T2 destroyer should be able to take on T1 cruisers.

Quesa
D00M.
Northern Coalition.
Posted - 2008.08.30 04:02:00 - [7]
 

Edited by: Quesa on 30/08/2008 04:03:26
Light gun platform with more med/lows, however, I wouldn't see the need for a Med Gun platform with more turret slots than the current cruisers.

TCL987
Gallente
Posted - 2008.08.30 04:57:00 - [8]
 

Make a T2 Ship on the Destroyer hulls that is a specialized salvage ship that gives some kind of bonus to salvaging chance as a role bonus, a bonus to tractor beam speed and range for the destroyer skill and a bonus to speed and cargo for the Salvage Ships skill or some combination of those bonuses.

Inara Subaka
Caldari
Veto.
Veto Corp
Posted - 2008.08.30 07:02:00 - [9]
 

I'd like to see a T2 destroyer that is similar to a Assault frig or a HAC in role. The full T2 resists, a small boost to HPs, a little faster, keep the 8 weapons slots (though I would like to see the Caldari one be rockets/light missiles) and add a few more mids/lows (+1/+2 for armor ships and +2/+1 shield tankers) for versatility.

ex: a T2 Catalyst (8/3/5)

Destroyer Skill Bonus: 10% Bonus to Small Hybrid Turret tracking speed and 15% bonus to Shield and Armor Kinetic resistance and 10% bonus to Shield and Armor Thermal resistance per level

T2 Destroyer Bonus: 5% bonus to Small Hybrid Damage and 10% to Small Hybrid Falloff per level

a T2 Cormorant (8/6/2)

Destroyer Skill Bonus: 10% Bonus to Light Missile and Rocket velocity and 15% bonus to Shield and Armor Thermal resistance and 10% bonus to Shield and Armor Kinetic resistance per level

T2 Destroyer Bonus: 5% bonus to Kinetic Missile Damage and 10% to flight time of Light Missiles and Rockets per level

Etc... for each ship keep the T2 resists. These would be capable of standing on fairly equal ground with a T1 cruiser (it should be a close fight with all maxed skills) but be a strong challenge slightly in favor of the T2 destroyer for T2 frigs (completely annihilating T1 frigs and destroyers with a decent pilot).

Ezekiel Amann
Posted - 2008.08.30 07:55:00 - [10]
 

Excellent Idea.

Torothanax
Posted - 2008.09.01 14:02:00 - [11]
 

Originally by: Ezekiel Amann
Excellent Idea.


Thanks, glad you agree.

Torothanax
Posted - 2008.09.07 02:23:00 - [12]
 

THIS is what a t2 destroyer should be.

Taniel
Frog Morton Industries
Anuran Origin
Posted - 2008.09.07 05:46:00 - [13]
 

these would definitely be able to take a t1 cruiser because you can already do that w/ a assault frig if you have good enough skills and choose your fights wisely

Torothanax
Posted - 2008.09.08 11:32:00 - [14]
 

Originally by: Taniel
these would definitely be able to take a t1 cruiser because you can already do that w/ a assault frig if you have good enough skills and choose your fights wisely


I suppose a T2 destroyer should at least have a chance to take on a T1 cruiser. That's not really what I'm looking for though.

Torothanax
Posted - 2008.09.14 17:40:00 - [15]
 

I'd like a T2 verion of the T1 destoryers please. Why does everyone try to pervert the ship class?

Typhado3
Minmatar
Posted - 2008.09.14 22:30:00 - [16]
 

t2 does not mean better it means it specialises in something. what would this destroyer specialise in that makes it different from the t1 version.

Sardukarr
Posted - 2008.09.15 07:14:00 - [17]
 

Make them excel and Destroying the smaller faster targets like T2 frigs and ceptors.

Achran Dexx
Caldari
CompleXion Industries
CompleXion Alliance
Posted - 2008.09.15 07:52:00 - [18]
 

Originally by: Sardukarr
Make them excel and Destroying the smaller faster targets like T2 frigs and ceptors.


Like the T1 version?

Andreya
Red Federation
Posted - 2008.09.15 08:06:00 - [19]
 

make them mini command ships that bonus only frigate (and destroyer) class ships


it will give them a role that way, and be fun as hell in frig gangs

Sardukarr
Posted - 2008.09.15 08:22:00 - [20]
 

Better than the t1 with more yummy and knarley frig, drone, and ceptor destructoryTwisted Evil

Torothanax
Posted - 2008.09.15 17:41:00 - [21]
 

Originally by: Typhado3
t2 does not mean better it means it specialises in something. what would this destroyer specialise in that makes it different from the t1 version.


How about it specializes not dying in a matter of seconds? I don't think the destroyers in game are underpowered, but they definately aren't T2. Even with maxed skills, they have a hard time keeping up. How about some extra hp, cpu, and powergrid? An extra mid or low slot. Some resistances. Maybe a skill based reduction in ROF penalty.

I'd like a T2 COMBAT version. We have Assualt Ships, Heavy Assault Ships (no such thing as a HAC), and Command Ships. While I'm not in favor of creating a BS with these types of resists, why is the the only T2 destroyer not a destroyer?

Taken directly from the in game description: "Interdictors are destroyer-sized vessels built to fill a single important tactical niche..."

I can recall when frigates feared destroyers. Not so much anymore with all the T2 versions out there.

Sardukarr
Posted - 2008.09.15 21:19:00 - [22]
 

Some kind of rate of fire, dmage, or tracking bonus with some nice resists or some slot to fit a good tank....?

/signed

Torothanax
Posted - 2008.10.08 13:10:00 - [23]
 

I'd still like a real T2 destroyer please.

Calypso Nadie
Posted - 2008.10.08 20:52:00 - [24]
 

Why not make T2 destroyers fill a niche not currently available... Let them fill the traditional role of destroyers, that of anti-aircraft boats.

Give them a 5% bonus to tracking speed per lvl
also perhaps a 5% boost per lvl to defender missle rate of fire

Change the high slots to allow 3-4 missle rigs

This would fill a role of a drone destroyer/missle interceptor, ideal for what destroyers are made to do.

Clansworth
Good Rock Materials
Posted - 2008.10.09 00:22:00 - [25]
 

Originally by: Calypso Nadie
also perhaps a 5% boost per lvl to defender missle rate of fire


HA! She said defender missiles... that's just plain funny...

Oh wait, were you serious? First they would actually need to make defender missiles work for players, and not just NPC's.

Patrice Macmahon
The Lost Minmatar Legion
Posted - 2008.10.09 02:45:00 - [26]
 

T1 Destroyers run as long range snipers against frigs, but can be nuked by just about any clever pilot in anything t2 or cruiser sized or larger.

The t2 destroyer is essentially a specialized tackler with a couple extra guns.

So they definately have a tactical niche, but it needs to be fixed!

So current roles filled by other craft:

Ellectronic Warfare

Command
Scouting/recon
Assult
Repair/support (logistics)

Personally, as it is, Interceptors (with their extreme speed) have no natural enemies but are limited in damage output but great at tackling/harrasment.

A t2 Destroyer SHOULD be able to fill the tactical role of removing Interceptors effectively and consistantly. But they don't because they loose their range bonus when they get their extra goodies.

So lets make a t2 version that doesnt loose it's range bonus inorder to effectively remove distance/speed tanking interceptors. Give it another name and another skill associated with it.

+50% to optimal range
Destroyer Bonus: +5% small hybrid damage, +7.5% Turrent falloff
Tactical Destroyer bonus: +5/10% Optimal Range, +5% scanner speed per level

-25% Turrent firing speed per level

Set the maxed skill range of the Destroyer to 35K, 55K with modules...

So essentially you get Quick lock and take down to inties wanting to get within 40K of the fleet.

You'd have to limit the capacitor somewhat to prevent them from becoming pure long range dps gunboats... but as a surgical device against t2's.... heck yah.

Pittsburgh2989
Drusus Tech Enterprises
Sylph Alliance
Posted - 2008.10.09 02:48:00 - [27]
 

A bomber destroyer would be sweet as hell.

SB Dessy should be considered...

Tim Idaho
Posted - 2008.10.10 05:10:00 - [28]
 

/signed.

Either a fast T1 Dest (for anti-interceptor work) or a tanking T1 Dest (to counter Assault boats, especially the tanking assault boats) sounds great to me. Leave the existing bonuses in play, just add relevant low or high slots and relevant cap/cpu for the tanker (perhaps increase base resistances slightly) and increase the speed, drop resistance slightly for the speedboat.

Tehyarec
Silverleaf Foundation
Posted - 2008.10.10 09:27:00 - [29]
 

I love the T1 destroyer concept, Catalyst is one of my favorite hulls! So a proper T2 combat version that's easier to fit (an extra slot or two) and can take a few hits would be awesome. As it is, I can't really go into a PVP fight with a Catalyst without getting laughed at (and probably getting shot by friendlies for my folly), and Eris on the other hand is a coffin in many fights in 0.0, not to mention useless in low/high sec. And I never liked crapping bubbles all over the place that much.

Mithfindel
Zenko Incorporated
Posted - 2008.10.10 09:35:00 - [30]
 

If we think about "missing" roles, there would indeed be a slot for a frigate fleet command platform. We do have Battlecruisers/Command Ships for battleship gangs (and possibly down as far as cruisers) and then capitals with Gang Assist modules, but all of those are too slow to follow fast frigate gangs. (Well, perhaps the Minmatar ones nanoed to hell and back could make it...) The T1 version of the Destroyer does all right the long-range sniping role (even if it may be more practical to use a cruiser).

A Command variant would likely need to be T2 if we follow the philosophy that within a class of ships there's no one-off ship with special abilities no other ships have (such as fitting a Gang Assist module).

Alternatively, we could consider a specialized anti-frigate sniper. The destroyers do already have range, most have tracking bonuses and all right alpha. For a fleet-specific application they indeed would need some added survivability, and when thinking about trying to catch small, fast targets they could use higher sensor resolutions. Opposed to Interceptors locking fast to catch and hold targets, these vessels would lock fast to kill targets (say, enemy tacklers or drones burning towards your fleet).

To summarize, there would be two options I consider viable for "Aegis Ships" (T2 Destroyers):

"Force Aegis Ship": Command Destroyer
+ Command Module (or some unique command bonus à la titans), survivability
- Perhaps not the best fighter offset the command bonus (i.e. of the level of T1 Destroyers)

"Combat Aegis Ship": Anti-frig Destroyer
+ Tracking, range, locking time, survivability
- Limited electronic capabilities (long range anti-frigate platform: A group of these should be able to pick off targets well beyond tackling range - and if in a frigate gang, you'll have plenty of ships doing the tackling part a lot better than a destroyer)


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