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blankseplocked Cloaking is fine. Stop trying to get it nerfed.
 
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Fullmetal Jackass
Posted - 2008.08.27 12:31:00 - [31]
 

Originally by: marakor
NANO needs to be tackled so uncloak a rapier (or nuet ship) near them lock, web/nuet, point, dmg, kill NANO's 1 vs 1.


Vaga beat raipier one on one, so you lose. And when does a nano ever sit still for a cloaker to decloak next to it? You lose again. Nano's are a gettin nerfed as we speak so it's moot anyway. Lets move on.




Originally by: marakor
Originally by: Fullmetal Jackass
24 hours is the max re-enforced possible. Then they have to go in and recharge the shields and refuel it. Working as intended. People can't play 24/7.


That applies to both sides so stalemate and stale mate = immunity.


Stalemate is not immunity. It won't be stale mate for long anyway. Whoever shows up with the most ships as a POS come out of re-enforced, wins. You lose again.




Originally by: marakor
Originally by: Fullmetal Jackass
Have someone one each side of the gate. Der. Learn 2 gate camp.


HMMMM..so now you need ppl on both sides of the gate to deal with one jumper???...i thought needing a gang for one ship was one of the reasons you disliked NANO.LaughingLaughingLaughing


This is the way gate camps work. What did you just prove? That deagressing and jumping is broken? I already stated that. At least he's tanked and not goin anywhere if you have both sides camped. You kill him eventually. A nano would just MWD off and leave.









Originally by: marakor
"Solo ratters. Solo gankers. Scouts. PVPers. Carebears. ISK farmer. Cap pilots. ******s. Yer mom. Whoever" are all invulnerable from and to a cloaker while a cloaker is cloaked

A cloaker needs to uncloak to kill and be uncloaked to be killed and so balance is achieved already as his prey are as invulnerable to him while he is cloaked as he is to them while he is cloaked....


Can you make that any more convoluted? It doesn't matter if a cloaker has to decloak to kill anything. While he's cloaked he's immune to everything. IE broken.

Nano's have to close in and slow down to engage. Utill then, they are immune as well. That's why they get the bat now.



Torothanax
Posted - 2008.08.27 12:34:00 - [32]
 

Edited by: Torothanax on 27/08/2008 12:39:18
Never mind, this garbage is not worth my time.



Fullmetal Jackass
Posted - 2008.08.27 12:41:00 - [33]
 

Originally by: marakor
Edited by: marakor on 27/08/2008 12:22:08

Originally by: Fullmetal Jackass
I've said in every one of my posts is that cloaks offer complete immunity to anyone who uses them WHILE THE CLOAK IS ACTIVATED..

But i conveniently ignore the fact that WHILE THE CLOAK IS ACTIVATED everybody is immune to the cloaker.....



fixed.


Yer soooooo very clever. You can take my posts and rewrite them as mumbo jumbo I never said. Learn to debate Rolling Eyes

marakor
Gallente
Anti Lag Forum Smackers
Posted - 2008.08.27 12:44:00 - [34]
 

Edited by: marakor on 27/08/2008 12:51:13

Originally by: Fullmetal Jackass

Vaga beat raipier one on one, so you lose. And when does a nano ever sit still for a cloaker to decloak next to it?.


1. A vaga will not get within 20-23km of a good rapier pilot in a 1 v 1 fight so how is it gonna hit it to kill it?..your such a nub at pvp its almost painful.

2. What aligned sniper is gonna not warp off when a ship uncloaks or lands near it?. You fail at pvp and have no clue stop posting until you do.


Originally by: Fullmetal Jackass
Stalemate is not immunity. It won't be stale mate for long anyway. Whoever shows up with the most ships as a POS come out of re-enforced, wins.


So pos hugging causes blobs....im sure you listed causing blobs as a reason to nerf NANO....Laughing. Fail any harder and you will become legend.Rolling Eyes


Originally by: Fullmetal Jackass
At least he's tanked and not goin anywhere if you have both sides camped. You kill him eventually. A nano would just MWD off and leave.


If you can have tackle and dps in your gate camp gang i can have webbers and nuets in my gang so the NANO dies.....


Originally by: Fullmetal Jackass
Can you make that any more convoluted? It doesn't matter if a cloaker has to decloak to kill anything. While he's cloaked he's immune to everything. IE broken.


Can you not see simple BALANCE, While a cloaker is cloaked he is immune to everything but while he is cloaked EVERTHING is immune to him... IE: perfect balance.



Originally by: Fullmetal Jackass
Nano's have to close in and slow down to engage. Utill then, they are immune as well. That's why they get the bat now.


NANO forces ppl to tackjle to kill instead of using sheer dps and alpha strike so the promote and force skillful play in piloting team work and fitting styles, that is why they should not be nerfed.






marakor
Gallente
Anti Lag Forum Smackers
Posted - 2008.08.27 12:48:00 - [35]
 

Originally by: Fullmetal Jackass


Originally by: Fullmetal Jackass
I've said in every one of my posts is that cloaks offer complete immunity to anyone who uses them WHILE THE CLOAK IS ACTIVATED..

But i conveniently ignore the fact that WHILE THE CLOAK IS ACTIVATED everybody is immune to the cloaker.....



fixed.


Yer soooooo very clever. You can take my posts and rewrite them as mumbo jumbo I never said. Learn to debate Rolling Eyes


MUMBO JUMBO????.

Can a cloaker be killed or even locked while cloaked...NO.

Can a cloaker kill or even lock while cloaked......NO.

HOW IS THAT NOT A PERFECTLY BALANCED MODULE????.

Fullmetal Jackass
Posted - 2008.08.27 12:56:00 - [36]
 

Edited by: Fullmetal Jackass on 27/08/2008 12:57:26
Originally by: marakor
So pos hugging causes blobs....im sure you listed causing blobs as a reason to nerf NANO....Laughing. Fail any harder and you will become legend.Rolling Eyes


Sov warfare is being reworked to move away from pos's, blobs are bad.


Originally by: marakor
If you can have tackle and dps in your gate camp i can have webbers and nuets in mine so the NANO dies.....


A nano will be out of range or back through the gate before your webbers even lock him. The nerf should fix this.


Originally by: marakor
Can you not see simple BALANCE, While a cloaker is cloaked he is immune to everything but while he is cloaked EVERTHING is immune to him...perfect balance.


Good, lets all be immune to each other and never pvp again.



Originally by: marakor
NANO forces ppl to tackjle to kill instead of using sheer dps and alpha strike so the promote and force skillful play in piloting team work and fitting styles, that is why they should not be nerfed.


Nano's are almost impossible to tackle, the nerf should fix this. It's not like nanoships are going away, they are just bein fixed. Enough about nano's.

No one said cloaks should be taken out of the game either. All most reasonable players want is for the complete immunity to be removed. As overpowered as they are right now, it's only a mater of time before they get the bat. The more people abuse cloaks right now, the worse the nerf will be.







marakor
Gallente
Anti Lag Forum Smackers
Posted - 2008.08.27 13:06:00 - [37]
 

Edited by: marakor on 27/08/2008 13:13:53

Originally by: Fullmetal Jackass

A nano will be out of range or back through the gate before your webbers even lock him. The nerf should fix this.


Most ships even BS can make it back to a gate not just NANO (and we have ppl on both sides with webs...rememberVery Happy), and NANO cannot out run the lock unless its a pimped out 15-30kms ship and not only are they uber rare but also nobody i have seen has a problem nerfing them as long as the slower fits are unaffected.

Originally by: Fullmetal Jackass
Good, lets all be immune to each other and never pvp again.


Oh ho somebody lost the logical argument so has gone for the exaggerated illogical response....Rolling EyesLaughing

Originally by: Fullmetal Jackass
Nano's are almost impossible to tackle, the nerf should fix this.


NANO are hard to tackle if you are not in a well balanced, well led and skilled team, the nerf if it comes about will remove the need to tackle and the team work and skill it involved to do so.


Fullmetal Jackass
Posted - 2008.08.27 13:19:00 - [38]
 

I said I'm done talking about nano***gotry.

Originally by: marakor
Originally by: Fullmetal Jackass
Good, lets all be immune to each other and never pvp again.


Oh ho somebody lost the logical argument so has gone for the exaggerated illogical response....Rolling EyesLaughing


How many times do I have to repeat myself? Attacker or defender, cloak and you are completely and forever immune. What's illogical about that?


marakor
Gallente
Anti Lag Forum Smackers
Posted - 2008.08.27 13:30:00 - [39]
 

Edited by: marakor on 27/08/2008 13:33:02

Originally by: Fullmetal Jackass
I said I'm done talking about nano***gotry.


Good ppl should know when to stfu if they do not know what they are talking abouit.

Originally by: Fullmetal Jackass
Good, lets all be immune to each other and never pvp again.


Originally by: marakor
Oh ho somebody lost the logical argument so has gone for the exaggerated illogical response....Rolling EyesLaughing


Originally by: Fullmetal Jackass
How many times do I have to repeat myself? Attacker or defender, cloak and you are completely and forever immune. What's illogical about that?


"Never to pvp again"....lol yea real mature and logical dude...LaughingLaughing

Fullmetal Jackass
Posted - 2008.08.27 13:37:00 - [40]
 

You seem to have taken the "If I talk more, I'm right" aproach. At this point you are just trolling. It really doesn't matter what either of us thinks. CCP will or won't nerf cloaks. My money's on the nerf. Enjoy it while it lasts.

marakor
Gallente
Anti Lag Forum Smackers
Posted - 2008.08.27 13:41:00 - [41]
 

Originally by: Fullmetal Jackass
You seem to have taken the "If I talk more, I'm right" aproach. At this point you are just trolling. It really doesn't matter what either of us thinks. CCP will or won't nerf cloaks. My money's on the nerf. Enjoy it while it lasts.


I will and do but when or if it goes ppl like you will look for or need something else to find to blame your losses and incompetence on while me and ppl like me will just go on killing you.

TaatelinTallaaja
Eternum Noctem
Posted - 2008.08.27 13:44:00 - [42]
 

My God people! Another of these thread ...

Im beginning to think that the horrible plan that, was presented on BRUCE forums after [UDIE] visit, to spam forums about cloaking untill it gets nerfed has actually been executed.

Does something need to be done? -> YES
Are the cloaking devices the actual problem? -> NO
Does the actual problem revolve around abuse of local chat? -> YES

Now go buy a spine (since most of you are obviously incapable to growin one) and learn something about game play Confused

Fullmetal Jackass
Posted - 2008.08.27 13:47:00 - [43]
 

There you go putting words in my mouth again. I've never been killed by a cloaking ship. I have however, wasted my time looking and scanning for cloaked ships. I've also used cloaks to save my ass and waste other people's time when I was ratting.

But if you feel the need to imagine excuses I never made, in order to feel better, I'll leave you to it.

The Djego
Minmatar
Hellequin Inc.
Posted - 2008.08.27 13:49:00 - [44]
 

Originally by: Mighty Ahti


Post of FAIL



Well you canīt even handle the risk of posting with a Main on Internet Spaceship Games eh?

At the moment people go AFK in hostile space and are unscannable, unpredictable and unkillable(till they deactivate the cloak for a reason Rolling Eyes) EVE is ballanced.

Owait, it is not, it is broken.

Give people a way to scan down the afk cloakers, so they can not longer do it afk and everybody is happy. Any non AKF player can avoid to get caugt by probes on a SS I see not even one valid reason a afk player should be save if not docked, at a pos or simply logged out of the game. Neutral



Manxome NOXX
Amarr
The Imperial Assassins
Posted - 2008.08.27 14:02:00 - [45]
 




A cloaker needs to uncloak to kill and be uncloaked to be killed and so balance is achieved already as his prey are as invulnerable to him while he is cloaked as he is to them while he is cloaked....




By jove...he may just have gotten the point. Jeeze.

Erm...cloaked = both players immune to each other.
And...un-cloaked = both players are NOT immune to each other.

Everything else is just unorganised, spineless 0.0 wannabes crying 'cos they don't have the playground all to themselves.Crying or Very sad

PS. If you camp a gate properly you can almost ensure that NO cloaked ships pass through.

I am sooo bored of this topic. Please get over it. Or the puppy gets it!Twisted Evil

NOXx

Harshe NEXUS
Minmatar
Brutor Tribe
Posted - 2008.08.27 14:07:00 - [46]
 

Originally by: Fullmetal Jackass
I have however, wasted my time looking and scanning for cloaked ships.


Erm...I don't think you can scan them or look for them. So that was a REAL waste of time lol.

Fullmetal Jackass
Posted - 2008.08.27 14:09:00 - [47]
 

The guy with the cloak is the only one immune. Everyone else has to wait until he decloaks to engage.

marakor
Gallente
Anti Lag Forum Smackers
Posted - 2008.08.27 14:10:00 - [48]
 

Here is what amuses me most:

A cloaker cannot be scanned until he uncloaks and if he does a solo ratter is in trouble, so organization is needed to defend the ratter/miner and kill the cloaker.

Now if the hostile ship was docked instead he can still undock instead of uncloak and the same organization is needed to defend the ratter/miner and kill the cloaker.

A ship bounces around making new safe spots instead of cloaking and constantly showing up on the carebears scan, the same organization is needed to defend the ratter/miner and kill the hostile ship.

A ship logs off in a hostile system instead of cloaking and he periodically logs on to catch carebears ratting/mining, the same organization is needed to defend the ratter/miner and kill the hostile ship.

A ship sits logged on in a POS instead of cloaking, the same organization is needed to defend the ratter/miner and kill the hostile ship.

Now i understand that a couple of these examples like the POS (can be blobbed and destroyed) or the bouncing around SS shows he is active but the organization is still a constant with these and the others.

The problem is not cloaks its ppls lazy attitude towards carebearing and unwillingness to work as a team and it always will be until they change.

Fullmetal Jackass
Posted - 2008.08.27 14:10:00 - [49]
 

Originally by: Harshe NEXUS
Originally by: Fullmetal Jackass
I have however, wasted my time looking and scanning for cloaked ships.


Erm...I don't think you can scan them or look for them. So that was a REAL waste of time lol.


How do you know if they are cloaked or not if you don't scan for them?

marakor
Gallente
Anti Lag Forum Smackers
Posted - 2008.08.27 14:11:00 - [50]
 

Edited by: marakor on 27/08/2008 14:13:53

Originally by: Fullmetal Jackass
The guy with the cloak is the only one immune.



So a cloaker can engage while cloaked???????.Laughing

Originally by: Fullmetal Jackass
How do you know if they are cloaked or not if you don't scan for them?


WOW you had to open your scanner and click a button a couple of times in a couple of different placesShocked.......it must have been terrible for you..LaughingLaughing

TaatelinTallaaja
Eternum Noctem
Posted - 2008.08.27 14:16:00 - [51]
 

Edited by: TaatelinTallaaja on 27/08/2008 14:17:48
Originally by: Fullmetal Jackass
Originally by: Harshe NEXUS
Originally by: Fullmetal Jackass
I have however, wasted my time looking and scanning for cloaked ships.


Erm...I don't think you can scan them or look for them. So that was a REAL waste of time lol.


How do you know if they are cloaked or not if you don't scan for them?



Umm, you can see them? ...maybe...

If its not on your grid then its not attacking you is it?

On other news: Neutral

EDIT: for loosing logical line of thought Embarassed

Fullmetal Jackass
Posted - 2008.08.27 14:25:00 - [52]
 

Originally by: marakor
A cloaker cannot be scanned until he uncloaks and if he does a solo ratter is in trouble, so organization is needed to defend the ratter/miner and kill the cloaker.
true

Originally by: marakor
Now if the hostile ship was docked instead he can still undock instead of uncloak and the same organization is needed to defend the ratter/miner and kill the cloaker.
true, but in most 0.0 your alliance controls the outposts. Hostiles can't dock.

Originally by: marakor
A ship bounces around making new safe spots instead of cloaking and constantly showing up on the carebears scan, the same organization is needed to defend the ratter/miner and kill the hostile ship.
True, BUT at least the defenders have a chance to catch said bouncing ship, or run him off when the player gets tired of bouncing. Both parties are active.

Originally by: marakor
A ship logs off in a hostile system instead of cloaking and he periodically logs on to catch carebears ratting/mining, the same organization is needed to defend the ratter/miner and kill the hostile ship.
True, but more an annoyance then anything else. Hauling and ratting are breifly interupted from time to, but players in non combat ships can get safe. Most people get bored of loggin in and out.

Originally by: marakor
A ship sits logged on in a POS instead of cloaking, the same organization is needed to defend the ratter/miner and kill the hostile ship.
False. Never happen. If you have a pos up in a system you either own it or are disputing ownership. No one but the incredably stupid would stick around in a non combat ship.

Originally by: marakor
Now i understand that a couple of these examples like the POS (can be blobbed and destroyed) or the bouncing around SS shows he is active but the organization is still a constant with these and the others.

The problem is not cloaks its ppls lazy attitude towards carebearing and unwillingness to work as a team and it always will be until they change.


The problem is it wastes peoples time with little effort from the agressor. There is no way to tell if a ship is cloaked or out of range of a scan. All you know is that the player is in system somewhere. Many times you won't even know what ships he's in. No one likes to guard haulers, noob, ratter, or mining ops when they don't even know if there is a real threat. They'd rather be out making money, or pvping for real. There is no fun or isk in guard duty.

Manxome NOXX
Amarr
The Imperial Assassins
Posted - 2008.08.27 14:26:00 - [53]
 

This is great. I love it when people argue against themselves, or tell the world that their allaince is yella and disorganized.

I am making a note of all you lazy carebears and I am gonna create alts to sit in your systems in a frigate and look all menacing. Ooooh...look out for the unknown...oooh.Rolling Eyes

Fullmetal Jackass
Posted - 2008.08.27 14:32:00 - [54]
 

Originally by: marakor
So a cloaker can engage while cloaked???????.Laughing

The cloaker engages when he feels like it. Only a moron would drop cloak to fight when he can't win. We've been over this.

Originally by: marakor
Originally by: Fullmetal Jackass
How do you know if they are cloaked or not if you don't scan for them?


WOW you had to open your scanner and click a button a couple of times in a couple of different placesShocked.......it must have been terrible for you..LaughingLaughing


The on board scanner should at least tell a player that a cloaked ship is within scan range. It's not like you can warp to anything you scan with the onboard scanner. Wasted time is wasted time.

marakor
Gallente
Anti Lag Forum Smackers
Posted - 2008.08.27 14:36:00 - [55]
 

Originally by: Fullmetal Jackass
No one likes to guard haulers, noob, ratter, or mining ops when they don't even know if there is a real threat. They'd rather be out making money, or pvping for real. There is no fun or isk in guard duty.


There is no fun in staying afk and i can bet that if the first few times your cloaker uncloaks and tries to kill summat he get popped he will move on to a easier local, and if every place he goes he gets the same organized response and ass kicking he will soon pack up the whole idea and find summat else to do.

Its you and ppl like you that allow this sort of thing to go on and work so effectively and instead of easily dealing with it you run to ccp to change the game instead.


TaatelinTallaaja
Eternum Noctem
Posted - 2008.08.27 14:39:00 - [56]
 

Edited by: TaatelinTallaaja on 27/08/2008 14:41:20
Originally by: Fullmetal Jackass

The problem is it wastes peoples time with little effort from the agressor. There is no way to tell if a ship is cloaked or out of range of a scan. All you know is that the player is in system somewhere. Many times you won't even know what ships he's in. No one likes to guard haulers, noob, ratter, or mining ops when they don't even know if there is a real threat. They'd rather be out making money, or pvping for real. There is no fun or isk in guard duty.


Now we're getting to the actual problem Shocked

Yes, the problem is that people KNOW just by looking at local chat that there is someone in local and it is really easy to determine it's a cloaker.

Yes, Noone likes to guard haulers and miners or what ever partly because it's not 'COOL', but mainly because they are lazy a nd selfish persons who know nothing about TEAMWORK Exclamation ... and there certanly is never going to be ISK in guard duty if theres no need for it.

0.0 is supposed to be hard place to live, not the carebear heaven it's rappindly turning into these days. When you go in you're supposed to be able to take care of yourself by yourself or by teaming up with other likeminded pilots. 0.0 was NEVER ment to be cottoncandy heaven with chocolate rivers and candy rain. Those that cant handle it are obviously not ready to be there.

Ooh and as a side note: for those saying that cloaking cant be countered and sitting in a POS can... heres a news flash for you.

Countering POS takes many capitals with good support and logistics. Countering few cloakers (if you know approximately where they are) takes only one capital ship and a bit of fuel. Ever heard about Titan using dooms day device? I have and its actually quite videly used to blow up AFK cloakers. (Been there, done that, ..on both ends)

EDIT: for giggles Very Happy

marakor
Gallente
Anti Lag Forum Smackers
Posted - 2008.08.27 14:40:00 - [57]
 

Originally by: Fullmetal Jackass

The on board scanner should at least tell a player that a cloaked ship is within scan range.

It's not like you can warp to anything you scan with the onboard scanner.

Wasted time is wasted time.


It already tells you that there's a cloaker in system when you use it in concert with local cos if he shows in local but not on your scans of the system he is cloaked. Your already getting all that free intel for nothing but your still not satisfied..give me a break your just lazy.

Manxome NOXX
Amarr
The Imperial Assassins
Posted - 2008.08.27 14:43:00 - [58]
 

EVE is a massively MULTIPLAYER Online RPG. K...? That means that people play with each other(oooh-er). To combat afk cloaking = get a life and interact work with your corp m8s.

If you think that guarding a miner in 0.0 or flying as wingman in missions or ratting is a waste of time then you should NOT be in a corp, in an allaince or 0.0. This is the way it is. It's dangerous and scary for a reason. You have access to free isk when you mine or rat in 0.0. But there have to be risks, even on your home turf.

It is very true though that this is NOT about cloaks. It's about local. Discuss that.Rolling Eyes

The Djego
Minmatar
Hellequin Inc.
Posted - 2008.08.27 14:50:00 - [59]
 

Edited by: The Djego on 27/08/2008 14:51:21
Originally by: marakor
Here is what amuses me most:

A cloaker cannot be scanned until he uncloaks and if he does a solo ratter is in trouble, so organization is needed to defend the ratter/miner and kill the cloaker.


So the people have to be on guard all the time while the cloaker can be akf? Ofc he canīt attack while afk, but he canīt be attaced to while he is to. But he can decide when to attack, can look at local, "Hm to bussy, will look back in 3-4 hours..." so any defence is useless if the offender have full controll of when and where with all the Intel.


Originally by: marakor

Now if the hostile ship was docked instead he can still undock instead of uncloak and the same organization is needed to defend the ratter/miner and kill the cloaker.




Well he canīt undock if he is afk(or will get killed quick Laughing). Also docking can be a bit hard in hostile space.

Originally by: marakor

A ship bounces around making new safe spots instead of cloaking and constantly showing up on the carebears scan, the same organization is needed to defend the ratter/miner and kill the hostile ship.


Fair deal, also impossible to do afk.
Originally by: marakor

A ship logs off in a hostile system instead of cloaking and he periodically logs on to catch carebears ratting/mining, the same organization is needed to defend the ratter/miner and kill the hostile ship..


Well if he logged off you can be shure he is not a thread also you know he is not afk if he loggs in.

Originally by: marakor

A ship sits logged on in a POS instead of cloaking, the same organization is needed to defend the ratter/miner and kill the hostile ship.


Well you have to set a pos up, fuel it and also a Pos can get shoot down. Quit something a active group can do agaist it.

Originally by: marakor

Now i understand that a couple of these examples like the POS (can be blobbed and destroyed) or the bouncing around SS shows he is active but the organization is still a constant with these and the others.


Wow you realy have a clue that any other way is not doalbe afk? The main diffrent is here, they hunting a active player instead of dealing with someone that is afk and canīt get killed while he is, in space.

Originally by: marakor

The problem is not cloaks its ppls lazy attitude towards carebearing and unwillingness to work as a team and it always will be until they change.


So the unlazy people should have a gang ready to go 23/7 to counter someone that can perfectly decide when to attack or when not and can be afk the hole day without any risk of getting poped in space?

People should not be save afk with a cloak, plain simple. By this there will be no more afk cloaking and no more Threads.

Fullmetal Jackass
Posted - 2008.08.27 14:52:00 - [60]
 

Originally by: marakor
Originally by: Fullmetal Jackass
No one likes to guard haulers, noob, ratter, or mining ops when they don't even know if there is a real threat. They'd rather be out making money, or pvping for real. There is no fun or isk in guard duty.


There is no fun in staying afk[\quote]
No one said afking was fun. AFK without a cloak is a deathwish. Most people log out. With a cloak it doesn't matter if you are active, afk, or in the next room sleeping. You are completely safe. People that come in system later and want a chance to blow you up will waste time looking for you. Haulers have no idea if they are going to get ganked on the gates. People that would like to use the system have no idea of your status or ship type and can't organize an informed defence or counter. The cloaker is completely immune and unknown.

Originally by: marakor
i can bet that if the first few times your cloaker uncloaks and tries to kill summat he get popped he will move on to a easier local, and if every place he goes he gets the same organized response and ass kicking he will soon pack up the whole idea and find summat else to do.
As I've already said, only an idiot uncloaks for a fight he will lose.

Originally by: marakor
Its you and ppl like you that allow this sort of thing to go on and work so effectively and instead of easily dealing with it you run to ccp to change the game instead.
There is little enough pvp in the game. Cloaking is a stall tactic. It's one more time sink that drives real pvper's nutz. Until there is a proper counter, it will be overpowered, and people will continue to make "nerf" threads.


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