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seplocked Features and Ideas Discussion
blankseplocked Better Explosions and wrecks
 
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X4N4X
Posted - 2008.08.24 19:05:00 - [1]
 

Lol... this is crazy but here i go:

When capital ships die they leave a big wreck thats in the form of the ships... shouldn't that go for all ships and in the full trailer... how the malestrom blows to bits... Y cant we have that... it would make eve more realistic

Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2008.08.24 21:53:00 - [2]
 

This would be a nice addition. Though, tbh, I think CCP will be acdding something like this in with the various upcoming graphics patches.

soldieroffortune 258
Gallente
Tribal Liberation Force
Posted - 2008.08.24 21:55:00 - [3]
 

as long as i can support it on my computer (my comp sucks) or if they make it an option to be able to be turned on and off, then im all for it, again, im fairly sure if my comp can run it anyone else can run it as well


although after the wreck is salvaged it should dissapear as well

Koyama Ise
Caldari
Posted - 2008.08.25 11:18:00 - [4]
 

Originally by: soldieroffortune 258
as long as i can support it on my computer (my comp sucks) or if they make it an option to be able to be turned on and off, then im all for it, again, im fairly sure if my comp can run it anyone else can run it as well


although after the wreck is salvaged it should dissapear as well


I don't believe unless they're using a really high polygon model or if your computer really does suck that much it would have a huge affect of your performance. Essentially it would mean adding an attribute to the the wreck which would be ship type, and it just displays a different model. Personally I like the idea though.

Manxome NOXX
Amarr
The Imperial Assassins
Posted - 2008.08.26 12:02:00 - [5]
 

Finally - someone on my wavelength.

I support this idea /signed.

The wrecks could look like their former ship types. The wrecks should not dissappear immeditaley, they could fade out after 60 mins or so, so the battelfield holds some history of what went before.

The explosions could travel with the last known direction of the ship then slowly come to rest. They should - in this period of transition - leave a debris field as they travel. The explosions could also have physical properties such as Thermal and Explosive damage (not much, the sort of blast which would destroy a shuttle)and should produce a (harmless) shockwave which pushes other items away from the centre of the blast.

WillageGirl
Posted - 2008.08.26 13:45:00 - [6]
 

Originally by: Koyama Ise
Originally by: soldieroffortune 258
as long as i can support it on my computer (my comp sucks) or if they make it an option to be able to be turned on and off, then im all for it, again, im fairly sure if my comp can run it anyone else can run it as well


although after the wreck is salvaged it should dissapear as well


I don't believe unless they're using a really high polygon model or if your computer really does suck that much it would have a huge affect of your performance. Essentially it would mean adding an attribute to the the wreck which would be ship type, and it just displays a different model. Personally I like the idea though.


Well it could also be as easy as adding a new texture to the ship model when it turns into a wreck. Can make it look all twisted and full of holes just by using alpha here and there. It wouldnt necesarily require adding new mesh or doing anykind of remapping for the excisting one.


 

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