*Edited by: Epegi Givo on 21/08/2008 02:44:33*Wouldn't it be fun if tractor beams worked on other ships too? For example there are 2 corp mates, one is in a raven the other a kestrel. Then Raven has a large tractor beam and uses is on the kestrel. The kestrel then gets pulled towards the raven it tries to fly away but can't and keeps coming at the raven untill it comes to a stop right next to the raven. Then let say that the kestrel decides to use a tractor beam on the raven. The kestrel then pulls itself towards the raven untill it stops right next to the raven.

Now what I am proposing is that a new attribute be added to each ship, Engine strength. Engine strength is basicly how powerfully your ship goes forward This affect acceleration directly. The more engine strength, the faster you accelerate.

Also Engine strength helps cancel out mass like say a ship with 100k mass has an engine strength that can only carry 10k (a couple too many armor plates)This ship will have BIG trouble accelerating but say that. But if a ship that has the engine strength to carry 100k but with a mass of 10k will accelerate VERY quickly. This also ties into webs add an attribute to webifiers called "strength" this will of course be VERY high, but if a person has enough engine strength then he can lessen its effects. Maybe the ratio should be 1 engine point per point of mass, just to get the idea of number we are working with.

Now for the tractor beam revamp. There should be 4 classes of tractor beam, small, medium, large, and capital. Each class of tractor beam takes more fitting requirements and more cap than the one before it, but they each have a respectively better strength. This is where it gets kinda complex so make sure you are paying attention and aren't drunk/super sleepy or you might not understand all of it.

lets say you have a tractor beam and you are trying to pull someone towards you, here are the group of equations that are then calculated:

(your mass + your engine strength) - (enemy mass + enemy engine strength) = X If the number is positive, you pull the enemy towards you , if negative then you get pulled towards the enemy if zero then nothing happens at all to anybody.

Then the next equation is calculated:

Tractor beam strength - (enemy mass + enemy engine strength) = Y if number is negative then one of the next equations happens, if zero then the enemy is caught in the tractor beam but the tractor beam doesn't pull them in at all, they are just stuck at a stand-still position. If positive then one of you gets pulled towards the other And one of the next equations is calculated.

If somebody gets moved:

Leftover tractor beam strength - (moving persons's (MP) mass + MP engine strength) =A if positive then the MP gets pulled towards the other guy at tractor beams max pulling velocity if not then this equation is performed

(Leftover tractor beam strength / [MP mass + MP engine strength])* tractor beam velocity = how fast the MP goes towards the other person.

If nobody gets moved then this happens:

(leftover MP mass + leftover MP engine strength) - tractor beam strength = A if positive or zero then MP is totally unnafected and it is like nothing ever happened, the tractor beam has no affect on anybody, except for taking the cap of the activator. But if the number is negative then this equation is performed:

([leftover MP mass + leftover MP engine strength] / tractor beam strength) * MP max velocity = how fast the MP can now move

Little problems.

Multiple tractor beams just add onto eachother's strengths and if you tractor beam someone who is tractoring you then it adds to their tractor strength.

if multiple people tractor beam one person then it adds to whoever started tractoring first. Yes it is possible for an ibis to start pulling around a carrier like this.

If you bump somoene who is in a tractor beam then you bounce off, but they don't move.