open All Channels
seplocked Features and Ideas Discussion
blankseplocked Boosters Lowsec and Pirates
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Rexthor Hammerfists
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.08.14 15:37:00 - [1]
 

Edited by: Rexthor Hammerfists on 25/10/2008 12:37:33
Edited by: Rexthor Hammerfists on 14/08/2008 21:58:09
In a Nutshell:

Booster production requires major logistic work, which is very hard on its own but residential alliances plus no stationa round make it just not worth its while - all while the alliances next to it make more money with other things todo it themselfes.

Here are some suggestion which i believe will also help in more areas then just booster production



Boosters, Lowsec and Pirates - Three things that urgently need improvement in this game.



Boosters are quiete useful, word hasnt spread yet tho - i guess the expensive skill requirements and possibility of getting harsh sideffects put ppl off.

Lowsec - in a nutshell (since its a huge issue) has not enough things going for it.

Pirating - suffers because the profession in itself is underdeveloped




To improve all these 3 things what about moving the whole booster thing into lowsec, with changing the booster production from how its done atm.

To produce boosters you have to get yourselfes the the bpcs and gas from deep in 0.0 lying exploration complexes and then produce with those the boosters in poses.

My suggestion is to remove the 0.0 part, and redo the procedre of making the boosters.

Step one would be pirate agents in lowsec at planets or somewhere not too easy to spot but not too ahrd to find, which require a positive but not tough to achieve standing to talk to.

Those give you missions against empire factions and concord, not other pirate factions (so you can work for other boosters too).

From those pirates you get bpcs, named gas cloud harvesters, implant for harvesting and that kinda stuff.
Have smaller agents give you bpcs for the lowest bpcs and better agents give you bpcs for better boosters and better stuff.

The clue here tho is to not have the agent quality depend on actualy standing, but on the missions you have done for him alrdy, which all are against concord or empire factions.

For the gasclouds have ladar sites in the whole lowsec part of the region, have ppl look through many systems - get some traffic going with that.

The sites in itself could be large several room sites which clouds in each room - important here is that the rats are either concord or empire faction rats, dropping tags, (which maybe could be traded for more factions tanding of a pirate corp)

With the rats dropping no money ppl wont do the plexes just for the rats.

Also with shooting concord and empire factions you effectively lower your sec standing - making this an profession for pirates and not alliance inhabitants looking for a quick cash.

Fights will happen in those complexes, things will explode and im sure some alliance guys will be hapy to have normal plexes instead of for them useless plexes in the constellation.

Also important is that this ridiculous moneyspender in bobspace (delve) disappears, which gives out easily 10b per week.

Rexthor Hammerfists
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.08.14 21:44:00 - [2]
 

Edited by: Rexthor Hammerfists on 14/08/2008 21:46:12
This could be thought out alot further,
Agents sending you through lowsec with haulersized cargos which would get shot at by customs immediately -


Enabling other drug and illegal tradegood production, which requirements can be gathered from missions and/or those Ladar sites, and harshly ruining ones security status when selling them to an buyorder to non empire factions including sisters of eve and whatnot npc stations in 0.0

ie. gathering parts for some illegal tradegood in Khanid Lowsec, manufacting it in a pos and bringing it to an buy order in Pure blind - each step giving you sec hits - from doing a mission for an pirate agent or killing empire/concord rats in a ladar site - to producing these goods to selling them.

Rexthor Hammerfists
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.08.14 22:17:00 - [3]
 

So, i looked into how feasable it is to get into boosters on my own with the current mechanics.

First i have todo some radar plexes, getting bpcs for the boostermanufacturing and recipes for the coud gas reaction which is done in a pos.

Scanning down a radar plex is difficult since its in 0.0 and has a very low sensor strength, many times lower then the usual exploration plexes.

Once it is scanned down you have to store your cov ops somewhere and get your plexing ships.
These multi level complex are very hard to finish, rivaling with a common lvl10, entering the plex requires the skill hacking 3.

If you manage to kill the pirate npcs you have to hack a number of containers and hope the hours of scanning and killing rats yields you booster bpcs and reaction recipes.

The magno plex is harder but apart from the booster skills it is useless now.

When you have the reactions and bpcs you need gas cloud gas which is found in ladar sites and has to be mined with cloud harvesters that have to be bought in pirate npc stations.

The ladar sites are simple clouds where you park your ship in and activate your miners, you need a ship that can tank the area damage within the clouds.

The harvested gas with the bpcs and reactions are finalized to boosters in a pos.

For 100 boosters you have to mine 17300m3 gas.


All of this has to be done in deep 0.0 - and as much as id have liked to avoid the normal boring carebearing and doing some rp-like badboy stuff since ive gone the pirating route, boosters just arent worth it and need a remake.

Mr Ignitious
Aperture Harmonics
K162
Posted - 2008.08.18 18:35:00 - [4]
 

drugs ftw.

Kovid
Applied Agoraphobia
Posted - 2008.10.31 20:26:00 - [5]
 

You have some good ideas in here. I love the redefinition of of drug production more in tune with pirates and any others willing to have a go in low sec. Although I would almost like to see some allowances for npc 0.0 but either way it's still neat.

However one could make the argument that production in the hands of sovereign alliances are of equal merit in seediness. They operate outside of CONCORD or empire laws, enacting their own brand of laws.

Still I rather see something like drugs in the hands of pirates than funneling booster to capital pilots. It ties well into needs and ethos of a pirate.

ImCoolerThanYou
Posted - 2008.10.31 21:32:00 - [6]
 

Boosters:
I think an increase of ladar sites in low sec would be very nice. I've dropped out thousands of multispecs and only seen 2 ladar sites ever.

Pirates:
I would personally like to see pirate space, somewhere where carebears are forbidden. IMO boosters go right along with the pirate faction ships and everything pirate. However why are all these 0.0 carebears allowed in pirate space?

Right now I do not understand if the devs see pirating as an exploit or if they actually want it in the game. From my point of view pirates are punished on every corner. Outside of some priceless hate mail and sometimes some good loot drops there not really any benefit to all that extra work you need to put into the game in order to be a pirate. So it would seem that CCP does not want pirates in the game.

All in all I think you are on the right track but I don't think you stressed 'urgently' enough.

Astria Tiphareth
Caldari
24th Imperial Crusade
Posted - 2008.11.04 14:19:00 - [7]
 

Originally by: Rexthor Hammerfists
Lowsec - in a nutshell (since its a huge issue) has not enough things going for it.

Agreed - this has been a debated issue for years. There simply aren't enough reasons to go there.
Originally by: Rexthor Hammerfists
Pirating - suffers because the profession in itself is underdeveloped

I disagree. Pirating is a victim of its own success. CCP created (initially) a game where you really could grief and do all sorts of things that today are exploits. They then discovered there were more than enough people who would push the boundaries of piracy etc and thus actually the game stopped working the way they intended it (look up the history of why CONCORD became un-tankable, for example).

In this day of heavy gatecamps, HICs, and much larger population, the motivation to pirate is high(ish) and the motivation to be a target for piracy is low (obviously, but I mean the motivations that get you out there as a target). A lot of high-sec & low-sec pirates in particular seem to have missed the concept of over-fishing.

Crime - not piracy per se - is under-developed. That I'll agree with. More ways to be criminal and do illegal things would be good, and boosters is one such area that could be expanded and copied to other trades. What you propose has some good ideas in it.
Originally by: ImCoolerThanYou
I would personally like to see pirate space, somewhere where carebears are forbidden.

Since the definition of a carebear is someone who does not engage in combat, this is in-game, and called 'low-sec'. How would you 'forbid' someone based on a preference?

eliminator2
Gallente
Vindicated Blast.
Posted - 2008.11.04 15:37:00 - [8]
 

i love these ideas i dont like flying miles for me boosters to find i carnt get em back because high sec blocks me way :(

ImCoolerThanYou
Posted - 2008.11.04 19:17:00 - [9]
 

Originally by: Astria Tiphareth
Originally by: ImCoolerThanYou
I would personally like to see pirate space, somewhere where carebears are forbidden.

Since the definition of a carebear is someone who does not engage in combat, this is in-game, and called 'low-sec'. How would you 'forbid' someone based on a preference?


Perhaps I'm stretching the use of the word carebear too far. I do consider Mercs, and mission runners who figured out they can shoot back - carebears. They log in to do missions or rat belts. PVP is not the reason they log in or they would be red flashy. 0.0 is a strange beast. I dont fully understand it, perhaps because I spent most of my time in 0.0 surrounded by russians, but it seems that most of 0.0 is full of carebears as well.

This is where I get confused mainly, people with 5.0 security status running missions for a pirate corp. Im sure a lot of 0.0 carebears would flip, but what I am suggesting is with the NPC pirate space. Where carebears (people with positive sec status) get locked down, nuted, dampened, webbed and blown up by NPC faction, not like the pansy belt rats, but like concord in high sec.



 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only