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blankseplocked Do Amarr have any ships that really stand out?
 
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Rajere
Immortalis Inc.
Shadow Cartel
Posted - 2008.08.13 05:41:00 - [61]
 

heretic? best in tier? you may freely ignore anything that poster has ever said.

pretty sure the op is trolling you guys.

Verx Interis
Amarr
SkyNet.
Posted - 2008.08.13 06:43:00 - [62]
 

Edited by: Verx Interis on 13/08/2008 06:53:58
I am offended.

Crusader - Fastest/second fastest Ceptor in game, damage only beaten by the Taranis
Malediction - Crow with a scram range bonus. Nuff said.
Harbinger - Kick-ass BC with huge damage at range and plenty of EHP.
Curse - Got cap? I didn't think so.
Sentinel - Also eats your cap. Excellent ship for killing someone's tank while making them unable to shoot.
Sacrelige - Solid tank, more DPS than a Cerb, and a cap recharge bonus.
Zealot - This thing can hit at any range. It also destroys nanoships.
Guardian - 4500 DPS remote repaired is pretty significant if you ask me.
Absolution - Just straight up, 100 percent pure pwnage.
Armageddon - What other BS can rival blasterboat damage at 15km while still holding a decent buffer?
Apocalypse - 60km range with "short range" guns, best cap of any t1 BS.
Abaddon - 800-ish DPS that takes forever to die.
Archon - Again, does not understand the term "broken tank"
Revelation - Infinite ammo is very useful in that kind of situation, also able to do very substantial DPS onto larger towers thanks to laser range.

To finish it off: Scorch. The best ammo ever. Period. There is no debate.

Really, Amarr have no good ships?

Also:

Originally by: hired goon
Augoror, the only ship in the game that has never been flown by anyone.


I want a cookie.

Bruno Capri
Minmatar
Jamaican Zombie Flying Squad
Posted - 2008.08.13 07:03:00 - [63]
 

You guys realise that if I start training for Amarrian frigging laser beam ships now, by the time I'm ready to jump in them the devs will drop the nerf bomb? So if it happens you can all blame me Shocked

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2008.08.13 07:15:00 - [64]
 

Originally by: Verx Interis


To finish it off: Scorch. The best ammo ever. Period. There is no debate.




First off, a ship standing out doesnt equal to good.

Also, scorch is just like any other t2 ranged ammo for short range guns. Its good. Every race has 1/4th t2 ammo that is good, big deal.

Verx Interis
Amarr
SkyNet.
Posted - 2008.08.13 07:24:00 - [65]
 

Originally by: Lyria Skydancer
Originally by: Verx Interis


To finish it off: Scorch. The best ammo ever. Period. There is no debate.




First off, a ship standing out doesnt equal to good.

Also, scorch is just like any other t2 ranged ammo for short range guns. Its good. Every race has 1/4th t2 ammo that is good, big deal.


Except that Null is only 25% more range, and Barrage is falloff, meaning the extra range comes with less damage. Scorch has the highest range increase of fully optimal, meaning your DPS is least effected.

As for the longrange long range gun ammo (Tremor, Spike, Aurora) those are all exactly the same.

Po3tank
Amarr
Basgerin Pirate
Posted - 2008.08.13 07:27:00 - [66]
 

amarr has the ashmmue or whatever that faction ships name is the thing can only be flown by super hero pirates ughVery Happy

Nai Weil
Caldari
M. Corp
M. PIRE
Posted - 2008.08.13 08:27:00 - [67]
 

Originally by: Po3tank
amarr has the ashmmue or whatever that faction ships name is the thing can only be flown by super hero pirates ughVery Happy


That's Blood Raider, and you need Minnie skills to fly it as well.

The one Amarr ship which really stands out is the Prophecy. Not because it's great, but because in a line of really great and powerful ships, it's very ordinary. It lives up to the Amarrian pedigree only in looks, but in terms of performance is the only Battlecruiser which is completely outperformed by its big brother. Sure, if you train up the BC skill it gets better EHP thanks to its resists, but it really needs an extra low slot, more armour and equivalent drone bay to be even considered as a viable alternative to the Harbinger.

Verx Interis
Amarr
SkyNet.
Posted - 2008.08.13 08:47:00 - [68]
 

Originally by: Nai Weil
Originally by: Po3tank
amarr has the ashmmue or whatever that faction ships name is the thing can only be flown by super hero pirates ughVery Happy


That's Blood Raider, and you need Minnie skills to fly it as well.

The one Amarr ship which really stands out is the Prophecy. Not because it's great, but because in a line of really great and powerful ships, it's very ordinary. It lives up to the Amarrian pedigree only in looks, but in terms of performance is the only Battlecruiser which is completely outperformed by its big brother. Sure, if you train up the BC skill it gets better EHP thanks to its resists, but it really needs an extra low slot, more armour and equivalent drone bay to be even considered as a viable alternative to the Harbinger.


Most teir 1 BC aren't very good. How often do you see Ferox or Cyclone used? The only one I see somewhat is the Brutix.

achoura
Posted - 2008.08.13 12:50:00 - [69]
 

Ferox is actually used quite a bit as a cheap sniping platform, although i do know have a single daft pilot who runs around in a 500dps buffer tanked ferox, theory being no one would expect it (well, srsly why would anyone ugh) and it's cheap.

I think he's mad.

Misina Arlath
Amarr
Posted - 2008.08.13 13:44:00 - [70]
 

What are you all talking about? Amarr suck!

The ships rely 100% on cap and you need lots of cap skills to even operate the simplest ship without half the mids and lows full of Cap Rechargers, Cap Power Relays and CCC rigs.

The lasers only do EM/Therm damage which is SO easy to fit against. It's IMPOSSIBLE to to kill anything when the EM resists on shields are rised and the EM on armor has such a high base resist!

The ships lose one ship bonus where they put in a bonus to how much cap a turret is using??? What other race needs to waste a ship bonus as a crutch just to be able to keep their guns and modules running? Do we see Caldari ships needing a bonus to CPU in order to fit launchers? Or Gallente ships with bonus to grid in order to fit blasters?

Amarr needs more boosts and ALL the other races need to be nerfed!

Oh... and give us a "Change crystals in all turrets to ..." command already, just like the "Reload all" feature.

Sheesh... Amarr is so gimped it should be the definition of gimped in the online dictionaries.

nakKEDK
Gallente
Diabolus Ex Machina
The Amazing Onjoi and his Educated Rodents
Posted - 2008.08.13 14:21:00 - [71]
 

to me amarr is the strongest race. long range, nice dps and nice buffer..

Dristra
Amarr
Idle Haven
Posted - 2008.08.13 17:36:00 - [72]
 

Originally by: AstroPhobic
Edited by: AstroPhobic on 12/08/2008 19:00:06
Originally by: Dristra
The current amarr lineup is very limited, it's all about gunboats of different types, and the 50% cap use "bonus" is another factor that makes it hard to design different ships.




I don't really do this because it usually makes me look stupid, uninformed or a general nuisance, but.

lolwut?



I have seen your posts about the minmatar issues in other threads, and i hope "lolwut?" is not all you can come with.

Putting aside the issue that multiple nerfs to the other races has put amarr in a good position, try looking at the cap use "bonus" in another light, and you will see that it in general limits the possible variations the amarr ship linup could have had.

Same with many minmatar ships and the "double" damage bonus they suffer from, take a rupture or a tempest, their damage output hardly look like double damage bonus ships in my book...

Rather the tempest and rupture pays alot of ship bonuses to even be able to compare with their competition.

AstroPhobic
Minmatar
Holding Corp
Posted - 2008.08.13 17:49:00 - [73]
 

All amarr and minmatar (I have no idea about gallente/caldari tbh) ships have a "racial" bonus. Minmatar's racial bonus is 5% ROF. We NEED that bonus just to play paper DPS (which we still lose). Amarr have their 10% cap usage. On occasion, minmatar have velocity bonuses, as occasionally amarr have resistance bonuses.

Honestly, I'd rather have dominant high and low slots (Pulse + buffer) than have awful high slots (projectiles, nos-nerf), continually nerfed medium slots (ECM, TD, Damps, TPs (lol)), and just-recently-nerfed low slots.

I do think amarr aren't "versatile", however this was never even a thought in an amarr pilot's mind and it shouldn't be, because they damn well dominate as being giant buffered DPS turrets.

SurrenderMonkey
Posted - 2008.08.13 18:24:00 - [74]
 

Originally by: Verx Interis


Except that Null is only 25% more range, and Barrage is falloff, meaning the extra range comes with less damage.




This is really stupid. It's falloff because a percentage bonus to falloff is MASSIVELY more effective than a percentage bonus to optimal for projectile weapons with regard to every situation besides not receiving any range-based accuracy reduction - a task which their short optimal makes impractical to begin with, regardless of what bonus (within reason) is applied to it.

Dristra
Amarr
Idle Haven
Posted - 2008.08.13 19:15:00 - [75]
 

This thread is full of missguided opinions, as pointed out by others amarr currently do have the spotlight with "hunks of steel with guns" being really good in current eve warfare.

Then again I am afraid that when this gets out of fasion, certain amarr limitations will again start to show, this might also be the actual fears of the many pro amarr posters here.

I actually find the autocannon\artillery and tempest issues to be more important atm, but other matters should not be overlooked nevertheless.

Holy Lowlander
Lone Star Joint Venture
Wildly Inappropriate.
Posted - 2008.08.13 19:38:00 - [76]
 

Amarr is just the best big fleet 0.0 alliance race to fly.

The apoc has a sick damage/range output and is thus the best sniper ingame.

The Amarr caps have the most solid tank in the game.

They don't need to reload .

The ships that stand out for amarr imo are :

Apocalypse , prety skill intensive tough with t2 lasers , but once skilled up its just the best BS in large 0.0 sniper fleets.

Damnation , it has the best tanking abilities of fleet command ships and the best Effective HP of any sub cap . (it can break the 800 k effective in EFT with 3x officer EANM , 3 x 1600 mm rolled TD plates, slave set , 2x t2 trimarks , all V leadership bonusses with a passive warfare link.)

Arbitrator , this doesn't stand out for its powers. But more for the incredible versitility of 4 high , 4 med and 4 lowslots combined with allmoast infinite CPU to fit what you want :D . I think this is the ship in EVE that has the most effective fitting possibilities ever. :)

t2 pulse lasers with scorch can be prety nice, they have far more range as other t2 close range gun ammo.

Ships that are good , nothing incredibly special.

Armegeddon, its like a megathron with more range capabilities with close range weapons.(not the sniper fittings ...)

Abbadon , it hits hard and it tanks hard . A good mission runner and a beast of a station/gate camper !!.

Harbinger , it hits hard , really hard :).

Zealot , so you think your out of my range ?? Ah-HA!!!.

curse , I eat YOUR cap for lunch any day of the week :)

Bad stuff from amarr :

Cap = life and most pvp ships rely on cap boosters wich just isn't ideal.

Their frigate line up only has 2 medslots most of the time , wich fails at tackeling .....

They have an AF with 1 medslot .... only 1 !!!!


----------------------------------------------------

Ok @ the person that says you can stack up em and thermal resists easily ....

stop doing level IV missions and start doing some pvp....
unlike level IV missions , pvp happens in gangs most of the time . And if you have 2x em and 2x thermal hardeners the amarr ships might not do much , but you will get ass ****d by torp raves and gankathrons in close range.... And rail guns/arty's in sniper fights ....

and even if the argument was true ,,, same counts for gallente then ?Wink


Amarr isn't the 'best' they have some of the best ships in eve , but they also have their weak points . Like every other race ....

caldari has passive shield tank , ECM and torps.
Mimmatar has speed , passive shield tank and webs !! :D
Gallente has raw Damage , lots of drones, the dominix...
amarr has TANK , good range/damage , cap warfare <3


conclusion , the OP is wrong ! Amarr does stand out with some ships but are not better as other races ... the grass always seems greener on the other side but in the end ou'll be happy with the grass your standing on right now Smile


omg this is a long post ...


Derek Sigres
Posted - 2008.08.13 19:41:00 - [77]
 

Originally by: Lyria Skydancer
Originally by: Verx Interis


To finish it off: Scorch. The best ammo ever. Period. There is no debate.




First off, a ship standing out doesnt equal to good.

Also, scorch is just like any other t2 ranged ammo for short range guns. Its good. Every race has 1/4th t2 ammo that is good, big deal.


It's true - javelins are the ONLY useful T2 short range ammo because it gives you something approaching range. Other than the precision light missile howerver there really isn't a good T2 guided missile ammo.

One caveat is I have used a Raven at a POS seige where I loaded high damage ammo instead since the target isn't moving or anything. I didn't have the T2 skills for Torps then though. . . Embarassed

Nai Weil
Caldari
M. Corp
M. PIRE
Posted - 2008.08.13 20:11:00 - [78]
 

Originally by: Verx Interis

Most teir 1 BC aren't very good. How often do you see Ferox or Cyclone used? The only one I see somewhat is the Brutix.


Ferox is used a fair bit as a cheap railboat, and certainly if you were Caldari, and wanted to use rails instead of missiles, a Ferox would do better than a Drake (unless you crosstrained to Gallente for the Brutix).

As for the Cyclone, it's significantly different from the Hurricane in that it has an extra midslot (and loses two lowslots) and more CPU, more shields and bigger drone bay compared to the Cane, resulting in different possibilities and configurations for the ship. The Cane is better, but there's a place for the Cyclone if you wanted that extra midslot, or more CPU fitting etc - there are things you can do with the Cyclone which you might not be able to do with a Hurricane.

Prophecy just has.. nothing. Slots are all equal or lower. CPU, Grid, Cap, Shields, Armour, Structure are all lower than the Harbinger's. Tanking is supposed to be its niche, and yet it has 12% lower armour than Harbinger, and no extra low slots for an extra hardener or plate or something (maybe a heat sink just to compensate). The only thing it boasts which the Harbinger can't is a launcher hardpoint. Crying or Very sad

Nocterne
Shiva
Posted - 2008.08.13 20:32:00 - [79]
 

I agree with the op amarr suxx PLEASE CCP BUFF AMARR <3<3

*grins Smile


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