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blankseplocked Weapon Graphics Need An Upgrade
 
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Wrangler Al
Goonswarm Federation
Posted - 2008.08.11 12:17:00 - [31]
 

One thing I would really like to See is the weapon models revamped.. I buy a stonking big cannon with 2 barrels on the picture and when I fit it, its a stick on a block stuck to the side of the ship :(

Pease make them look better, more imposing... you should be able to tell on close inspection what the guns are.

Also (a small tweek) if you are head on to something, the weapons on BOTH sides should be able to fire (it does happen sometimes and looks so cool)

As for missiles firing from center, guns don't, so just use gun settings for missiles and have launcher pods also.Laughing

Helios Hyperion
Federal Navy Academy
Posted - 2008.08.11 16:07:00 - [32]
 

/signed

Eran Laude
Gallente
Federal Defence Union
Posted - 2008.08.11 17:33:00 - [33]
 

Originally by: Tarron Sarek
Yep. For example on railguns I'd like to see a trace colored by the type of ammo, encircled by a fading spiral and a small explosion upon impact.
Artillery should have an impressive muzzle flash, deep sound and lots of debris upon impact.
Etc.


Railgun and Blaster rounds are already tinted according to what ammunition you have. Load up a Rokh with a railgun of each different ammo type and see. Thorium produces a bright turquoise beam, Antimatter a plain white beam, for example.

But still /signed. Effects and thruster trails need a lot of work.

Kal Shanai
Posted - 2008.08.12 00:28:00 - [34]
 

/Signed.
I'd also like to add a few views of my own. When it comes to overlooked graphics that could easily be improved... Where are the damned missile bays? All a missile bay would take is 5 more polygons (for a really simple geometry at least). So far the only ship i've seen with even hints towards actual missile bays is the Drake.
Furthermore, another effect that i find is overlooked is the damage effects on the actual ship hull (or the lack thereof).
For instance, when you suffer a lot of Structure damage, your fusion reactor is bound to start leaking. Your hull plating is bound to be perforated on several spots as well, large chunks of it are bound to be missing, having been blowed away by missiles or vaporized by lasers. And in reality, what does the game serve us when it comes to indications of ship damage. I present to you: THE ALLMIGHTY BALL OF FIRE. Yessiree, take 20% hulldamage and it will be there for you to see, a big yellow ball right up the ass of your ship.
I realise now that with a game made to support massive fleet battles, you cant get hyper -realistic damage FX. You cant have chunks of the armor plating flying lose and spinning away after an intense missile barrage, or a streak of blackened metal where a beam laser has been shooting. But something more than this ball of fire should be possible to implement. From what i've seen, this ball contains a big load of particles as well, particles robbing the system of precious memory, while a few interactive textures would have a much greater effect at a lesser memory cost.
For random target area shots and damage effects on a massive scale, i refer to Homeworld 2, where you can have several hundred ships in combat at the same time, while the game still runs smoothly. Just a proof that its quite possible to produce such effects.
Having a multi-layer texture for ship hulls would give it the boost in effect that it so direly need. One layer for the armor, one for the structure and one for the circuitry and tech inside of the structure. With a simple animated texture here, controlled by your current armor level, you could also sort the armor repair modules sprite (which i also find to be a backwater solution). Sprites are long dead, theyre a thing of the past, and its quite annoying to see one of the most living games out on the market still using them, when it has the potential to be so much better.
Anyhow, end of rant, just thought i'd convey my feelings in this matter!

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2008.08.12 00:58:00 - [35]
 

Edited by: Tarron Sarek on 12/08/2008 00:58:37
Originally by: Eran Laude
Originally by: Tarron Sarek
Yep. For example on railguns I'd like to see a trace colored by the type of ammo, encircled by a fading spiral and a small explosion upon impact.
Artillery should have an impressive muzzle flash, deep sound and lots of debris upon impact.
Etc.


Railgun and Blaster rounds are already tinted according to what ammunition you have.
Jesus, yes I know. What's the point in smartassing about a small part of what I've written, that was only for completeness' sake?

Edit: Antimatter is not white.

Finnroth
The Guardian Agency
Posted - 2008.08.12 04:02:00 - [36]
 

So basically we might get new effects next year. That nice, though the "hopefully" part makes me a bit ugh. I remember you saying a few days after Trinity, that you would release the objects in space, the stuff in missions, cans and those things a few weeks after. That didn't happen, so i wonder what did happen to them?
Aside from those things, there are the background, the planets and suns, the POS and other things like that, what will happen to them?

Miyamoto Uroki
Caldari
Sarum Industries
Posted - 2008.08.13 15:02:00 - [37]
 

Hopefully next year? wut...

I mean, if you made a slight mistake and meant hopefully this year.. okay.

BUT NEXT YEAR? wtf is the whole design team of yours doing all day long then?

Jim Raynor
Caldari
Bad Kitty Inc.
Wildly Inappropriate.
Posted - 2008.08.16 11:42:00 - [38]
 

Originally by: Miyamoto Uroki
Hopefully next year? wut...

I mean, if you made a slight mistake and meant hopefully this year.. okay.

BUT NEXT YEAR? wtf is the whole design team of yours doing all day long then?


Well next year is technically 4 months away. I hope he doesnt mean a full year of waiting..

Manxome NOXX
Amarr
The Imperial Assassins
Posted - 2008.08.27 12:46:00 - [39]
 

Originally by: Shaina Marru
Originally by: CCP Atlas
The graphics upgrade that started with the Trinity expansion has not been completed yet and it is a massive multi-stage undertaking.

Effects will be completely revamped in an expansion hopefully next year... and it will be awesome. Cool


I call bs on this one, I went to a game design school for media modeling and animation and it doesn't take 2 years to implement different visual graphics affects, its purely based on polygonal collision points which a modeler with some node name tagging could do and the graphics are nothing more then shaders and sprites which can be assigned to projected paths since its a virtual spline they follow.

Your excuse is weak at best and you just either are under paid or your material artist programmers and modelers need to be fired.


I agree. Today there are many more visually impressive games on the market and EVE is quickly looking dated. Planets, turrets, ships with mods on, effects, jump gate sounds & effects all need looking at, desperately. Otherwise EVE will be surpassed by other similar games that understand that, although it ain't deep, visials are one of the most appreciated elements in a game and impact greatly on the atmosphere. Come on CCP, impress us - quickly, or get left behind.

Daelin Blackleaf
White Rose Society
Posted - 2008.08.27 16:57:00 - [40]
 

Originally by: CCP Atlas
The graphics upgrade that started with the Trinity expansion has not been completed yet and it is a massive multi-stage undertaking.

Effects will be completely revamped in an expansion hopefully next year... and it will be awesome. Cool


Insert Homeresque drooling here > [ ]


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