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Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.08.08 21:29:00 - [481]
 

Originally by: Garat Mant
CCP Taera, a lot of people here make a valid point: You're removing our last weapon against macro miners.

Please change the rules in this way: NPC corps' members can not fly Barges or Hulks. These complex and large mining ships can only be supported by true player corporations.

That way the Macros have to form a corp to mine their ice, and thus can be wardec'd.



battleships too, have you been to a mission hub recently? Sad

Lyria Skydancer
Amarr
Gunship Diplomacy
Posted - 2008.08.08 22:33:00 - [482]
 

Originally by: Chainsaw Plankton
Originally by: Garat Mant
CCP Taera, a lot of people here make a valid point: You're removing our last weapon against macro miners.

Please change the rules in this way: NPC corps' members can not fly Barges or Hulks. These complex and large mining ships can only be supported by true player corporations.

That way the Macros have to form a corp to mine their ice, and thus can be wardec'd.



battleships too, have you been to a mission hub recently? Sad


We can dream on. Eve has the most broken risk vs reward in history of mmo's. I do wonder how much isk farmers have paid off ccp to make this change. Really. Sure ccp needs money to put food on the table, but lets face it; They would get enough money even if they did go up against isk farmers and high sec money making. What ccp is doing now is simple greed, piling a big stack of gold. Choke on it.

Liz Laser
The New Era
C0NVICTED
Posted - 2008.08.08 22:50:00 - [483]
 

So people are upset that battling macroers is less PROFITABLE?

Basically, macro exploiting is bad because it upsets the economy, but the ore and modules from those exploits becomes magically good once it reaches the cargohold of suicide gankers?

Got it.

Synapse Archae
Amarr
Viziam
Posted - 2008.08.08 23:18:00 - [484]
 

Originally by: Liz Laser
So people are upset that battling macroers is less PROFITABLE?

Basically, macro exploiting is bad because it upsets the economy, but the ore and modules from those exploits becomes magically good once it reaches the cargohold of suicide gankers?

Got it.



Get hit with a clue-by-four. No one ever made money killing macroers. It was never, ever profitable. Poeple who kill macros spend their time and money to do it as a service to the community.
This just made the loss for killing macroers greater, this macrominers are now safer.

Kerfira
Kerfira Corp
Posted - 2008.08.08 23:38:00 - [485]
 

Originally by: Synapse Archae
...No one ever made money killing macroers. It was never, ever profitable....

Actually, this is not entirely true....

Back before invention, when T2 was modules were expensive, killing macrominers was quite profitable YARRRR!!

Cadde
Gallente
221st Century Warfare
Posted - 2008.08.09 00:21:00 - [486]
 

Edited by: Cadde on 09/08/2008 00:26:34
EEK, post flood!

Nerf hi sec ganks, it's all good actually. Just as long as you nerf hi-sec profits.
Also rid of the .5 barrier for concord, make them respond in all empire space but only really fast and hard in .6 and above. Alongside that change, make profits match the risks there as well.

Finally, EXPAND 0.0 space. Actually, remove some highsec/lowsec empire and turn it into less secure space. And make small islands of high sec surrounded by lowsec, all in line with the turmoil caused by the faction wars.

That way, you are making hi-sec more secure but less profitable and still pleasing the proper gamers of EvE, all at the same time. After all, who the &%&#% said EvE was supposed to be fluffybunny online?

And that just spawned as i typed! What did it take you guys??? Five years?


EDIT: Oh, and thank you CCP. Every move you take brings me closer to making my own game where i can compete you out of business.

Sethose Olderon
Gryphon Chancellery
Gryphon League
Posted - 2008.08.09 02:46:00 - [487]
 

Edited by: Sethose Olderon on 09/08/2008 02:53:02

---

I think I would take this a bit further, and add isk fees for criminal activity.

Almost all instances in real world scenarios, involving criminal activity incur monetary penalties, and Eve should as well.

In addition to increased security hits based on each player's security standings respectively, and the security of the system in which the offense occurred, an isk penalty should be included as well based upon the same criteria.

However, I am willing to concede the security hits based on each player's own security standing with Empires, if isk penalties are added.

Also, these changes are not intended to eliminate suicide ganking, or macro-miners (There is no way to totally eliminate macro-mining without in turn, hurting the real miners in the process), but to eliminate players who use PVP mechanics to grief.

I believe PVP actions, in which the aggressor earns some kind of profit is acceptable, however simply using the mechanics to reduce the enjoyment of the game, and (or) cause them to quit, by definition is griefing, and shouldn't be allowed.

Empire space is not totally secure, but it should be much more secure than low-sec or 0.0 space, if not, what is the point of Empire space, and CONCORD for that matter.

These additions and changes are both warranted and necessary for the enjoyment of the game by all "fair-minded" individuals.

There is no glory in attacking someone who is less defensible than yourself, it is cowardly.

For those of you who disagree with my opinions, that is fine, but there are many games that you can play. I challenge and advice you to find another game that suits your style of gameplay.

Borgholio
Minmatar
Quantum Industries
Prime Orbital Systems
Posted - 2008.08.09 05:00:00 - [488]
 

I'm probably going to get flamed for this, but really, who cares if people can be 100% safe in empire?

I've been playing the game for years, and I've experienced the whole spectrum of gameplay...from highsec mining and missions, to lowsec gank squads, to 0.0 pet alliances, to major 0.0 players fielding a hundred ships in fleet on a bad day.

What's my point? I've seen all aspects of the game. I've seen it from the carebear's standpoint and the PvPer's standpoint. I feel qualified to speak on this matter from a neutral position.

Basically, EVE is big enough for all playstyles. If you want PvP, go to lowsec or 0.0. If you want to carebear, stay in empire. Carebearing in empire will not have a major effect on the availability of PvP in 0.0. You can bring up arguments about mineral and module prices...but think about it for a minute. More carebear miners / mission runners = more cheap mods / minerals available for sale. This means the 0.0 PvPers can resupply for less. That's a good thing. Killing empire-dwellers will, if anything, raise prices.

Another argument I've heard is that it's hard to find targets in lowsec / 0.0. I dunno what planet you live on, but I guarantee you'll find targets if you really want to. Just visit any of the lovely NPC 0.0 regions such as Syndicate and Curse. No shortage of carnage there. There's no need to gank carebears. Is suicide ganking a Hulk or a hauler really more satisfying than engaging a pilot who can actually defend himself? Sadly, there are some who would say yes. I guess those people will need to learn how to engage in REAL PvP now...

While I understand that there are valid reasons for suicide ganking (such as economic warfare), most of the posts I see above are from people who simply feel that they have the "right" to gank whomever they want whenever they want. They feel that nobody should be 100% safe. But as I asked earlier, why does it matter? If they want blood, they have plenty of places to look without griefing a harmless miner or ratter.

Live and let live, that's what I say. PvPers really shouldn't try to dictate how carebears can play the game, and vice versa. The game doesn't belong to anybody. It belongs to all, and it should be enjoyed by all.

Sylthi
Minmatar
Coreward Pan-Galactic
Holy Empire of The Unshaven
Posted - 2008.08.09 05:05:00 - [489]
 

Originally by: Synapse Archae
No one ever made money killing macroers. It was never, ever profitable. .... This just made the loss for killing macroers greater, this macrominers are now safer.


I have never seen someone be so wrong, and then turn around and be so right in such a short space of type.

I used to make money ganking macroers all the time. Hadn't done it in a while (read: over a year). Read your post. Thought to myself: "Hey self, we haven't gone macro ganking in a while, wanna fire up le-olde cheap ganking ships and go out to the belts and see if we still have the stuff?"

So, I did.

A little over four hours later, I was a lot happier for the good time I had, and was 150m isk richer (after all the expenses were tallied and paid). So, I don't know what macros YOU have been hunting, but obviously the wrong ones. I will give you this one point: Finding macroers that were WORTH poping was more difficult that I remembered it being. I had to pass up 9-12 macroers each time before I would find one with enough stuff on him to make it worth it.

Now that we are done with the part you were wrong about, I will give you that this is going to make macroers safer. CCP does need to deal with this ASAP. Take a look around at all the belts in High-Sec CCP. You think HONEST players are doing all of that?

Now, having said THAT, I think the change is overall a good one. BECAUSE, I think a lot of this high-sec ganking is being done by isk sellers and other game leeches; not REAL Eve players. Just my opinion, but it is a firm one.

Bottom line: High-Sec ganking is good fun; but it has gotten way out of hand and overly used. Making the penalties go up for doing it is a good first step. However, CCP really needs to do something about the macroers that this rule change is going to help. They were already out of control BEFORE this change. This is just going to be a giant green light to fire up more macro combines than can be counted!

My two isk.

Sylthi
Minmatar
Coreward Pan-Galactic
Holy Empire of The Unshaven
Posted - 2008.08.09 05:13:00 - [490]
 

Originally by: Borgholio
COOL THOUGHTS.


Wow. Shocked There really are sane and rational people left in Eve. From someone who is *ALMOST* as well traveled (i.e. part of the "been-there-done-that" brigade) in Eve as you: Good on ya mate. Awesome thoughts all.

Cheers.

Kurann
Tribe of One
Tribal Conclave
Posted - 2008.08.09 05:18:00 - [491]
 

Edited by: Kurann on 09/08/2008 05:23:59
Originally by: Tamon Edom
Originally by: Evelgrivion

Piracy is already an endangered profession, and the changes as suggested would be very harsh on eve's PVP base within low security space. With the reduction in the value of Tech II loot, it is much more difficult to make money through piracy today than it was prior to invention. Casual pirates will take a significant hit with these changes; as such, I suggest that the penalties from security status difference be reduced to half the proposed amount.


I have never seen many pirates...

What I've seen are a bunch of pathetic ******s who randomly flail away at anything that moves. No stlye, no finesse or cunning. No money demands, no picking out valuable targets that are worth the risk.

What I'd like to see out of this is that most of the current batch of so called "pirates" shoves off to find something else to do, and people who have the chops for REAL priacy move in.

Pirates who hunt worthy prey, that has some real value, instead of trying to kill anything that moves.

I've seen some real pirates. People who watch traffic, and only take ships that are worth the time, because they know if you jump everthing that moves what you most accomplish is to up the body count in that sysem so that people (namely the ships WORTH taking) avoid it.



that would be fine and dandy if there were actually enough of those worthy targets. The problem still remains that these "pathetic ******s" do what they do because there is nothing better to do. i.e. why do you see more low sec blobs then small gangs or solo pirates? not enough targets, those that find something to shoot at usual says "theres a (insert whatever ship here) in (insert whatever system here), who wants to get on the killmail?" and you get a blob. when people get bored, they all want to do something, get itchy trigger fingers and blob up for something trivial, like a t1 noob cruiser. hence you get the wild flailing that you mention.

and i personally rarely fly into 0.0, not to mention not being near curse, nor syndicate and having no desire to pack up everything and go across the galaxy

R3DSKULL
Amarr
Fallen Angel's
White Noise.
Posted - 2008.08.09 06:26:00 - [492]
 

Edited by: R3DSKULL on 09/08/2008 06:27:00
CCP im amazed. When did this great game and its great designers lose the plot?? WHy do you always overcomplicate fixs? PLease, explain this. I see a problem but again your solution is to over the top. you always take this extreme route. As if some DEv is trying to impress his boss.

Now Rather than make this a rant at your foolish over the top fixs. Like that terrible speed nerf. Which after 139 pages you get the clue. Now starting with first fixs. Concorde. Wont making concorde faster just eat up more system juice? I suggest you think simple. Dont go saying we have to do this sweeping security bs. But fix the problem. Which is what? suicide gankers!!! thats it. My suggestion is the same as smart bombs. When you fixed smarties suddenly they did not work near stations and star gates. Within range but.... Just make it so you cannot shoot people. A simple message.

Concorde Has jammed your locking computer as you do not meet the yulai conventions reasons for firing on this ship.

something along those lines. Problem solved, they cant suicide gank because unless they are triggerd by a war, or the eye for an eye factor. I,e cans being stolen from or wrecks being looted they cant attack in empire. If you want make system wide jammer mods to the Star gates say its a new technology.... IT so simple.

Because the dilemma i have with security is simple. It doesnt determine who is the good guy or bad guy.

A. pirate comes into system to gank, he agresses takes sec hit.
or
B.Antipirate engages pirate as he enters system before he can pirate. He takes sec hit. ???

Now what i want to know is if one is doing good and the other is not, there is no way to determine this and it can be abused. So your catering to one side with these changes. You should
Consider both sides and your fixs dont answer both sides. So now the amount of Sec determines. Ive been an antipie my whole eve life. ANd ive never had posative sec. I already have to waste time to get my sec back up. i cant imagine some por sod who is down near -7 or lower haveing to get it up with these changes.

For years its simple the saying if it aint broke dont fix it. Sec system is fine for low sec. I would love if sentries realise im shooting bad guys. But thats unfair to the pirates. SO its fine. THe high sec ganking does not warrent this change to ever aspect. you guys Please listen to your players and stop swinging this nerf bat around so wrecklessly. EVe has reached a point where little movments effect vast numbers. Im pleading at this point dont kill our beloved EVE........

csebal
HUN Corp.
HUN Reloaded
Posted - 2008.08.09 10:40:00 - [493]
 

Originally by: Cadde

Finally, EXPAND 0.0 space. Actually, remove some highsec/lowsec empire and turn it into less secure space. And make small islands of high sec surrounded by lowsec, all in line with the turmoil caused by the faction wars.


Welcome to 2003.

The game was just like that.. Wide area of low sec bordering the high sec cores of the empires.

I did like it that way a lot more. Add the lack of highway jumps to that and you really had an amazin and really large universe.

What we have now is merely a watered down mockery of the once great eve universe.

I would choose bringing that universe back any time of the day.

It would help to estabilish localized market, as travelling between empires wouold once again be long and more dangerous.

What's lacking from this game right now is the sense of achievement. No matter how many billions i make, i just cant really enjoy the game anymore, as there is no sense of achievement in it..

Its completely easy mode. You can macro most money making activities in EVE right now if you really want to FFS, and the ones you cant macro.. well for those there are comple step by step walkthroughs on how do do solo with 99.9% safety.

Eve became waay too static, safe and predictible.

Zooooooom
Posted - 2008.08.09 11:58:00 - [494]
 

Wow...this is just...wow...

Great job for kissing carebear ass, CCP!

It's already a pain to work sec status back up from a suicide gank. But this is ridiculous.

I declare a suicide gank day. Everyone suicides the carebears in all the major mission running systems. Give concord a run for their money.


Oh btw, what happened to the 'no nerf' statement that CCP recently made? Oh wait, that's right..this is just a 'balance.' The sugar-coated alt word for 'nerf.' Gotcha.

Sirius Problem
Darkness Inc.
Posted - 2008.08.09 12:50:00 - [495]
 

Well I'm late to the thread, but the crybaby masses win again. Rolling Eyes

The sec system is still a joke. 0.5 - 1.0 is now effectively a "no kill" zone. There is pretty much no reason for a carebear to worry about anything in high-sec, which is just wrong, IMO. Especially, as others have mentioned, you've just created macro-miner heaven -- Which I suppose is good to some of CCPs biggest paying customers. Wink

If high-sec is being made even safer, why not throw the pirates a bone and make low-sec more dangerous? - Remove gate guns or reduce their damage, decreasing with system sec status? What about removing WTZ in low-sec? My favorite would be to completely surround Jita by low-sec systems YARRRR!!

Bah.. Why do I even bother posting? CCP just caters to the vocal minority of the financial majority. I guess that makes for good business, but an increasingly dull game.

Doc Imp
Goonswarm Federation
Posted - 2008.08.09 14:01:00 - [496]
 

Originally by: Shinigami
Edited by: Shinigami on 06/08/2008 10:27:02
Originally by: Esmenet
EVE looking less and less unique and interesting every dev blog these days.


It's only a matter of time before they introduce "podbound" items/ships, and make it possible to opt-out of pvp. Did these new devs get recruited at blizzcon?

CCP Fear? More like CCP FuzzyBunny.


As a paying customer I have to demand that fear put the above line in his sig! To add I think the insurance fix makes sense, the rest I'm not certain of.

Dzajic
Gallente
Posted - 2008.08.09 15:15:00 - [497]
 

Originally by: Sirius Problem

The sec system is still a joke. 0.5 - 1.0 is now effectively a "no kill" zone. There is pretty much no reason for a carebear to worry about anything in high-sec, which is just wrong, IMO. Especially, as others have mentioned, you've just created macro-miner heaven -- Which I suppose is good to some of CCPs biggest paying customers. Wink

If high-sec is being made even safer, why not throw the pirates a bone and make low-sec more dangerous? - Remove gate guns or reduce their damage, decreasing with system sec status? What about removing WTZ in low-sec? My favorite would be to completely surround Jita by low-sec systems YARRRR!!



How exactly is HighSec turned into a no kill zone? Unless CCP really overdoes the CONCORD apearance speed and damage (And that WOULD be bad for game) nothing changes except that you lose more sec status and recieve no money from CONCORD kills.

If you gank a unescorted freighter with x billion in hold, and do that using a dozen Domis, how high is your profit exactly? If you gank someone if a officer fit faction ship running missions, how much do you gain exactly?

Suiciding T1 transports with less than 100 mill in cargo and still earning ISK could become a thing of the past, but come on! I remember the achievments first high sec freighter suicide kills were 2 years ago, with them taking planing and patience. Now its more like "gank everything that is untanked and on autopilot, salvage and scoop, earn cash"

sg1jack
Caldari
The Omega Particle
Posted - 2008.08.09 16:39:00 - [498]
 

man the rubbish spouted in some of these replies just gets worse the further you go through the pages.

The game is here to cater for all people if they want to pvp they can if they want to carebear they can. Why does a large part of the pvp community want to pvp everywhere make isk where ever they want but limit everyone who is not a pvp'er.

Granted macro mining is a plauge on eve but this change was never meant to fight against them is was meant to go against the greifers the "Dude i totaly insta popped that noob on the gate lol"

It is said so many time through this thread YOU CAN STILL SUI GANK!!!!!!!!

Just be smart about it

I am not a carebear nor do I or I have sui ganked but I dont see the point of ganking someone unless there is a good profit in it


Sirius Problem
Darkness Inc.
Posted - 2008.08.09 20:48:00 - [499]
 

Originally by: Dzajic
nothing changes except that you lose more sec status and recieve no money from CONCORD kills.

Wrong. Read it again.

Hint - See section marked CONCORD

Sirius Problem
Darkness Inc.
Posted - 2008.08.09 21:04:00 - [500]
 

Originally by: sg1jack
The game is here to cater for all people if they want to pvp they can if they want to carebear they can

True, but the changes that CCP continue to make push the opportunity for interaction between these two player groups further apart, which bears love and pirates don't.

Eve is (was?) a harsh game, but it seems to become less so with each patch. The only 100% safe place should be in a station. Empire is now so safe it's a joke. Really, does anyone even give the slightest though to system security status if it's 0.5 or above? THAT's what's wrong with the game. There are 3 zones. Hi-sec, low-sec, 0.0. The way
things are now, they might as well just have 0, 1 ,2.

Quote:
Why does a large part of the pvp community want to pvp everywhere make isk where ever they want but limit everyone who is not a pvp'er


Why do non PvP'rs want a 100% free ride? What sense of accomplishment is there playing a futuristic, deep space MMO if there is no challenge/risk? (Especially considering the backstory and entire premise of the game)


Corduroy Rab
Chaos Reborn
Posted - 2008.08.09 22:26:00 - [501]
 

Originally by: Chainsaw Plankton
Originally by: Garat Mant
CCP Taera, a lot of people here make a valid point: You're removing our last weapon against macro miners.

Please change the rules in this way: NPC corps' members can not fly Barges or Hulks. These complex and large mining ships can only be supported by true player corporations.

That way the Macros have to form a corp to mine their ice, and thus can be wardec'd.



battleships too, have you been to a mission hub recently? Sad


This would be nice.

Also I'd add, remove the high-sec routes between empires, making sure to avoid creating singular chokepoints, and expand null-sec. Bit of a step back in time, but I'd welcome it.

Val Sharen
Caldari
Freewind Ventures
Posted - 2008.08.10 00:19:00 - [502]
 

I think removing the insurance payout would have been enough for now. See if it cut it down to serious piracy who planned and did their homework. If not then tweak some more.

Now the alternate problem so many pointed out is the buggy interface which still gives out surprises even after I thought I had it all figured out long ago. Someone can still get concorded because of your interface, whose settings I have found get wiped if you clear your cache.

I think the low sec people do raise valid points, however I promote a maxim to my folks always, Do not undock at all if you are not willing to risk your ship and kit.

I venture into lowsec and into 0.0 and have met my fate a few times, other times the adrenalin, at least in my eyes, has kept me out of trouble.

Yet there is not much to go to low sec for except to do a bit of piracy, fight others you know are there or as they say about suicide ganking, for the hell of it.

There have been a lot of valid ideas put forth and hopefully you, CCP, will eye some of them.

1- Macrominers. You say it is hard to find them and if it is valid. Well ask Turbine Entertainment what happened to their games saying the same thing for three years and the players took things into their own hands and finally it got fixed. If players can spot the macro miners and deal with them in the only way they have, WHY can not you do it? Or is it the active account paying excuse? Only goes so far with the playerbase, you know, again ask Turbine.

2- Ideas to make low sec more inviting. Sorry to say it unless I want to go to low sec the idea of forcing me to go out for level 4 missions to help give people in low sec more targets is well, counter productive. Like someone pointed out earlier people will stick wih positive rated level 3s. You have to entice people out there with the allure and need of something there not found elsewhere, that is worth the risk of low sec. Enticement not forcing is the way to get people to low sec.

3- AFK Haulers and Miners, not much really to do with them they take the risk of doing things afk. Belt rats spawn a decent fitted afk miner can survive 98 percent of high sec rat spawns. Make the rat spawns progressive frigates, cruisers etc etc. If they want to mine in belts where there are rats make it costly to go afk. Or make the belts hard to find, use the scanners. Corps and people that can find mining belts then have the advantage over those too lazy to learn or do more then click to fly to belt.

I say again read and see some of the ideas out there CCP the playerbase has them, look into them. They also have valid complaints against you and your PERCIEVED lack of interest in enforcing your own rules and EULA and have begun to take matters into their hands. That is a symptom of a problem.


Borgholio
Minmatar
Quantum Industries
Prime Orbital Systems
Posted - 2008.08.10 00:29:00 - [503]
 

Originally by: Sirius Problem


Why do non PvP'rs want a 100% free ride? What sense of accomplishment is there playing a futuristic, deep space MMO if there is no challenge/risk? (Especially considering the backstory and entire premise of the game)




Why does it matter to you? A sense of accomplishment isn't universal. It's relative. Some might feel accomplished if they strip mine all the veld out of a .7 system. Others might feel accomplished if they board a mothership for the first time. Why is it an issue if someone else might enjoy playing the game differently than you do?

Sirius Problem
Darkness Inc.
Posted - 2008.08.10 03:32:00 - [504]
 

Originally by: Borgholio
Why is it an issue if someone else might enjoy playing the game differently than you do?

That's a rather ironic statement considering that this whole patch is about one group of people not liking how another group of people enjoy playing the game.

Par'Gellen
Gallente
Neon Cranium
Posted - 2008.08.10 05:45:00 - [505]
 

Holy crap! I had to read it twice and check the calendar to make sure it wasn't some kind of joke!

Great news! Thanks a TON CCP!

Par'Gellen
Gallente
Neon Cranium
Posted - 2008.08.10 05:47:00 - [506]
 

Originally by: Sirius Problem
Originally by: Borgholio
Why is it an issue if someone else might enjoy playing the game differently than you do?

That's a rather ironic statement considering that this whole patch is about one group of people not liking how another group of people enjoy playing the game.
Your enjoyment should never step on my enjoyment (that equals lost revenue for CCP duh). Other than that play as you see fit.

Kurann
Tribe of One
Tribal Conclave
Posted - 2008.08.10 06:17:00 - [507]
 

Originally by: Par'Gellen
Originally by: Sirius Problem
Originally by: Borgholio
Why is it an issue if someone else might enjoy playing the game differently than you do?

That's a rather ironic statement considering that this whole patch is about one group of people not liking how another group of people enjoy playing the game.
Your enjoyment should never step on my enjoyment (that equals lost revenue for CCP duh). Other than that play as you see fit.


im curious then, what about pirates, piracy is a plausible profession here, wouldn't that step on your enjoyment, because you don't want to get shot at? but then restricting my piracy steps on my enjoyment as well... so your logic is very flawed.

Originally by: csebal
Originally by: Cadde

Finally, EXPAND 0.0 space. Actually, remove some highsec/lowsec empire and turn it into less secure space. And make small islands of high sec surrounded by lowsec, all in line with the turmoil caused by the faction wars.


Welcome to 2003.

The game was just like that.. Wide area of low sec bordering the high sec cores of the empires.

I did like it that way a lot more. Add the lack of highway jumps to that and you really had an amazin and really large universe.

What we have now is merely a watered down mockery of the once great eve universe.

I would choose bringing that universe back any time of the day.


THIS is Eve, or the Eve i started in in 2004 as a carebear, harsh, unforgiving, players helping or hurting (as i did get pirated a few times) each other as they saw fit. Now, im wondering why im wasting my time for the warm fuzzy space of this new Eve.

and the idea of moving level 4's and 3's into low sec is extreme i know, but that seems to be what CCP is all about recently...

and as to macroers, how about this, CCP:
Create a player based macro hunter, a closely monitored player base mind you, whose specific goal in the game is to hunt, challenge and report/destroy macroers. now you might be asking, how would you know the difference between a macroer and afker? well, it can't be an instant decision by this "macroer hunter," say there are ranks in the hunters, and starting with a free gm or two, they have to be called in to view the logs/follow them, and make a final decision. then over time, as player hunters prove themselves, they move up into the ranks, but always must call in another party, in sort of a checks and balances system so no one can become too power hungry, and destroy/report anyone they don't like. Also setup a new petition system specifically for a suspected macroer spotting so these macro hunters can come and investigate. Since you "can't" find them, let players who time and time again have, find them for you.

Par'Gellen
Gallente
Neon Cranium
Posted - 2008.08.10 07:04:00 - [508]
 

Edited by: Par''Gellen on 10/08/2008 07:14:00
Originally by: Kurann
im curious then, what about pirates, piracy is a plausible profession here, wouldn't that step on your enjoyment, because you don't want to get shot at? but then restricting my piracy steps on my enjoyment as well... so your logic is very flawed.
That's probably the dumbest thing I've ever seen in print...

If I wanted to mix it up with pirates then I'd go to low sec. Hence the blog about the whole issue. Rolling Eyes

Edit: In summary - Pirates, just like carebears, have their place. They should stay there.

Boohoomoar
Posted - 2008.08.10 10:53:00 - [509]
 

Originally by: Sirius Problem
Well I'm late to the thread, but the crybaby masses win again. Rolling Eyes

The sec system is still a joke. 0.5 - 1.0 is now effectively a "no kill" zone. There is pretty much no reason for a carebear to worry about anything in high-sec, which is just wrong, IMO. Especially, as others have mentioned, you've just created macro-miner heaven -- Which I suppose is good to some of CCPs biggest paying customers. Wink



100 % wrong. You can still suicide gank people. Which means it's not macrominer heaven. If people only suicide ganked macro miners there wouldn't be a problem because macro miners don't cancel accounts or post on the forums.

Originally by: Sirius Problem

If high-sec is being made even safer, why not throw the pirates a bone and make low-sec more dangerous? - Remove gate guns or reduce their damage, decreasing with system sec status? What about removing WTZ in low-sec? My favorite would be to completely surround Jita by low-sec systems YARRRR!!



Did you even read the blog? Pirates get less of a sec hit in the lower sec systems.

Originally by: Sirius Problem

Bah.. Why do I even bother posting? CCP just caters to the vocal minority of the financial majority. I guess that makes for good business, but an increasingly dull game.



Dull? Because CCP nerfed suicide ganking? LaughingLaughing

Chappers2
Posted - 2008.08.10 14:16:00 - [510]
 

Why on earth should ganking be stopped because a few too many miners think that they own the rights to the entire universe and are worried about their little ships going boom.

take a real life example, how ever many police men in the world and all the cctv and other security stuff people still get murdered, you can't just take the fear away of being ganked or everybody will be AFK mining.


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