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blankseplocked [IDEA] Test server skill increase speed
 
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Gone'Postal
Roast and Toast Inc.
Posted - 2008.08.05 17:32:00 - [1]
 

Edited by: Gone''Postal on 05/08/2008 17:40:14
While I understand that the dev's would like players to test on sisi server, this I don't mind doing, even bug reporting from it.. I don't really care.

But what is an Issue:

If I train something on Sisi, and then it gets mirrored it gets lost, and I have to retrain what I trained to help CCP test.. now to me thats just stupid. why should I help test? Give me a bone here CCP, I want to help..

I'm not asking for uber max chars, just make all skills a low rank or something, sure everyone would be OMG titan fights to begin with I'm sure of, but more people would help test other ships as well.

Logicly speaking.

EDIT: Way to many typos..Crying or Very sad

Aleus Stygian
Posted - 2008.08.05 17:35:00 - [2]
 

Quirky, but logical, yes. It's only a test server.

Penchance
Posted - 2008.08.05 18:04:00 - [3]
 

This sounds like a good idea.

Rimhawk
Caldari
Roast and Toast Inc.

Posted - 2008.08.05 21:10:00 - [4]
 

Edited by: Rimhawk on 05/08/2008 21:10:03
Good plan. And I'm saying that despite the fact that I've known you for a long time and I'm your CEO. RazzLaughing

Gone'Postal
Roast and Toast Inc.

Posted - 2008.08.06 15:18:00 - [5]
 

Forgot to support my own topicEmbarassed

Jarrells
Caldari
The Program
Controlled Chaos
Posted - 2008.08.06 18:41:00 - [6]
 

Yes, this is a good idea. Would be nice to test something before committing a large amout of time to train something you find out you really dont want.

Turiel Demon
Minmatar
Celtic industries

Posted - 2008.08.06 22:25:00 - [7]
 

don't see any downsides

Myrhial Arkenath
Ghost Festival
Naraka.
Posted - 2008.08.13 14:10:00 - [8]
 


Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.08.13 14:54:00 - [9]
 

I think the reason that they don't is fear that people will ignore the real server and choose to only play the test server. If you can get 100 million SP a month on Sisi, some people will abandon the slow grind of TQ in favour of the instant gratification of Sisi. That said, I don't think that fear is especially justified - how many people get a game, and then never turn off the cheat codes? Sure, you'll play around with them, but then you go back to something that actually involves accomplishment.

Also, in a similar vein, research and construction time on Sisi should be lowered dramatically.

Haloxx
Star Section 9

Posted - 2008.08.13 16:59:00 - [10]
 

I can't believe no one has posted an issue on this before. It's been proposed for years...

Innominate
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2008.08.13 17:18:00 - [11]
 

One problem with sisi is that many times with new features the only people who can test them are those who will directly benefit and so have little reason to point out things which are brokenly overpowered. Way back when, UO had a test server, when you logged in you were given massive piles of money, resources, etc. Sisi currently comes close with the 100isk items, but a lot of stuff is missing. More importantly, you had the ability to set your skills to anything you liked. This let people test changes that would otherwise be untestable. It lets people test things they would never actually use. More people testing is always better.


Windjammer
Gallente
Posted - 2008.08.13 18:11:00 - [12]
 

Edited by: Windjammer on 13/08/2008 18:14:45
Originally by: Herschel Yamamoto
I think the reason that they don't is fear that people will ignore the real server and choose to only play the test server. If you can get 100 million SP a month on Sisi, some people will abandon the slow grind of TQ in favour of the instant gratification of Sisi.
Even if this were to occur it would be a case of good riddance to bad rubbish. It'd get rid of a certain element on the tranquility server and leave it to more serious players. Those searching for the easy button get a place more to their liking and get out of the hair, partially, of those who dislike easy buttons. Whichever server is used, CCP gets paid.

Good proposal. If for no other reason than to make testing work as testing should work. I'd go even further and say all skills should be maxed for everyone on Sisi or better yet allow everyone on Sisi to choose the level of their skills. Give everyone a chance to test everything and anything. Upsides galore and not one single downside that I can see.

Best regards,
Windjammer

Edit: I just noticed I appear to be agreeing with a member of Goonfleet (Innominate). The shame of it all.Embarassed But he's right.

piacos
Posted - 2008.08.13 19:33:00 - [13]
 


Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2008.08.13 20:15:00 - [14]
 

This is a great idea. Either let us train skills in a few minutes rather than days, or just let us set the level of our skills.

Taradis
Amarr
The Imperial Assassins
Warped Aggression
Posted - 2008.08.14 06:39:00 - [15]
 

/supported sounds like a good idea

Eins Auge
Posted - 2008.08.14 06:55:00 - [16]
 

I'd support this as long as a player would get to set their character's skill level instead of just having every skill. I know players use SiSi for more than just looking for bugs. If you had every skill you'd have no way to really see how your build would work on TQ.

Gone'Postal
Roast and Toast Inc.
Posted - 2008.08.14 16:40:00 - [17]
 

Originally by: Herschel Yamamoto
I think the reason that they don't is fear that people will ignore the real server and choose to only play the test server. If you can get 100 million SP a month on Sisi, some people will abandon the slow grind of TQ in favour of the instant gratification of Sisi. That said, I don't think that fear is especially justified - how many people get a game, and then never turn off the cheat codes? Sure, you'll play around with them, but then you go back to something that actually involves accomplishment.

Also, in a similar vein, research and construction time on Sisi should be lowered dramatically.



All issues agreed with bud, and Inc Research and construction times i fully support as well.

Gone'Postal
Roast and Toast Inc.
Posted - 2008.08.14 16:41:00 - [18]
 

Edited by: Gone''Postal on 14/08/2008 16:52:06
Originally by: Karentaki
This is a great idea. Either let us train skills in a few minutes rather than days, or just let us set the level of our skills.


Setting of skills is a nice idea as well, would allow you to lower skills not just raise them, and there are times where that WOULD be of use for testing.

Irida Mershkov
Gallente
The Reformed
Chaos Theory Alliance
Posted - 2008.08.14 23:35:00 - [19]
 

This is a really nice idea, and would go a long way with helping of the testing. I approve.

Gone'Postal
Roast and Toast Inc.
Posted - 2008.08.15 14:17:00 - [20]
 

Originally by: Irida Mershkov
This is a really nice idea, and would go a long way with helping of the testing. I approve.


Reason I made it, I got sick of trying to train up for something on sisi to test stuff out and when i'm almost there it gets mirrored. Twisted EvilTwisted Evil


AndzX11
Caldari
Reign of Anarchy

Posted - 2008.08.15 18:53:00 - [21]
 

Edited by: AndzX11 on 15/08/2008 19:28:00
/signed

Rama Niiku
Honour Before Death
Nominis Expers
Posted - 2008.08.16 20:41:00 - [22]
 

Great idea, might help to get everyone in on the testing instead of just those that already have the SP.

Fahtim Meidires
Caldari
Deep Core Mining Inc.

Posted - 2008.08.16 20:45:00 - [23]
 

Supporting to increase usefulness of test server. A better tool for players and, through emergence, a better tool for CCP.

NanDe YaNen
The Funkalistic
Imperial Republic Of the North
Posted - 2008.08.19 13:34:00 - [24]
 

Edited by: NanDe YaNen on 19/08/2008 13:33:51
i want TitansNeutral

Evma Alsar
Void Engineers

Posted - 2008.08.20 06:49:00 - [25]
 

Edited by: Evma Alsar on 20/08/2008 06:50:40
I support this idea, sort of like an EFT for skills.

Sylthi
Minmatar
Coreward Pan-Galactic
Holy Empire of The Unshaven
Posted - 2008.08.20 08:01:00 - [26]
 

This should have been done YEARS ago.

Skills should take 1-10 sec per level, any level, any rank, to train on SiSi.

With this simple change, ANY player could test ANY change that CCP made.

Thier feedback would skyrocket, and their testing potential would rise with it.

And how would impact the game: it wouldn't at all. It SiSi. It has NO direct impact on TQ.

Get it done CCP.

Holy Lowlander
Lone Star Joint Venture
Wildly Inappropriate.
Posted - 2008.08.20 08:35:00 - [27]
 

Edited by: Holy Lowlander on 20/08/2008 08:34:48
I think you need to find a balace for it tough.

You don't want 1-10 seconds training time as people will just stop playing on the main server then.


You could limit it to 2,5 m extra SP or something.... ?

It could also be a great tool for people to find out for wich ship they should train (as it takes incredibly long and you want to make the right choice)

so its a test for both CCP and yourself :)

edit : ohnoes forgot support

HelioniX
TERMINUS OUTPOST
Bloodbound.
Posted - 2008.08.20 09:14:00 - [28]
 

Edited by: HelioniX on 20/08/2008 09:13:51
/signed

Sylthi
Minmatar
Coreward Pan-Galactic
Holy Empire of The Unshaven
Posted - 2008.08.20 11:07:00 - [29]
 

Originally by: Holy Lowlander

You don't want 1-10 seconds training time as people will just stop playing on the main server then.



Agreed. This could be an issue if CCP didn't take simple precautions; like, say, SiSi resets to what your character is on TQ every DT. That way, no matter what you do, you don't get to keep it from day to day; and you have to start over training what you would like to test from day to day.

Also, I agree that 1-10 sec is a little extreme. I prolly should have gone with like 1-2 mins.

Cheers.

Yelram
Minmatar
AnTi.

Posted - 2008.08.24 05:22:00 - [30]
 

Signed.


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