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blankseplocked Anyone have hard numbers on Sisi speed mods?
 
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Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.07.28 22:11:00 - [1]
 

I can't get onto Sisi for various reasons I won't go into here, but I'd like to see what the actual numbers are on the new speed mods - Snakes, overdrives, nanos/polycarbs, X-Instinct boosters, webs, Paladin/Kronos web boosts, and any especially surprising ship speed changes(AFs and HACs seem most notable, judging by the chart). Any hard information would be much appreciated, and might help the state of the forum debate going on right now.

Nexus Kinnon
Genos Occidere
HYDRA RELOADED
Posted - 2008.07.28 22:27:00 - [2]
 

Edited by: Nexus Kinnon on 28/07/2008 22:43:18
Edited by: Nexus Kinnon on 28/07/2008 22:38:05
Polycarbons
+5.5% speed -9.1% agility

Overdrives
T2 = +12.5% speed -20% cargo
Domination/RF = +12.5% speed -5% cargo (LOL)

Nanofibers
T2 = +9.4 % speed -15.8 % agility -20% structure
Domination/RF = +9.4 % speed -15.8 % agility -5% structure

Booster
Standard = -7.5 % Sig radius
Improved = -11.25 % Sig radius
Strong = -15% sig radius

Snakes
LG = ~16%
HG = ~25%

Notable ship speed changes from **** that I fly
5.8km/s Vaga -> 3.3km/s
3.6km/s Rapier -> 2.1km/s
2.9km/s Rifter -> 3.1km/s

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.07.28 22:28:00 - [3]
 

Some AF/Recon Mass/speed changes on SiSi at the moment.

As for Modules:
ODII: 12,5% speed boost
NanoII: 9,4% speed boost, 15,8% agility boost
PolyI: 5,5% speed boost, 9,1% agility boost
PolyII: 6,6% speed boost, 11% agility boost
Aux.Thr.I: 7,25% speed boost
Aux.Thr.II: 8,75% speed boost
Stasis WebII: 60% speed reduction factor

Kronos/Paladin Web Bonus: Increased 5-fold to 10% per level of Battleship skill for a total of 50% increase in web-strength. Up from 10%.



Lt Angus
Caldari
Deep Core Mining Inc.
Posted - 2008.07.28 22:41:00 - [4]
 

ugh going round in circles, first they remove speed mod to nanofibres now they are adding one again

Sphynx Stormlord
Gallente
Federal Defence Union
Posted - 2008.07.28 23:11:00 - [5]
 

Polycarbs are currently broken, in that they dont add the 5.5% speed bonus they say they add (and yes, i did bug report it).

Willow Whisp
Sadist Faction
Posted - 2008.07.28 23:15:00 - [6]
 

Originally by: Lt Angus
ugh going round in circles, first they remove speed mod to nanofibres now they are adding one again


They are adding it again because they removed the mass reduction from them. Instead, they give a base speed bonus, and totally (*@&#$ up any kind of decent chance of having ok maneuverability with MWD on. It seems that MWD is now being changed to a "Straight line, Eventually you'll get to top speed" module.

Le Skunk
Low Sec Liberators
Chubby Chuppers Chubba Chups
Posted - 2008.07.28 23:18:00 - [7]
 

Edited by: Le Skunk on 28/07/2008 23:18:29
Whilst all mwds give a basic 500% speed increase with only 50% overdrive - of note is the capacitor penalty the mwds give now.

A bog standard t1 1mn mwd penalizes your total capacitor by 25% (as it does now on the main server)

A top of the range gistii 1mn mwd (i forget the name) gave a 3% cap penalty - which means more cap to play with (with corresponding more cap per sec recharge)

Im not sure what ships/setups this would favour. Some small compensation for blaster BS i would think.

SKUNK


Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.07.28 23:31:00 - [8]
 

Edited by: Meiyang Lee on 28/07/2008 23:32:06
Anything that guzzles cap for a living. Laser and Blaster boats basically. Smile
T2 MWDs have a 17% penalty (down 8% from T1) so that's already quite a nice change, and indeed higher Meta = less cap penalty.
Combine that with ships that already get a cap-penalty reduction for MWDs and you could end up with pretty strong combinations.

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2008.07.28 23:32:00 - [9]
 

Originally by: Le Skunk
Edited by: Le Skunk on 28/07/2008 23:18:29
Whilst all mwds give a basic 500% speed increase with only 50% overdrive - of note is the capacitor penalty the mwds give now.

A bog standard t1 1mn mwd penalizes your total capacitor by 25% (as it does now on the main server)

What about T2 MWDs? Large faction MWDs don't benefit enough people to have a major impact, I fear.

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.07.28 23:33:00 - [10]
 

Was ahead of you Tarminic. Wink

FlameGlow
Gypsy Band
Posted - 2008.07.28 23:38:00 - [11]
 

Edited by: FlameGlow on 28/07/2008 23:38:24
What's with ABs now on sisi?

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.07.28 23:41:00 - [12]
 

Originally by: FlameGlow
What's with ABs now?


ABs (atleast the T2 ones) didn't change from what I could see. Still 135% base speed boost.
But with some ships either having reduced mass (especially AFs) or increased base velocity (again AFs), the gain from them is higher.
And since ABs can't be turned of by the Warp Scrambler they have a use again.

Aria Seniste
Posted - 2008.07.29 00:20:00 - [13]
 

AFs seem to have been given a speed boost.

Before the patch I got 2.3k(ish), afterwards I now get over 3k with a similar setup.

Battleship MWD speed is down considerably. Some ships still get decent speed / manouverability though. The typhoon for example got 1.3~4k for me, t1 fit, with decent agility and only 3 nanos.

With an overdrive at 12% bonus to speed, and a nano at 9.6%, I'm finding it hard to justify using them over 3x nanos to encompass agility and speed. Which frees up more slots for tank, gank, etc.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.07.29 00:21:00 - [14]
 

Edited by: Herschel Yamamoto on 29/07/2008 00:25:01
Given the changes in cap penalty, what happened to the MWD cap boost on the Thorax, Deimos, and Vindicator?

And it seems clear that they want X-Instinct to be completely and totally unusable. Seriously, sig radius was bad enough, but those bonuses are just embarrassing.

Tarron Sarek
Gallente
Biotronics Inc.
Initiative Mercenaries
Posted - 2008.07.29 01:48:00 - [15]
 

Mass reduction for Nanofibers made so much sense.
Now there's some variety down the drain. I wonder why? Perhaps for stacking penalty reasons, but I would've preferred just a reduced bonus.
Now the speed mods are a bit too similar Neutral

Nozh & Co., why not make pirate implants and gang bonuses not stackable and instead keep the mass reduction on nanofibers and polycarbons (with a smaller bonus, if needed)?
Actually it's those two last huge bonuses that created 'ludicrous speed'.
Without them stacking and especially with reduced polycarbon bonus, that's already a lot less max speed.

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.07.29 07:18:00 - [16]
 

Originally by: Herschel Yamamoto
Edited by: Herschel Yamamoto on 29/07/2008 00:25:01
Given the changes in cap penalty, what happened to the MWD cap boost on the Thorax, Deimos, and Vindicator?


Reduction in MWD capacitor penalty hasn't changed (atleast, not in terms of description), so I assume it still applies as before.

MotherMoon
Huang Yinglong
Posted - 2008.07.29 07:58:00 - [17]
 

I liked the mass reduction... lame.

Zeba
Minmatar
Honourable East India Trading Company
Posted - 2008.07.29 08:16:00 - [18]
 

Originally by: MotherMoon
I liked the mass reduction... lame.
Indeed. Whilst I can understand the need to make speed mods more prone to being stacking nerfed to more easily balance across ship classes it really hit intys hard. Maybe give intys a built in mass reduction along with the AF to compensate for not being able to use both the rig slots and low slots to speed tank. A hg snake/5% hardwiring t2 fit Claw that goes 7000ms? Well actually that 7000ms is a useable speed for an inty to do its job but I don't even want to know how much slower a Claw will be without all those billions in your head. :-( Btw the hac/recon nano changes to me are just sweet. Now maybe people will tank them and fit ew like your supposed to do instead of the recent 'lulz im flying a cruiser sized inty' shennanigans. But think of the intys CCP as thier role demands that they effectively speed tank but atm on sisi they are truely cannon fodder to the first set of warrior II that aggros them or a missile spammer shows up.(last opinion was gathered from local as like stated earlier I couldn't bring myself to see the non snake speed.)

Becq Starforged
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.07.29 08:24:00 - [19]
 

More or less along the lines of the OP, what changes are currently in place on Sisi for missile velocities/explosion speed?

Wil Smithx
Minmatar
Brutor Tribe
Posted - 2008.07.29 08:46:00 - [20]
 

Originally by: Becq Starforged
More or less along the lines of the OP, what changes are currently in place on Sisi for missile velocities/explosion speed?



That isnt getting changed is it?

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.07.29 08:59:00 - [21]
 

Originally by: Wil Smithx
Originally by: Becq Starforged
More or less along the lines of the OP, what changes are currently in place on Sisi for missile velocities/explosion speed?



That isnt getting changed is it?


Linkage

They're looking at them.

RaTTuS
BIG
Gentlemen's Agreement
Posted - 2008.07.29 09:22:00 - [22]
 

Originally by: Meiyang Lee
Originally by: Herschel Yamamoto
Edited by: Herschel Yamamoto on 29/07/2008 00:25:01
Given the changes in cap penalty, what happened to the MWD cap boost on the Thorax, Deimos, and Vindicator?


Reduction in MWD capacitor penalty hasn't changed (atleast, not in terms of description), so I assume it still applies as before.


yes it has
down to 3% on officer

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.07.29 09:33:00 - [23]
 

Originally by: RaTTuS
yes it has
down to 3% on officer


Read the post RaTTuS Wink

I was speaking of the bonus some Gallente and Serpentis ships get to the cap-loss caused by MWDs, those haven't changed.

McDonALTs
Posted - 2008.07.29 10:44:00 - [24]
 

So good MWD's are just less cap penelty insted of more speed?

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.07.29 19:38:00 - [25]
 

Originally by: Meiyang Lee
I was speaking of the bonus some Gallente and Serpentis ships get to the cap-loss caused by MWDs, those haven't changed.


Which is really odd given that they're all phrased as "5% less penalty to max capacitor for MicroWarpDrive usage per level". Given that this eliminated the old -25%, I wonder what it will do to the new -3% for an officer MWD. Will you get 22% more cap than baseline? Or is the bonus just a total waste? And if it's the latter, will it be changed?

Originally by: McDonALTs
So good MWD's are just less cap penelty insted of more speed?


I think they also said a lower sig penalty, and I'd bet they keep their current fitting advantage over T2.

Meiyang Lee
Gallente
Azteca Transportation Unlimited
Gunboat Diplomacy
Posted - 2008.07.29 20:00:00 - [26]
 

Originally by: Herschel Yamamoto
Originally by: Meiyang Lee
I was speaking of the bonus some Gallente and Serpentis ships get to the cap-loss caused by MWDs, those haven't changed.


Which is really odd given that they're all phrased as "5% less penalty to max capacitor for MicroWarpDrive usage per level". Given that this eliminated the old -25%, I wonder what it will do to the new -3% for an officer MWD. Will you get 22% more cap than baseline? Or is the bonus just a total waste? And if it's the latter, will it be changed?

Originally by: McDonALTs
So good MWD's are just less cap penelty insted of more speed?


I think they also said a lower sig penalty, and I'd bet they keep their current fitting advantage over T2.


I can't recall the exact formula, but I just went on SiSi to check it out.
I have Gallente Cruiser 4 and Energy Management 5 and a Thorax equiped with a -19% MWD has it's total cap increased by 18 energy like this. (1770 cap to 1788 cap)
In other words a 1% (17,7) increase in total cap, which is correct since Cruiser 4 gives me a 20% reduction in the penalty.
At Cruiser 5 using a -3% MWD you should then theoretically see a 22% increase in total cap.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.07.29 20:07:00 - [27]
 

Originally by: Meiyang Lee
I can't recall the exact formula, but I just went on SiSi to check it out.
I have Gallente Cruiser 4 and Energy Management 5 and a Thorax equiped with a -19% MWD has it's total cap increased by 18 energy like this. (1770 cap to 1788 cap)
In other words a 1% (17,7) increase in total cap, which is correct since Cruiser 4 gives me a 20% reduction in the penalty.
At Cruiser 5 using a -3% MWD you should then theoretically see a 22% increase in total cap.


Well count me as one guy who is glad to be flying a PvP Thorax.

Frug
Omega Wing
Snatch Victory
Posted - 2008.07.29 20:07:00 - [28]
 

Originally by: Lt Angus
ugh going round in circles, first they remove speed mod to nanofibres now they are adding one again


Yeah, that seems pretty stupid.


Trojanman190
D00M.
Northern Coalition.
Posted - 2008.07.29 21:15:00 - [29]
 

Originally by: Frug
Originally by: Lt Angus
ugh going round in circles, first they remove speed mod to nanofibres now they are adding one again


Yeah, that seems pretty stupid.




So are 5 hour meetings to solve an issue this huge. Nanos had issues that needed to be addressed but this is NOT the way to have gone about it.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.07.29 22:33:00 - [30]
 

[Crow, poly]
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II

1MN MicroWarpdrive II
Warp Disruptor II
Cap Recharger II

'Arbalest' Standard Missile Launcher, Sabretooth Light Missile
'Arbalest' Standard Missile Launcher, Sabretooth Light Missile
'Arbalest' Standard Missile Launcher, Sabretooth Light Missile
[empty high slot]

Polycarbon Engine Housing I
Polycarbon Engine Housing I

with a full snake set and a zors custom nav link 6.6km/s, down from 13.3km/s on current tq (using eft for that as I'm not buying a snake set)

also the slot 7 and 10 speed implants got moved to slot 6


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