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Kazuma Saruwatari
Posted - 2008.07.28 16:13:00 - [31]
 

I meant try to fit a decent tank, WITHOUT the MWD, but WITH the AB.

still cant get into sissy SiSi to test my theory out

Bekador
Gallente
Posted - 2008.07.28 16:16:00 - [32]
 

They even changed the BS

Abaddon lost 14,2 mio kg Mass, and dropped from 110 m/s to 89m/s sub-warp.

It looks like every ship is changed, you have to try each ship with a new setup.

SuiJuris
No.Mercy
Posted - 2008.07.28 16:20:00 - [33]
 

Edited by: SuiJuris on 28/07/2008 16:20:21
Originally by: Bekador
They even changed the BS

Abaddon lost 14,2 mio kg Mass, and dropped from 110 m/s to 89m/s sub-warp.

It looks like every ship is changed, you have to try each ship with a new setup.


GGS ccp Because historically Nano Abaddons were such a huge problem Rolling Eyes

Reem Fairchild
Minmatar
Punic Corp.
Posted - 2008.07.28 16:21:00 - [34]
 

Edited by: Reem Fairchild on 28/07/2008 16:21:53
Originally by: Kazuma Saruwatari
I meant try to fit a decent tank, WITHOUT the MWD, but WITH the AB.

still cant get into sissy SiSi to test my theory out


A ship like that won't be suitable for most pvp combat even after the changes and for the same exact reasons that it isn't suitable for it now. Maybe if you put both of them on there. Otherwise, no.

Atsuko Ratu
Caldari
Quafe Industries
Posted - 2008.07.28 16:27:00 - [35]
 

Originally by: SuiJuris
Edited by: SuiJuris on 28/07/2008 16:20:21
Originally by: Bekador
They even changed the BS

Abaddon lost 14,2 mio kg Mass, and dropped from 110 m/s to 89m/s sub-warp.

It looks like every ship is changed, you have to try each ship with a new setup.


GGS ccp Because historically Nano Abaddons were such a huge problem Rolling Eyes


Blog told us this a little bit ago, no surprise.


I'm curious about the pos modules Stasis Web Battery and War Scramble Battery; I wonder if they will be changed to be like their module cousins.

Jim McGregor
Posted - 2008.07.28 16:28:00 - [36]
 

Edited by: Jim McGregor on 28/07/2008 16:29:46
Originally by: SuiJuris
Anyone run a test on a Vagabond yet?


Vagabond with 2 overdrives and T2 MWD goes 3100 m/s (no rigs, no implants, no nothing).

MWD turns off after cycle has completed when scrambled. Reactivation delay is 10 seconds.

Atsuko Ratu
Caldari
Quafe Industries
Posted - 2008.07.28 16:30:00 - [37]
 

Originally by: Jim McGregor

MWD turns off after cycle has completed when scrambled. Reactivation delay is 10 seconds.



NOOOOOOO!!! BLASTER BOATS ARE DEAD! THEY CAN NEVER MAKE IT TO 2km!!!!!1111one!!one

Laughing

Foocurr
Posted - 2008.07.28 16:38:00 - [38]
 

lol now chin ratter wont even fit a cloak much less warp to a safe spot when you enter system.

Now they're all like, "Come fightin now awesome raven strong not die today you slow two!!!"

McDonALTs
Posted - 2008.07.28 16:45:00 - [39]
 

Edited by: McDonALTs on 28/07/2008 16:47:54
Edited by: McDonALTs on 28/07/2008 16:45:51
Originally by: Reem Fairchild
Originally by: Kazuma Saruwatari
Just a question to anyone currently having SiSi access:

Everyone swap out MWD for AB and try to fight in them. Give it a good fight, not one of those 5-second shoot-tests.

I'd do it myself if it wasnt for SiSi being a sissy and not letting me in...


Thing is, you need the mwd speeds. People don't use mwd to speed tank for the most part. They use them to get from one point to the other faster, or to dictate range. That hasn't changed. You will still need mwd on most pvp ships.


Thats teh whole point. People will use Cov ops and tactics now to fight rather than mass chance and hit MWD for 100% resistance to missiles etc.

Smaller forces can now stage hit and run driveby's to kill off blobs slowly. Blobs would need lots of cov ops to be able to counter it by providing warpto's insted of a stupid 13k/sec crow that instantly means everyone is able to warp to the enemy within 10 seconds.

nano killed off a lot of fleet and small gang tactics and these tactics are now returning. Fantastic work CCP and Afterburner > MWD

trixterr
Posted - 2008.07.28 16:58:00 - [40]
 

has anyone tried the new scramblers? are they worth using now or having to get that close to tough when not in an arazu?

the arazu/rapier combo is even more death to fast ships since you not only will be webbed but your mwd will be dead.

Marcus Druallis
Aperture Harmonics
K162
Posted - 2008.07.28 17:04:00 - [41]
 

Originally by: Antodias
Edited by: Antodias on 28/07/2008 14:53:42
My no speed mods blasterranis is unaffected, and will now be a supagangstah anti-ceptor since it can catch them all now. :V


And how do you plan on holding them, exactly?

Foocurr
Posted - 2008.07.28 17:06:00 - [42]
 

Originally by: Marcus Druallis
Originally by: Antodias
Edited by: Antodias on 28/07/2008 14:53:42
My no speed mods blasterranis is unaffected, and will now be a supagangstah anti-ceptor since it can catch them all now. :V


And how do you plan on holding them, exactly?


Obv, he plans on fitting scrambler/disruptor/web/MWD

oh wait...

<OPEN PETITION> Give every ship an extra mid slot.

Derek Sigres
Posted - 2008.07.28 17:07:00 - [43]
 

Originally by: Foocurr
Originally by: Marcus Druallis
Originally by: Antodias
Edited by: Antodias on 28/07/2008 14:53:42
My no speed mods blasterranis is unaffected, and will now be a supagangstah anti-ceptor since it can catch them all now. :V


And how do you plan on holding them, exactly?


Obv, he plans on fitting scrambler/disruptor/web/MWD

oh wait...

<OPEN PETITION> Give every ship an extra mid slot.


But my scorpion won't hold 9 mid slots Crying or Very sad

SuiJuris
No.Mercy
Posted - 2008.07.28 17:07:00 - [44]
 

Scramblers still stop warpouts as well as turning the MWD off...

Atsuko Ratu
Caldari
Quafe Industries
Posted - 2008.07.28 17:08:00 - [45]
 

Originally by: Foocurr


Obv, he plans on fitting scrambler/disruptor/web/MWD

oh wait...

<OPEN PETITION> Give every ship an extra mid slot.


You actually have to make a choice about your pvp modules now! Yaaa less cookie setups.

Foocurr
Posted - 2008.07.28 17:11:00 - [46]
 

Originally by: SuiJuris
Scramblers still stop warpouts as well as turning the MWD off...


Thx, Captain Obvious.

Foocurr
Posted - 2008.07.28 17:12:00 - [47]
 

Originally by: Atsuko Ratu
Originally by: Foocurr


Obv, he plans on fitting scrambler/disruptor/web/MWD

oh wait...

<OPEN PETITION> Give every ship an extra mid slot.


You actually have to make a choice about your pvp modules now! Yaaa less cookie setups.


Indeed. I'll be putting a scrambler on my ranis in place of a disruptor. Oh and no, this won't become the cookie cutter setup. Rolling Eyes

Jim McGregor
Posted - 2008.07.28 17:13:00 - [48]
 

Edited by: Jim McGregor on 28/07/2008 17:14:47
Originally by: SuiJuris
Scramblers still stop warpouts as well as turning the MWD off...


Exactly. If you have a fast ship that can track, you dont need a web anymore. This makes for some interesting setups. 2 medslot assault frigs with nos will be more deadly to larger slower ships than ever before.

Im going to dust off my wolf, until I can fly Taranis anyway.

Vorlan Fuze
Caldari
Posted - 2008.07.28 17:18:00 - [49]
 

Ok it seem u guys arent understanding the function of the scrambler to the MWD.

It doesnt just turn it off, it waits until the cycle is over and then it disables it for 10 secs.

So for a blasterboats i dont see the problem, you still get into range, the same as b4, you web them, they web you, sure the web is nerfed but so what its still the same.

If the target ship had a base speed faster then you it could still get away even with the 90% web, if he also webed you.

Antodias
Ship spinners inc
Posted - 2008.07.28 17:34:00 - [50]
 

Edited by: Antodias on 28/07/2008 17:35:37
Originally by: Marcus Druallis
Originally by: Antodias
Edited by: Antodias on 28/07/2008 14:53:42
My no speed mods blasterranis is unaffected, and will now be a supagangstah anti-ceptor since it can catch them all now. :V


And how do you plan on holding them, exactly?


Scram & Web. Basically the taranis hasn't changed at all, all the other ceptors just got screwed.

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2008.07.28 17:54:00 - [51]
 

I have field tested a Cerberus and Vagabond with an afterburner fitted. I have to report, both were much more survivable in web range - between tank, and web not being insta death, they did very nicely. Getting neuted was still a nuisance, but when your cap is a bit more robust, you do a lot better.

Foocurr
Posted - 2008.07.28 17:57:00 - [52]
 

OMG NERF TEH AFTERBURNER!!!!

Lt Angus
Caldari
Deep Core Mining Inc.
Posted - 2008.07.28 18:12:00 - [53]
 

Laughing they nerfed speed into the ground and added mass to vagabond, must be happy hour at the ccp bar

SuiJuris
No.Mercy
Posted - 2008.07.28 18:26:00 - [54]
 

Edited Title to more appropriately reflect content.

Atsuko Ratu
Caldari
Quafe Industries
Posted - 2008.07.28 19:58:00 - [55]
 

Edited by: Atsuko Ratu on 28/07/2008 20:00:41
Edited by: Atsuko Ratu on 28/07/2008 19:58:58
Originally by: Foocurr

Indeed. I'll be putting a scrambler on my ranis in place of a disruptor. Oh and no, this won't become the cookie cutter setup. Rolling Eyes


Originally by: Foocurr

<OPEN PETITION> Give every ship an extra mid slot.


Originally by: Atsuko Ratu
Yaaa less cookie setups.


Every ship != taranis

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2008.07.28 19:59:00 - [56]
 

Originally by: Vorlan Fuze
Ok it seem u guys arent understanding the function of the scrambler to the MWD.

It doesnt just turn it off, it waits until the cycle is over and then it disables it for 10 secs.

So for a blasterboats i dont see the problem, you still get into range, the same as b4, you web them, they web you, sure the web is nerfed but so what its still the same.

If the target ship had a base speed faster then you it could still get away even with the 90% web, if he also webed you.

You don't mean that you can reactivate the MWD again after 10 seconds even if scrambled, do you?

Draeca
Tharri and Co.
Posted - 2008.07.28 20:01:00 - [57]
 

Ganking lonely cruisers and battlecruisers with AB ranis will be great fun, if I can get the drones down..

Trojanman190
D00M.
Northern Coalition.
Posted - 2008.07.28 20:06:00 - [58]
 

Edited by: Trojanman190 on 28/07/2008 20:06:53
They added mass to the vagabond????? Doesnt that mean it align's slower?

Kill speed.. ok that sucks but my tactics can deal.


Killing the align time? Why was that needed?



Id also like to add... you will never make it back to a gate with an afterburner sot he mod is esentially useless. You are better off with the one burst the mwd will get you. Webs will stop you dead using an ab.

Atsuko Ratu
Caldari
Quafe Industries
Posted - 2008.07.28 20:28:00 - [59]
 

Originally by: Trojanman190

Kill speed.. ok that sucks but my tactics can deal.

Killing the align time? Why was that needed?



I think the concept is to use inertial stabs and or nanofibers to increase agility Confused

Derek Sigres
Posted - 2008.07.28 20:36:00 - [60]
 

Originally by: Atsuko Ratu
Originally by: Trojanman190

Kill speed.. ok that sucks but my tactics can deal.

Killing the align time? Why was that needed?



I think the concept is to use inertial stabs and or nanofibers to increase agility Confused


I'll be interested to see if our tiny caldari ships gain any more mass. Why is my raven, which appears to be half the volume of a Mega actually HEAVIER?! People keep using the excuse of "the power generation . . . blah blah blah"

In reality it's the fact that every caldari ship is built around a core of depleted uranium and all fixtures, furnishings and consoles are constructed out of tungsten.


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