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Levin Cavil
Applied Eugenics
Posted - 2004.05.27 06:58:00 - [1]
 

I just read the dev blog about how the "balance" changes are taking away from the release of Shiva. WOW, you really have no clue what you are doing do you? Honsetly, all the players have asked for over the last year is more content, you got a big influx of new players from a game that failed because of these kinds of things.

Correct me if I am wrong but didn't excessive nerfing kill E&B? I know this is CCP's first attempt at a MMO but there is no excuse for this, look at what happened in other games, learn from their mistakes. Eve is a great game, it has alot of potential, you need to make a FEW SMALL TWEAKS. The tracking/falloff formula is fine, just change it so that wrecking hits are only calculated on shots that connect. Speed up light/heavy missiles, lower agility on cruise and increase their speed. Increase damage on lasers by 5%. Make drones follow the rules, give them real tracking.

The thing you really need to do is release Shiva. Your veteran players are getting bored, soon so will your new ones. You are proposing changes that are not needed, you have lost touch with the players and it will be your end. There is not one player in Eve that will not be alienated in some why by these changes, they are clearly lazily thought out and hastily put into testing. This is not beta, figure out what you are doing.

The biggest problems in this game are not even balance related. How about you actually fix the session change bug rather than telling me to fasten my seatbelt? The cop-out message isn't funny anymore. The lag-lock issue, FIX IT. How about FIXING THE GANG BUGS!?!?

I have spent the entire course of my training for a Raven, essentially that is my main ship, you are talking about 1st, removing it's defence and 2nd removing its offence. I have learned how to fly that ship, I know what it can do, DO NOT CHANGE THAT. Don't make us re-learn how to fly our ships, give us new content to adapt to instead.

Over the course of a year you have done a good job making small changes to unbalanced things, the game is very well done atm, sadly people that are too lazy to work with what they have get on the forums and whine about balance because they lost a ship.

I don't really know what to say other than this, I have almost entirely stopped playing eve, our ventrilo server is empty. My wingmates are off playing other games, we play BFV now because we see that Eve is going nowhere, the Devs have no clue what is going on and if they even talk of such radical changes there is no point in paying them, we can spend that money much better in other places. You have already insulted us with these proposed changs.

SO: this is your last chance, if you mess this up. I'm out and I now alot of other people are feeling the same way. This is it, make or break, nerf the game and die. OR continue as you have making SMALL changes to the few bad things.

Since I know the devs won't answer maybe we can get some player reactions. Do you think CCP are doing the right thing here? Do you think they can re-do a year of work in 2 weeks? Will you stay in Eve after this disaster? Do you think the changes are needed? Or will small tweaks do the job?

Galen Dvorak
Posted - 2004.05.27 07:07:00 - [2]
 

Edited by: Galen Dvorak on 27/05/2004 07:15:57
Yet another Raven pilot making a topic like this. Welcome back to the world of mortal ships. Now you must know how other battleship pilots have felt when they have looked raven before.

You still have one of the best ships in the game. However, the cap between other battleships is now less.

Have re-learnto fly your ship? Lol. That is not the issue. Issue is about not being so uber anymore.

It feels like you are just generally bored with the game, which I understand. And since there won't be a vanilla uber battleship available anymore, you see no point in continuing.

My advice to you. Take a break. Put some useful skill in training that takes a long time, and you have not bothered with it before. Play another game. Come back after perhaps few major patches, and you might again feel like playing the game.

I have done this in few games before, and often found those breaks to be just what I needed.

DesIyctic
Posted - 2004.05.27 07:12:00 - [3]
 

These topics are quite amusing. You tell them to fix bugs, I agree, you tell them to release Shiva very early, that's odd. Do you know what happens when one releases software which is not yet finished? It will have flaws and bugs. And you ask them to remove them aswell at the same time when stressing an enormous project? Well thought out plan!

The same people almost always ask for both of those things at once without even thinking about it. And for having the Raven nerfed; you're not THAT nerfed, and I hope that you are indeed aware of that they removed the arminingtime from missiles... Is this just because you have to use more expensive launchers that you are mad?

Levin Cavil
Applied Eugenics
Posted - 2004.05.27 07:16:00 - [4]
 

Originally by: Galen Dvorak
Edited by: Galen Dvorak on 27/05/2004 07:08:41
Yet another Raven pilot making a topic like this. Welcome back to the world of mortal ships. Now you must know how other battleship pilots have felt when they have looked raven before.

You still have one of the best ships in the game. However, the cap between other battleships is now less.

Have re-learnto fly your ship? Lol. That is not the issue. Issue is about not being so uber anymore.


UBER!?

Have you ever flown a Raven? I didn't think so. It's not Uber at all, I happens to be a strong shield tank, 1V1 a Tempest can take it or it can take a tempest, a blasterthron will tear me up but I'll probably kill him too. Apocs will destroy my shields in a short time and I'll be lucky to take one down. In a fleet I don't have long range ability because of the cruise missile issue. So tell me, if the Raven is so "Uber" why doesn't everyone fly one? Why do I see so many Scorps and Tempests?

Amd yes, re-learning my ship IS the issue. Read my post, its not about the poor Raven, all the BS in the game get borked by these changes, frigs and cruisers recieve their deathblows. The issue is CCP raically changing the game, that is not how you keep things interesting, I took the time to make a good loadout for my ship, why should I have to do it again?

Please don't post when you clearly have no clue what you are talking about.

Galen Dvorak
Posted - 2004.05.27 07:20:00 - [5]
 

For one thing I agree with you.

Balancing needs to be done from bottom to top and not from top to bottom.

Yes, frigs and cruisers will be quite useless, but haven't cruisers been useless for quite a while?

Levin Cavil
Applied Eugenics
Posted - 2004.05.27 07:22:00 - [6]
 

Originally by: DesIyctic
These topics are quite amusing. You tell them to fix bugs, I agree, you tell them to release Shiva very early, that's odd. Do you know what happens when one releases software which is not yet finished? It will have flaws and bugs. And you ask them to remove them aswell at the same time when stressing an enormous project? Well thought out plan!

The same people almost always ask for both of those things at once without even thinking about it. And for having the Raven nerfed; you're not THAT nerfed, and I hope that you are indeed aware of that they removed the arminingtime from missiles... Is this just because you have to use more expensive launchers that you are mad?


I don't want it early, I want them to take their attention away from these un-necessary changes that could easily be fixed and start development on Shiva so it can be released. There is a new blog about how these balance changes are taking alot of time and effort and that is delaying Shiva's release.

I'm mad because I took the time to get this ship, now it will be completely changed for no reason, ATM battleships are viable in combat. As I said in my original post, the game is close to balance and just needs small tweaks. I'm not asking for a bug-free game, I understand how difficult that is. What I am saying is that instead of changing things that really don't need changed they should fix the bugs that have been around fpr a long time and focus on new content, fix as many bugs as possible.

Neko Makai
Minmatar
Black Lance
Against ALL Authorities
Posted - 2004.05.27 07:23:00 - [7]
 

Edited by: Neko Makai on 27/05/2004 07:24:39
do you want some cheese?

Really now, i think the changes are gunna make raven more uber. Considering no ship is gunna be able to fit as much siege launchers. And also we can't have heavy launchers on our Mega shooting torps.

Levin Cavil
Applied Eugenics
Posted - 2004.05.27 07:25:00 - [8]
 

Originally by: Galen Dvorak
For one thing I agree with you.

Balancing needs to be done from bottom to top and not from top to bottom.

Yes, frigs and cruisers will be quite useless, but haven't cruisers been useless for quite a while?


Ya, maybe thay should work on that too, lots of good suggetions in this forum on that very subject. Maybe improving cruisers a bit would be yet another better use of resources? This is kind of my point, lots of issues that should be resolved and teh changes I see are pretty useless IMO.

Jarjar
Dreddit
Test Alliance Please Ignore
Posted - 2004.05.27 07:26:00 - [9]
 

Edited by: Jarjar on 27/05/2004 07:28:08
They're nerfing the raven!?? Get on chaos boy...
Beating a raven is HARD right now. I'm having a REALLY hard time to keep my megathron's cap up... While I damage them enough, I always run out of cap before killing anything.

Setup ~
2 regulated neutrons, 4 regulated ions, 2 smartbombs
MWD, web, warp scrambler, heavy cap booster (800's)
3 50% armor hardeners, large named armor repairer, 3 mag stab II (and even with those THREE the ravens tank it, on TQ you might want some warp core stabs too)

Edit: Unless they don't cap drain, of course... Those who don't are way easier targets.

Neko Makai
Minmatar
Black Lance
Against ALL Authorities
Posted - 2004.05.27 07:27:00 - [10]
 

Also, your cause might be served better if you dident really add the "MY MY MY SHIP" factor to it.

But its tru some nerfs are gunna be bad, i mean cruisers are gunna need a frigging makeover.

Levin Cavil
Applied Eugenics
Posted - 2004.05.27 07:31:00 - [11]
 

Originally by: Neko Makai
Edited by: Neko Makai on 27/05/2004 07:24:39
do you want some cheese?

Really now, i think the changes are gunna make raven more uber. Considering no ship is gunna be able to fit as much siege launchers. And also we can't have heavy launchers on our Mega shooting torps.


Will it help if I change my sig?

My problem is not just with the Raven, cruisers and frigs get hosed and the Raven still can't fit sieges, it fits cruise missile launchers that do horrible DOT. The Tempest gets the shaft too since huge falloff was it's advantage. What about the Typhoon? The issue is where CCP is putting it's resources. They are working very hard on things that already work, seems to me that a better use of their time would be fixing real issues, like bugs and creating new content, things that keep people playing the game.

As I said before, my problem is that we have to re-learn how to use ships we already know how to fly, it's like a really weak attmpt at keeping the game interesting my making us change how we do things rather than creating new situations with new content.

Gail
Aliastra
Posted - 2004.05.27 07:33:00 - [12]
 

jarjar, you tried drain their cap? Might keep you going a bit longer.

Dufas
Amarr
freelancers inc
-Mostly Harmless-
Posted - 2004.05.27 07:33:00 - [13]
 

i agree 100% .... why nerf stuff..why not just improve other stuff...and that god awfull session change FIX THAT!!!!!...and how about throwing a bone to the miners out there...i remember a time when u could get standard, improved and advanced mining drones and even an elite mining drone..WHERE HAVE THEY GONE!!!!...atleast drop in a bp for the advanced drone...paying 1.5 mill for a harvester (when u can find them for sale) is insane..especially when the rats target the drones first..POOF 1.5mill gone in 3 seconds

..how about some mining ships? bigger haulers? better cargo expanders? instead lets nerf the raven make missles virtually useless and not to mention the mwd that will make a frigate as big as a planet....i think i keep playing just to see what stupid changes they will make next...if you wanna do somthing helpful..how about making it so we can mine from the station without undocking Laughing

anais
Minmatar
Sebiestor Tribe
Posted - 2004.05.27 07:34:00 - [14]
 

i have 4.7m skillpoints, 1.5 of that in gunnery, i can fly gallente and caldari battleships.

i can kill just about any setup on chaos with my raven, ive been having many matches with 10m+ skillpoint characters in megathrons with blasters, tempest with artillery, and apocs with tachyons. the only ship to pop me has been an armaggedon, and she died as well.

this isnt a pvp game, its a mmorpg get it through your head. pvpers can go play pvp games and let the rest of us that are interested in the DEVELOPMENT of the game see where it takes us.

if you dont have hands on knowledge to share about the changes dont make assumptions. if you would not be so self centered and take a real look at the changes, and what they are being changed for, they are content enough to keep you content until shiva, (unless your a whiner" after shiva we will have the next round of "CCP you are doing it all wrong" and i think they plan on coming out on top again.

Negotiator
Coerce Inc
Posted - 2004.05.27 07:36:00 - [15]
 

frigs need to be nerfed. raven is the strongest ship 1v1, it needs flaws. and btw its not getting that armor thing nerf if you read the news...unforunately...

anais
Minmatar
Sebiestor Tribe
Posted - 2004.05.27 07:36:00 - [16]
 

and yah what i meant was raven is uber.

Sphalerite
Applied Eugenics
Posted - 2004.05.27 07:37:00 - [17]
 

This thread isn't about the Raven, it's about TomB burning down the house to kill a couple rats in the basement.

EVE is balanced near perfect right now. A couple of nudges for a couple of ships and modules and just about everything in EVE would be great. This "Wheel of Nerf" game that CCP has been playing with everything for the last month is the exact opposite of that. If I wanted a whole new game, I'd go play a new game.

Think of balance as landing a plane. CCP got to make major corrections on the whole fight here, but we're running out of gas and its time for landing. when you're landing a plane, the last thing you want to do is start yanking the stick all over the place. at best you're going to have to make another pass with even less fuel, and at worst the whole thing crashes and burns.

Levin Cavil
Applied Eugenics
Posted - 2004.05.27 07:38:00 - [18]
 

Originally by: Jarjar
Edited by: Jarjar on 27/05/2004 07:28:08
They're nerfing the raven!?? Get on chaos boy...
Beating a raven is HARD right now. I'm having a REALLY hard time to keep my megathron's cap up... While I damage them enough, I always run out of cap before killing anything.

Setup ~
2 regulated neutrons, 4 regulated ions, 2 smartbombs
MWD, web, warp scrambler, heavy cap booster (800's)
3 50% armor hardeners, large named armor repairer, 3 mag stab II (and even with those THREE the ravens tank it, on TQ you might want some warp core stabs too)

Edit: Unless they don't cap drain, of course... Those who don't are way easier targets.


I don't want a better Raven, this is really simple, CHANGING WHAT WE HAVE IS BAD. I have a good setup on TQ right now, most of it becomes useless with the changes. I have spent most of my time playing the game acuiring what I need to equip that ship and refingin that setup, now I have to start over. Then a few months from now I'll have to do the same. THAT is the issue, I have already spent days on Chaos playing with Ravens to arrive at what I have now, it's not my idea of fun to have to re-learn all that because the game has changed so much, especially when there was no imbalance before. I'd much rather adapt to new content. Doesn't that sound like more fun?

Remember, the Raven is supposed to be long-rangeWink

Levin Cavil
Applied Eugenics
Posted - 2004.05.27 07:45:00 - [19]
 

Edited by: Levin Cavil on 27/05/2004 07:50:31
Originally by: anais
i have 4.7m skillpoints, 1.5 of that in gunnery, i can fly gallente and caldari battleships.

i can kill just about any setup on chaos with my raven, ive been having many matches with 10m+ skillpoint characters in megathrons with blasters, tempest with artillery, and apocs with tachyons. the only ship to pop me has been an armaggedon, and she died as well.

this isnt a pvp game, its a mmorpg get it through your head. pvpers can go play pvp games and let the rest of us that are interested in the DEVELOPMENT of the game see where it takes us.

if you dont have hands on knowledge to share about the changes dont make assumptions. if you would not be so self centered and take a real look at the changes, and what they are being changed for, they are content enough to keep you content until shiva, (unless your a whiner" after shiva we will have the next round of "CCP you are doing it all wrong" and i think they plan on coming out on top again.


Shouldn't cap-draining close range Ravens that can kill characters with 2x the skillpoints be a red flag? Do you all understand now that this is not about the Raven and it's about CCP radically nerfing the entire game while taking resources from more important things? ATM the Raven has disadvanatges, believe it or not, they die on TQ, it happens.

In responce to the underlined/bold/italic portion, go play everquest.

anais
Minmatar
Sebiestor Tribe
Posted - 2004.05.27 07:47:00 - [20]
 

Originally by: Levin Cavil


I don't want a better Raven, this is really simple, CHANGING WHAT WE HAVE IS BAD. I have a good setup on TQ right now, most of it becomes useless with the changes. I have spent most of my time playing the game acuiring what I need to equip that ship and refingin that setup, now I have to start over. Then a few months from now I'll have to do the same. THAT is the issue, I have already spent days on Chaos playing with Ravens to arrive at what I have now, it's not my idea of fun to have to re-learn all that because the game has changed so much, especially when there was no imbalance before. I'd much rather adapt to new content. Doesn't that sound like more fun?

Remember, the Raven is supposed to be long-rangeWink
all i had to do on chaos was remove my large shieldbooster and but on an xlarge.

no other changes to my loadout.

can you fix a flat tire?
you should be able to adapt, your making a big hub bub over nothing.

change is good not bad, sheesh

btw i calculated roughly that a torp with maxed skills and some ballistic control 2 will do over 850hp damage.

if you cant make something good with a raven you should go play a less dynamic game. no offense.

anais
Minmatar
Sebiestor Tribe
Posted - 2004.05.27 07:52:00 - [21]
 

oh i said gunnery, i meant industry, i have 4.7m sp and 1.5m in industry sorry.


Levin Cavil
Applied Eugenics
Posted - 2004.05.27 07:53:00 - [22]
 

Edited by: Levin Cavil on 27/05/2004 07:55:37
Originally by: anais

all i had to do on chaos was remove my large shieldbooster and but on an xlarge.

no other changes to my loadout.

can you fix a flat tire?
you should be able to adapt, your making a big hub bub over nothing.

change is good not bad, sheesh

btw i calculated roughly that a torp with maxed skills and some ballistic control 2 will do over 850hp damage.

if you cant make something good with a raven you should go play a less dynamic game. no offense.


Ok... you still aren't getting it.

The issue here is not the Raven, I can make a good setup, yes. The issue here is that the good setup I already worked out is no longer good, where is my motivation to develop a new one? Why make a new setup that adapts to these changes if I'm just going to have to do it again in a few months? Wouldn't it be more fun if the adaptation we did was to new content and not the changed old stuff?

And yes I can fix a flat tire, I jack the car up and put on a spare. I don't go buy a whole new car like CCP would.

mahhy
MASS
Posted - 2004.05.27 07:54:00 - [23]
 

Originally by: Levin Cavil
The Tempest gets the shaft too since huge falloff was it's advantage. What about the Typhoon?


You really need to actually read everything the devs post/reply to about these changes. According to TomB the falloff change it NOT a change at all, after the tracking, sig radius and *NEW falloff formula* are implemented. The end result is supposed to be almost exactly the same as it currently is on TQ, just "different" looking numbers.

So if thats correct, and the actual performance of the Tempest is basically unchanged, who cares if the falloff says "100km" or "50km"??

I think most of the changes sound good in theory, except for implementing higher missle speeds without the missle agility decrease. Not sure who thought that would be a good idea.

Besides, relearning what you can or can't do with your ships is half the fun...

Levin Cavil
Applied Eugenics
Posted - 2004.05.27 08:02:00 - [24]
 

Originally by: mahhy
Originally by: Levin Cavil
The Tempest gets the shaft too since huge falloff was it's advantage. What about the Typhoon?


You really need to actually read everything the devs post/reply to about these changes. According to TomB the falloff change it NOT a change at all, after the tracking, sig radius and *NEW falloff formula* are implemented. The end result is supposed to be almost exactly the same as it currently is on TQ, just "different" looking numbers.

So if thats correct, and the actual performance of the Tempest is basically unchanged, who cares if the falloff says "100km" or "50km"??

I think most of the changes sound good in theory, except for implementing higher missle speeds without the missle agility decrease. Not sure who thought that would be a good idea.

Besides, relearning what you can or can't do with your ships is half the fun...


Ok.. no, re-learning because they changed everything is not fun. Re-leraning because they introduce something new IS fun.

And *IF* the new formula means the Tempest is the same after it then WHY DOES IT NEED CHANGED? The only problem I was aware of with the current system was that you could get a wrecking shot when it should be impossible to even hit the target. Can't that just be changed by only allowing successful hits to be claculated in the wrecking formula?

Andvari
Perizene Technology Incorporated
Posted - 2004.05.27 08:07:00 - [25]
 

I can honestly say that right now, if I find a better (one that doesn't have a braindead dev team and worthless GMs) MMORPG that offers:
--PvP
--Strategy in combat and economics
--At least some degree of customization (building custom equipment, structures, player factions, etc)
--A large world to play in

I would quit EVE and drag everyone I know (and everyone I don't) from EVE and into that game. It wouldn't even have to be sci-fi themed. I just want to have fun with other people online. With the direction that things are headed, I don't really see a point to playing. I see people saying "Awesome changes, TomB! Now everyone will have to adapt and the game will be so much cooler!"

Wrong.

Right now, everything is well balanced. Nothing is invincible, and that's what balance is. What I'm trying to point out, is that these changes are being made for no reason. When you add things to something for no reason, what you get is empty quantity. The more you add, the lower the quality is. This all cascades until you have something so mindnumbingly boring that no one wants to touch it with a 100 foot rusty meat hook.

I want quality content. I remember quite clearly in the first mentions of Shiva that it was slated for release in May. Anyone care to tell me what month is currently almost over? There are still things that were promised in the retail material that haven't even been implimented. The only reason why I pay to beta test is because I have hope that EVE will become the game that it promised to become. Snuff that hope out, CCP, and I can promise that not only will you lose me, but everyone I can convert to an MMORPG that is worthwhile.

I am a firm believer in the idea that when you are making something, everything you do to that thing must be done for a good, well thought out reason. This is not happening here, and it will ruin EVE.

Jarjar
Dreddit
Test Alliance Please Ignore
Posted - 2004.05.27 08:10:00 - [26]
 

Actually, I disagree. Change is fun, and one thing that keeps me here is developing new setups and ships after changes, bugfixes, nerfs etc. Embarassed

Levin Cavil
Applied Eugenics
Posted - 2004.05.27 08:15:00 - [27]
 

Originally by: Jarjar
Actually, I disagree. Change is fun, and one thing that keeps me here is developing new setups and ships after changes, bugfixes, nerfs etc. Embarassed


Ok, yes change/adaptation is fun, I agree, but I don't think that changing the game for no reason is good. Wouldn't it be better if you had to adapt to a new type of ship or if you were offered a new gun? Do you see how dangerous it is to the deliacte balance of a game to drasically change everything for no good reason? Is radical nerfing your idea of content? I want change, that is why I want Shiva, so we can use new ships and new modules and build our own staions and all that good stuff, all that will require adaptation, doesn't that sound like more fun to adapt to?

Gail
Aliastra
Posted - 2004.05.27 08:17:00 - [28]
 

Edited by: Gail on 27/05/2004 08:30:55

I can promise that not only will you lose me, but everyone I can convert to an MMORPG that is worthwhile.

---------------------------------------------------------------------------------------------

Every MMORPG has people telling exactly the same thing, so nothing new here really. I doubt there will ever be a game that everyone will be content with. You will eventually run out of thing to do in every game, it is just a matter of time. Hence I can predict the following thing might happen, if you started playing a "new" MMORPG.

1. You might feel that is absolutely magnifecent, everything is new and it looks good. Content is all there, just for you to explore.
2. You will have extremly good time in the new game and you come here and post how good it is, and why nobody should be playing EVE anymore
3. After few months, you wills start seeing holes in that game, you will start growing bored with the game mechanics and lack of content it has, or repetitive content at that. Also developers and GMs are ****ing you off since they don't think exactly like you or your friends do. They haven't got a clue after all.
4. You go to their forum and post exactly the same the thing as you did in this thread.
5. You start looking for a new game, and once you find it, its quite simple to rinse and repeat this process.

I played EVE in beta, and it is a lot better now than back those days. I played many MMORPGs in between and I can tell you one thing, EVE is a lot more unique than those numerous fantasy-themed level grinds. Last I tested was Lineage 2, before that played a bit SWG and Horizon. All of the have some nice features, but far from perfect...quite far from that. It is same with EVE. However, I would say that EVE is a lot more unique than any of those.

Sphalerite
Applied Eugenics
Posted - 2004.05.27 08:20:00 - [29]
 

Originally by: Jarjar
Actually, I disagree. Change is fun, and one thing that keeps me here is developing new setups and ships after changes, bugfixes, nerfs etc. Embarassed


then play on Chaos with the new content that they should be adding. You should not have to wake up in the morning wondering what your ship will be capable of today. Not only does it totally destroy immersion, it's hell on newbies.

The way to keep players like Jarjar here interested is NOT to tear down PvP and build it again every couple months, but to add new things that all the old ships have to adapt to.

Telnen Kahfir
Gallente
Triple Crystal Miners
Posted - 2004.05.27 08:25:00 - [30]
 

If CCP released a new batch of weapons and hull mods and such every time players started to whine about being bored with their setups, then there would be a growing trend towards superweapons. No one would be satisfied unless the next step up was as much more awesome than their current stuff was over the old.

Magic: the Gathering has suffered from this sort of problem almost since its inception. The only reason to buy new cards is that they are better than your old cards. So the power level of the game crept up until everything is about the combo which causes your opponent to lose the game.

As an analogy, it works. CCP is making some changes to the game. Its their game. They have that right. And if you don't like it, stop paying them. I, for one, am quite pleased with CCP to date. I understand better than most how hard it can be to make deadlines and to accurately gauge them in the first place. So I disagree. CCP can and will make changes to this game, and you can either accept them or stop playing.

Qualification: in the event that the changes made cause the game to become highly unenjoyable to a significant minority of the player base, CCP will (and should) hear about it. But for now, you're a dog chasing his tail. How the proposed changes to the game will play out is yet to be resolved.

No offense, okay?


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