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Haradgrim
Systematic Mercantilism
Posted - 2008.08.24 17:31:00 - [4171]
 

CCP seems to have gone to ground lately; has the nano-nerf gone the way of the carrier nerf or are all the devs just hanging out at the drawing-board?

Sgt Napalm
Veto.
Veto Corp
Posted - 2008.08.25 15:15:00 - [4172]
 

I'd love to see that follow up blog

Idara
Caldari
Queens of the Stone Age
Posted - 2008.08.26 22:48:00 - [4173]
 

Where the **** is some information about these changes? A blog a month ago, a couple Dev posts here and there, and then nothing.

Seems like you're avoiding saying much to avoid the uproar that the carrier "fix" blog caused.

Billy Merc
Viziam
Posted - 2008.08.27 03:24:00 - [4174]
 

Edited by: Billy Merc on 27/08/2008 03:24:55
LoL @ this thread ...honestly....people do not like change...especially when said change has a significant effect one ones day to day routine...or play style...

No matter what CCP does....there will always be someone unhappy...why ?? because it is impossible to keep everyone happy, especially in such a diverse and rich environment as eve is today..

But what makes eve so good is this diversity TBFH...u take away the diversity...and it becomes boring...sure “speed in general” needs a (very specific) kick in the guts...but i think CCP really need to put ALOT more thought into it than they currently (?) are.

IF they want to nerf it, they need to accept that there WILL be a lot of work involved, and not just take the cheap road out by just nerfing the attributes in general....i think these nerfs need to be VERY VERY specific...for example i can and have flown vagas in the past...i like the way they are now (prefer zealot tho)...they are meant to be fast....if u want them to go OMGWTF fast...u have to pay LOTS of money to do so...and all it takes is a dirty old heyena ..and the investment CAN go down the **** shoot..and fast (look at any real killboard for evidence)....it has one strength...its speed..and that strength comes undone very quickly around a webifier or neut.

I think alot of the tossers complaining are those who have buck all experience OR those that have not put some thought/training into adapting...you can trow all the EFT u want at this thread because it means Sweet phuk all when it comes to actual play....and to all those who are *****in here about speed...i challenge u....go around...look at all the big alliances killboards...nano ships are VERY FAR from invincible.......

For the record...i’d choose a tank zealot over a vaga any day so i couldn’t give 2 shades of a flying ***** if these changes make it in.....Rolling EyesRolling Eyes

Max Deth
Posted - 2008.08.27 14:39:00 - [4175]
 

Edited by: Max Deth on 27/08/2008 14:39:57
Originally by: Semkhet
Edited by: Semkhet on 21/08/2008 08:36:52

Anyhow, each aspect of EvE which tends to slow down the pace of the game renders the whole premise more unattractive. Why should I log on a game which trumpets the amount of simultaneously logged in players as feature if I end fighting peeps who show less originality than any NPC of a third-class shooter of the 90's due to artificially imposed limitations ?

As I said, all they had to do was implementing a 200% falloff on webs, and bring missiles up to speed. But no, let's turn EvE into a contest of snails and turtles. For Pete's sake, Jules Verne was way more SciFi than all this BS...


QFT

a contest of snails and turtles indeed.

what is wrong with you Nozh? you see a tactic in the game that is fun, enjoyable, fast paced game play, and you come to the conclusion that it must stop? If your game engine is taxed by the speed then fix the engine, instead of nerfing speed.

my corp had a nano gang of 5 or 6 come into our space the other day, and it just stirred up the whole corp/alliance, it was awesome. do not nerf fun.

Havok Pierce
Gallente
Aperture Harmonics
K162
Posted - 2008.08.27 17:47:00 - [4176]
 

Originally by: Stab Wounds
[Ishtar, shield]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Caldari Navy Photon Scattering Field
Caldari Navy Invulnerability Field

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Dark Blood Small Nosferatu
[empty high slot]

Core Defence Field Purger II
Core Defence Field Purger II

Ogre II x5

DPS: 634

Defense: 904

Rolling Eyes

HACs look fine to me after speed nerf. you have to use unconventional pvp fits.


That's close to my current PVE fit (remove the highslots, change the hardeners to another LSE2 and a rat-specific shield amp). Meaning it's a fit that requires dedicated tacklers--I use mine to AFK L4 missions.

HankMurphy
Minmatar
Pelennor Swarm
Posted - 2008.08.27 23:58:00 - [4177]
 

one month later

where ya at Nohz?

BiggestT
Caldari
Amarrian Retribution
Posted - 2008.08.28 05:28:00 - [4178]
 

RESPOONSE NOW!

Ares Mars
Caldari
The Night Crew
Posted - 2008.08.28 05:55:00 - [4179]
 

I am tired of being caught on a gate camp in my MWD interceptor by a cursier slapped up on gang bonuses and drugs... stupid.. make the speeds more equal... some ships should never catch certin other ships... thanks

Hoinus
Gallente
Duty Free Exchange
Posted - 2008.08.28 09:55:00 - [4180]
 

I got an idea, leave all the stuff as is and have ships start taking damage from going too fast (lol maybe). Perhaps just nerf the few implants/rigs that make it extremely fast. But the webber change is... Or make it so ships can't substain the insane speeds for long periods without retreating. Also buff blasters (either more damage or better tracking/range), would lean on damage to not turn them into clones.

CMHQ Morswin
Posted - 2008.08.28 20:17:00 - [4181]
 

wow my ares is going to rock !!!
with bonus to warp scrabler ares will be able to keep any ship at the range of 10-13km
just enough to not to get into their warp scrambler range, orbit with an mwd on, even if ares got a web, 60% speed reduction will still mean over 2 or 3 km/s speed, imposible to get hit by medium size guns, and maybe medium drones, the same with taranis and other ceptors :)

what about getting out a babble during fleet battles? if bs and hac ships speed are reduced there will be no way for them to get out of the bobble and surgive a camp of several snipe bs, there would be no way to get into a camped system without capital support, systems with cyno jamers might be impossible to capture :(

Brionos
Specialized Light Industries
Posted - 2008.08.28 23:06:00 - [4182]
 

Edited by: Brionos on 28/08/2008 23:10:32
While we are wasting time talking about other solutions, how about something similar to real life? The USN fields the Aegis-class missile cruisers specifically to intercept very small, fast inbound targets.

Introduce a cruiser/bc with bonuses specifically to fight nano's.. a T2 Drake or Cerb variant that spits its payload fast enough to worry a vaga or similar would be mighty fun in some sectors of space.

Would this work? I have no idea tbh, but it sounds interesting enough to throw into the mix of ideas.

Thinking about this, one possible downfall would be a switch to heavy tacklers as inty's become even more vulnerable.. so balance is still a problem.

Semkhet
Dark Tornado
Ethereal Dawn
Posted - 2008.08.30 10:00:00 - [4183]
 

Originally by: Brionos
Edited by: Brionos on 28/08/2008 23:10:32
While we are wasting time talking about other solutions, how about something similar to real life? The USN fields the Aegis-class missile cruisers specifically to intercept very small, fast inbound targets.

Introduce a cruiser/bc with bonuses specifically to fight nano's.. a T2 Drake or Cerb variant that spits its payload fast enough to worry a vaga or similar would be mighty fun in some sectors of space.

Would this work? I have no idea tbh, but it sounds interesting enough to throw into the mix of ideas.

Thinking about this, one possible downfall would be a switch to heavy tacklers as inty's become even more vulnerable.. so balance is still a problem.


Good idea, but CCP would need to do that on a T1 ship, and not a T2 variant.

This could both fix the role of destroyers and be a welcomed opening to introduce young low-sp players as viable PvP support since these dessies do not require much training. Giv'em uber PG, weapon range, tracking and ROF bonuses to turn them into nasty little buggers but lacking any meaningful tank.

They would be cheap and effective.

Arkon Rhys
Minmatar
Equilibrium Inc.
Apoapsis Multiversal Consortium
Posted - 2008.08.31 13:00:00 - [4184]
 

These changes are interesting, it is long ovedue that the stacking penalties come into play for a nano ship, seeing an interceptor go 14,000 m/s makes me cry. Using an AB with good skills can get a good speed without the nerf to your capacitor. It will help the arazu be a more solo centric ship as it will be able to use a scrambler to aid in it's defence. I do however worry over the stasis webifier changes, is the T2 variant going to be higher than 50-60%? and what about faction webifiers? It is gimping the rapier and huginn quite a bit so as to possibly make em not worth the bother of flying, I know us Minmatar are used to being trod on but this is a bit much, could scrypts not work better for webifiers? Then the people that have spent the time training recon ships could still have a good use for their ships instead of em having webifiers that do not do very much and they are sitting in lumps of metal worth about a hundred million and not being able to contribute much to a fleet and not worth using solo as it will break when looked at harshly.

I personally dont nano my ships as I feel it takes the danger out of some situations and it doesnt suit my style of play, I do however like to use webifiers for helping my weapons hit.

To introduce a proper stacking penalty would surely work better, it works with other mods when you use more than two in general. Speed tanking takes a lot of isk to do well
and I quite enjoy the task of trying to catch those wiley buggers Laughing

CCP, can you be a bit more precise in the changes to webifiers? 50-60% is vague and needs explainingExclamation

Spyra Gryra
Cruoris Seraphim
Exalted.
Posted - 2008.09.01 03:22:00 - [4185]
 

Originally by: Ares Mars
I am tired of being caught on a gate camp in my MWD interceptor by a cursier slapped up on gang bonuses and drugs... stupid.. make the speeds more equal... some ships should never catch certin other ships... thanks


Very Happy Sorry I lmao @ this.

Murina
Gallente
The Scope
Posted - 2008.09.01 11:06:00 - [4186]
 

Originally by: Ares Mars
I am tired of being caught on a gate camp in my MWD interceptor by a cursier slapped up on gang bonuses and drugs... stupid.. make the speeds more equal... some ships should never catch certin other ships... thanks


So you think that a simple ceptor with a basic mwd and speed fit should out run every ship in the game no matter how the ship is fitted or boosted?......Laughing

BuckStrider
Nano-Tech Experiments
Posted - 2008.09.02 13:09:00 - [4187]
 

Originally by: Ares Mars
I am tired of being caught on a gate camp in my MWD interceptor by a cursier slapped up on gang bonuses and drugs... stupid.. make the speeds more equal... some ships should never catch certin other ships... thanks


Your lack of experience shows.

If you jump into a gate camp, have you ever thought of MWD back to the gate you just came in?

95% of the time, even if it's 20+ HACS all ganged banged and drugged out, you'll make it back to the gate without even getting shot at.

Caldfyr Aisyr'Gir
Posted - 2008.09.02 16:40:00 - [4188]
 

I like that destroyers will gain some value from this. When did frigates become fighter craft, anyways?

Also, guerilla warfare has more to do with mobility than speed. A gang of T2 frigs circling some blob members aren't guerrilla fighters, they're speed tankers.

Use afterburners and warp core stabs to go in, blow something up, and get back out alive. Alive does not mean undamaged. Basically, start thinking about assassins. If there's one thing I took away from DAoC as an assassin class, it's that the mages will never stop sitting down on top of castle walls just begging to have their throats slit. The same thing applies to Eve. There's always going to be noobs in the blobs who can't figure out what's going on or can't be bothered to pay attention. Get a covert ops to pick targets, warp in, blow up noobs, warp out while the blob is still trying to react. It doesn't take long for a dozen cruisers to smash an unwary battleship. Rinse and repeat for hours of hilarity. If they start interdicting around their own ships, mount a sniper loadout, blow up 1 or 2 ships and warp out again. Guerrilla fighting doesn't crush fleets, it nibbles away at them.

It sounds like blaster pilots are complaining that they can't viably target smaller ship classes. Personally, if a Megathron pilot wants to be effective against, say, a Thorax, the Mega should mount some medium guns. However, blaster boats would need to be given boosts which would make their "big vs. smaller" effectiveness proportionate to long-range alternatives. Giving blaster boats inherent range and strength bonuses to the new 15km scrambler and webifiers might work.

Maybe some straight-from-the-factory inertial dampener bonuses that make blaster boats get an inherent acceleration boost, enabling a Megathron to accelerate far far more quickly than a Dominix. That way the Mega's top speed of ~1200 is reached quick enough to make the Domi's 600m/s catchable.

Gregore Jandori
Caldari
Ice-Storm
Posted - 2008.09.02 17:03:00 - [4189]
 

How about some updates, CCP??? Give us some information on what the hell's going on, please. This is obviously something that is near and dear to everyone's heart (whether positive or negative), but the last official word we have is the original dev blog and a couple of responses sprinkled in...

Keitoshi Yamada
Caldari
Sephray Industries
Serenitas Solutus
Posted - 2008.09.02 18:10:00 - [4190]
 

Funny how everyone gets so ****ed that they can no longer /EXPLOIT/ a broken mechanic in a game.

This is a problem that's been well known to all proper players of EVE, you all realy need to stop whining.

'Boohoo! It's going to make Solo PvP worthless'.... no it's not, it's going to make solo PvP less GODLY. There is absolutely no reason why a couple interceptors can take out a large gang. It's not good fun gameplay. Hell, I even /HAVE/ an interceptor, so I get to feel how broken they are, and sure, it's kind of fun, but then again, it's stupid that I can /outrun/ standard missiles. It's just not right, and makes the game buggy.

All of you whining that it'll make small-gang/solo pvp useless are exploiters and deserve to be useless, if that's what this nerf will do.... Or you could just be /better/ at the game. I've solo PvP'd and wolf-packed my Stealth Bomber as well as a non-nano Interceptor.

Sure, it'll make it harder to fight blobs, but a solo/small-gang isn't going to beat a blob in any real-world situation. When fighting in blobs, it's normally the biggest blob wins (not always, but usually). A small group of interceptors shouldn't have a chance on their own, it doesn't make any sense.

I also don't like that MWD is almost a requirement for any ship in PvP (unless you're Caldari), and that AB is almost useless.

Only times I ever see an AB used is for making a super slow ship not quite so slow so it can move or some other mildly useless applications.

I hate all of you who argue that this nerf is ridicuolous. I do say they need to attack Nano before they attack anything, but this is a start, and it'll make it harder for solo/small-gang but it's not /supposed/ to be easy.

Hell, let's take a look at an anti-speed nerf. Let's give cruisers and larger /huge/ bonuses to speed to match speed tankers, aswell as boost missile speed to 20km/s for standards and scaled up.

Hmm... I'm guessing if that happened you all would probably whine even more! That would truly make small-gang and solo pvp useless, aswell as take away the thing that makes all of y'all's super-fast ships so much fun.


It's super unbalanced, and any balance changes made will make you exploiters whine, because you love exactly what makes this unbalanced. When you realize this, it makes you a cheater, and, instead of banning all of you exploiters, CCP is deciding to nerf speed.

So deal with the nerf, or maybe we should get a petition up to have CCP ban all exploiters, maybe that'll stop you all from whining when your account is axed off of the servers and you're banned from forums, etc.

Nerf or Ban. You decide.

Keitoshi Yamada
Caldari
Sephray Industries
Serenitas Solutus
Posted - 2008.09.02 18:17:00 - [4191]
 

Originally by: Billy Merc
Edited by: Billy Merc on 27/08/2008 03:24:55
LoL @ this thread ...honestly....people do not like change...especially when said change has a significant effect one ones day to day routine...or play style...

No matter what CCP does....there will always be someone unhappy...why ?? because it is impossible to keep everyone happy, especially in such a diverse and rich environment as eve is today..

But what makes eve so good is this diversity TBFH...u take away the diversity...and it becomes boring...sure “speed in general” needs a (very specific) kick in the guts...but i think CCP really need to put ALOT more thought into it than they currently (?) are.

IF they want to nerf it, they need to accept that there WILL be a lot of work involved, and not just take the cheap road out by just nerfing the attributes in general....i think these nerfs need to be VERY VERY specific...for example i can and have flown vagas in the past...i like the way they are now (prefer zealot tho)...they are meant to be fast....if u want them to go OMGWTF fast...u have to pay LOTS of money to do so...and all it takes is a dirty old heyena ..and the investment CAN go down the **** shoot..and fast (look at any real killboard for evidence)....it has one strength...its speed..and that strength comes undone very quickly around a webifier or neut.

I think alot of the tossers complaining are those who have buck all experience OR those that have not put some thought/training into adapting...you can trow all the EFT u want at this thread because it means Sweet phuk all when it comes to actual play....and to all those who are *****in here about speed...i challenge u....go around...look at all the big alliances killboards...nano ships are VERY FAR from invincible.......

For the record...i’d choose a tank zealot over a vaga any day so i couldn’t give 2 shades of a flying ***** if these changes make it in.....Rolling EyesRolling Eyes



It's not about them being invincible. It's about them being the staple of PvP. Nano's win over almost anything out there. That shouldn't be right. Sure, it's easy to pop the, if they're stupid. But if they're not, then you're ****ed, doesn't matter how smart you are, nano ships are easy-mode. Once you figure them out and get your style going, you're not going to get hit other than the random web here or there that luckily captures you.

Max Vi0lence
Posted - 2008.09.02 18:32:00 - [4192]
 

I didn`t really want to post on this thread but I can`t help it. CCP the old nerf thing ruins this game tbh. People train long and hard, spend their isk on items to achieve a goal and then it is taken away. I hope you are planning on compensating those with polycarb rigged ships or snakes. Oh no of course your not. I personally will be uneffected but it is a worrying trend, the carrier nerf was bad enough and whats next? Best not buy any slaves cause that armour tanking looks good........maybe too good.

Keitoshi Yamada
Caldari
Sephray Industries
Serenitas Solutus
Posted - 2008.09.02 19:43:00 - [4193]
 

Originally by: Max Vi0lence
I didn`t really want to post on this thread but I can`t help it. CCP the old nerf thing ruins this game tbh. People train long and hard, spend their isk on items to achieve a goal and then it is taken away. I hope you are planning on compensating those with polycarb rigged ships or snakes. Oh no of course your not. I personally will be uneffected but it is a worrying trend, the carrier nerf was bad enough and whats next? Best not buy any slaves cause that armour tanking looks good........maybe too good.


lol, if you spent your skillset towards exploiting the faulty speed, then it's your own damned fault, and you don't deserve compensation. Not like those skills you 'wasted' won't help you still, they just won't help as much.

Spyra Gryra
Cruoris Seraphim
Exalted.
Posted - 2008.09.02 19:51:00 - [4194]
 

Originally by: Keitoshi Yamada
Funny how everyone gets so ****ed that they can no longer /EXPLOIT/ a broken mechanic in a game.

This is a problem that's been well known to all proper players of EVE, you all realy need to stop whining.

'Boohoo! It's going to make Solo PvP worthless'.... no it's not, it's going to make solo PvP less GODLY. There is absolutely no reason why a couple interceptors can take out a large gang. It's not good fun gameplay. Hell, I even /HAVE/ an interceptor, so I get to feel how broken they are, and sure, it's kind of fun, but then again, it's stupid that I can /outrun/ standard missiles. It's just not right, and makes the game buggy.

All of you whining that it'll make small-gang/solo pvp useless are exploiters and deserve to be useless, if that's what this nerf will do.... Or you could just be /better/ at the game. I've solo PvP'd and wolf-packed my Stealth Bomber as well as a non-nano Interceptor.

Sure, it'll make it harder to fight blobs, but a solo/small-gang isn't going to beat a blob in any real-world situation. When fighting in blobs, it's normally the biggest blob wins (not always, but usually). A small group of interceptors shouldn't have a chance on their own, it doesn't make any sense.

I also don't like that MWD is almost a requirement for any ship in PvP (unless you're Caldari), and that AB is almost useless.

Only times I ever see an AB used is for making a super slow ship not quite so slow so it can move or some other mildly useless applications.

I hate all of you who argue that this nerf is ridicuolous. I do say they need to attack Nano before they attack anything, but this is a start, and it'll make it harder for solo/small-gang but it's not /supposed/ to be easy.

Hell, let's take a look at an anti-speed nerf. Let's give cruisers and larger /huge/ bonuses to speed to match speed tankers, aswell as boost missile speed to 20km/s for standards and scaled up.

Hmm... I'm guessing if that happened you all would probably whine even more! That would truly make small-gang and solo pvp useless, aswell as take away the thing that makes all of y'all's super-fast ships so much fun.


It's super unbalanced, and any balance changes made will make you exploiters whine, because you love exactly what makes this unbalanced. When you realize this, it makes you a cheater, and, instead of banning all of you exploiters, CCP is deciding to nerf speed.

So deal with the nerf, or maybe we should get a petition up to have CCP ban all exploiters, maybe that'll stop you all from whining when your account is axed off of the servers and you're banned from forums, etc.

Nerf or Ban. You decide.


You are very angry and /stupid/ Very Happy

Rydra Wong
Gallente
Dark-Rising
Executive Outcomes
Posted - 2008.09.04 15:26:00 - [4195]
 

I do like a good whine in the afternoon...

Don't whine you've wasted SOO much time training for nano. Not like it takes much to fit a full T2 nano fit, a month of training and 50m isk and you've got ships that outrun missiles fully rigged.

The upside all you solo nano-whiners are forgetting, the noobs that used to just fit nano that you all used to kill being so much more uber than them, will now all have to go fit some nice armor or shield gear, all of which is worth more isk than most nano modules.

The nano trend made it so that if your not in one of about 4 ships with a near identical loadout, your going to lose, unless you fit 2b of faction and officer mods and implants.

It's still a case of those who fit to the max will still be near-godly at speed tanking, the vagabond is STILL a fast ship, especially with a full speed fit including faction, implants, and overburn. Difference is they won't be invincible.

I've spent far too long on the recieving end of a vagabond going at warp speed @ 20km from me hitting with AC's, while i sit glumly in the middle dying, wishing i hadn't fitted blasters!

Though i will miss my Super-speed Ares that can even outrun HAM drakes :)

PS, all go buy Arazu's/Lachesis, I don't sell enough of them!!

Red Thunder
WEPRA CORP
White Noise.
Posted - 2008.09.04 22:35:00 - [4196]
 

Originally by: Rydra Wong
I do like a good whine in the afternoon...

Don't whine you've wasted SOO much time training for nano. Not like it takes much to fit a full T2 nano fit, a month of training and 50m isk and you've got ships that outrun missiles fully rigged.

The upside all you solo nano-whiners are forgetting, the noobs that used to just fit nano that you all used to kill being so much more uber than them, will now all have to go fit some nice armor or shield gear, all of which is worth more isk than most nano modules.

The nano trend made it so that if your not in one of about 4 ships with a near identical loadout, your going to lose, unless you fit 2b of faction and officer mods and implants.

It's still a case of those who fit to the max will still be near-godly at speed tanking, the vagabond is STILL a fast ship, especially with a full speed fit including faction, implants, and overburn. Difference is they won't be invincible.

I've spent far too long on the recieving end of a vagabond going at warp speed @ 20km from me hitting with AC's, while i sit glumly in the middle dying, wishing i hadn't fitted blasters!

Though i will miss my Super-speed Ares that can even outrun HAM drakes :)

PS, all go buy Arazu's/Lachesis, I don't sell enough of them!!



1. It takes over 4 or 5 months to train for a nano with t2 weapons, and thats with poor skills.
2. since when were armor and shield modules worth more than nano stuff? tanking rigs are 20mil tops, polys are 60mil.
3. You can nano pretty much any hac or recon and win, iv personally nanoed vagas, muninns, zealots, sacs, ishtars, cerbs, rapiers, huginns, curses, lachesis's, arazus and phoons (plus other smaller stuff)
4. a vagabond thats mwding around you at 20km wont hit you at all....they have to turn off mwd and drop down to around a 15km orbit to do any real damage.

play the game a little before you whine...

Jukhta Mein
22nd Black Rise Defensive Unit
OWN Alliance
Posted - 2008.09.06 17:17:00 - [4197]
 

140 pages and counting.

CCP Zulu

Posted - 2008.09.07 00:48:00 - [4198]
 

Edited by: CCP Zulupark on 07/09/2008 00:48:14
there's a small update and additional info here

Truthbringer
Posted - 2008.09.07 21:57:00 - [4199]
 

I think the most obvious and non-complicated way to fix this is to prevent the usage of offensive modules while the MWD is active. This means you can charge to the target (the initial purpose of the MWD), but you need an afterburner to maintain traversal speed in combat. The MWD remains useful in getting in and out of skirmishes, so guerrilla warfare stays intact. What it does prevent is the ludicrous speed that causes invulnerability.

gogeta23
Posted - 2008.09.16 07:25:00 - [4200]
 

I spent the isk and I spent the time that I paid for to go as fast as I can. so when I go pop it hurts. I play this game to have fun and ccp takes it away from me at every turn. I pay for the time for my skills. so stop stealing my money. stop nrefing everything. I understand that you want more players and thats fine. but do it by bring new and better things in the game (ships...etc) but plz stop killing the game we all love. nomore nerfs





p.s if this nerf happens I'm done (I hate saying that)


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