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Scadoo
The Comancheros
Posted - 2008.08.03 14:23:00 - [3991]
 

Edited by: Scadoo on 03/08/2008 14:42:35
Ok. Cant test on Sisi because my skills aren't there yet, but I really want to fly a Huginn/Rapier, and have invested 8 months into getting support skills to the point where I wont be totally hopeless in one. So here is my suggestion:

Replacing the TP bonus with a webber bonus would be preferred, but if that is just unthinkable
how about making an electronic warfare rig that helps the ability of webbers to get back at least to the 80% webbing ability range if that is what you choose to use your rig slots for.

Oh... and missiles and rockets really do need to miss occasionally. Maybe, fuel permitting, they could come pack for another pass, but the ability to mitigate damage from missiles to at least some extent should be considered.

Thanks

Malachon Draco
eXceeded
Posted - 2008.08.03 16:31:00 - [3992]
 

Originally by: MiIitary Genius
Ugh, this hotbed of misinformation, lies and flaming still going?

Lets try some assumtions, because if you can see _exactly_ how the game would be if this goes ahead you should open a top rate phone line and change your name to mystic smeg.

If the rebalancing does not go through we can be pretty much certain that more and more 0.0 pilots will be flying nano ships. This is balanced?

If the rebalancing does not go through we can be pretty much certain that the price of snakes and top faction and officer mods used for nanoing will continue to rise so that the next time CCP mentions speed rebalancing people will be going on about their 10 billion isk investment.

If the rebalancing goes through in a watered down version where vagas can do 7km/s and the others do significantly less, what do you think all the nano pilots will be flying in a month or two? (answer for the numptys = vagabonds)

If the rebalancing goes ahead with no significant changes, people will have to adjust their modus operandi and some alliances will lose quite a lot space due to not being able to protect themselves with nanos any more.


I do agree with some of the posters - scram putting two points as well as turning off mwd is not good, just turning off the mwd is a good idea though. T2 and best faction webs should be 70% minimum.


You really are clueless aren't you? Vagabonds are only good for a few things, heavy tacklers, ripping up inties and ganking lone ratters. Vagabonds alone will not be a good nanogang in terms of dealing damage. And if you think that alliances will lose space due to not being able to field nanos you're an idiot. Space defence and attack is not done with nanos.

Red Thunder
WEPRA CORP
White Noise.
Posted - 2008.08.03 17:12:00 - [3993]
 

Originally by: Malachon Draco
Originally by: MiIitary Genius
Ugh, this hotbed of misinformation, lies and flaming still going?

Lets try some assumtions, because if you can see _exactly_ how the game would be if this goes ahead you should open a top rate phone line and change your name to mystic smeg.

If the rebalancing does not go through we can be pretty much certain that more and more 0.0 pilots will be flying nano ships. This is balanced?

If the rebalancing does not go through we can be pretty much certain that the price of snakes and top faction and officer mods used for nanoing will continue to rise so that the next time CCP mentions speed rebalancing people will be going on about their 10 billion isk investment.

If the rebalancing goes through in a watered down version where vagas can do 7km/s and the others do significantly less, what do you think all the nano pilots will be flying in a month or two? (answer for the numptys = vagabonds)

If the rebalancing goes ahead with no significant changes, people will have to adjust their modus operandi and some alliances will lose quite a lot space due to not being able to protect themselves with nanos any more.


I do agree with some of the posters - scram putting two points as well as turning off mwd is not good, just turning off the mwd is a good idea though. T2 and best faction webs should be 70% minimum.


You really are clueless aren't you? Vagabonds are only good for a few things, heavy tacklers, ripping up inties and ganking lone ratters. Vagabonds alone will not be a good nanogang in terms of dealing damage. And if you think that alliances will lose space due to not being able to field nanos you're an idiot. Space defence and attack is not done with nanos.




er vagas do deal damage, they are one of the most useful nanos in fights since they do instant, undestroyable damage. Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time

Esmenet
Gallente
Posted - 2008.08.03 17:14:00 - [3994]
 

Edited by: Esmenet on 03/08/2008 17:22:45
Originally by: Red Thunder
Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time


If someone really wanted to they could do that now too.

The question is if the small alliances will have any real fun after speed is nerfed.

Hoshino Rika
Caldari
Shocky Industries Ltd.
The Alternative 4
Posted - 2008.08.03 17:35:00 - [3995]
 

wel present situation is clearloy notr balanced every natoon have a good or almost good nano, mnatar - vaga, caldari -cebr, ama both haces can be nanoed well , galente - deo,os makes poor nano, but nano ishtar have full DPS regardles sof its oen speed ( drones anyone !) and only ONE! natin have anti nano ships, the matari huggin/rapier, for tackler going directly after most nanos its certain death, as the taversal is going to be around 0, and theyll be popped easily, so yes i am waiting till the " nerf " hits tq. and to be hinest i am againstr nerfing webs so much (lowering it 10-20% should do the trick) or twaking scram/disrupt ranges (though i love the anti mwd ability oif scram!).

HankMurphy
Minmatar
Pelennor Swarm
Posted - 2008.08.03 18:20:00 - [3996]
 

Edited by: HankMurphy on 03/08/2008 18:30:12
its simple. speed needs nerfed. the way they are doing it is too drastic.

i guess just by me saying that means i fly nanos everywhere and everyone i know will fall to much better pvp pilots once they no longer have nanoships Laughing

OR, i've been playing this game for years (and *gasp* many other games) and it would be much wiser for them to achieve goal #1 first (get rid of ludirous speed) by
-implementing additional stacking penalties
-neft implants + boosters
-bring all rigs in line with their module counterparts
-correct the hull's base speeds across the board

all of the above are things the community have wanted. all of the above will accomplish what ccp wants to do.

really, those 3 things are definitely needed
after trying that out on tranquility, i'm sure ppl would be happy.

goal #2, AFs:
here is a concept only a couple logical ppl have mentioned in the past year(s) (by a couple i mean countless)
IF YOU WANT TO FIX AFs, THEN FIX THEM.
you dont need to change the entire game Wink

goal #3 warp scramblers shutting off MWDs and nerfing webs???:
this is a crack pot idea that, while interesting yes, is going to throw a wrench in the works of what balance we have achieved to date (which has taken 5 years of adjustments and tweaking).
it's obviously a knee jerk reaction, and as i've said elsewhere, the very size and scope is evidence this has all been poorly thought through.

you cant tell me someone else at ccp didn't raise there hand and say 'are you sure about this?'. this is no trite adjustment, its nothing short of completely redoing the way we do combat.

It's frightening to think they may impliment something like this so poorly thought through, as everyone knows when things like this are changed, they aren't normally unchanged. And IF it sucks and doesn't feel like eve anymore... well we know what ppl will do then.

ok, now that i've contructed that logic. i'm ready for the *waaah waaah nano pilot your tears sustain me* *can i have your stuff?* and all the other great arguements ppl that, for whatever reason, are trying to eject a rational solution from this change.

//those that know me know, i dont fly nano, i fly dps :)

Otellus
Imperial Shipment
Posted - 2008.08.03 18:25:00 - [3997]
 

Originally by: Red Thunder
Originally by: Malachon Draco
Originally by: MiIitary Genius
Ugh, this hotbed of misinformation, lies and flaming still going?

Lets try some assumtions, because if you can see _exactly_ how the game would be if this goes ahead you should open a top rate phone line and change your name to mystic smeg.

If the rebalancing does not go through we can be pretty much certain that more and more 0.0 pilots will be flying nano ships. This is balanced?

If the rebalancing does not go through we can be pretty much certain that the price of snakes and top faction and officer mods used for nanoing will continue to rise so that the next time CCP mentions speed rebalancing people will be going on about their 10 billion isk investment.

If the rebalancing goes through in a watered down version where vagas can do 7km/s and the others do significantly less, what do you think all the nano pilots will be flying in a month or two? (answer for the numptys = vagabonds)

If the rebalancing goes ahead with no significant changes, people will have to adjust their modus operandi and some alliances will lose quite a lot space due to not being able to protect themselves with nanos any more.


I do agree with some of the posters - scram putting two points as well as turning off mwd is not good, just turning off the mwd is a good idea though. T2 and best faction webs should be 70% minimum.


You really are clueless aren't you? Vagabonds are only good for a few things, heavy tacklers, ripping up inties and ganking lone ratters. Vagabonds alone will not be a good nanogang in terms of dealing damage. And if you think that alliances will lose space due to not being able to field nanos you're an idiot. Space defence and attack is not done with nanos.




er vagas do deal damage, they are one of the most useful nanos in fights since they do instant, undestroyable damage. Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time


At what range do vagas do damage? How smart is it to go that close?

Andnowthenews
Caldari
State War Academy
Posted - 2008.08.03 18:34:00 - [3998]
 

Edited by: Andnowthenews on 03/08/2008 18:38:18



Its amazing how many ppl thing their lives will be so much better and their pvp skills will improve if this r*etarded nerf goes through.

Here is the scoop guys:

1. You suck because you never trained or were never trained properly.

2. Its not nano or anything else that makes you bad at pvp its just you and your lazy and ignorant attitude.

3. As long as you look for things in eve to blame other than the fact that you cannot be bothered to get better you will never improve and others will always be better.

5. Small alliances, big alliances, corps or just a few buddies no matter the size of who you have got as long as you blame something other than yourself you will never get better.


NANO HAS BEEN HERE FOR AGES AND PPL HAVE BEEN USING IT AND FIGHTING IT FOR JUST AS LONG. IF YOU CANNOT BEAT OR REPLICATE IT BY NOW THEN YOU WILL ALWAYS BE USELESS AT PLAYING EVE, AND BLAMING THE STYLES OF FIGHTING IN EVE IS JUST SELF DECEPTION.

Pr1ncess Alia
Posted - 2008.08.03 18:34:00 - [3999]
 

Originally by: Otellus
Originally by: Red Thunder

er vagas do deal damage, they are one of the most useful nanos in fights since they do instant, undestroyable damage. Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time

At what range do vagas do damage? How smart is it to go that close?



i just wanted to say:

INSTANT, UNDESTROYABLE DAMAGE
Laughing

sophisticatedlimabean
Gallente
Aliastra
Posted - 2008.08.03 18:37:00 - [4000]
 

Originally by: Pr1ncess Alia
Originally by: Otellus
Originally by: Red Thunder

er vagas do deal damage, they are one of the most useful nanos in fights since they do instant, undestroyable damage. Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time

At what range do vagas do damage? How smart is it to go that close?



i just wanted to say:

INSTANT, UNDESTROYABLE DAMAGE
Laughing


LOL has somebody been flying the caldari dwead against a few SBing carriers?.

Or is he jus shoooopid?.

Red Thunder
WEPRA CORP
White Noise.
Posted - 2008.08.03 19:28:00 - [4001]
 

Originally by: Otellus
Originally by: Red Thunder
Originally by: Malachon Draco
Originally by: MiIitary Genius
Ugh, this hotbed of misinformation, lies and flaming still going?

Lets try some assumtions, because if you can see _exactly_ how the game would be if this goes ahead you should open a top rate phone line and change your name to mystic smeg.

If the rebalancing does not go through we can be pretty much certain that more and more 0.0 pilots will be flying nano ships. This is balanced?

If the rebalancing does not go through we can be pretty much certain that the price of snakes and top faction and officer mods used for nanoing will continue to rise so that the next time CCP mentions speed rebalancing people will be going on about their 10 billion isk investment.

If the rebalancing goes through in a watered down version where vagas can do 7km/s and the others do significantly less, what do you think all the nano pilots will be flying in a month or two? (answer for the numptys = vagabonds)

If the rebalancing goes ahead with no significant changes, people will have to adjust their modus operandi and some alliances will lose quite a lot space due to not being able to protect themselves with nanos any more.


I do agree with some of the posters - scram putting two points as well as turning off mwd is not good, just turning off the mwd is a good idea though. T2 and best faction webs should be 70% minimum.


You really are clueless aren't you? Vagabonds are only good for a few things, heavy tacklers, ripping up inties and ganking lone ratters. Vagabonds alone will not be a good nanogang in terms of dealing damage. And if you think that alliances will lose space due to not being able to field nanos you're an idiot. Space defence and attack is not done with nanos.




er vagas do deal damage, they are one of the most useful nanos in fights since they do instant, undestroyable damage. Also i can see what he means, small alliances who live in npc regions etc will die since the enemy can just blob them all the time


At what range do vagas do damage? How smart is it to go that close?



vagas do damage at 16km, i dont see how its too dangerous since not too many people have realised how useful neuts are yet

Red Thunder
WEPRA CORP
White Noise.
Posted - 2008.08.03 19:29:00 - [4002]
 

Originally by: Andnowthenews
Edited by: Andnowthenews on 03/08/2008 18:38:18



Its amazing how many ppl thing their lives will be so much better and their pvp skills will improve if this r*etarded nerf goes through.

Here is the scoop guys:

1. You suck because you never trained or were never trained properly.

2. Its not nano or anything else that makes you bad at pvp its just you and your lazy and ignorant attitude.

3. As long as you look for things in eve to blame other than the fact that you cannot be bothered to get better you will never improve and others will always be better.

5. Small alliances, big alliances, corps or just a few buddies no matter the size of who you have got as long as you blame something other than yourself you will never get better.


NANO HAS BEEN HERE FOR AGES AND PPL HAVE BEEN USING IT AND FIGHTING IT FOR JUST AS LONG. IF YOU CANNOT BEAT OR REPLICATE IT BY NOW THEN YOU WILL ALWAYS BE USELESS AT PLAYING EVE, AND BLAMING THE STYLES OF FIGHTING IN EVE IS JUST SELF DECEPTION.



this sums up most of the posters here pretty well

Adacanavar
Caldari
Void Angels
Confederation of Independent Corporations
Posted - 2008.08.03 19:38:00 - [4003]
 

Wink I'm glad the speed tanking is being looked at but it does not seem as if the dev blog covers what i consider the main issue for it the fact that no matter how fast the ship goes when you get hit by something bigger than you. You'll get shredded. eample being:a frigate traveling at 6km/s actually gets hit by a shot from a large hybrid turret the bullet is the same size as the frigate. so technically shouldn't the frigate detonate rather than shrugging off the damage. It works the same with missles from my understanding all missles are nuclear warheads or the futurictic equivalent how is it that a ship can outrun the blast of a nuc when it takes a millisecond to hit its total blast radius. as seen even by the graphic when you strike a ship with a torpedo. the rings always outrun the ship thats orbiting you. Not to mention the guidince systems so a smart pilot aka any one with a brain in there skull can easily time a detonation to strike when and where they please with the push of a button while i understand not hitting them every time when you fly into a field of shrapnel in a ship traveling so fast you would get torn apart. Maybe thats just me the lvl on unrealisem when it comes to speed tanking is what makes it so effective in my personal opinion not the speed they are going.

Adacanavar
Caldari
Void Angels
Confederation of Independent Corporations
Posted - 2008.08.03 20:13:00 - [4004]
 

in response to the last part of the blog guerilla warfare must remain viable. While speed tanking is the best way to execute guerilla warfare at the moment that is only because the ships you designed for guerilla warfare aka stealth bombers and black ops ships suck so bad with there having to uncloak in order to warp peopel know you are there as well as the local channel letting them know someone is in system with them. Makeing these ships all but worthless for the tactic. No offense intended to the devs (well maybe a little) but stop doing things to please a select few people aka carebears and do changes to pvp that actually make since. main example being the drone bay nerf as long as you all continue to sing the nerf bat uncontrollable at everything that upsets a few people you'll keep making small gang warefare impossible as well as the solo pirateing/pvp. And also the short range scrammers deactivating mwd's isn't really a solution guys unless your in a speed tank you aren't going to get that close to the other guy and if you are then you have the same thing coming back at you so it makes it completly idiotic.

webber nerf
Oh yes devs lets make it even better to speed tank the one weapon that truly kicks the crap out of the speed tanker lets take that away and make it less viable. since any speed tanker worth there salt orbits outside the range of a webber anyway this makes the least since out of any of hte nerfs you propose if a speed tanker is dumb enough to fall victim to a web they deserve to get blown up don't nerf it just cause you have been caught by it in the past.
Polycarbons:
Ok at the amount of isk it takes to buy one of these a poly carbon should kick ass if you wanna risk one or three of them on a ship be my guest to do so it makes no since to nerf something that costs more than most of the ships its being put on.
Snake set:
This is probably the one thing on the list i agree with on the nerf. snake sets are overpowerd to the extreme they always have been if i had my way this set would just be eleminated from the game and those that already have it jacked in recompensed for the normal price of them. Nothing should be able to make a bs fly as fast as a snake set does or at least its effect should be limited to certain class's of ship. but reducing its effectiveness still doesn't really do that much guys you can do better than this.

all in all devs should stop listening to the carebears i think thats probably where every pvp nerf has come from in eve (the peopel that aren't even involved) give us back the crap you keep nerfing make small gang warfare viable again and stop fixing the crap that doesn't need to be fixed and fix the damn lag and remove local.

Lee ChanKa
WEPRA CORP
White Noise.
Posted - 2008.08.03 23:17:00 - [4005]
 

Trinyel > come back after the patch and we will see how good your little gang is this *****



YEAAAAAAAA NERF MEEEEEE THEY HAWE 60 PPL WE HAWE 10 AND HE NEAD NERF YEAAAAAA

Jesse Jamess
Caldari
Red Tides
Viewer Discretion Advised
Posted - 2008.08.03 23:29:00 - [4006]
 

While we are nerfing things... i think a kestrel should be able to take out a mothership... they are so overpowerd... plz ccp do something about this unbalanced pvp....

Red Thunder
WEPRA CORP
White Noise.
Posted - 2008.08.03 23:35:00 - [4007]
 

Edited by: Red Thunder on 03/08/2008 23:34:57
http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=838894

a better solution

Red Thunder
WEPRA CORP
White Noise.
Posted - 2008.08.03 23:45:00 - [4008]
 

Edited by: Red Thunder on 03/08/2008 23:45:20

Red Draco
Posted - 2008.08.04 03:16:00 - [4009]
 

I personally think that only the proposed change to the scramblers is the only problem here. I see nothing else wrong at all. Nanoships do need be taken down a little, but still be able to compare to a good tanked ship, but in the fact that it is hard to hit it, unless countered with webs (which lower speed) or nuets/nos to kill the cap that is used by the MWD or AB.

Webs should be the main counter to a speed tanked ship, not something that prevents warping.

For example, what if I were flying a large transport and fitted a MWD on it to try to get out of range of a Tackler with a point on it. If it has a 2 point it makes it no use now and plus my ship is dead as well since I cannot warp. That makes it me unable to do ANYTHING to get out of that trap.

With the current TQ scramblers it will only prevent me from warping and I still have a change of running away with my MWD. I think would kill one huge factor of MWD, getting out of a hot spot where you are getting it bad or are out numbered and need to move out of scrammer range to warp off. ABs will not cut it with such a slow ship as a Transport.

The new change would make tackling larger ships VERY easy since MWD would be useless and ABs even more so since it would get you about 300m/s with even a AB and a non-nano fitting. That is still below the base speed of an interceptor, giving the larger ship a much less chance of getting away.

In effect, you are making the scrambler into two items, a super webbifer and two warp disruptors.

Please reconsider the change on warp scramblers as it makes even least reasonable sence of all the suggestions and that it is two items in one. Either make two different items, one to break MWDs and keep the scrambler as it is, or fix webs to have a falloff, in which is has less effect, thus giving a tackler the change to catch a faster ship, or has some have said let webs have scripts.

I will not respond to anyone commenting on my post besides a Dev.

Thanks for reading,

Draco

FatalDeception
Paxton Industries
Paxton Federation
Posted - 2008.08.04 03:30:00 - [4010]
 

All I can say is - Good Going CCP =]

When I started playing this game it was said that Caldari were the crappest at PVP. And now the Caldari reign supreme!

In all seriousness though, nano really required a nerf - whether or not this was the right way to do it is up to us to decide when we've tried it..

Matrixcvd
Caldari
Deep Core Mining Inc.
Posted - 2008.08.04 05:46:00 - [4011]
 

Originally by: FatalDeception
All I can say is - Good Going CCP =]

When I started playing this game it was said that Caldari were the crappest at PVP. And now the Caldari reign supreme!

In all seriousness though, nano really required a nerf - whether or not this was the right way to do it is up to us to decide when we've tried it..


horse ****... clearly no discernable intelligence here. nanos didnt need to be touched, 15km/s speed cap... done

Super Failure69
Sort Your Life Out
Posted - 2008.08.04 08:24:00 - [4012]
 

My Poem

Sort Your Life Out

Triumvirate.
Your tears.
So sweet.
I like.

Woa Scrap
Posted - 2008.08.04 10:25:00 - [4013]
 

Edited by: Woa Scrap on 04/08/2008 10:25:43
why not just script the scrambler, one script jam a microwarpdrive and the other prevent warps? or make a new module for MWD-dampening/jamming or something like that (which probably should be very cap-intensive)? more fun with more options than with less i'd say

i usually got no idea

MMXMMX
Caldari
Bendebeukers
Green Rhino
Posted - 2008.08.04 11:58:00 - [4014]
 

This Nerf is not big inuf but its a start .

CCP please do more nerf on the nanos its just not inuf .

Veryez
Posted - 2008.08.04 12:56:00 - [4015]
 

In general I don't like nerfs, that being said yes changes to nano's needs to happen. I don't think changing the properties of warp scramblers is bad, but combined with the other changes it shifts the game too much towards smaller ship combat. I'll test it out on sisi to draw my final conclusions.

However the web changes are only half done. I like the 50% to 60% idea, but NOT with only a 10k range. I propose a change in web range t1 = 15k, t1 named = 20k, t2 = 25k. Reduced strength webs need to work at warp disrupter ranges.


Artemis
Xenobytes
Stain Empire
Posted - 2008.08.04 12:56:00 - [4016]
 

I have only 1 question.
Why new vagabond have _agility_ of a pregnant crocodile?

L Cross
Posted - 2008.08.04 13:02:00 - [4017]
 

Edited by: L Cross on 04/08/2008 13:04:28
With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.

And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do ****.

CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.

Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.

IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.

Well welcome to battleships and capitals online!!!

Stab Wounds
Caldari
State Protectorate
Posted - 2008.08.04 13:21:00 - [4018]
 

Originally by: L Cross
Edited by: L Cross on 04/08/2008 13:04:28
With the proposed changes the scram becomes an instant "you have no mwd buttton" and that we already have a module that does this ITS CALLED AN ENERGY NEUT.

And does anyone realise with the proposed changes any intercepter will be able to hold down a hac and have potential imunity? As webs will only be 50% effective the intercepter will just orbit at 10kms and the hac cant do ****.

CCP need to realise we already have counters to nano ships, PLEASE FOR THE LOVE OF GOD BUFF THE COUNTERS instead of trying to implement a dozen changes that will effect every ship in the game.

Does CCP realise that HACs are only viable in pvp because of their speed. They are unisurable why would i tank a ishtar and spend 150 mil when i can get a domy and only have the pay 20mil after insurance.

IF these changes go thru hac will not be used in pvp at all because a single intercepter will kill them.

Well welcome to battleships and capitals online!!!


people will use tank HACs fine. you will probably see more of them. don't worry.

Trail Katron
Minmatar
Monkey Universe Corporation
Monkey Religion
Posted - 2008.08.04 13:29:00 - [4019]
 

Edited by: Trail Katron on 04/08/2008 13:29:43
way to give in to the carebears, faction phailware guys ccp worse. idea. evar.

way to kill the vagabond with which has compared to other hacs very low armor, hull and shield

Stab Wounds
Caldari
State Protectorate
Posted - 2008.08.04 13:37:00 - [4020]
 

[Ishtar, shield]
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Caldari Navy Photon Scattering Field
Caldari Navy Invulnerability Field

Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Dark Blood Small Nosferatu
[empty high slot]

Core Defence Field Purger II
Core Defence Field Purger II

Ogre II x5

DPS: 634

Defense: 904

Rolling Eyes

HACs look fine to me after speed nerf. you have to use unconventional pvp fits.


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