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Randal Pax
Posted - 2008.08.02 09:59:00 - [3961]
 

ccp plx update the dev blog if you intend to listen to any of the rants in here

Stab Wounds
Caldari
State Protectorate
Posted - 2008.08.02 10:28:00 - [3962]
 

Edited by: Stab Wounds on 02/08/2008 10:28:48
Edited by: Stab Wounds on 02/08/2008 10:28:30
Originally by: Luckyduck


Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.


Exactly. The nerf isn't enough tbh.

sophisticatedlimabean
Gallente
Aliastra
Posted - 2008.08.02 11:06:00 - [3963]
 


Originally by: Luckyduck


Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.


The vaga should max out at around 7kms the others at around 5kms at least or you may as well scrap the entire line of HAC's. And playing with the name to justify reducing them to utter worthlessness is just pathetic btw.

Sanis Jalthar
Posted - 2008.08.02 11:43:00 - [3964]
 

The only people who will oppose this are the nano*****s and they deserve no mention.

"Killing small gang warfare" is something that only an inexperienced pilot would say. As a 0.0 full time pilot, this will help guerilla warfare diversity. At last, some ingenuity will be involved as opposed to 75% ***abonds in fleet. Just think of all the options it opens up. Maybe for once roaming gangs won't be 50+% ***abonds and ***apiers. Nano*****s just wanna be able to use a 75 man 20K m/s+ fleet (TRI and GBC for example)and come out with almost 0 losses. Using speed to survive like that is NOT what this game is about.

Those polls about the popularity of this nerf are no different than when California tried to pass a law placing a tax on cigarettes; it went to ballot and all the smokers who never vote came out and voted against it. MOST people APPROVE of this nerf.

Truth be told, the only way to "test" if something is going to behave a certain way you feel it will is to literally test it. I'm an engineer, I would know. Can't imagine how a bridge will hold up, lest you do testing. Have you guys (nano*****s) REALLY tested it out? No. Therefore, you can't be sure that it'll behave that way (the way you see it). Applying your reason or projections doesn't count.

As for "killing the only way we have of killing bob", thats bullsh**. Nevermind bobits b/c they only fight when numbers are in their favor (MAXfailure for example), this will bring balance. Only the nano*****s will diagree b/c the only way they can skillfully survive is w/ 30,000 m/s speed carebear ships.

Blasterboats won't die either. Boats activate their webs once their in range and at that point they begin to think about killing their mwd anyways. So quit whining. I may train blasterboats myself after this. This doesn't kill Minmatar overnight either. Maybe you noobs didn't read, but Minmatar will STILL BE THE FASTEST RACE. Just not so fast to where they can go 0 to 20K in 3 secs and dodge anything that could potentially destroy those carebears.

This game is EvE online, not NASCAR online, so get used to it. Get some skill, sell your 30K m/s ***abond and stop carebearing. The only person who uses a ludicrous speed ***a is a carebear; and gang warfare should be about killing ppl, not about making a ship-so-you-only-attack-when-time-is-right bullsh**. It should not be the case, under any circumstances, that you are so fast that you can outrun your foe before they even have a chance of hitting you. That's not what this game is about. This game is about killing and dying. If you kill someone, awesome; if you die, man the **** up, grow a pair, and move on. Stop relying on speed to see you through battles , you stupid BoB-loving, carebearing sons of bit****. God...

And if you quit this game b/c of this nerf or feel that we are going the way of SWG, then good riddance. I'm frickin tired of ppl complaining that their 30K m/s ***abond will be going 7K m/s as opposed to the original. Its ppl like these whom the game has no need for.

Andnowthenews
Caldari
State War Academy
Posted - 2008.08.02 12:04:00 - [3965]
 

Originally by: Sanis Jalthar
The only people who will oppose this are the nano*****s and they deserve no mention.



Why?...just because you say so?.
Originally by: Sanis Jalthar

"Killing small gang warfare" is something that only an inexperienced pilot would say. As a 0.0 full time pilot, this will help guerilla warfare diversity.



Sanis Jalthar 5 kill 4 losses EVER in over a year. Yea yea lets listen to the full time pro 0.0 uber pvper.


Originally by: Sanis Jalthar

Those polls about the popularity of this nerf are no different than when California tried to pass a law placing a tax on cigarettes; it went to ballot and all the smokers who never vote came out and voted against it. MOST people APPROVE of this nerf.



Yea fancy pvpers having a opinion on a pvp issue!!!!!!. And most others do not care its mostly those who suck at pvp and need summat to blame who are against NANO.


Originally by: Sanis Jalthar

. I'm an engineer, I would know. Can't imagine how a bridge will hold up, lest you do testing. Have you guys (nano*****s) REALLY tested it out? No. Therefore, you can't be sure that it'll behave that way (the way you see it). Applying your reason or projections doesn't count.



Its been tested as much as it can be and the results are terrible for roaming gang warfare.

Originally by: Sanis Jalthar
A lot of ranting and clueless comments about stuff i know nothing about.


fixed




Pheleus
Habitual Euthanasia
Posted - 2008.08.02 12:11:00 - [3966]
 

Originally by: Sanis Jalthar
Complete Load of Tripe



Did you even read any of the posts?

Nobody is saying nano's dont need a nerf they clearly do need a touch up the complaint is this change removes there viability from pvp. Thus reducing pvp options and more imporantly making small gang combat all but a waste of time as the blob will always win!!

P

Andnowthenews
Caldari
State War Academy
Posted - 2008.08.02 12:19:00 - [3967]
 

Originally by: Pheleus
Originally by: Sanis Jalthar
Complete Load of Tripe



Did you even read any of the posts?

Nobody is saying nano's dont need a nerf they clearly do need a touch up the complaint is this change removes there viability from pvp. Thus reducing pvp options and more imporantly making small gang combat all but a waste of time as the blob will always win!!

P


DING!!!

The voice of somebody who plays and enjoys pvp in the game.

Lois Bishop
Dashavatara
The Kadeshi
Posted - 2008.08.02 14:12:00 - [3968]
 

From corpmate.

Quote:
what i learned after sisi? gogo sniper/cruise missile squads !!!! As soon as you have sniper 60+km from your hac - just warp off. Srsly - warp. Or you will die (unless you heavily tanked). Ofc if its sniper gang not sure if you will even align. Cruises? Oh yea... pack your ship and leave tbh :X At 50% thermic resist on my curse i was getting hitfor around 80-90 damage/cruise missile. Thats enough to remove it pretty fast and you have no way of countering missile spam.

What more: equipped sacri with assault launchers (no cerb skill on sisi, sorry). Ares came within 35km. Ares didnt warp out before he died (4 salvos on him considering my bad explo velocity and low precission lights skill).

Afterburner HAC = still dead hac. Got ishtar in my "nano" sacri (2 poly 1 nano = 1,9km/s) and he had no chance in hell of shaking me off. On the other hand i tried same trick with astarte (rail) and boy it did hurt like hell. My overheated reps barely kept up with damage.

TBH im still not sure how to fly some of HACs for example zealot. I guess ill either go sniping way (to evade afs and ****e) but as soon as sniper BS shows on field i might as well logoffski.


apoc + megapulses (scorch)
mwd, 2x web, sensor
3x sink, tracking enh, some tank
2x locus rig, 1x trimark

92 optimal, 110 lock

It ****d all hacs around. More fun? Lets get 5-10 of those and get primary. With a bit of luck any hac will be 2 salvoed.

2x web is for those buggers who like to come into "scrambler" range.

Jesse Jamess
Caldari
Red Tides
Viewer Discretion Advised
Posted - 2008.08.02 15:00:00 - [3969]
 

Originally by: Sanis Jalthar
insert wall of useless dribble...


mmmmmmmmmm carebear tears


ps u fail

Valea Silpha
Noir.
Noir. Mercenary Group
Posted - 2008.08.02 15:14:00 - [3970]
 

Originally by: Stab Wounds
Edited by: Stab Wounds on 02/08/2008 10:28:48
Edited by: Stab Wounds on 02/08/2008 10:28:30
Originally by: Luckyduck


Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.


Exactly. The nerf isn't enough tbh.


Oh gods I hope that was pure molten sarcasm that was so smooth that it slipped under my radar.

What is your sublime/completely rediculous reasoning for that ?

Between making everyone move around stuck in second gear except for those ships that actually need the speed to be of any use what so ever who are stuck in first... We aren't going to be looking at a good change for PvP.

Not that im especially cut up, since IMO pulse lasers are likely to be the new flavor of the month and i just finished speccing them, but still, in principal...


TimGascoigne
Sebiestor Tribe
Posted - 2008.08.02 15:19:00 - [3971]
 

CCP y are u penalising the minmatar recons? I understand that you are nerfing webs to make the warp scrambler more useful however that only applies to ships where the web only goes to 9KM. partnerships like a hyena of Rapier and the huginn the web distance can be up to 20km and 60km respectively. At this distance the boost you have given to warp scramblers is meaningless. So please give the minmatar recons a roll bonus to compensate.

Hoshino Rika
Caldari
Shocky Industries Ltd.
The Alternative 4
Posted - 2008.08.02 15:21:00 - [3972]
 

Originally by: sophisticatedlimabean


The vaga should max out at around 7kms the others at around 5kms at least or you may as well scrap the entire line of HAC's. And playing with the name to justify reducing them to utter worthlessness is just pathetic btw.


and ypou cant fit other than nano? like use the T2 resistances the HACs have and fit ythem for tank? or use damage bonuses and fit for gank? well fitet HAC is realy powerfull ship, not only with nano >_>

KISOGOKU
Posted - 2008.08.02 15:24:00 - [3973]
 

I loled who was that noob went vs raven in a curse? Seriously raven vs curse/pilgrim =dead curse/pilgrim if raven pilot is not noob
Originally by: Lois Bishop
From corpmate.


Esmenet
Gallente
Posted - 2008.08.02 15:26:00 - [3974]
 

Originally by: Hoshino Rika
Originally by: sophisticatedlimabean


The vaga should max out at around 7kms the others at around 5kms at least or you may as well scrap the entire line of HAC's. And playing with the name to justify reducing them to utter worthlessness is just pathetic btw.


and ypou cant fit other than nano? like use the T2 resistances the HACs have and fit ythem for tank? or use damage bonuses and fit for gank? well fitet HAC is realy powerfull ship, not only with nano >_>


BC's or BS's do that much better for a fraction of the cost.

Andnowthenews
Caldari
State War Academy
Posted - 2008.08.02 15:28:00 - [3975]
 

Originally by: Hoshino Rika
Originally by: sophisticatedlimabean


The vaga should max out at around 7kms the others at around 5kms at least or you may as well scrap the entire line of HAC's. And playing with the name to justify reducing them to utter worthlessness is just pathetic btw.


and ypou cant fit other than nano? like use the T2 resistances the HACs have and fit ythem for tank? or use damage bonuses and fit for gank? well fitet HAC is realy powerfull ship, not only with nano >_>


I doubt theirs a hac in the game that can tank as well as most battle cruisers, the only thing that most hacs are good for is nano, if you remove that you may as well remove hacs.

Jesse Jamess
Caldari
Red Tides
Viewer Discretion Advised
Posted - 2008.08.02 15:43:00 - [3976]
 

Originally by: Andnowthenews
Originally by: Hoshino Rika
Originally by: sophisticatedlimabean


The vaga should max out at around 7kms the others at around 5kms at least or you may as well scrap the entire line of HAC's. And playing with the name to justify reducing them to utter worthlessness is just pathetic btw.


and ypou cant fit other than nano? like use the T2 resistances the HACs have and fit ythem for tank? or use damage bonuses and fit for gank? well fitet HAC is realy powerfull ship, not only with nano >_>


I doubt theirs a hac in the game that can tank as well as most battle cruisers, the only thing that most hacs are good for is nano, if you remove that you may as well remove hacs.


they are good for a few things other than nanno but not really in conventional pvp...

so i really do agree with that if you nerf nanno just take away the hacs entirely and allow me to put my skillpoints where i want to compensate

Matrixcvd
Caldari
Deep Core Mining Inc.
Posted - 2008.08.02 16:14:00 - [3977]
 

Originally by: Sanis Jalthar
The only people who will oppose this are the nano*****s and they deserve no mention.

"Killing small gang warfare" is something that only an inexperienced pilot would say. As a 0.0 full time pilot, this will help guerilla warfare diversity. At last, some ingenuity will be involved as opposed to 75% ***abonds in fleet. Just think of all the options it opens up. Maybe for once roaming gangs won't be 50+% ***abonds and ***apiers. Nano*****s just wanna be able to use a 75 man 20K m/s+ fleet (TRI and GBC for example)and come out with almost 0 losses. Using speed to survive like that is NOT what this game is about.

Those polls about the popularity of this nerf are no different than when California tried to pass a law placing a tax on cigarettes; it went to ballot and all the smokers who never vote came out and voted against it. MOST people APPROVE of this nerf.

Truth be told, the only way to "test" if something is going to behave a certain way you feel it will is to literally test it. I'm an engineer, I would know. Can't imagine how a bridge will hold up, lest you do testing. Have you guys (nano*****s) REALLY tested it out? No. Therefore, you can't be sure that it'll behave that way (the way you see it). Applying your reason or projections doesn't count.

As for "killing the only way we have of killing bob", thats bullsh**. Nevermind bobits b/c they only fight when numbers are in their favor (MAXfailure for example), this will bring balance. Only the nano*****s will diagree b/c the only way they can skillfully survive is w/ 30,000 m/s speed carebear ships.

Blasterboats won't die either. Boats activate their webs once their in range and at that point they begin to think about killing their mwd anyways. So quit whining. I may train blasterboats myself after this. This doesn't kill Minmatar overnight either. Maybe you noobs didn't read, but Minmatar will STILL BE THE FASTEST RACE. Just not so fast to where they can go 0 to 20K in 3 secs and dodge anything that could potentially destroy those carebears.

This game is EvE online, not NASCAR online, so get used to it. Get some skill, sell your 30K m/s ***abond and stop carebearing. The only person who uses a ludicrous speed ***a is a carebear; and gang warfare should be about killing ppl, not about making a ship-so-you-only-attack-when-time-is-right bullsh**. It should not be the case, under any circumstances, that you are so fast that you can outrun your foe before they even have a chance of hitting you. That's not what this game is about. This game is about killing and dying. If you kill someone, awesome; if you die, man the **** up, grow a pair, and move on. Stop relying on speed to see you through battles , you stupid BoB-loving, carebearing sons of bit****. God...

And if you quit this game b/c of this nerf or feel that we are going the way of SWG, then good riddance. I'm frickin tired of ppl complaining that their 30K m/s ***abond will be going 7K m/s as opposed to the original. Its ppl like these whom the game has no need for.


30k m/s ***abond, that is classic! way to go loser with your awful rant, i leave the thread for 2 days and now you make me laugh..

only people this proposed cataclysimic shift in PVP helps are megafailblob alliances, nothing else

DaHT1cT
Posted - 2008.08.02 16:55:00 - [3978]
 

Devs, what are you doing? You are just bringing the era of huge, slow, dumb blobsugh. You are killing minmatar as a race - they are all about speed as much as caldari are about missiles. We need speed as we need the choice if we wanna be slow heavy armored tanks or fast and lighting little gangs who , after coninues training and wasting lots of isk, ARE ABLE to fight those huge ships.

Devs the eve needs the choice, it needs the speed!

Elliott Manchild
Animosity.
Posted - 2008.08.02 17:05:00 - [3979]
 

Edited by: Elliott Manchild on 02/08/2008 17:06:41
ccp killing everything fun 1 thing at a time. People aren't smart enough to fit there ships to defend against a nano ship that has 200+ -> billions in isk on it and want to kill it with there drake. I love eve but every patch I find it harder to find a reason to login.

emllik
Invictus Latrones
Posted - 2008.08.02 18:41:00 - [3980]
 

Edited by: emllik on 02/08/2008 18:44:50
Originally by: Luckyduck
Edited by: Luckyduck on 02/08/2008 04:29:37
Edited by: emllik on 02/08/2008 18:42:15


I'm at a loss where people think 4km/s is slow for a hac... It's a Hac, not an interceptor ffs... get over yourselves.

Maybe sure it could use a tweak, but honestly, if I see vagas get much higher than 5km/s and any other hac beyond 2200m/s (3km with snakes), it's just not gonna be enough. Hacs were ment to be harder tanked, heavier hitting ships... hense the "heavy assault ship" title. Recons were ment to be ECCM ships. Neither were ment to be interceptors.


yes everyone should listen to game over members they are uber and know all
just ask them how to fit and hot drop titans ........ lol .....*cough*failboat*cough*

Katarlia Simov
Minmatar
Cowboys From Hell
Posted - 2008.08.02 18:41:00 - [3981]
 

Originally by: Hoshino Rika
Originally by: sophisticatedlimabean


The vaga should max out at around 7kms the others at around 5kms at least or you may as well scrap the entire line of HAC's. And playing with the name to justify reducing them to utter worthlessness is just pathetic btw.


and ypou cant fit other than nano? like use the T2 resistances the HACs have and fit ythem for tank? or use damage bonuses and fit for gank? well fitet HAC is realy powerfull ship, not only with nano >_>


The guys above have a damn fine point.

A large repper repairs almost as much as two medium reppers. Yes HACs have some higher resists, but thye aren't high enough to make up for that differance in repair amount. In fact, if i make so bold, you would need 4 non-stacking penalised t1 hardeners to make up for that. Then HACs have fewer slots to tank in. Almost every bs if fitted for straight up tank gets 6 or more slots to do it with. HACs mostly get 5 or fewer, and that assumes you don't fit damage mods in those slots.

Even on the really really tanky HACs, (sac and zealot) you are still going to be repping WAY less than a bs and you'll have about a quarter of the buffer meaning that you may well never have a chance to cycle those reps.


Pr1ncess Alia
Posted - 2008.08.02 20:01:00 - [3982]
 

Originally by: Valea Silpha

Originally by: Stab Wounds

Originally by: Luckyduck

stuf

Exactly. The nerf isn't enough tbh.

stuff


dont feed the troll. Rolling Eyes
just look around a few threads, stab wounds just trolls

Red Thunder
WEPRA CORP
White Noise.
Posted - 2008.08.02 21:45:00 - [3983]
 

agreed

Abrynn
Minmatar
CCCP INC
Posted - 2008.08.03 01:44:00 - [3984]
 

everyone still neglects to remark on the fact of what this is going to do to minm invention and the market these are also valid points

Hoshino Rika
Caldari
Shocky Industries Ltd.
The Alternative 4
Posted - 2008.08.03 02:18:00 - [3985]
 

Edited by: Hoshino Rika on 03/08/2008 02:23:29
Originally by: Elliott Manchild
Edited by: Elliott Manchild on 02/08/2008 17:06:41
ccp killing everything fun 1 thing at a time. People aren't smart enough to fit there ships to defend against a nano ship that has 200+ -> billions in isk on it and want to kill it with there drake. I love eve but every patch I find it harder to find a reason to login.


single nano is not a problem, oven 5 or 10 ofthem, i am tired of nanoblobs though, how to fight nano blob? with huggin blob? or 20 smartbomb fited MS campoing gate? this nerf is good, those wo want to fly 300bil nanpo wil still do itm, and still will kill ratters, but rest will need to think a ;little >_>

EDIT: and no i dont fly drakes or nanos >_>, i fly good neuron fitted blasterboats >_>only nano i use is sabre on dual overdrive

Voodys Doll
Posted - 2008.08.03 09:12:00 - [3986]
 

As soon as scoutdrones are fast enough to catch ANY nanoed HAC, balance will be reestablished. Fit webber and scrambler drones on a deimos and enjoy the firework

Red Thunder
WEPRA CORP
White Noise.
Posted - 2008.08.03 09:53:00 - [3987]
 

er webber drones are slow and too big for a deimos, and there is no such thing as a scramming drone....

MiIitary Genius
Posted - 2008.08.03 11:27:00 - [3988]
 

Ugh, this hotbed of misinformation, lies and flaming still going?

Lets try some assumtions, because if you can see _exactly_ how the game would be if this goes ahead you should open a top rate phone line and change your name to mystic smeg.

If the rebalancing does not go through we can be pretty much certain that more and more 0.0 pilots will be flying nano ships. This is balanced?

If the rebalancing does not go through we can be pretty much certain that the price of snakes and top faction and officer mods used for nanoing will continue to rise so that the next time CCP mentions speed rebalancing people will be going on about their 10 billion isk investment.

If the rebalancing goes through in a watered down version where vagas can do 7km/s and the others do significantly less, what do you think all the nano pilots will be flying in a month or two? (answer for the numptys = vagabonds)

If the rebalancing goes ahead with no significant changes, people will have to adjust their modus operandi and some alliances will lose quite a lot space due to not being able to protect themselves with nanos any more.


I do agree with some of the posters - scram putting two points as well as turning off mwd is not good, just turning off the mwd is a good idea though. T2 and best faction webs should be 70% minimum.

Lee ChanKa
WEPRA CORP
White Noise.
Posted - 2008.08.03 11:54:00 - [3989]
 

they will WIN in voting for nanno nerf if i lear mine chins 2 tipe engilsh!!!

Vitelius
Black Nova Corp
IT Alliance
Posted - 2008.08.03 11:54:00 - [3990]
 

Originally by: Katarlia Simov

Problem is that tanking in this game doesn't often achieve much. Since buffer tanks are SO much better than active tanks, HACs are just outclassed in that department by both BC and BS even though they are supposedly built to tank.

Now, becuase everyone and their mum fits plates and extenders, for a HAC to be worth using, it needs to put a crapton of damage on to cut through it and have a chance to live. However, they can't do that either, because pvp bs fits outclass them in that department too. So you are left trying to kill someone who has masses more HP than you and who is doing more damage.

How do you survive in this situation ? You use the advantage that a HAC has over a BS of course. SPEED.

Because seriously, if you make HACs sit and slug it out, they just loose so hard its not funny.

I mean there should be a reason to fly something that costs as much as a tier 2 BS, does less damage, tanks less well and has lower flexability and fitting choices. At the moment, HACs are great because they are able to use the one area they are better than BS to kill them. Take that away, and theres no reason to ever fly anything other than a tackler or a BS. All hail 'variety' in set-ups.



Well HACs still have an advantage over BS in roaming gang warfare - speed. Yes, speed. They're still faster than any BS, they align faster, they have faster warp speeds and can generally still dictate the engagement range over any BS.

Why slug it out? If you can still dictate the range, you can get out of warp disruption range and warp. Tacklers? Take them into consideration and get rid of them first. When the **** starts to hit the fan, warp out, rep while warping, warp back in and join the fight. Doesn't always work yeah but this is the way it's been done for a long time before nanos hit the streets the way they are now.

It is true that HACs cost serious isk and with their survivability getting lower it makes you think hard if it's worth flying one. I agree that they should be rebalanced, if they don't have speed then give them some tanky bonuses. Then again we'll see how the price ends up, changes always affect the prices, if it came down a bit HAC might still look like a viable option.

Small gang warfare will always be there though. Generally I miss the days when a small mixed gang of 5-10 ships met another mixed gang, no speed ***gotry involved. Everyone know ships were going to be lost, sometimes it was fun to even engage a slightly superior force and see if they're organized enough or can they get wiped out by a smaller force - the bottom line was that people accepted that when the engagement started a lot of ships were going to get blown up. Even when duking it out, maybe half of the ships could still warp out (not everyone is warp scrambled in a fight anyway), it's not a rule that if you get close and get shot at it means scramble and death. The bottom line is people should do less of the "pimping mah shiny ship" and then only fighting when they deem it safe to do so. Hop in your ship, accept that it's 50% chance that it comes back and if you can get a good fight, take it.

Quite frankly I think that many people have formed this fear of losing their precious ships, they have so much isk invested in them that they'd rather skip a very close fight than lose their ship. I also believe this has something to do with expensive setups to get extreme speed and just run when it gets hairy. It's the mentality of running and fearing every single loss, which has crept in with the nanos. It shouldn't be that way. The more ships blow up, the more fun people have. I enjoy a good even fight and it's bloody hard to find those these days. I still think the speed nerf is a bit too extensive but it's still better than no nerf at all. I hope it will change the small gang warfare to better.


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