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RedClaws
Amarr
Macabre Votum
Morsus Mihi
Posted - 2008.07.25 21:03:00 - [31]
 

Hey guys,

Very interesting blog. Are your "Load Clients" based on a program called Venus Blue?
I actually worked with Testronics' Venus Blue department,about a month ago and my boss was talking about CCP being very interested in the subject.

Interested to know if you decided to go ahead with that.

CCP Lingorm


C C P
Posted - 2008.07.26 11:41:00 - [32]
 

Red Claws.

The proof of concept was completed using this Venus Blue. We are keen to look further into it's use, but are also looking at a home grown solution.


Tate Aoko
Advanced Logistics
Posted - 2008.07.26 11:51:00 - [33]
 

Great blog! I saw a talk from someone at Epic around the start of the year about their regression testing strategies (not surprisingly, based more around measuring graphical performance), its great to see more people sharing their experiences publicly.

DHU InMe
Gallente
Corsairs Inc.
The Spire Collective
Posted - 2008.07.26 15:35:00 - [34]
 

Edited by: DHU InMe on 26/07/2008 16:38:55
Originally by: PC5
Edited by: PC5 on 24/07/2008 19:20:33

cut[...]
Im sure ppl are more interested in such things as:
- planet colonization,
- comets,
- solar-system wide asteroid belts,
- atmospheric fights near planets,
- capital ships possible changes,
- fleet battles issues and CCP thoughts about that,
- future game development,
and many many more..

Some development projects failed - like anti blob warfare (ECM, bombs) and we have only crap like this recent devblog to read? Why its happening so? There are much more important things in game which need devblog but instead we get something like those last 10.

And other thing is when will we see updated "In Development" page? To lazy to change it?
cut[...]





That your opinion, I was interested in all the past dev blog !


I agree that testing, developpement and drawing board section should be either UPDATE either REMOVE from the website. CCP did make a section call Assembly Hall for those information, but look like they didn't remove links from the website.

http://myeve.eve-online.com/updates/intesting.asp
http://myeve.eve-online.com/updates/indevelopment.asp
http://myeve.eve-online.com/updates/plannedfeat.asp

Bartholomeus Crane
Gallente
The Crane Family
Posted - 2008.07.28 14:38:00 - [35]
 

Nice blog, really enjoyed reading it. Being a bit of an 'agile programmer' myself, I find it hardly surprising that unit testing gets left out of the development progress. Even though it is ideal for development of large projects, the suits never seem to want to allot time for it, and the quality of the programming is diminished because of it. It's good to hear that CCP is (finally?) waking up to this and adding automated and unit testing to their development cycle.

I can't help to wonder though if the light weight client can't be extended to allow for a skill-changing client, like the one that was in development for mobile devices? Wouldn't it be a nice answer to all the requests of such a feature?

Iilludari
Gallente
Loyalty projects
Posted - 2008.07.28 14:38:00 - [36]
 

Next time you test starbases, could you do some tests on what the f*ck is happening when storing, moving, deleting bookmarks inside hangars. 9 out of 10 times bookmarks been fiddled with in PoS's it means the hangar can no longer be unanchored.

Example: When I took our pos down i LR2-XT, all tabs was showing totally empty. When trying to unanchor was told no can do, stuff still in hangars, in the end I got tired (after waiting almost a week on petition without response) and just blew up the hangar. And lo on behold, 3 bookmarks was in the wreck that I could not see in the hangar (I'm CEO so have full access to everything).

Vriomiunx
Posted - 2008.07.28 15:22:00 - [37]
 

Originally by: Iilludari
Next time you test starbases, could you do some tests on what the f*ck is happening when storing, moving, deleting bookmarks inside hangars. 9 out of 10 times bookmarks been fiddled with in PoS's it means the hangar can no longer be unanchored.

Example: When I took our pos down i LR2-XT, all tabs was showing totally empty. When trying to unanchor was told no can do, stuff still in hangars, in the end I got tired (after waiting almost a week on petition without response) and just blew up the hangar. And lo on behold, 3 bookmarks was in the wreck that I could not see in the hangar (I'm CEO so have full access to everything).

A feeling inside my liver tells me you'd be better off bug reporting it than complaining here.

khosta
Posted - 2008.07.29 03:14:00 - [38]
 

Impressive. How about developing a similar set of tools for testing the effects of balancing changes too?

This might help avoid silly errors going public such as trying to nerf nano ships, but ending up nerfing blaster ships unintentionally instead.

Yes we need some QA for balance changes urgently.

CCP Lingorm


C C P
Posted - 2008.07.29 11:26:00 - [39]
 

Originally by: khosta
Impressive. How about developing a similar set of tools for testing the effects of balancing changes too?

This might help avoid silly errors going public such as trying to nerf nano ships, but ending up nerfing blaster ships unintentionally instead.

Yes we need some QA for balance changes urgently.

I am really really hesitant about that kind of automation for the following reasons.

1) Show me the balance calculations to balance all the ships that I should be using.
2) QA is not Game Design. We do not design game balance, we test that the listed changes are working as specified from Game Design.
3) If everything was balanced by a series of calculations EVE would be a very bland place to fly ships in. It would leave littel room for player innovation.

The best QA for Game Changes is YOU, the players. You have the experience and knowledge. Get on the test server, try out the changes and then post in the thread about the changes with a list of issues, with proven cases and suggest some fixes. Just saying "Its broken, its broken." does help us as much as saying "Its broken when you do xyz. Hove you considered doing abc and increasing efg to compensate?".

The people in Game Design see that you have tried at the change and a commenting from experience and have offered a solution. They can look at the solution and see if it works. Much better for all involved.

Shi'Jin Mao
Amarr
Low Sec Security
Posted - 2008.07.29 11:29:00 - [40]
 

CCP well done and haff a cookie

it is nice to see a dev-blog about the tools used alot more interesting.

just one question, Infiniteband ? when? whats happening ? more updates!!!!!

Hamfast
Gallente
Posted - 2008.07.29 13:54:00 - [41]
 

Good blog, I was wondering that if in your tests you checked the type of wrecks... reason I ask was last time I popped an "Angel Webifier" it dropped a generic wreck... granted, it has been a while and it may have been fixed...

But keep up the good work.

Melchior Grimm
Caldari
Posted - 2008.07.29 14:48:00 - [42]
 

I'm sure that a lot of your players find this type of stuff boring, But I just wanted to thank you. This log and others like it are completely awesome.

Disposeble Alt
Caldari
Posted - 2008.07.31 07:00:00 - [43]
 

Does thin new tool also allow you to run timing tests?

If it does it could be used to run an agility test something like this, if you are not already riunning something like it.
have each ship posisioned at a certain spot and accellerate from 0 to warp speed and to max, the same but then with a 30 degree turn, 90 degree turn, 180 degree turn. repeat with running ab and with running mwd. It could even be extended with fitting appropriate plates and or speed mods (and rigs) as well as differing pilot skill levels
This would tell you if the ships are behaving as expected and may point at simple balance issues before release
I would be intrested in the data gathered with this and I suspect others might be as well.

OSGOD
Posted - 2008.08.04 08:25:00 - [44]
 

how about taking your hands out off your ass and fixing the overview bug which has palgued us since trinity you morons,getting sick and tired off beoing lied to bye you people instead off adding more problems and bugs how about fixing your **** ups first

apart from you guys creatiing bugs it is a good game could be the best but 4 uoir continous ignorance off the bugs you create every time you have a major upgrade

you will have toexcuse my language as i and many people have been trying to get this fixed since it was introduced with trinity

CCP Lingorm


C C P
Posted - 2008.08.05 09:53:00 - [45]
 

Originally by: OSGOD
how about taking your hands out off your ass and fixing the overview bug which has palgued us since trinity you morons,getting sick and tired off beoing lied to bye you people instead off adding more problems and bugs how about fixing your **** ups first

apart from you guys creatiing bugs it is a good game could be the best but 4 uoir continous ignorance off the bugs you create every time you have a major upgrade

you will have toexcuse my language as i and many people have been trying to get this fixed since it was introduced with trinity


Interesting ... I can find no bug reports submitted by you on this topic. If it is of such importance you really should submit a bug report.



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