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Kessiaan
Minmatar
Vagrants Inc
Posted - 2008.07.24 13:02:00 - [1]
 

This is just a quick-and-dirty thing I came up with because I'm tired of answering the same questions/gripes all the time. So without further ado, here's some fast tips to help newer pilots get around in lowsec without getting wtfbbqpwnedshotinthefacelol!!11one.

The starmap, your best friend

Press F10. You get this nifty starmap. You can set destinations in your autopilot while looking at this map and see the route on it.

Now go to your World Map Control Panel. Two tabs you want to pay close attention to are "Autopilot" and "Color Stars By"

For now, click Color Stars By, you get a big list of stuff that you can have displayed on the map. The main two things for lowsec are both under Statistics - Ships Destroyed in the last hour, and Average Pilots in Space in the Last 30 Minutes. The former will cause hotspots to light up on the map, the latter will show you potential hotspots.

Now for autopilot. Click your autopilot tab, then click Settings and set yourself up how you like. Generally I run "Prefer Safer" with 49 security penalty and disable autopilot at each waypoint.

Now click your waypoints tab and by using your starmap settings, seeing how the systems themselves are linked together, and manually adding waypoints (by right-clicking the system and selecting "Add Waypoint" and moving them around as necessary in the World Map Control Panel window) you can route around potential troublespots or plot alternate routes to avoid becoming a predictable target (more on that later) - for regularly used routes using sets of BMs works very well.

Not all lowsec is created equal...

Now, you know that in any system less than 0.5 you're pretty much on your own, but not every 0.1-0.4 system has an inherently equal risk. Try to plot your routes in lowsec to avoid high-risk systems whenever possible.

Generally, I've found this little list holds true most of the time.

MOST RISKY

  • Systems along common default autopilot settings travel routes (this is why you changed your settings to "Prefer Safer" above)

  • 0.0 side of lowsec-0.0 borders

  • 0.0 logistics hubs (places where 0.0 dwellers tend to shift supplies from standard haulers to jump-capable haulers, Aunenen is a good example))

  • Pirate corp bases of operation

  • Lowsec side of highsec-lowsec borders

  • Systems along a highsec-highsec pipe (such as Stacmon-Vivanier pipe)

  • Systems not bordering highsec or 0.0 but 2 jumps or less from either

  • Deep lowsec (more than two jumps from highsec or 0.0)

  • Isolated lowsec pocket (surrounded by highsec) of more than one system

  • Isolated lowsec system (all jumps go into highsec)

LEAST RISKY

Of course, remember that pirates know how to use the starmap too and if people start congregating in a 'safe' area of lowsec it won't stay safe for long, and you can bump into a pirate anywhere, so never let your guard down.

Getting around in lowsec (and living to tell about it)

There's two parts to this - first is getting through the gate, and second is doing whatever it is you came to lowsec to do.

Before you start your lowsec journey, you should travel-fit your ship, so that the one or two people you may randomly bump into at a gate can't stop you. How you do this is totally up to you - for frigates you may not have to do anything, battleships and cruisers may want to fit nanos and istabs in the lows, a MWD in the mids, and a cloak in the highs. If you're moving mining equipment you may to slap on a few warp core stabilizers, nanos, and istabs. Put your real fit in the hold, you can switch it out at a station when you get to where you're going.

Kessiaan
Minmatar
Vagrants Inc
Posted - 2008.07.24 13:04:00 - [2]
 

Generally you should use a speed fit if you can get your align time down to less than 2 seconds (skills such as Spaceship Command and Evasive Maneuvering help a lot here) or are capable of doing the cloak + MWD trick (where you give the command to align to the next gate, hit your MWD as soon as you come out of cloak, cloak immediately, and then drop the cloak and go to warp when you are aligned). WCS fits are risky since enough warp scrams will still beat them and HICs can potentially be anywhere - only use them if neither of the two above suggestions are possible.

Sometimes a travel fit may be unnecessary. If you're doing lv. 3 missions and your agent keeps sending you into a relatively safe isolated 0.4 system next door that you know is clear, it may save time to simply go through in your mission fit - no single BS should be able to kill a mission-fit BC on a gate - between you and the gate guns, and your own forethought as to how to survive such an encounter with a decent mission fit you should be able to drive them off.

You should recon all highsec-lowsec gates before going through them on the highsec side even if the starmap looks clear. The easiest way if you have more than one account is to have your alt in a shuttle, covops, nano-frig or other fast warping cheap ship and have him run ahead of you. If you don't have an alt, scout them in a shuttle before going through. You're not worried about one or two random shmucks - your travel fit should protect you from them. Rather you want to spot serious gate camps that may have set up before they show on the starmap but haven't actually killed anyone yet.

If the coast is clear, bring your main ship through. If it's not, warp to a station at 100 kms, turn around, warp to zero on the gate, and find another way, or just wait till later.

Once you start moving in lowsec, if you're dual-boxing have your alt scout stay a system ahead of the main ship. If not keep moving. You should always keep moving, you want to minimize the time you spend on the gate - travel fits that emphasize getting to warp quickly should be able to warp before they can be locked (using the cloak-warp trick works well here as well), WCS fits depend on not encountering a HIC or being able to escape it.

TLDR version of this section:

  • Travel fit your ship

  • Scout highsec-lowsec gates before going through from the highsec side

  • Once you're in lowsec, stay in lowsec



The directional scanner, your other best friend

So you've arrived safely wherever you're going and now it's time to mine! Or run missions! Or just rat! But now you're a lowsec expert and you know that your mere presence will make the starmap light up and draw pirates from all over New Eden. But all is not lost - you have this great tool the tutorial never mentions that you can use that will make you totally 100% safe as long as you pay attention to it.

It's called the directional scanner. You can bring it up by clicking the Scanner button on the left side of your HUD, then clicking the directional scanner button. It has a maximum range 14.35 AUs, but generally I have it set to one of the following:

  • All 9s - Max range

  • 1000000 - One million Kms, to spot incoming ships

  • 598392000 - 4 AUs, the range of a quest probe.



Put the window somewhere where you can see it but it won't be in the way, set it to 360 degress (you're interested in avoiding people, tighter scans are more useful for finding people) and the range you like. Generally I run with a million KMs if I'm on grid and max range if I'm off-grid. Click the name column until it sorts by name backwards (so Z is on top).

Kessiaan
Minmatar
Vagrants Inc
Posted - 2008.07.24 13:06:00 - [3]
 

Edited by: Kessiaan on 24/07/2008 13:20:21
EDIT: Also uncheck "Use Overview Settings"

Now go about your business. Stay aligned to a bolt hole 100% of the time if you're on grid and as much as possible if you're off-grid - stations work best, if there aren't any going back and forth between 3 or 4 safespots also works. Every 5 seconds or so click the "scan" button in your window (it may sound like a lot but you'll stop thinking about it after a while). If you're on-grid and doing short-range scans you're looking for any ships coming in on your position. If you're off-grid you're looking for anything named "Scan Probe".

At the first sign of danger warp to your predetermined hideout and stay there until the danger has passed. Pirates love to camp, so if you were on-grid move on, there's nothing in the belt you were just in that's not in another belt two systems over. If you were off-grid wait until the scan probe despawns or the person who placed it leaves (if you can determine this, generally it's obvious by watching local along with your scanner), then pop out and go back to work. If a pirate gets a bookmark to your off-grid location abandon it, but DO NOT cancel your mission (allow it to expire) or otherwise cause the location to despawn unless you have to (in order to get another mission from the same agent is about the only reason I'd ever do it).

The reason is simple - by leaving your site up the pirate(s) will hopefully sit there and camp it. Since you've abandoned it you're removing a pirate threat by tricking them into wasting their time.

Final Thoughts

  • Be a hard target - watch your scanner, change up your routes, avoid known hotspots whenever possible.

  • Always be thinking, "How would I kill me?" and plan appropriately (this applies to highsec ops too!)

  • Don't linger in one place for too long - your mere presence draws pirates



Thanks for reading, and fly safe!

2nd Edit: Read the 1st reply for a great tip about shuttles - just remember they're not 100% invincible so be sure to scout that first gate with an empty hold before moving your implants, BPOs, skillbooks, whatever in it.

Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2008.07.24 13:15:00 - [4]
 

Very nice work. All very good for introducing the new player to the tools available to them, without drowning them in unnecessary detail.

Deserves adding to the new player resource thread, IMO. I'll bookmark it at least and use it as a handy reference for "how can I survive in lowsec?" (or rather, judging by people's motivation to post, "here's why you didn't survive in lowsec"... Wink)

One thing I would like to see is a more explicit declaration that shuttles are invincible in low-sec if you're just manually warping gate-to-gate (fluky disco BS kills notwithstanding). A lot of new players are scared of even setting foot in low-sec and don't realise quite how impossible it is to lock a shuttle before it aligns.

Shanur
Minmatar
Republic Military School
Posted - 2008.07.24 13:28:00 - [5]
 

Edited by: Shanur on 24/07/2008 14:00:16
Very good and surmise read about how to PvP in the 'prey' role in low sec (yes, as a miner/ratter/hauler/mission runner you ARE what pirates want to hunt, so you are prey).

Here's a good tip if you plan to post any more guides. Before you put up ANY content at all, post a placeholder first and reserve the first 5 to 10 replies for yourself. Then start editing from the OP as far down as you need to. This helps keeping the guide together without being disrupted mid posting by a well (or not so well YARRRR!!) meaning reply by someone else.

EDIT: Asked for glue.

Kessiaan
Minmatar
Vagrants Inc
Posted - 2008.07.24 22:30:00 - [6]
 

Originally by: Shanur
Very good and surmise read about how to PvP in the 'prey' role in low sec (yes, as a miner/ratter/hauler/mission runner you ARE what pirates want to hunt, so you are prey).


True, but if you walk away with a pile of iskies (or Zydrine, or some faction loot, or whatever) and the pies have nothing except frustration in having not caught you (if they even noticed you were there), you still won Very Happy

Lord Zarcam
Amarr
Posted - 2008.07.24 22:56:00 - [7]
 

Lots of great info, but some of that just went right over my head. Us noobs still do not understand some of the lingo or how to use some of the tools yet.

Regsamjor
Caldari
Bamboozle Group
Posted - 2008.07.25 05:45:00 - [8]
 

Excellent post. Thank you for the effort & time!

Shanur
Minmatar
Republic Military School
Posted - 2008.07.25 07:12:00 - [9]
 

Originally by: Kessiaan
Originally by: Shanur
Very good and surmise read about how to PvP in the 'prey' role in low sec (yes, as a miner/ratter/hauler/mission runner you ARE what pirates want to hunt, so you are prey).


True, but if you walk away with a pile of iskies (or Zydrine, or some faction loot, or whatever) and the pies have nothing except frustration in having not caught you (if they even noticed you were there), you still won Very Happy


Just as the old WW2 merchantmen won from the germans if they got trough their submarine patrols. It's a different kind of winning, but winning none the less.

Kessiaan
Minmatar
Vagrants Inc
Posted - 2008.09.12 11:48:00 - [10]
 

This is a shameless bump before this topic gets auto-locked. There's still rookies that may find it relevant.

Edeard Black
Posted - 2008.09.12 13:05:00 - [11]
 

Great info, thanks! It might make the tentative first steps (warps?) into low-sec a little less daunting.

Zennar
Gallente
EURODYNE
Posted - 2008.09.12 13:07:00 - [12]
 

Yeah... great post...lots of very useful information. Many thanks for taking the time to write this. Just a few things I didn't understand but these were acronyms/abbreviations/jargon - the actual information was spot on!

What are the following:

nano
istab

What is a 'speed fit'? What is 'align time'?


Zennar

Zennar
Gallente
EURODYNE
Posted - 2008.09.12 13:09:00 - [13]
 

Originally by: Zennar
Yeah... great post...lots of very useful information. Many thanks for taking the time to write this. Just a few things I didn't understand but these were acronyms/abbreviations/jargon - the actual information was spot on!

What are the following:

nano
istab

What is a 'speed fit'? What is 'align time'?


Zennar


Ahhhh - I've just seen another post that explains all of this!!
Z

Popperr
GoonFleet
GoonSwarm
Posted - 2008.09.12 15:01:00 - [14]
 

It's worth noting that while this guide is helpful you are better off joining a corp in lowsec or better yet 0.0 to understand how to travel in these areas. Once you consider 0.0 normal and have a feel for it than you will view lowsec as safe and hi-sec as a fortress. Staying in hi-sec will ultimately make you delusional about the real dangers of lower security space.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.09.12 17:46:00 - [15]
 

Hitting the scan button every 5 seconds is unnecessary. I have good probing skills and it takes 29 seconds for one scan cycle of a recon probe launcher. Others -might- get it to 20s, but then they need to analyze the results and warp to them..not to mention that they'll probably need multiple scan cycles to find you unless they're incredibly lucky.

Toshiro GreyHawk
Posted - 2008.09.13 01:56:00 - [16]
 

If you say hit the scanner every five seconds they'll hit it every ten or twenty ...

If you say hit the scanner every ten seconds they'll hit it every thirty or sixty ...

*shrug*

The other thing is, you want to know you are being probed as soon as you can. That way you have a little more time to do whatever it is you are going to do before they know where you are.


Mankirks Wife
Caldari
Deep Core Mining Inc.
Posted - 2008.09.13 03:00:00 - [17]
 

Edited by: Mankirks Wife on 13/09/2008 03:01:31
Originally by: Toshiro GreyHawk
The other thing is, you want to know you are being probed as soon as you can. That way you have a little more time to do whatever it is you are going to do before they know where you are.


I think the idea is to be in warp before the scan cycle finishes, that way they don't get a bookmark to your site.

Kahega Amielden
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2008.09.13 03:57:00 - [18]
 

Possible, but remember scan probes have pathetic scan strength. ****, when I probe missioners (in hisec to salvage their missions) I use race-specific EXPLORATION probes that take 105 seconds to scan and have like 15x the scan strength and I STILL often have to scan 2-4 times to find them.

Toroe Chagora
Posted - 2008.09.16 23:20:00 - [19]
 

Good analysis and info. *bump*

Tryptomine
Posted - 2008.09.17 03:36:00 - [20]
 

This is good, however all your instructions are for someone who has a second account. not all people and a lot of beginners wouldn't have one.
Keep up the good work!

Liberator 1
Gallente
The Scope
Posted - 2008.09.17 09:24:00 - [21]
 

Edited by: Liberator 1 on 17/09/2008 09:25:51
Edited by: Liberator 1 on 17/09/2008 09:24:13
Hi,

Trick I use is this:

Get an improved cloak. When you come through a gate, Align to your destination and cloak 0.5 seconds after hitting the align button, wait till aligned, hit de-cloak, wait 0.5 second and then warp. The slight 0.5 second pause is a workaround for the fractional lag. It makes the process much more reliable and allows the interface to catch up. It means that you can get almost any ship through a gate camp - The interval between losing the gate cloak and your own cloak engaging is too small for a baddy to lock you, or even too try and lock you.

I've moved some big juicy targets around quite safely using this in the low sec that FW has taken me to.

Edit: Also, when you arrive at a gate, spam the hell out of the jump button. You want to hear that siren !

Panzerkom
Caldari
Di-Tron Heavy Industries
BricK sQuAD.
Posted - 2008.09.17 17:17:00 - [22]
 

Very good public service announcement. kudos to the Kessie.

Pesky LaRue
Brotherhood Of Fallen Angels
Etherium Cartel
Posted - 2008.11.23 15:12:00 - [23]
 

Edited by: Pesky LaRue on 23/11/2008 15:12:12
thanks for a great guide, recommended this to a few corpies today :)

Cereah
Posted - 2008.12.17 06:04:00 - [24]
 

awesome info

*bump*

Question: what is meant my 'on grid' and 'off grid'?

Kessiaan
Minmatar
Vagrants Inc
Posted - 2008.12.17 07:19:00 - [25]
 

Thanks.

On-grid: You're near something that shows up on the overview - a planet, a belt, an FW plex or mission. People can find you without having to use scan probes.

Off-grid: You're in a safespot, exploration site, or regular mission. People have to use scan probes to find you, so if you're paying attention to your scanner you have a bit more time get your **** together and get out (or prepare your defenses and fight, as the case may be)

Gartel Reiman
The Athiest Syndicate
Advocated Destruction
Posted - 2008.12.17 09:14:00 - [26]
 

Originally by: Liberator 1
Trick I use is this:

Get an improved cloak. When you come through a gate, Align to your destination and cloak 0.5 seconds after hitting the align button, wait till aligned, hit de-cloak, wait 0.5 second and then warp. The slight 0.5 second pause is a workaround for the fractional lag. It makes the process much more reliable and allows the interface to catch up. It means that you can get almost any ship through a gate camp - The interval between losing the gate cloak and your own cloak engaging is too small for a baddy to lock you, or even too try and lock you.

This only really works if you're using a MWD too (or are in a stealth bomber/black ops battleship). Without it, your maximum cloaked speed is only 25% of your actual maximum speed, so even if you accelerate to full cloaked speed, you still have the majority of your acceleration process to go through. Granted, you've got to 25% of max speed, but that will probably shave around a second, perhaps less, off your time to accelerate to that magic 75% required to warp. Acceleration seems to be non-linear so it's definitely much less than a third of the required time. I suppose this can help a bit, if it would have been touch-and-go, but it won't let you get a battleship or industrial past a sensor-boosted cruiser/BC/HAC/HIC/etc.

Now if you have a MWD too (even the T1 version), things get a lot more feasible. If you burst the MWD and then cloak, your cloaked velocity with the MWD is now 125% of your uncloaked, unMWDing velocity. The concept here is that you align, and then exactly as the MWD cycle finishes you decloak and spam "warp" to your destination. If you get the timing right, then as soon as the MWD cycle ends you'll now be doing over 75% of max speed and can thus warp instantly. This takes some practice (fortunately it's practice you can do in highsec) but when done right, will almost certainly make you invincible in lowsec (the rare exception being if someone manages to bump you out of cloak).

Joe Starbreaker
M. Corp
Posted - 2008.12.18 20:32:00 - [27]
 

Great guide, few comments:

1. Your "most risky" and "least risky" list seems to have been screwed up, you have everything under the first heading. There are definitely some types of less-risky systems.

2. You mis-used "on-grid". The "grid" is the subsection of space that you are in at any given time. I believe it is a cube 300km or 500km in dimension. Other things can be "on-grid" with you. For example, if you are in the same grid as a station, you'll be able to see station guns on your screen and Overview, but if you travel to another grid, they will disappear. The question is whether your enemies are on your grid (in which case you can see them) or whether they are off-grid (elsewhere in the system).

3. Needs some info about safespots and insta-undocks.

4. Needs basic info about scanner probes, at least enough for players to understand how to avoid being probed.

Mei Ree
Posted - 2008.12.19 12:20:00 - [28]
 

Originally by: Joe Starbreaker
Your "most risky" and "least risky" list seems to have been screwed up, you have everything under the first heading. There are definitely some types of less-risky systems.



I think his list was a scale from "most" at the top, to "least" at the bottom.

Quote:
Needs some info about safespots and insta-undocks.


Any time I've been caught in a station camp, I've usually been into structure (if not had my ship stripped away from my capsule) by the time my computer shows me the sky, much less my ship, the station, the sentry guns, or the blinky red guys who are about to lock onto and warp scramble my pod.

So I guess one of the missing tips is, "be in continental Europe, and have a faster broadband connection than the bad guys." ;)

Joe Starbreaker
M. Corp
Posted - 2008.12.19 19:52:00 - [29]
 

Originally by: Mei Ree
Any time I've been caught in a station camp, I've usually been into structure (if not had my ship stripped away from my capsule) by the time my computer shows me the sky, much less my ship, the station, the sentry guns, or the blinky red guys who are about to lock onto and warp scramble my pod.

So I guess one of the missing tips is, "be in continental Europe, and have a faster broadband connection than the bad guys." ;)

You don't have to be in Europe. I'm in LA and I laugh at station camps all the time. Probably you need a faster broadband connection and a faster computer.

Agent Unknown
Caldari
Posted - 2009.01.20 06:04:00 - [30]
 

If you're in a destroyer and get targetted by station campers...eh...boom?

Either I had insane interface lag on my machine or they had good reaction times...I was locked, popped, and podded before I could think ugh

It seems I was just unlucky :)

Nice guide though. This'll help when mission-running in lowsec (where my corp's HQ is...).


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