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Drachiel
Mercury LLC
Posted - 2010.06.28 19:15:00 - [211]
 

Buy lots and lots of cyno jammers my drones :). Blow them up, get new ones. I have a huge stockpile of cyno jammers I got for less than 10 mil that I'm just aching to sell for 100/unit :).

Gossef
Caldari
Nosferatu Security Foundation
Posted - 2010.06.29 12:53:00 - [212]
 

I've been planning to setup a POS in a C1 or C2 WH (depending on what I can find), preferbly unpopulated by the time I settle. The POS just needs to hold a corporate hanger for me to drop any loot/materials in and the rest of the CPU/Grid can be used for defenses. I was thinking about perhaps a Ship Maint. Array, but I'm not planning to move in dozens of ships, just a hauler, a plexer and 2 cov-ops.

Minmatar Small Tower
Corporate Hangar Array x1
EW - Warp Disruption Battery x1
EW ECM - Ion Field Projection x 4
EW ECM - Phase Inversion x 4
EW ECM - Spatial Destabilization x 4
EW ECM - White Noise Generator x 4
Turret - Projectile - Autocannon, Small x 7

Any ideas if this could fit my purpose. It's only used to store stuff ready to be shipped out to hi-sec and to provide a semi-safespot for me and my alt(s)

Tau Cabalander
Posted - 2010.06.29 15:05:00 - [213]
 

Edited by: Tau Cabalander on 29/06/2010 15:38:48
Originally by: Gossef
I've been planning to setup a POS in a C1 or C2 WH (depending on what I can find), preferbly unpopulated by the time I settle. The POS just needs to hold a corporate hanger for me to drop any loot/materials in and the rest of the CPU/Grid can be used for defenses. I was thinking about perhaps a Ship Maint. Array, but I'm not planning to move in dozens of ships, just a hauler, a plexer and 2 cov-ops.

Minmatar Small Tower
Corporate Hangar Array x1
EW - Warp Disruption Battery x1
EW ECM - Ion Field Projection x 4
EW ECM - Phase Inversion x 4
EW ECM - Spatial Destabilization x 4
EW ECM - White Noise Generator x 4
Turret - Projectile - Autocannon, Small x 7

Any ideas if this could fit my purpose. It's only used to store stuff ready to be shipped out to hi-sec and to provide a semi-safespot for me and my alt(s)

In general small towers are not good for permanent residence. I'd go with at least a medium.

Use a component Assembly Array instead of a corporate hangar; 71% of the storage space and half the grid usage. I live out of one on my large Domination, so you certainly can too.

The goal of defending a small is to make it annoying for a small gang of 6 ships or less. Here's what I'd recommend if you really want a small (use multi-frequency crystals, and don't forget the strontium!):

Amarr Small Tower
1x Component Assembly Array
1x Ship Maintenance Array (offline)
1x Stasis Webification Battery
2x Warp Disruption Battery
3x Ion Field Projection
3x Phase Inversion
3x Spatial Destabilization
3x White Noise Generator
4x Small Beam Lasers
3x Small Pulse Lasers

Put the pulses offline to online the SMA to use the fitting service.

Gossef
Caldari
Nosferatu Security Foundation
Posted - 2010.06.29 15:29:00 - [214]
 

Thanks for the advice! I'm still doubting between a Small and Medium POS. It kinda depends on how my cash-flow turns out before I get this thing on the road. If I can find myself some extra isk I'll definately go for a Medium, otherwise I'll stick to the Small.

Tau Cabalander
Posted - 2010.06.29 15:56:00 - [215]
 

Edited by: Tau Cabalander on 29/06/2010 15:59:46
Originally by: Gossef
Thanks for the advice! I'm still doubting between a Small and Medium POS. It kinda depends on how my cash-flow turns out before I get this thing on the road. If I can find myself some extra isk I'll definately go for a Medium, otherwise I'll stick to the Small.

I think I made 35 million clearing 6 anomolies yesterday in our C2. We try to keep the place clean so that visitors don't stick around. Then there are attached systems to farm (we have a C3 static) and ore/gas to harvest now and then.

With two other corpmates in a C3 recently, we were averaging over 100 million/hour (8 minutes a site). That's more than enough in one evening (my split was over 400 million) for a large for a month.

Goldair1
Posted - 2010.08.02 13:54:00 - [216]
 

Edited by: Goldair1 on 02/08/2010 13:54:11
If anyone could help. Ive looked at some of the fits already posted but none seem to be what im looking for.
Im looking for a medium pos to set up in a class 3 which will just need a ship maint array and a assembly array to hold loot. The rest can go towards defences.

Surogate
Posted - 2010.08.03 21:26:00 - [217]
 

Nice guide btw

I was wondering if a player with the ability to use 5 weapons can lock and fire on multiple targets, or can you only lock one target at a time with the weapons under your control?

Tau Cabalander
Posted - 2010.08.03 22:49:00 - [218]
 

Originally by: Surogate
I was wondering if a player with the ability to use 5 weapons can lock and fire on multiple targets, or can you only lock one target at a time with the weapons under your control?

You can lock multiple targets if you want.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.08.04 17:45:00 - [219]
 

Originally by: Tau Cabalander
Originally by: Surogate
I was wondering if a player with the ability to use 5 weapons can lock and fire on multiple targets, or can you only lock one target at a time with the weapons under your control?

You can lock multiple targets if you want.
It is not recommended though.
You always want to concentrate your fire.
Originally by: Goldair1
If anyone could help. Ive looked at some of the fits already posted but none seem to be what im looking for.
Im looking for a medium pos to set up in a class 3 which will just need a ship maint array and a assembly array to hold loot. The rest can go towards defences.
The guidence for various POS setups is to look at what we have used and just apply basic principles to your situation using MY POS software.

There really is no hard and fast rule... other then NOT using missle batteries exclusivly. If you want to add them as extra go for it but they will be dead weight if your POS goes into reinforcement. (Always have non-cpu batteries as your basic gun setups)

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.08.04 18:48:00 - [220]
 

Edited by: Fitz VonHeise on 04/08/2010 18:50:15

Took me way too long but added the below to the front pages.


Originally by: Ahro Thariori
Conclusion
Tracking is measured from tower.



Tracking: Measured From Battery or Tower?


Ahro Thariori said,

"guns
medium arty
sig resolution 400m
tracking ~ 0.002567

target ship
sig radius 240mm
speed 197.0 m/s

result
hits:misses @gun distance (tower distance, gunner distance)
3:19 @31 (tower: 70, gunner: 90)
angular speed vs guns: >> tracking speed
angular speed vs tower: ~tracking speed
angular speed vs gunner: < tracking speed

4:19 @31 (tower: 70, gunner: 57)
angular speed vs guns: >> tracking speed
angular speed vs tower: ~tracking speed
angular speed vs gunner: > tracking speed

Conclusion
Tracking is measured from tower."

Tigobitty
Caldari
Australian Mining and industry Corp
Intergalactic Exports Group
Posted - 2010.08.12 14:15:00 - [221]
 

Bumped for relevance to my current endeavors. Great thread, thanks!

Tau Cabalander
Posted - 2010.08.12 19:45:00 - [222]
 

Edited by: Tau Cabalander on 12/08/2010 19:48:33
Originally by: Fitz VonHeise
The guidence for various POS setups is to look at what we have used and just apply basic principles to your situation using MY POS software.

Since I personally haven't made peace with My POS, nor do I like to have to install 3rd party applications, here are a few of my favorite online tools:

IGB POS Planner
* Pro: Maintained. Most up-to-date.
* Pro: Shows counts for modules of the same type.
* Con: Doesn't show resists.
* Con: Can't add more than 10 modules of one type in a single operation.
* Con: Removing modules resets the Show Faction Modules switch.

EVE Online POS Builder
* Pro: Shows resists.
* Con: The drop-down won't go away unless you click on the structure menu.
* Con: Doesn't show counts for modules of the same type.
* Con: Not maintained. Doesn't have any post-Apocrypha T3 & soverignty (there are equivalents for CPU & PG).

Jane Vherokior
Minmatar
Tribal Liberation Force
Posted - 2010.08.12 22:34:00 - [223]
 

Fitz, any chance you have this info in a PDF I can d/l? :)

Good write-up!

Helles Belles
Posted - 2010.08.13 07:42:00 - [224]
 

How are DS holding up against SC's and new Titan DD? Any particulars if you are planning to be sieged by such other than removing assets, lol?

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.08.13 18:29:00 - [225]
 

Originally by: Tau Cabalander
here are a few of my favorite online tools...
Those are nice links...
added to the front page.
Originally by: Helles Belles
How are DS holding up against SC's and new Titan DD? Any particulars if you are planning to be sieged by such other than removing assets, lol?
A large fleet...
or yes remove assets. Smile

Tau Cabalander
Posted - 2010.08.17 16:27:00 - [226]
 

War is comming so I online the defenses, and discover that nothing anchored at max range will online Shocked

Seems that over downtime, all the modules at max range got disconnected from the POS. They were no longer considered to be near a POS, even though they show-up in the management window.

The only solution was to unanchor them (as they are not connected to a POS, at least I could do multiple modules at the same time), re-launch and re-anchor them closer.

So much for the experiment of trying to spread things out beyond smartbomb range (modules were 14 km apart). Lesson learned.

Stacy Landri
Posted - 2010.08.29 23:55:00 - [227]
 

Hey Guys i need some help and opionions on a Class 1-3 Large tower setup

Minmatar Control Tower
Corporate Hangar Array
Corporate Hangar Array
Ballistic Deflection Array
Ballistic Deflection Array
Explosion Dampening Array
Explosion Dampening Array
Heat Dissipation Array
Ship Maintenance Array
White Noise Generation Battery
White Noise Generation Battery
Spatial Destabilization Battery
Spatial Destabilization Battery
Phase Inversion Battery
Phase Inversion Battery
Ion Field Projection Battery
Ion Field Projection Battery
Warp Disruption Battery
Warp Disruption Battery
Stasis Webification Battery
Stasis Webification Battery
Medium AutoCannon Battery
Medium AutoCannon Battery
Medium AutoCannon Battery
Small AutoCannon Battery
Small AutoCannon Battery
Medium Artillery Battery
Medium Artillery Battery
Medium Artillery Battery
Small Artillery Battery
Small Artillery Battery

ofc, there will be backup weapons and ecm
also some other modules that will be on/off depending on use - but this is the online all time Setup i have in mind.
i am not sure about the number of weapons...

Tau Cabalander
Posted - 2010.08.30 13:12:00 - [228]
 

Edited by: Tau Cabalander on 30/08/2010 14:07:07
Originally by: Stacy Landri
Hey Guys i need some help and opionions on a Class 1-3 Large tower setup

... snip ...

ofc, there will be backup weapons and ecm
also some other modules that will be on/off depending on use - but this is the online all time Setup i have in mind.
i am not sure about the number of weapons...

Nobody really wants to spend hours on a POS takedown. Make it as annoying as possible.

The faction small AutoCannons are mainly for the fastest locking time on Stealth Bombers, but even then it takes about 10 seconds if they don't have a MWD going. All EW takes a lot longer to lock. My tower destroyed several small ships before the small artillery ever got a lock, and that is the next fastest.

2x Corporate Hangar Array
1x Ship Maintenance Array
2x Ballistic Deflection Array
2x Explosion Dampening Array
1x Heat Dissipation Array
3x Ion Field Projection Battery
3x Phase Inversion Battery
3x Spatial Destabilization Battery
3x White Noise Generation Battery
2x Sensor Dampening Battery
1x Energy Neutralizing Battery
1x Warp Disruption Battery
4x Warp Scrambling Battery
1x Stasis Webification Battery
6x Medium AutoCannon Battery
4x Medium Artillery Battery
4x Small Artillery Battery
4x Domination Small AutoCannon Battery


Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.08.31 04:07:00 - [229]
 

Edited by: Fitz VonHeise on 31/08/2010 20:23:35

Added the below:


Distance/Tracking: Measured From Gun Or Tower?

Ahro Thariori said,

Conclusion
"Distance is measured from tower. Damage bonus from ammo is applied."
(See bottom of page 6 for full results)

Conclusion
"Tracking is measured from tower."
(See top of page 7 for full results)


Does Ammo Effect Range Of Arty?

Gavin DeVries said,

"NO.

While damage of ammo affects the damage of the battery, range modifiers do not.

No ammo will increase (or decrease) the range of a POS battery. If you want auto-cannon batteries, use EMP, Fusion, or Phased Plasma (Republic Fleet if you can afford it). Most people recommend EMP or Phased Plasma because Minmatar guns normally do explosive, and thus they'll tank against it."

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.08.31 20:24:00 - [230]
 


I added some stuff and rearranged other stuff to make it more readable.

Endoza Rauhl
Posted - 2010.09.01 05:36:00 - [231]
 

Originally by: Fitz VonHeise

Worm Hole Lazer Death Star

Amarr Large Control Tower

2x Biochemical Silo (Gas)
1x Hybrid Polymer Silo (Polymers)
1x Silo (Mins)
1x Polymer Reaction Array
Component Assembly Array (Online)
Corporate Hangar Array (Online)
2x Energy Neutralizing Battery (Online)
Heat Dissipation Array (Online)
Photon Scattering Array (Online)
3x Ion Field Projection Battery (Online)
3x Phase Inversion Battery (Online)
3x Spatial Destabilization Battery (Online)
3x White Noise Generation Battery (Online)
3x Large Beam Laser Battery (Offline)
10x Medium Beam Laser Battery (Online)
4x Medium Beam Laser Battery (Offline)
4x Medium Pulse Laser Battery (Online)
2x Stasis Webification Battery (Online)
2x Warp Scrambling Battery (Online)
1x Warp Scrambling Battery (Offline)





Fitz,

Many thanks for your post. It's a godsend for fledglings like myself to have all this info in one place. In an effort to make a contribution, I'll post some interesting stats about this config, but be aware I made a few changes that I'll list first.

[removed]
2x Biochemical Silo (Gas)
1x Hybrid Polymer Silo (Polymers)
1x Silo (Mins)

[added]
1x Mobile Laboratory (Online)
1x Advanced Mobile Laboratory (Offline)

The Stats:
Total ISK: 456.6 mil (Aprrox Jita Prices)
Total m3 to haul: 147,500m3
Total CPU remaining: 3,450
Total PwrGrid remaining: 420 (in MW x 1000)
Total Anchoring Time: 2.9 hours
Total Onlining Time: 2.2 hours
Total Deployment Time: 5.1 hours

-These stats include Tower cost and deployment time.
-These assume your 3 items are offline and the Adv Mobile Lab is as well.
-Hauling time, etc not included.



HTH

Stacy Landri
Posted - 2010.09.01 11:11:00 - [232]
 

how many ECM modules are usually needed to succesfully jam a target ?
and are there any other comments about my pos setup ?

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.09.01 16:36:00 - [233]
 

Edited by: Fitz VonHeise on 01/09/2010 17:07:17

Originally by: Endoza Rauhl
I'll post some interesting stats about this config, but be aware I made a few changes that I'll list first.
I like those stats!

And yes my setups are just starting points.
Feel free to make any changes to suit your situation.
Originally by: Stacy Landri
how many ECM modules are usually needed to successfully jam a target ?
For BS and below just one.
(Even the normal ECM batteries have a 45 jamming strength for their ship type.
So unless they have on ECCM mods it will be jammed.
Even if they do have ECCM mods on you will jam often.
You have a good chance to even jam carriers with them)

Tau Cabalander
Posted - 2010.09.01 18:01:00 - [234]
 

Edited by: Tau Cabalander on 07/09/2010 07:08:28
Originally by: Stacy Landri
how many ECM modules are usually needed to succesfully jam a target ?

Depends on what is being jammed, and whether it is on-racial or off-racial (range too, but the optimal on ECM is 200 km with 100 km falloff).

For example, a Rokh with sensor strength of 24 (the highest base of all battleships), and no ECCM, jammed by the off-racial ECM (signal strength 15):

1 - (1 - 15 / 24)^1 = 62.5%

With two off-racial jammers:

1 - (1 - 15/24)^2 = 85.94%

With three off-racial jammers:

1 - (1 - 15/24)^3 = 94.72%

With five off-racial jammers:

1 - (1 - 15/24)^5 = 99.26%

With a single on-racial jammer, it is 45 / 24 or very likely 100%.

Trust me in that it is extremely annoying even off-racial with ECCM.

Faction ECM like Dread Guristas (off-racial 25), pretty much always jam.

Sensor Dampeners (-50% targeting range within 150 km) are nearly as annoying as ECM, are easier to fit, but don't have as much range. They are good for maxing the grid/CPU usage.

Ms ElectricFeel
Electric Trading Co.
Posted - 2010.09.03 18:15:00 - [235]
 

Originally by: Tau Cabalander
Edited by: Tau Cabalander on 30/08/2010 14:07:07
Nobody really wants to spend hours on a POS takedown. Make it as annoying as possible.

The faction small AutoCannons are mainly for the fastest locking time on Stealth Bombers, but even then it takes about 10 seconds if they don't have a MWD going.


I wasn't aware that signature radius affected lock time.... lmao.

It's scan resolution my guy lol

Tau Cabalander
Posted - 2010.09.03 18:35:00 - [236]
 

Originally by: Ms ElectricFeel
Originally by: Tau Cabalander
Edited by: Tau Cabalander on 30/08/2010 14:07:07
Nobody really wants to spend hours on a POS takedown. Make it as annoying as possible.

The faction small AutoCannons are mainly for the fastest locking time on Stealth Bombers, but even then it takes about 10 seconds if they don't have a MWD going.


I wasn't aware that signature radius affected lock time.... lmao.

It's scan resolution my guy lol

T = (40000/X)/(asinh(Y)^2)

Where:
T = the time to lock
X = scan resolution
Y = sig radius of the target


Stacy Landri
Posted - 2010.09.11 08:44:00 - [237]
 

How about placement is there any guide that shows how to place guns and ew effective?
i mean a clean guid or pic the most stuff on the first page is so cluttered you dont see a thing
i imagin like on top and bottom and in the middle like a cross ? so i have 6 gun groups and ew mixed in?

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.09.13 17:08:00 - [238]
 

Originally by: Stacy Landri
How about placement is there any guide that shows how to place guns and ew effective?
I've made a change or two and added the bottom section.
But this is now what I have in the front page on the topic:


Gun Placement

Gun placement seems to make a differece. See BoB POS setup below.
BoB's Titan Staging DeathStar

Night Tripper said, "I believe spreading your guns, out like the BoB setup, is helpful for ensuring you are evenly defended from all sides."

Gamarus said, "I have one point about placement of guns, or more precisely, scramblers at especially your cynojammer towers; namely spread them as far as possible from the cynojammer and each other.

The reason behind this? Cynojammers will be attacked by battleships, and most often, by close range RR (Remote Repping) battleships. By spreading the most important targets you force the attacker to slow boat from one objective to another as they cannot warp from the tower to reposition themselves without leaving scrambled ships behind. It is very difficult to travel as a group and thus you get chances at catching ships outside RR range."

After the Goons killed off my medium POS in Jatate I decided to put up my version of a "Death Star" in high sec. Below are some pics of what I did.

I have the batteries spread out a lot so they can't just bring smartbombing BS's & take out most of your stuff. The bottom & top have the Warp Scramblers w/autobatteries. The sides have the long range arty w/ecm arrays.

Since distance is measured from the tower and not the gun I put my guns as close to the POS as possible for easier repping of them if needed.

POS Bottom & Top
POS Sides
POS Far View

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.09.17 19:01:00 - [239]
 

Recently I noticed that there were a lot of Worm Hole POS’s destroyed by various groups but mainly AHARM. (See below links) Since I deal a bit about POS’s I decided to write to one of the leaders of the groups who’s POS was killed off and asked them if they might share how their POS was destroyed and what they did and what thoughts they might have now after the fact. Below is what he wrote.

Since many of the tactics used below apply to POS takedowns.. if you want to share your thoughts on how to make a POS take down harder please do so.

Killboard Links:

AHARM’s POS Kills
Discussion Of AHARM vs CCRES POS Attack
Rooks And Kings WH POS Kill


Introduction:

“I did read your mail when I received and had some thoughts on the subject; however, in light of Aperture Harmonics conquest of Capital Construction, no amount of prep can prevent someone determined to invade a wormhole.

I do still think there are things that could be done to help. But to point out the first weakness is timezones. Our invaders with the help of Aperture Harmonics (AP) probably had been scouting our WH for weeks prior to the actual attack. They found our downtime/weak time and started the attack. One lesson learned and this one can be debated, controling stront levels. We filled our stront to the max, 1 day 17 hrs. When they attacked, they did it with the mind that the towers would come out of reinforced in their strong time, our weak time. Most do plan for that. Next time we will probably limit out stront levels.

While our POSes were not the best defended, btw I did read/use your post, they could have been set up better. We had towers that we use, some for production and some for labs and storage. Because of all the suff we had/used inside the POS, it was hard to have a lot of onlined defenses. In the future, we will be setting up deathstars for all of our major goodies and have production POSes as kind of throwaways if you will.

As also I would recommend, dividing your Cap fleet between towers so they all won't be bubbled up at one tower.

During the attack:

A. - They pushed hard to control the WH. Bubbling the static and blowing the non static WHs.
B. - They only used dreads to hit the tower so the Ewar mods we had were useless. Nuets are nice. Having POS gunners great. Spacing mods around the tower making it difficult to incap.
C. - Once the towers were in reinforced no less then 6 lrg bubbles, mostly T2 were placed around the towers making escape impossible except in fast or cloaky ships.
D. - They had eyes on all of our towers. Mostly cloaked so most attempts to remove the bubbles and their fleet would respond.
E. - Getting help from the outside was very difficult and our number inside made a counter-attack hard. We did try and if we had a few more number could have pushed the attackers back. The advantage will always be, this is your wormhole/home. You know how it behaves. You from what I gathered, live in a CV WH. Use the worehole to your benefit. Have your fleet always set for RR. Triage carriers can tank alot.
F. - During reinforced, they used mostly fast ships with webs and scrams. Vagas, Rapiers, Arazus, some T3, and logis, at least 3 at most times.

Some things to think about: :

- Stront levels
- Deathstars then throw-away towers (keeping all non-used BP, T3 materials at the DSs)
- continual wormhole scanning (keeping track of sigs to make it easier to scan for new sigs)”

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2010.09.17 21:28:00 - [240]
 

My Thoughts On Above Comments:

He has a lot of good information. I like the idea of throwaway Reaction POS’s. (Normal towers that you have no defenses at and just let them die if attacked). Stong timing is another great idea. Keep it in mind. (Now that I written this many will know.. that I know. So will I or won’t I change the Strong timing on ours?? Smile

I do disagree with spreading your caps around. If you do this you will be inviting to be defeated in detail. Which means you are spread out and they can concentrate their forces against only part of yours. You want your forces concentrated.

You have all the caps in offline Ship Hangers at your DeathStar. And have all the cap pilots logoff in cloaking ships. This way when they do bubble your tower you can just fly right by them and online your ship hangers and pull your caps out one by one.

What I would do is have all your caps have a book mark that is just inside the POS. You probably should do all this before being under attack. Get your caps out and have them all one one side of your POS and line them side by side about 2,000k apart. (They can be stacked up as well) Have them just inside the POS. Have all of them make bookmarks. Then have them all go forward to be just outside the POS. The caps should be able to just stick part of the ship out of the shields to be able to target and let fly their fighters. Have them make bookmarks there.

The idea is your guys can jump in there caps and the select the inside POS bookmark and not worry about going outside the POS too soon. Once all caps are ready and it is time, they all select their “Outside POS” book mark and then will glide out. Once there you want to setup your spider tank.

Spider Tanking:

I would suggest that each cap should have is 2 cap remote energy transfer mods and two remote shield repping mods and no internal booster. (You will probably not have the grid to have the booster in as well as 4 cap mods too) This allows all of your carriers to spider each other and send energy and or shields to each other. I would also have one extra energy cap transfer in you hanger because cap is the one thing that other try to suck out of you… to kill your caps.

You should also have 4 each of heavy neuts and smartbombs. Realize that when you are within 2,500k of each other’s caps you can change out any mods. So if you decide it is time to suck out the cap of enemy ships have some caps switch out to nuets. Suck the cap out and have your other ships and batteries kill the ships. Then you reship back to cap/shield reppers.

What you are going to do with the caps depends on what is going on. You might want to have them all shield rep the battery/tower your enemy is shooting at… slowing down their POS takedown. (Obviously if they start on your caps you use some reppers to keep shields/armor high) You might want to keep a few carriers with nuets in and if any enemy ships approach have their cap sucked and batteries hit to kill them.

The idea is to have a concentrated Spider Tank that is unkillable. If the enemy can’t kill your caps then your batteries will kill them. Use your batteries as the hammer and the caps/fleet as the anvil. (Bubble/jam/web suck cap)

Have a few fast tanking BS’s that you can use to help push caps back inside your POS if needed.

If you use Dreads they will try to suck cap and kill them. If you have the dread go into Siege just outside your POS and if they look like they are going down then have your fast ships go out and push the Dreads back in the POS. Use the caps to rep them when they are attacked. Obviously you need to use your carriers to rep your small ships as needed.

(continued below)


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