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Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.07.22 20:51:00 - [121]
 

Edited by: Fitz VonHeise on 25/07/2009 18:39:31

EDIT: (Made changes based on Shanra Yu's post below)

I've had people ask me about POS's in WormHoles.

I've come up with lasers as you don't want to have to carry a lot of ammo inside. I use a large as this will stop almost anyone from attacking your POS. Use a factional version to get the lowest fuel usage. ECM is to break lock for the RR BS fleets. And some offline large guns just in case a Dread shows up. You could use a medium and down size battery numbers

Worm Hole Lazer Death Star

Amarr Large Control Tower

2x Biochemical Silo (Gas)
1x Hybrid Polymer Silo (Polymers)
1x Silo (Mins)
1x Polymer Reaction Array
Component Assembly Array (Online)
Corporate Hangar Array (Online)
2x Energy Neutralizing Battery (Online)
Heat Dissipation Array (Online)
Photon Scattering Array (Online)
3x Ion Field Projection Battery (Online)
3x Phase Inversion Battery (Online)
3x Spatial Destabilization Battery (Online)
3x White Noise Generation Battery (Online)
3x Large Beam Laser Battery (Offline)
10x Medium Beam Laser Battery (Online)
4x Medium Beam Laser Battery (Offline)
4x Medium Pulse Laser Battery (Online)
2x Stasis Webification Battery (Online)
2x Warp Scrambling Battery (Online)
1x Warp Scrambling Battery (Offline)

EDIT: And if you want a ship hanger array...
you can just online as you need it.

Borun Tal
Minmatar
Space Pods Inc
Posted - 2009.07.23 05:51:00 - [122]
 

Fitz, any chance you have all this incredible info in a PDF somewhere? Smile If not, I'd be willing to build one. There's so much great info in here for someone considering their first station that being on one physical document (without the added html stuff on these pages) would be as valuable as Halada's Guide!!

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.07.24 17:49:00 - [123]
 

Originally by: Borun Tal
Fitz, any chance you have all this incredible info in a PDF somewhere? Smile If not, I'd be willing to build one.
If your willing to make a PDF then I will put the link on the front page with attribution.

Shanra Yu
Gallente
Cult of the Fluffy Bunny
Ewoks
Posted - 2009.07.25 11:29:00 - [124]
 

Originally by: Fitz VonHeise

EDIT: Oh and I'm not into gas harvesting so if those mods are not correct get the right ones. And if you want a ship hanger array... you can just online as you need it.


for one Gasreaction you need:

2x Biochemical Silo (Gas)
1x Hybrid Polymer Silo (Polymers)
1x Silo (Mins)
1x Polymer Reaction Array

we're running two reactions with a gallente tower for silo bonus (and an amarr tower wont have nuff cpu)

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.07.25 18:31:00 - [125]
 

Originally by: Shanra Yu
we're running two reactions with a gallente tower for silo bonus (and an amarr tower wont have nuff cpu)
Intresting. Thanks for setup

But yes you can run two using an Amarr Tower. (See below)
You just would have to have everything else offline.
No you wouldn't have the silo bonus's so you would have to empty more often.
More then likely one would just run one reaction and the setup would work... just have more offline.


Fitting information for Tower 1 (Amarr Control Tower)

Amarr Large Tower (Status)
4x Biochemical Silo (Online)
2x Hybrid Polymer Silo (Online)
2x Polymer Reactor Array (Online)
2x Silo (Online)
----------------------------------------------
CPU Usage: 5500 / 5500 (100.00%)
PG Usage: 650000 / 5000000 (13.00%)
----------------------------------------------
Fitting generated using My POS by Cassandra's Light.

Aero Marec
Posted - 2009.07.28 14:38:00 - [126]
 

Hi there,

I would like to setup a small high-sec pos to be used for researching BPOs and also for manufacturing battleships. Is there a viable setup?

I'm not too worried about wardecs but some form of basic defence would be good.

I basically want a low cost pos for research and bs production.

Thanks for any info,
Aerok

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.07.28 17:00:00 - [127]
 

Originally by: Aero Marec
I would like to setup a small high-sec pos to be used for researching BPOs and also for manufacturing battleships. Is there a viable setup?
On the first page there are setups for high sec pos's. They deal with research only... so if you put up array to make ships you will loose some initial firepower. You might want to look at a medium POS.

Use my suggestions (and others mentioned) along with the program MY POS and come up with best load outs.

Tau Cabalander
Posted - 2009.07.28 18:07:00 - [128]
 

Originally by: Fitz VonHeise
On the first page there are setups for high sec pos's. They deal with research only... so if you put up array to make ships you will loose some initial firepower. You might want to look at a medium POS.

For what it is worth, I just bought a Domination large to replace a Dread Guristas medium, as I just didn't feel comfortable with the defensive capabilities of the DG medium, which in my opinion really requires one to pack it up if wardec'd.

Call me extremely paranoid, but I really didn't want to have to go through the cycle of removing everyone from the corp, waiting a week, placing the tower again, and getting everyone back in the corp again, after a random wardec.

I compared a Domination and a True Sansha / Dark Blood large, as they are the most defensible:
- Domination has 50% less silo space (I don't use silos)
- Domination has 625,000 MW less grid (= 4 less guns)
+ Domination has 500 TF more CPU (= one more mobile lab)
+ Domination has 6,000,000 more shield (= 12.5% more)
Even though I produce Helium isotopes and will have to trade them for Hydrogen, the Domination gets my vote mainly because of more shield.

The cyno-jammer deathstar setup, minus the jammer, is what I'm aiming for when not researching.

Thanks Fitz for a great thread!

Aero Marec
Posted - 2009.07.29 10:29:00 - [129]
 

Originally by: Fitz VonHeise
Originally by: Aero Marec
I would like to setup a small high-sec pos to be used for researching BPOs and also for manufacturing battleships. Is there a viable setup?
On the first page there are setups for high sec pos's. They deal with research only... so if you put up array to make ships you will loose some initial firepower. You might want to look at a medium POS.

Use my suggestions (and others mentioned) along with the program MY POS and come up with best load outs.


I don't really expect many wardecs and since this is kind of my own one-man corp I don't think I could make anything more than a small POS profitable atm. Guess it's probably not viable then to have one POS for both research and BS manufacturing.

Tau Cabalander
Posted - 2009.08.08 02:47:00 - [130]
 

Originally by: Fitz VonHeise
Edited by: Fitz VonHeise on 25/07/2009 18:39:31

EDIT: (Made changes based on Shanra Yu's post below)

I've had people ask me about POS's in WormHoles.

I've come up with lasers as you don't want to have to carry a lot of ammo inside.

Might want to add that lasers are quite expensive to maintain if you move the tower around from wormhole to wormhole frequently, as everytime the laser is un-anchored, the crystal is destroyed. One cannot remove the crystal without destroying it either.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.08.08 19:03:00 - [131]
 

Originally by: Tau Cabalander
One cannot remove the crystal without destroying it either.
Hummm ... are you sure?
I've only had one lazer pos but I think I remember
being able to take the crystals out before I took it all down.

Tau Cabalander
Posted - 2009.08.08 21:02:00 - [132]
 

Originally by: Fitz VonHeise
Originally by: Tau Cabalander
One cannot remove the crystal without destroying it either.
Hummm ... are you sure?
I've only had one lazer pos but I think I remember
being able to take the crystals out before I took it all down.

Take a look at the description of any laser battery:

"Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced."

My corp has a wh POS that is about to be moved for the third time, and destroying the active crystal is becoming an expensive annoyance. The non-active crystals can be removed.

Feel free to test it youself. If you can find a way around it, we'd love to know what we are doing wrong.

Barbara Nichole
Cryogenic Consultancy
Black Sun Alliance
Posted - 2009.08.10 01:46:00 - [133]
 

Nice! Clever of you to put all of this information in one spot. The only thing that could be better would be a PDF downloadable file.


Helpmethx
Posted - 2009.08.21 10:09:00 - [134]
 

Edited by: Helpmethx on 21/08/2009 10:19:13
The pos setups posted look extreemly good... and I would really appreciate your advice on a setup for a pos that to defend a capital construction array while the supercap is being built and has the cap maint array not deployed or offline until needed... for the benefit of the excercise please assume that the system is not sov4 & that the pos will want to buy time for a support fleet to assemble & arrive.




Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.08.26 17:33:00 - [135]
 

Originally by: Helpmethx
...setup for a pos that to defend a capital construction array ...
There really are many variables to take into account. Do you have Sov 3 or higher. Probably you would want factional everything to give you the best setup possible.

I would suggest loading the below program and using it.
Forget any type of missles and keep in mind the basic ideas already given.

Simple POS Fitting and Fuel Calculator

Warlorn Seargoth
Posted - 2009.08.31 23:15:00 - [136]
 

Originally by: Tau Cabalander
Originally by: Fitz VonHeise
Originally by: Tau Cabalander
One cannot remove the crystal without destroying it either.
Hummm ... are you sure?
I've only had one lazer pos but I think I remember
being able to take the crystals out before I took it all down.

Take a look at the description of any laser battery:

"Placing a new type of crystal into the crystal compartment will result in the destruction of the crystal being replaced."

My corp has a wh POS that is about to be moved for the third time, and destroying the active crystal is becoming an expensive annoyance. The non-active crystals can be removed.

Feel free to test it youself. If you can find a way around it, we'd love to know what we are doing wrong.



Can anyone confirm this for me please?

JitaPriceChecker2
Posted - 2009.09.01 11:26:00 - [137]
 

Can any one actually know that for sure , that pos gun arent affected by range of the ammunition . Or its just wishfull thinking.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.09.01 23:21:00 - [138]
 

Originally by: Warlorn Seargoth
Originally by: Tau Cabalander

My corp has a wh POS that is about to be moved for the third time, and destroying the active crystal is becoming an expensive annoyance.
Can anyone confirm this for me please?
I can confirm that destruction of the loaded crystal does occur if you try to remove it.

I just put up a POS recently with lazers in a WH and one of the guys put up a battery not quite to my liking. I could remove the unused crystal ready to be loaded but for the one in the chamber it said it would be destroyed if I removed it. Since it was a Factional Crystal... I left it there.

Tau Cabalander
Posted - 2009.09.02 05:31:00 - [139]
 

Originally by: JitaPriceChecker2
Can any one actually know that for sure , that pos gun arent affected by range of the ammunition . Or its just wishfull thinking.

Reports from testers on Sisi indicate:

* Ammunition affects battery range.
* Battery range is measured from the tower.
* Distance shown on controlled batteries is from the battery, not the tower (which is misleading).

Note that some towers have bonused sentries, which allows the use of harder hitting shorter range ammo. For example, Minmatar-family towers have silly long effective range, and artillery batteries also have an activation proximity further than other batteries.

JitaPriceChecker2
Posted - 2009.09.02 11:51:00 - [140]
 

Originally by: Tau Cabalander
Originally by: JitaPriceChecker2
Can any one actually know that for sure , that pos gun arent affected by range of the ammunition . Or its just wishfull thinking.

Reports from testers on Sisi indicate:

* Ammunition affects battery range.
* Battery range is measured from the tower.
* Distance shown on controlled batteries is from the battery, not the tower (which is misleading).

Note that some towers have bonused sentries, which allows the use of harder hitting shorter range ammo. For example, Minmatar-family towers have silly long effective range, and artillery batteries also have an activation proximity further than other batteries.


Great ! Thats the post i was waiting for. Thanks.

One thing though. How about tracking ? Measured from tower or guns?.


Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.09.10 23:50:00 - [141]
 

Edited by: Fitz VonHeise on 18/09/2009 18:02:37

When You Donít Have A Large Fleet
Or How To Kill Ships With Just A Few Guys

Depending on how large a group you can get together will depend on how much you can hurt the attackers. If you can put together a 6-8 man BS fleet it is possible to totally wipe out their fleet. You need to be able to warp jam their ships or they will fly off when you target them. (I know by personal experience)


Here Is How To Kill An Enemy Fleet

You need "throwaway" T1 tanking BS's with smart bombs. (Rohks are great as you can have 8 SBs) You do not need to shoot anything with your ships: That is what your POS guns will do.

Many times to take out POS's the enemy fleet will bring Remote Repping BS's. They will rotate close to each other around one Ďanchorí ship. You can use this to your advantage if you have 5-7 ships. If they have been coming around & you know they fly a lot of a certain faction then you setup your BSís with SBs to hit where their resists are weakest. If they fly mostly PvP ships you will hit them in armor & usually explosive or kinetic. If they are bring torp ravens then pick em. You setup tanking BS's that are tanking that same resist that you are attacking. (as all your ship SBs will be hitting your ships too)

So you get your fleet of BS's off at a safe spot. You can make it just offgrid about 1,500k from POS so it is just a short jump. Have them all align to POS. (Yes moving toward POS) The FC/SC will have finger ready to warp fleet to cloaked ship.

Someone at the POS watches the enemy fleet. He waits till the enemy ships start rotating around each other. You get one T1 cloaking guy close to their fleet. What he is going to do is MW drive into the middle of this swirling fleet. So, just before your cloaked ship is uncloaked, he MWDs into middle of enemy fleet & tell BSís to warp to him when he does.

Once your fleet arrives they start SBís. (The enemy drones will insta pop) YARRRR!! Your BS's should be able to get 6-7 smart bombing cycles before they start to die.

Your BSís target & warp jam ships. Have arty start killing what they can. Have a group of 4 guns target one jammed ship & have another group hit a 2nd jammed one. It will require some coordination between ships & gunners but you should melt ships quickly.

There is a very good chance that you will kill most of their ships. This has been used effectively against HAC fleets where 3-4 SBíing ships have totally wiped out a 70-90 man fleet. The concept will work with BS's too if you have enough DPS in the SBís. Those who are good at math can run the numbers to see how many SB BS's you would really need. I am guessing 6-8.


What if you only have 5-8 guys
& most of them are manning the guns?

Again setup a really good tanking SBíing BS. (In fact make 4-6 of them & have them floating inside your POS)

You have your BS guy off at a safe spot & moving towards the tower. You will still need a cloaking ship to get close to their BS's. He called out for your BS to warp to your cloaked ship (move it out of way so it lives).

Once ship lands it jams 1 enemy ship. Your guns on tower target & kill that ship. If your ship is still alive, it jam another: guns kill that ship. Keep going till your BS dies. The other thing that BS does is to wait 10-15 seconds till all drones are attacking then lights off all smart bombs & kills drones. :o)

When the BS diesÖ the BS guy has selected a planet to warp to & clicks the insta warp button at the top of overview screen. (I know most people just ignore those). The guy flys to moon, then fly back to POS to pick up another BS. He goes back to SS & keep doing this, killing their ships one or two off.

Yes it will be a war of attrition. (Insure all BSís) Make your kills count. Make them pay for coming to kill your tower. And have fun doing it!! Twisted Evil

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.09.11 00:01:00 - [142]
 

Edited by: Fitz VonHeise on 03/01/2010 02:36:02

If you have a better setup or another ship setup post it here. And maybe you should aim the Smart Bombs for the lowest resists for each faction.

Rokh Smart Bombing BS

Low
3x 1600mm Reinforced Crystalline Carbonide Plates I
Damage Control I
Armor Thermic Hardener I

Mid
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
3x Large Shield Extender I
2x Heat Dissipation Field I

High
8x Large Plasma Smartbomb I



Rokh Smart Bombing BS w/Warp Disruper

Low
3x 1600mm Reinforced Crystalline Carbonide Plates I
Damage Control I
Armor Thermic Hardener I

Mid
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
3x Large Shield Extender I
Photon Scatterin Field I
Warp Disrupter

High
8x Large Plasma Smartbomb I

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.09.16 18:39:00 - [143]
 

Edited by: Fitz VonHeise on 18/09/2009 18:07:00

(I decided to add this here to keep my thread up to date)

=================================
Large Guns In High Sec Are Not Needed!!
Large guns of any type are meant to hit capital ships.
Since no captital ships are in high sec you don't need them.
And if you use then you will not hit very often.
Bottom line.... if you use them people will laugh at you.

Here is what I would put up after having gone through some High Sec POS fights with the Goons:

Below is what is online before being attacked but after the Wardec.

And if really attacked to offline labs and online the other batteries. This would allow you to still have some labs working most of the time. Course if you really want you could just offline and unanchor labs during wardec's.

If no wardec's just have all batteries offline.
(And of course you could have more labs running)


High Sec Death Star (W/Hardeners)

Large Amarr Control Tower

2x Advanced Mobile Laboratory (Online)
2x Mobile Laboratory (Online)
Ballistic Deflection Array (Online)
Explosion Dampening Array (Online)
10x Ion Field Projection Battery (Online)
10x Phase Inversion Battery (Online)
10x Spatial Destabilization Battery (Online)
20x White Noise Generation Battery (Online)
10x Medium Artillery Battery (Online)
4x Medium AutoCannon Battery (Online)
2x Warp Disruption Battery (Online)
4x Warp Scrambling Battery (Online)

Again this is just what is online.
You need many more batteries offline but ready to go.


If Under Attack
Here Is What Is Online:

Ballistic Deflection Array (Online)
Explosion Dampening Array (Online)
10x Ion Field Projection Battery (Online)
10x Phase Inversion Battery (Online)
10x Spatial Destabilization Battery (Online)
20x White Noise Generation Battery (Online)
06x ?? ECM Batteries
12x Medium Artillery Battery (Online)
4x Medium AutoCannon Battery (Online)
2x Warp Disruption Battery (Online)
4x Warp Scrambling Battery (Online)


NOTE: You will online more ecm batteries that mirror the factional type ships they bring. If they bring a LOT of Amarr ships then online more White Noise Generation Batteries. You should have 10 more of each type that you can online. (The reason I like ecm is that if they can't target anything they can't rep each other nor shoot your tower)

The other thing you can do is add 10-12 small arty batteries. The purpose of which is if they bring logistics ships you can offline enough med batteries and online those 10 smalls and then warp jam and kill their logistics ships. Since they can't insure tech II ships... they are total losses. Twisted Evil

You may wonder why I have so many warp jammers online. The reason is that even if you can't control them all there is no way for the opposition to know which ship you are actually going to be hitting.

So in the case of the logistics. If they bring 3 you scram 2-3 of them. You get all batteries to target the same ship. At the count of 3 you all hit. You will either insta-pop him or hopefully take him into structure. They might actually rep the ship back to life. But you target the next one and hit all at once and take that one to structure or insta-pop. If that ship is still alive and they are repping back to life, go to the first one that is already in structure. Hit it again and you should insta-pop it as it has damage that couldn't be repaired. Keep moving from one ship to a different one and then back again. Just make sure you all hit the same ship at the same time.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.09.18 18:13:00 - [144]
 

Edited by: Fitz VonHeise on 18/09/2009 18:13:28

I added this:

Auto Arty: Why Is It Better Then Normal Arty?

Most attacks on POS's are at very close range and attacking your warp scrambler. Because auto arty is good for up to 70k I put them very close to the Warp jammers to make sure I can hit them good and hard.

In my tests I was hitting using the auto's with between 1,500 to 2,500 per hit. Normal arty hits with around 500-600 damage. If you have two of the auto arty hitting a ship along with 10 normal arty's you will take them down in short order.

Yes you still need normal arty as it hits out to 350km or more. If you don't have some they will bring sniping BS's and you won't hit them at all. I usually have a mix of 3 normal arty to 1 auto arty.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.09.29 17:35:00 - [145]
 

Edited by: Fitz VonHeise on 29/09/2009 17:39:26

After the Goons killed off my medium POS in Jatate I decided to put up my version of a "Death Star" in high sec. Below are some pics of what I did. If you want to see what it looks like in game come to Jatate IV-4.

I have the batteries spread out a lot so they can't just bring smartbombing BS's and take out most of your stuff. The bottom and top have the Warp Scramblers with the autobatteries next to them. The sides have the long range arty on them with many ecm arrays.

I do want to mention that any POS can be killed if people bring enough ships to kill it. All you are trying to do is make it really hard to kill that it would take too much time an effort to take it down.

POS Bottom & Top
POS Sides
POS Far View

Eliminator
Posted - 2009.11.01 10:11:00 - [146]
 

Fitz, I must say that this is one of the most helpful threads on this board and I managed to get allot of information regarding POS setup.

I still have a question that remained unanswered in all 5 pages.
If I run a 2 man corporation and I want to setup a research POS for my BPO's, what would be the best non faction fitting that wont leave me bankrupted and would also keep unwanted guests away from it? I'm planing to place it in .6 system. You stated allot of setups, but none are if I may say so low-cost setups which still give you enough security, so that a 30-50 man corp can't bring it down. Is that even possible to run? with only to people in a corp?

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.11.01 19:40:00 - [147]
 

Originally by: Eliminator
...low-cost setups which still give you enough security, so that a 30-50 man corp can't bring it down. Is that even possible to run? with only two people in a corp?
Not really.

With only 2 pos gunners you might kill a few ships but if 30-50 BS's attack your POS it is going to go down.

Your best bet:

If all you need is 2-3 labs then put up a small caldari and login each day. If you are wardec'd just offline and take down all your labs till wardec is over. If all you have is an empty POS when war dec starts they probably won't kill the tower. If they do it is only 100m to replace.

Malshuraan
Posted - 2009.11.21 12:39:00 - [148]
 

Hey there,

I was just wondering what I would use on a Dark Blood Control Tower Small, It's for a class1 wormhole.

Cheers and Thanks


Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2009.11.25 21:21:00 - [149]
 

Originally by: Malshuraan
Wwhat I would use on a Dark Blood Control Tower Small, It's for a class1 wormhole.
You don't need to worry about battleships.. so no need for medium arty.
You could go with all ECM and they would never be able to target your towers to shoot.
But that is no fun as you can't kill them.
So I added in arty to the mix. Smile
You should have some extras anchored but offline of each.


Dark Blood Control Tower Small

Corporate Hangar Array (Online)
Ship Maintenance Array (Online)
Ion Field Projection Battery (Online)
2x Phase Inversion Battery (Online)
2x Spatial Destabilization Battery (Online)
2x White Noise Generation Battery (Online)
4x Small Artillery Battery (Online)
2x Small AutoCannon Battery (Online)
Stasis Webification Battery (Online)
Warp Disruption Battery (Online)
Warp Scrambling Battery (Online)
----------------------------------------------
CPU Usage: 575 / 1375 (41.82%)
PG Usage: 1240000 / 1250000 (99.20%)
----------------------------------------------
Fitting generated using My POS by Cassandra's Light.

Malshuraan
Posted - 2009.11.27 03:44:00 - [150]
 

Edited by: Malshuraan on 27/11/2009 03:44:58
Your a legend! Just a small question would't using Lasors be more powerful as they get bonus from the tower? and Cant battleships come though connecting class2 wormholes?


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