open All Channels
seplocked Science and Industry
blankseplocked POS Setups: Jump Bridge/Cyno Jam/Reactions, Moon Mine/Mining, Labs, WH
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: first : previous : 1 [2] 3 4 5 6 7 8 9 ... : last (10)

Author Topic

Lord Fitz
Project Amargosa
Posted - 2008.07.20 05:27:00 - [31]
 

Originally by: Fitz VonHeise
For those that like dampners I added this:

Sensor Dampners
Dreads are immune to dampners. Carriers are not unless they are in triage mode. If you really want dampners then remove one each type of the ECM battery and put one Dampner for each ECM battery removed.


Dreads are immune to dampners and ecm and warp scram and webs etc WHILE IN SIEGE ONLY ;) Dreads are not immunue to EW naturally, only supercaps are.


Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.07.20 17:43:00 - [32]
 

Originally by: Lord Fitz
Dreads are immune to dampners .. WHILE IN SIEGE ONLY ...
Fixed... thanks!

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.07.21 18:23:00 - [33]
 

Moved some things around to make it easier to read....

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.07.24 19:41:00 - [34]
 

Originally by: Petyr Baelich
This should head off about 5 threads a day for at least a week. :)
Hopefully for longer then that.

Ast3r0iD
Gallente
Aliastra
Posted - 2008.07.27 23:33:00 - [35]
 

nice thread

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.07.28 17:31:00 - [36]
 

Edited by: Fitz VonHeise on 28/07/2008 20:57:28

Added this to my list:

Cyno Staging DeathStar
I have recently looked at BoB's POS in EC. They are using an Amarr large tower. If you look at the link below you will see an interesting setup where gun placement does seem to matter.

And as an added bonus you get to see one of their Titan's. Smile

BoB's Cyno Staging DeathStar

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.06 16:58:00 - [37]
 

Originally by: Ast3r0iD
nice thread
thanks!

Transmaniacon
Minmatar
Sebiestor Tribe
Posted - 2008.08.07 12:52:00 - [38]
 

Whats your opinion on pulse vs beam lasers? I am setting up a medium True Sansha POS, and am not sure how best to fit it. I will also be setting up a medium Gallente POS.

Are these POS' comparable to the domination ones you posted, in terms of balance of EWAR and guns?

Night Tripper
Es and Whizz
Posted - 2008.08.08 11:37:00 - [39]
 

is there any reason you favour arts over autos. I always thought a mix of the two, as the autos have better dps and tracking, and arts for any longer ranged attacks. but maybe i'm missing something?

Night Tripper
Es and Whizz
Posted - 2008.08.08 11:39:00 - [40]
 

also, I believe spreading your guns, out like the BoB setup, is helpful for ensuring you are evenly defended from all sides, and that you will have no "tracking" weakness

Transmaniacon
Minmatar
Sebiestor Tribe
Posted - 2008.08.08 12:11:00 - [41]
 

That and if under attack, drones are slow and the more they time they are traveling between guns, the more time to shoot the enemy Wink

Bono Kakos
Posted - 2008.08.08 13:30:00 - [42]
 

so what is the best tower / setup for supercap construction ? seeing that the shipyard take most of the fitting.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.11 17:34:00 - [43]
 

Originally by: Night Tripper
is there any reason you favour arts over autos. I always thought a mix of the two, as the autos have better dps and tracking, and arts for any longer ranged attacks. but maybe i'm missing something?
No you are correct on uses of arty.
And I do usually have a mixture of both. I lean heavy on regular arty and usually have only 2 auto arty. Those setups that didn't have them... you can change it slightly to have some auto's.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.11 17:35:00 - [44]
 

Originally by: Night Tripper
also, I believe spreading your guns, out like the BoB setup, is helpful for ensuring you are evenly defended from all sides, and that you will have no "tracking" weakness
I now believe you (and BoB) are onto something...
and changed my post about this.

Dante Aeternus
Collective Construction INC
DEFI4NT
Posted - 2008.08.11 17:37:00 - [45]
 

do you have those set ups in non-faction types? let's say I need a minmatar cyno jamming deathstar Wink

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.11 17:37:00 - [46]
 

Edited by: Fitz VonHeise on 11/08/2008 17:47:18

Originally by: Transmaniacon
Whats your opinion on pulse vs beam lasers? I am setting up a medium True Sansha POS, and am not sure how best to fit it. I will also be setting up a medium Gallente POS.

Are these POS' comparable to the domination ones you posted, in terms of balance of EWAR and guns?
They (pulse & beam lasers) very well might be as good as arty...
but have no experience with them.
BoB seems to like them so they must be okay. Smile

If those who have used them could comment that would be helpful.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.11 17:49:00 - [47]
 

Originally by: Bono Kakos
so what is the best tower / setup for supercap construction ? seeing that the shipyard take most of the fitting.



If someone can give me their enemies shipyard supercap locations I will go check them out and post their setups here. Very Happy

Traxio Nacho
Dark Knights of Deneb
Posted - 2008.08.12 09:19:00 - [48]
 

As most super capitals are built in sov 4 systems, the fittings for the POS aren't really that important.

F-T in delve probably has a few cap yards :)

gamarus
Ridiculously Proposed Guildname
Posted - 2008.08.18 10:09:00 - [49]
 

I have one point about placement of guns, or more precisely, scramblers at especially your cynojammer towers; namely spread them as far as possible from the cynojammer and each other.
The reason behind this? Cynojammers will be attacked by battleships, and most often, by close range RR battleships. By spreading the most important targets you force the attacker to slow boat from one objective to another as they cannot warp from the tower to reposition themselves without leaving scrambled ships behind. It is very difficult to travel as a group and thus you get chances at catching ships outside RR range.

padraig animal
Minmatar
Devil Corp
Rebel Alliance of New Eden
Posted - 2008.08.18 11:27:00 - [50]
 

Excellent post , nice job Exclamation

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.20 19:06:00 - [51]
 

Originally by: gamarus
I have one point about placement of guns, or more precisely, scramblers at especially your cynojammer towers; namely spread them as far as possible from the cynojammer and each other.

The reason behind this? Cynojammers will be attacked by battleships, and most often, by close range RR battleships. By spreading the most important targets you force the attacker to slow boat from one objective to another as they cannot warp from the tower to reposition themselves without leaving scrambled ships behind. It is very difficult to travel as a group and thus you get chances at catching ships outside RR range.
I've added this to thread.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.21 15:13:00 - [52]
 

Added this:

Cyno Jammers

Paddlefoot Aeon said, "You need SOV 3 to anchor the Cyno jammer... and it prevents ANY cyno from being activated anywhere in the system. It also deactivates any jump beacons in the system." My understanding is that even if a cyno jammer is on a cap ship can jump OUT of that system. The cyno jammer just stops caps from jumping into a system with an active jammer.

Lord Fitz
Project Amargosa
Posted - 2008.08.21 15:51:00 - [53]
 

Originally by: Fitz VonHeise
Added this:

Cyno Jammers

Paddlefoot Aeon said, "You need SOV 3 to anchor the Cyno jammer... and it prevents ANY cyno from being activated anywhere in the system. It also deactivates any jump beacons in the system." My understanding is that even if a cyno jammer is on a cap ship can jump OUT of that system. The cyno jammer just stops caps from jumping into a system with an active jammer.


Yeah, the modules shouldn't (but do) need explanation. They're not 'capital ship jumping jammers' they're cyno jammers. They jam cyno's which means no ship can 'target' anything in order to jump there. I did have to laugh once when someone had a hostile capital ship in a system cloaked and bluffed him out by telling him they were turning on a cyno jammer and he'd be stuck there. Laughing

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.21 17:29:00 - [54]
 

Originally by: Lord Fitz
I did have to laugh once when someone had a hostile capital ship in a system cloaked and bluffed him out by telling him they were turning on a cyno jammer and he'd be stuck there. Laughing
You are sooo bad.... Smile

Did you kill his ship or ransom it?

Lord Fitz
Project Amargosa
Posted - 2008.08.21 17:34:00 - [55]
 

Originally by: Fitz VonHeise
Originally by: Lord Fitz
I did have to laugh once when someone had a hostile capital ship in a system cloaked and bluffed him out by telling him they were turning on a cyno jammer and he'd be stuck there. Laughing
You are sooo bad.... Smile

Did you kill his ship or ransom it?


He decloaked and jumped out :( Who would have thought.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.22 21:44:00 - [56]
 

Originally by: Lord Fitz
He decloaked and jumped out :( Who would have thought.
What a way to fake him out. Smile

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.24 18:42:00 - [57]
 


Braaage
Ministry of Craft
Posted - 2008.08.26 10:47:00 - [58]
 

Silos and which is for what and what holds which :)

has the wrong link attached to it (it's the scanner usage link).

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.26 16:40:00 - [59]
 

Originally by: Braaage
Silos ...has the wrong link attached...
Oops.. fixed
Thanks.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2008.08.27 21:14:00 - [60]
 

Added this:

Information On Ship Building

Lord Fitz said,


1) "If building ships you want to really do it one of two ways.

a. have a ship maint array within 3000km of the aseembly array so you can assemble and board the finished ships or
b. use a freighter to take the finished ships to a nearby outpost to assemble/sell (works especially well for haulers).

2) The amount of LO / Heavy water listed on the towers attributes is for 100% grid/CPU usage. If you use less than this you don't use as much. (50% grid = 50% LO usage etc)

3) Each type of array can only manufacture the items designed for that array. There are two module (equipment arrays), one has 5 slots and 20% wastage, 0.65x time multiplier. The other has 1 slot no extra wastage and a 0.8x multiplier. The rest of the T1 arrays have no wastage, a 0.75x time multiplier and can ONLY build the types of their array.

a. Small ship array can only build frigates and destryoers and fighters
b. Medium ship can build cruisers, barges, haulers, battlecruisers but not any small ships
c. Large Ship array can build battleships, freighters, carriers, dreadnaughts nothing smaller.

(The T1 arrays can also only build T1 ships, all the ship arrays are 90m each)

d. Titans and motherships are built in a special Capital Ship Assembly array (which coincidentally is not for Dreads/Carriers/Freighters). It requires sov 1 to anchor, costs 2b isk, and is 900,000m3. Lots of fun."


Pages: first : previous : 1 [2] 3 4 5 6 7 8 9 ... : last (10)

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only