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Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2011.04.01 20:12:00 - [271]
 

Originally by: Esops Naari
Originally by: Lady Valory
Can we get some drug manufacturing POS set ups?
I have the same question, would you post Combat Booster mfg setups for lowsec and alliance held nulsec?

This is one type of reaction that I have no knowledge of how to do.
If others would post info about how this is done that would be great.
The POS setup would still be the same as the reaction POS setup shown...
and just substitute the other type of silos needed.

Tau Cabalander
Posted - 2011.05.21 03:53:00 - [272]
 

Edited by: Tau Cabalander on 21/05/2011 04:15:36
Originally by: Tau Cabalander
Ammunition: EMP, Phased Plasma, Fusion, Titanium Sabot. I am considering switching to Proton and Depleted Uranium in the AutoCannons (artilley has lots of optimal). I really need to do my own tests to see if ammo affects POS battery range first. With my POS layout, the furthest modules (damps) are about 50 km from the tower.

Okay, I've now confirmed that ammo affects lasers and projectile range.

From my results, I can see why it might look like that ammo didn't affect projectiles: the short optimal of AutoCannons.

* Large Caldari tower on SiSi (no bonuses to projectiles).
* Medium AutoCannon as close to the force field as possible (35 km from tower).
* Large Secure Container (650 m signature) for target at 38 km from AutoCannon (73 km from tower).
* Fired 100 rounds with sound on (EVE has sound?) and kept a tally of the messages.

I was trying to get the target 70 km from the tower, optimal + falloff for EMP, but I was a tad further out. Regardless, it shouldn't have mattered if ammo didn't change the range.

EMP L:
15 optimal * (1 - 0.5) + 63 falloff = 70.5 km effective range
52 hits and 48 misses

Depleted Uranium L:
15 * (1 - 0) optimal + 63 falloff = 78 km effective range
50 hits and 50 misses

Carbonized Lead L:
15 * (1 + 0.6) optimal + 63 falloff = 87 km effective range
68 hits and 32 misses

As you can see, there was definitely a measurable difference of 18% more hits with the longest range ammo. However, there really wasn't a noticeable difference with short and medium range ammo for the sample size.

Now damage was very different. I can't say yet which range of ammo is better based on the damage done. That's more numbers than I wanted to analyze at the time. I might do some more tests while the POS I setup on SiSi still has fuel. I don't think I have the patience for a 1000 round test tho.


Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2011.06.08 00:16:00 - [273]
 

I just saw your post above Tau...
I've added the below to my front page post.
Thanks for taking the time!


Does Ammo Effect Range Of Arty?

Tau Cabalander,

Conclusion
"I've now confirmed that ammo affects lasers and projectile range."
(See page 10 post 272 for full results)

Leif Arild
Posted - 2011.06.20 22:56:00 - [274]
 

Edited by: Leif Arild on 20/06/2011 23:05:09
So what would be a good setup for a medium caldari tower in empire? kinda new to all thisRolling Eyes

something like this?
Sensor dampening battery x 3
cruise missile battery x 5
enegry neutralizing battery
warp scrambliing battery
torpedo battery x3
explosion dampening arry
photon scattering arry

Geksz
Minmatar
Posted - 2011.06.21 01:03:00 - [275]
 

Hello!

I'm setting up a medium amarr pos in high sec, and was wandering what are ur thoughts about my setup for defense if war decced. This will be my first POS. So here is what I've got so far:

2 x EW - Stasis Webification Battery
2 x EW - Warp Scrambling Battery
2 x EW ECM - Ion Field Projection
2 x EW ECM - Phase Inversion
2 x EW ECM - Spatial Destabilization
2 x EW ECM - White Noise Generator
2 x Energy Neutralizing Battery
2 x Turret - Laser - Beam, Medium
3 x Turret - Laser - Beam, Small
2 x Turret - Laser - Pulse, Medium
4 x Turret - Laser - Pulse, Small

Another question: Is a medium POS a viable option for a small corp (like 3-5 members) in lowsec for defense, like a mobile home where u can retreat to when attacked?

BTW. very good thread, lots of useful info, thx for doing this guys!:)

Tau Cabalander
Posted - 2011.06.21 04:56:00 - [276]
 

Edited by: Tau Cabalander on 21/06/2011 04:56:50
Originally by: Leif Arild
So what would be a good setup for a medium caldari tower in empire? kinda new to all thisRolling Eyes

Yet you didn't read this thread.

Originally by: Leif Arild
something like this?
Sensor dampening battery x 3
cruise missile battery x 5
enegry neutralizing battery
warp scrambliing battery
torpedo battery x3
explosion dampening arry
photon scattering arry

You didn't even get past page one, did you?

1. Never use missiles or hybrids. Pretend they don't exist.
2. You don't have any ECM, especially on a tower bonused for ECM.

There is a nice fit on page one for a medium faction tower that can be adapted.

Read the rest of the thread too. It is really worth your time.

Tau Cabalander
Posted - 2011.06.21 05:04:00 - [277]
 

Edited by: Tau Cabalander on 21/06/2011 05:16:23
Originally by: Geksz
I'm setting up a medium amarr pos in high sec, and was wandering what are ur thoughts about my setup for defense if war decced. This will be my first POS. So here is what I've got so far:

2 x EW - Stasis Webification Battery
2 x EW - Warp Scrambling Battery
2 x EW ECM - Ion Field Projection
2 x EW ECM - Phase Inversion
2 x EW ECM - Spatial Destabilization
2 x EW ECM - White Noise Generator
2 x Energy Neutralizing Battery
2 x Turret - Laser - Beam, Medium
3 x Turret - Laser - Beam, Small
2 x Turret - Laser - Pulse, Medium
4 x Turret - Laser - Pulse, Small

Looks pretty sound.

You may want two shield hardeners to fill the holes (maybe only online if needed). Make sure to have spare turrets and such anchored too.

Warp scrambling batteries have a very short range, so you may want to consider a warp disruptor (uses 4x the resources, but has a lot more range). Even if you only have one offline for use by gunners.

Originally by: Geksz
Another question: Is a medium POS a viable option for a small corp (like 3-5 members) in lowsec for defense, like a mobile home where u can retreat to when attacked?

Never lived in lowsec. Spent a couple years in w-space now though.

I think it is possible to live in lowsec with even a small POS. It is all a matter of how valuable the moon is, who your neighbors are, where the system is, etc.

Everyone in my corp owns a large POS. You may want to consider starting with a large. It is a pain to upgrade a control tower.

Geksz
Minmatar
Posted - 2011.06.21 14:21:00 - [278]
 

Originally by: Tau Cabalander

You may want two shield hardeners to fill the holes (maybe only online if needed). Make sure to have spare turrets and such anchored too.



So I should put on 1 EM and 1 thermal hardening array?

Originally by: Tau Cabalander

Warp scrambling batteries have a very short range, so you may want to consider a warp disruptor (uses 4x the resources, but has a lot more range). Even if you only have one offline for use by gunners.



Ok, I tried to sqeeze it in, but i had to offline some turrets for it to fit in.
So now i have 1 x scrambler and 1 x disruptor.

Originally by: Tau Cabalander

Never lived in lowsec. Spent a couple years in w-space now though.

I think it is possible to live in lowsec with even a small POS. It is all a matter of how valuable the moon is, who your neighbors are, where the system is, etc.

Everyone in my corp owns a large POS. You may want to consider starting with a large. It is a pain to upgrade a control tower.



Hmmmm, thx for the advice, but currently a large POS would be too much work for me/us, and fueling it would also be more costly. And i think if i put it in the wrong system at the wrong moon, it might p*ss off the locals too much, and they tear it down. Or try...:)
But either way i would only go for a large POS setup if i have had some experience with POS setups. Don't wana trhow out too much money on the window 'couse of a small mistake and still in the learning here.:)

-----------------------------------------------------------------------------------------

The reworked setup based on ur feedback for the High sec Med Amarr POS: (99.75% PG uasage and 833.54 DPS based on IGB POS planner)

2 x EW - Stasis Webification Battery
1 x EW - Warp Disruption Battery
1 x EW - Warp Scrambling Battery
2 x EW ECM - Ion Field Projection
2 x EW ECM - Phase Inversion
2 x EW ECM - Spatial Destabilization
2 x EW ECM - White Noise Generator
2 x Energy Neutralizing Battery
1 x Shield Hardener - Heat Dissipation
1 x Shield Hardener - Photon Scattering
1 x Turret - Laser - Beam, Medium
4 x Turret - Laser - Beam, Small
1 x Turret - Laser - Pulse, Medium
3 x Turret - Laser - Pulse, Small

Do i need more med guns and less small ones?

And this is what i think for reserve offlined batteries (basicly everything has double amount of it, and half of it is offlined):

2 x EW - Stasis Webification Battery
1 x EW - Warp Disruption Battery
2 x EW ECM - Ion Field Projection
2 x EW ECM - Phase Inversion
2 x EW ECM - Spatial Destabilization
2 x EW ECM - White Noise Generator
3 x Turret - Laser - Beam, Medium
4 x Turret - Laser - Beam, Small
3 x Turret - Laser - Pulse, Medium
5 x Turret - Laser - Pulse, Small

But i don't really know what should have reserve batteries and how many of them.
A basic guideline would be nice on them. (Or maybe i have to try and come up a strategy against my defenses so i can predict what will be needed more)Neutral

And when not war decced, the only online stuff would be:
1 x Corporate Hangar Array
4 x Mobile Laboratory
And the shield hardeners

And some concernes regarding battery ranges: Does it matter where i put a battery around the shield? Since the ranges are measured from the tower, will they be able to protect each other in any setup?

And thx for helping with this!:)

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2011.06.22 04:39:00 - [279]
 

Made an addition under POS Battles in WH.
(Good for most anywhere though) Smile


Curses: Sucking Cap From A Distance

If you have enough guys that can fly curses (4-8) you can put together a fleet of them that can reach out 75k and take out enemy caps (See this link).

This allows you to be able to suck 1,200 cap every cycle. Use your carriers to rep the curses to keep them alive and suck the enemy cap and use your POS guns to hammer them to dust. Keep an Arazu around to jam and a Rapier to web out to 70k as well and you will be able to kill enemy ships even if your POS is in reinforcement.

Tau Cabalander
Posted - 2011.06.22 07:26:00 - [280]
 

Originally by: Geksz
So I should put on 1 EM and 1 thermal hardening array?

I'm tempted to say yes, because lasers are the weapon of choice for POS takedowns, as they don't need ammo with T1 crystals, but hardeners really take a bite out of the limited CPU/grid of a medium control tower.

Originally by: Geksz
Ok, I tried to sqeeze it in, but i had to offline some turrets for it to fit in. So now i have 1 x scrambler and 1 x disruptor.

You don't have to have it online, but having one anchored might be handy.

Originally by: Geksz
Hmmmm, thx for the advice, but currently a large POS would be too much work for me/us, and fueling it would also be more costly. And i think if i put it in the wrong system at the wrong moon, it might p*ss off the locals too much, and they tear it down. Or try...:) But either way i would only go for a large POS setup if i have had some experience with POS setups. Don't wana trhow out too much money on the window 'couse of a small mistake and still in the learning here.:)

Wait. Now I'm confused. Is this for a hisec POS or a lowsec POS? I was expecting hisec, as I previously admitted not having any lowsec experience.

In hisec you can offline all defenses until wardeced. In lowsec, you have to have the defenses online at all times, which really reduces the defensive and industrial capacity. I really don't recommend labs and assembly arrays in lowsec.

Don't anchor what you cannot afford to replace!

Originally by: Geksz
And some concernes regarding battery ranges: Does it matter where i put a battery around the shield? Since the ranges are measured from the tower, will they be able to protect each other in any setup?

Range for turrets is measured from the tower. Range for EWAR is measured from the module.

Geksz
Minmatar
Posted - 2011.06.23 12:36:00 - [281]
 

Originally by: Tau Cabalander
Originally by: Geksz
So I should put on 1 EM and 1 thermal hardening array?

I'm tempted to say yes, because lasers are the weapon of choice for POS takedowns, as they don't need ammo with T1 crystals, but hardeners really take a bite out of the limited CPU/grid of a medium control tower.



Ok thx. I'll do that.

Originally by: Tau Cabalander

Wait. Now I'm confused. Is this for a hisec POS or a lowsec POS? I was expecting hisec, as I previously admitted not having any lowsec experience.

In hisec you can offline all defenses until wardeced. In lowsec, you have to have the defenses online at all times, which really reduces the defensive and industrial capacity. I really don't recommend labs and assembly arrays in lowsec.

Don't anchor what you cannot afford to replace!



This will be a high sec research pos. All batteries offline until wardecced. I was just trying out the setup on the IGB POS planning page, so i can see how should i online the stuff that is already in place anchored. And that was what i posted earlier. Sorry about the confusion!

Originally by: Tau Cabalander

Range for turrets is measured from the tower. Range for EWAR is measured from the module.



Thx.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2011.07.05 03:01:00 - [282]
 

Edited by: Fitz VonHeise on 07/07/2011 01:14:49

I've added this link to my carrier comments on first page as it is one of the best examples of carrier tactics... in a worm hole or out of one.

Battle Report: Carriers vs. Supercarriers (Or Carrier Tactics Under Fire)

Tau Cabalander
Posted - 2011.07.05 03:57:00 - [283]
 

Psst! Check your link.

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2011.07.07 01:15:00 - [284]
 

oops.. fixed!
(thanks)

CheckingAmarr
Posted - 2011.07.15 01:02:00 - [285]
 

What is the current best "EFT for POS" tool? I am especially concerned about accuracy -- most of the tools appear to not have been updated for over a year. So far I'm aware of these:

http://www.vexar.de/pos_fitter/
http://www.cassandraslight.com/menu-my-pos
http://eve.1019.net/pos/
http://evehq.battleclinic.com/

MyPos looks like it may be the most recent?

Tau Cabalander
Posted - 2011.07.15 08:02:00 - [286]
 

Edited by: Tau Cabalander on 15/07/2011 08:03:27
Originally by: CheckingAmarr
What is the current best "EFT for POS" tool? I am especially concerned about accuracy -- most of the tools appear to not have been updated for over a year. So far I'm aware of these:

http://www.vexar.de/pos_fitter/
http://www.cassandraslight.com/menu-my-pos
http://eve.1019.net/pos/
http://evehq.battleclinic.com/

MyPos looks like it may be the most recent?

I primarily use the third link, IGB POS planner, now that it has been upgraded to indicate stuff like shield resistances. It is being maintained.

I could never make peace with MyPOS, the second link, though some people swear by it.

I think EVEHQ tries to do too many things, and spreads itself too thin as a result. I've found many bugs in it, though I've not looked specifically at the POS tool. Maybe it has improved since I last tried it, but I've not had a need to go back to it.

Nice Rocks
Posted - 2011.07.17 21:24:00 - [287]
 

I have read this guide (great guide, thanks) and done some other research, but I am still unsure how to configure a new POS in WH space.

We were up between a Caldari Tower for the CPU but decided maybe an Amarr would be a better choice as it has the largest powergrid.

If we did end up doing industry in WH space, is it better or worse than using a station in high sec? Say for Research or for manufacturing?

Also when you refine raw materials in WH space, in the refineries, even the best one says it is only 75%, correct? And my refining skills cannot raise that right? So it is better to crush the ore and cart it to High Sec, correct?

Also what type of weapon set up seems to work best?

Is there a list somewhere that indicates the largest ship that can enter a specific class wormhole? I assume you'll want to alter the size of guns depending on the class wormhole you set up shop in.

Some direction would be appreciated.

Tau Cabalander
Posted - 2011.07.18 14:18:00 - [288]
 

Edited by: Tau Cabalander on 18/07/2011 14:23:22

Nothing says "Ransom us, we're carebears that can't PvP" like a refining array, labs, and a Rorqual in w-space.

At least with a Rorqual you can put it in a hangar or logout in it (don't leave stuff floating in space for people to see).

I don't recommend doing industry in w-space. It is far better to do industry in hisec, where your BPO are not at risk, and you can dedicate the full CPU/grid of the control tower to industrial pursuits.

If you must do industry in w-space, then I recommend a Minmatar control tower. See the many other posts in this thread for various setups.

Otherwise, the defacto standard w-space control tower is an Amarr.

Don't use faction modules, and don't bring anything into w-space that you cannot afford to lose.

Your best bet for refining is to haul it out. Compression helps a lot, but I don't recommend a Rorqual in C1-C4.

There are numerous wormhole references. Check the Missions and Complexes forum for the topic of exploration.

I like to use:
* staticmapper.com
* DOTlan
* DaOpa's Wormhole Database

Fitz VonHeise
Eye Bee Em
Stellar Defense Alliance
Posted - 2011.07.20 02:31:00 - [289]
 

Originally by: Tau Cabalander
Your best bet for refining is to haul it out. Compression helps a lot, but I don't recommend a Rorqual in C1-C4.
I know why you say this...
but you do need to make also the statement that if you are planning on living in a C1-C4 wh for a long time then making a Rorqual there could be a good investment. You just have to know going in that you are NEVER taking any caps out.

And I think this is one the of the best sites for quick reference:
* WormHole Info

Psionist
Posted - 2011.07.28 16:37:00 - [290]
 

I'm working out setting up a POS in a C3 wormhole. What would you suggest as far as racial tower and guns?

We want this to function as a home base for several people, where we can refit ships and store loot or mined ore for processing or hauling.

HaYaKy
Posted - 2011.08.05 23:19:00 - [291]
 

First I want to say after weeks of searching for some complete POS guide I didn't find anything that great like this thread. The Author has my big respect.

I'm living in WH for 2 years, now i'm starting to think about building my own POS. After I read most of your advices you prefer arty minmatar large pos. Because im planning to build it up in C5/C6 I also need many neuts against dreads etc. But I still didn't find answer to two things :

1) Why don't use large gallente tower with blasters ? (I mainly like their silo bonus even I know u recommend to make deathstar for reactions).
2) Why everyone do not recommend caldari and their torpedoes. Yes I know they do not shoot once my POS gonna be reinforced. But how about the power of citadel torpedoes? They really do some unbelievable damage especially against capital ships. Citadel + neuts to kill dreads and some nasty jam against bs fleet. Obviously with many "only large torpedoes" against bs fleet etc etc. Is that bad idea?

Your answer I will really appreciative and wish you best of luck and keep doing this great job. Thank you

Tau Cabalander
Posted - 2011.08.06 08:26:00 - [292]
 

Originally by: HaYaKy
1) Why don't use large gallente tower with blasters ? (I mainly like their silo bonus even I know u recommend to make deathstar for reactions).

Turret range is measured from the tower, not the turret.

Look at the optimal + falloff on blasters. Now look at the force field radius.

Blasters are useless on a POS.

Originally by: HaYaKy
2) Why everyone do not recommend caldari and their torpedoes. Yes I know they do not shoot once my POS gonna be reinforced. But how about the power of citadel torpedoes? They really do some unbelievable damage especially against capital ships. Citadel + neuts to kill dreads and some nasty jam against bs fleet. Obviously with many "only large torpedoes" against bs fleet etc etc. Is that bad idea?

Look at the damage multiplier and rate of fire of missiles. Now look at the damage multiplier and rate of fire of turrets.

Missiles are useless on a POS.

RuffJas Ruffner
Posted - 2011.08.11 03:16:00 - [293]
 

I need a good setup for a POS in a Class 2 WH with a large Amarr control tower. Thanks

Thony Stark
Posted - 2011.08.18 16:17:00 - [294]
 

Edited by: Thony Stark on 18/08/2011 20:13:39
nvm

White Sorceress
CHON
Posted - 2011.09.08 23:57:00 - [295]
 

Hello guys, I have one question and I apologize if it was already answered before but I can't find it.

I have just bought my first Large Minmatar Control Tower and all modules but I don't know which ammo to use. I am plannnig to build up my POS in C3 so biggest guns im gonna use are medium artillery (primary) and medium autocannons (secondary). Is faction ammo better than T2? From what I could see T2 ammo does more DPS and has better range but faction ammo gives you better tracking. Any advice is welcome.

Thank you

Tau Cabalander
Posted - 2011.09.09 03:51:00 - [296]
 

Edited by: Tau Cabalander on 09/09/2011 03:56:34
Originally by: White Sorceress
Hello guys, I have one question and I apologize if it was already answered before but I can't find it.

I have just bought my first Large Minmatar Control Tower and all modules but I don't know which ammo to use. I am plannnig to build up my POS in C3 so biggest guns im gonna use are medium artillery (primary) and medium autocannons (secondary). Is faction ammo better than T2? From what I could see T2 ammo does more DPS and has better range but faction ammo gives you better tracking. Any advice is welcome.

Thank you
Half guns with EMP (EM + explosive + kinetic), and half with Phased Plasma (thermal + kinetic).

You can optionally throw in some Fusion (increase explosive) and Titanium Sabot (increases kinetic), but they are not required to cover all damage types.

You cannot use T2 ammo in POS modules, only T1 and faction.

Faction is good for artillery (optional), but AutoCannons use a ton of ammo so regular T1 for them.

(copying from post #154)

* Small AutoCannon Battery (750 m3 / 0.0125): 60,000 rounds
* Small Artillery Battery (50 m3 / 0.0125): 4,000 rounds
* Medium AutoCannon Battery (1,000 m3 / 0.0250): 40,000 rounds
* Medium Artillery Battery (65 m3 / 0.0250): 2,600 rounds

For AutoCannons on a RoF bonused tower, that's over 65 hours of shooting! Artillery lasts only about 13 hours though.


White Sorceress
CHON
Posted - 2011.09.09 11:54:00 - [297]
 

Ok and one more question which faction ammo should I use. I mean I know I should use different kind of damage but I still can not decide if I should put ammo with higher damage and less optimal or with high optimal and less damage. Which ammo would u recommend me to use for medium arties in C3 wormhole.

thank you in advance

Tau Cabalander
Posted - 2011.09.09 15:00:00 - [298]
 

Edited by: Tau Cabalander on 09/09/2011 15:08:59
Originally by: White Sorceress
Ok and one more question which faction ammo should I use. I mean I know I should use different kind of damage but I still can not decide if I should put ammo with higher damage and less optimal or with high optimal and less damage. Which ammo would u recommend me to use for medium arties in C3 wormhole.

thank you in advance
Artillery has a really long optimal, and a stupendously silly long falloff, so the highest damage / shortest range ammo will do fine (EMP / Phased Plasma).

AutoCannons have such a short optimal and rely on falloff, so there isn't much of a penalty from using the same in them. Most attacks are point-blank at force field, so as long as they have some hitting capability around that range, but they do benefit more from increased range than artillery. Minmatar towers give a bonus to range, which is more than enough to compensate for the higher damage ammo.

In summary, range really doesn't matter with projectiles, especially on a Minmatar tower.


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