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blankseplocked Is their a capable Solo Hybrid Caldari Ship?
 
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Cpt Branko
Retired Pirate Club
Posted - 2008.07.03 11:19:00 - [61]
 

Originally by: Samaritan Azuma

if looks are so important you wont make it solo, or in most things for that matter



I trained Minmatar because originally I liked the look&feel of the ships as a nubbin. They're not that bad at PvP, you know Laughing

Samaritan Azuma
Interstellar Brotherhood of Gravediggers
The 0rphanage
Posted - 2008.07.03 11:22:00 - [62]
 

well if i was talking about you... your reply might apply

Dheorl
Surge.
Posted - 2008.07.03 12:15:00 - [63]
 

Originally by: Jallem Sims
again... quoted myself to highlight if not having enough damage i'd call for Back up.


As long as you can tank them this would work against any ship though, and the gallente blaster boats would be much easier than the caldari ones so why do you mention this?

Anyways, I would consider starting off trying caldari blaster boats with the blarpy, that may just be because I like frigs but it's a pretty decent little ship. If you want something bigger than I'd skip the moa and go straight for the ferox tbh.

Quetl
Posted - 2008.07.03 12:19:00 - [64]
 

Originally by: Samaritan Azuma
i stopped reading not to far in......

if looks are so important you wont make it solo, or in most things for that matter

go carebear and you can fly the prettiest ships in the universe NP!


Ok... a bit of a pointless post.

I actually quite like the look of Ferox, so thats a bonus ;)

and for the record i've NEVER asked for a Caldari solopawnmobile... I made that point continuously throw the thread, i'd prefere people did not turn this into a flaming thread.

I asked for a Hybrid Caldari ship which has a chance at solo pvp. By the sounds of it I got some options (Thankyou to those who actually set out to answer my question.)

I'm still gonna have a look at Amarr. As I like looks of both, it was the idea of a Rokh that swung it for it. Caladari are very good in Group pvp though?

Cpt Branko
Retired Pirate Club
Posted - 2008.07.03 12:36:00 - [65]
 

Originally by: Quetl

I'm still gonna have a look at Amarr. As I like looks of both, it was the idea of a Rokh that swung it for it. Caladari are very good in Group pvp though?


Yes, they are. The Rokh/Raven (and Scorpion too, but it's a jamming ship, not a traditional BS) are awesome in gangs. The Rokh can probably fit a solo-capable setup (thing is, unlike the Drake/Ferox, you want that injector on the Rokh), but it's not its forte really. Much like the Maelstorm, it excels by sitting there, dealing out massive damage while being able to take a lot of fire.

Both the Amarr and the Caldari BS lines are very awesome, if you're after large ships, and both have excellent BCs. If turret ships are your preference, then you're probably better off with Amarr though.


Jallem Sims
Minmatar
Native Freshfood
Posted - 2008.07.03 13:05:00 - [66]
 

Originally by: Dheorl
Originally by: Jallem Sims
again... quoted myself to highlight if not having enough damage i'd call for Back up.


As long as you can tank them this would work against any ship though, and the gallente blaster boats would be much easier than the caldari ones so why do you mention this?

Anyways, I would consider starting off trying caldari blaster boats with the blarpy, that may just be because I like frigs but it's a pretty decent little ship. If you want something bigger than I'd skip the moa and go straight for the ferox tbh.


if been such a fine upstanding poster, you'd realise that the are always varibilities and unknowns to most posts. I mentioned this, cause the guy was suggestive of using blasters on a drake.... as i highlighted before, in my qoute of myself for quoting him on talking about ions kicking out dps comparing with missiles. Eitherway, you should realise by now, qouting a part discussion to troll someone is fail.

i hope my alternative suggestions outside of your caldari blaster ships help this guy :( cause in a few months if he gets into pvp, he'll wish he hadn't gone this caldari route... ferox!? it just hurts to know you guys advising him to do this.

Dheorl
Surge.
Posted - 2008.07.03 15:19:00 - [67]
 

No-one ever suggested using blasters on a drake, I was comparing how a ferox fitted with blasters matches up to a drake fitted with HML's.

Also can you please point out why the ferox is so much worse than for instance the brutix that it isn't a viable option for lowsec PvP.

Karl Luckner
Caldari
Posted - 2008.07.03 16:05:00 - [68]
 

Please save yourself much disappointment, and go Amarr. Harbinger, Punisher, Zealot and the whole battleship line are really fine ships. Better speed, all the advantages of armortanks and: they look great.
Add to that the godlike range with closerange weapons. I wouldn't think twice.

Quetl
Posted - 2008.07.03 18:27:00 - [69]
 

I dont love the look of the Harbinger, my only issue with Amarr is some of the ships are to linear (no off shooting thrusters etc.)

I think I am going to be amarr now however.

Waxau
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2008.07.03 18:43:00 - [70]
 

Originally by: Quetl
I dont love the look of the Harbinger, my only issue with Amarr is some of the ships are to linear (no off shooting thrusters etc.)

I think I am going to be amarr now however.


Fair enough - But please...dont let folks force you down a path. Whilst Caldari arent the best soloers (infact, the worst), it IS possible. It IS done by players.

Talk to Mechcore, myself, AshtarDJ (less Beagle, but close combat rails) and Cyriel Longius - We all have had extensive years in Blaster Eagles, before the nos nerf, after, before rigs, after, before the 5th turret, and after. Ive strayed away from them personally, but the other 3 are goldmines of info.

Beagle imo is the most versatile of all caldari boats, for its ability to tank, and tbh - Deal decent dps. Ferox is quite nice for its cost, but for me, a tad too slow for what it has to offer. And the Vulture (my love) is tbh quite awesome. An eagle in design (minus less damage), but with a far improved tank without gang mods. With gang mods, and you get a good 50% extra tank. then the ability to have drones, which is a nice touch for snipers.

Give those folks a convo before you back away from your dream bud.

Sehorhe
Posted - 2008.07.03 18:59:00 - [71]
 

Originally by: Atomos Darksun
If you want a solo Caldari hybrid boat, it's called Gallente.
This!

Quetl
Posted - 2008.07.03 19:22:00 - [72]
 

I meant I DO love the harbinger, but the rest of amarr are a bit iffy (stupid typo.)

I will have to consider Caldari now, the idea that they can't solo is one aspect that pushes them to me, incase I one day become a good pvp pilot, and maybe even get known, "Oh yeah, he flies caldari and still owns" Bit ego'ed but i think alot of people play for fame/recognition.

I was told by an old friend to listen to you, they said you wont get much better Caldari advice.

As to the other guy who is backing Gallante, please read the original post. Gallante is NOT an option, I don't like the attitude around them, the looks of them. I would honestly quit eve before being forced to play as Gallante.

General Paul
Atomic Heroes
The G0dfathers
Posted - 2008.07.03 22:12:00 - [73]
 

Hmm its nowhere enar as good as other ships but the only two serious solo ships the Caldari have in my eyes is the falcon and scorpion.

Fit your falcon with webscramm recon probe launcher ECM 2 heavy neutron blasters <it has rails> and you could solo something without a tank say a missionrunner or maybe a cruiser.

A scorpion can perform similarly with heavy neuts and Neutron blasters, although this is only really viable against a solo target and its a bit of an extreme way to pvp.
You rely on luck with your jamming.

Any other caldari ship with rails except an armor tanked neut + Blaster Raven would lose out on tank by loseing mids wheras with the scorpion and falcon you jsut need pre planning.

3 specific E/Warfare modules will lock down a none sensor hardened target 100%

Caldari are a support race though as previously stated.

Karl Luckner
Caldari
Posted - 2008.07.03 23:54:00 - [74]
 

Just keep in mind, if you go Caldari, you got the slowest ships in game. From my experience, this will bite you in the ass rather sooner then later.
You wrote in your opening post, you want to do some PvE, too, for the money. Amarr enjoy the advantage, to do missions with shortrange weapons. Pulselasers on an Apoc will do just fine against Bloodraiders.
If you mostly do PvP in a gang, then your choice should be a bit determined by the composition of that gang. If you can count only on remote armor repair, then once again I would prefer Amarr.
With shield transfers and tackle available in your gang, nothing stops you from using a caldari boat.
Let me bring up Minmatar. There are many ships, where you can do with projectile and either shield or armortanking skills. Not every ship is like the Phoon.




Quetl
Posted - 2008.07.04 12:04:00 - [75]
 

My issue with Minnie is that I have to learn more skills (as most ships use both hybrid and missiles.)

I am torn, i'm gonna look up vulture and see what I think. Makes me want to make another pvp char ;) Gah, choices...choices...

Cpt Branko
Retired Pirate Club
Posted - 2008.07.04 12:23:00 - [76]
 

Edited by: Cpt Branko on 04/07/2008 12:25:44
Originally by: Quetl
My issue with Minnie is that I have to learn more skills (as most ships use both hybrid and missiles.)



Actually most minmatar ships use projectile weapons as their main source of DPS: with drones and missiles being auxilliary DPS on most ships (which means, you can train them up later), and many minmatar T1 ships are armour tanked rather then shield, so you'll do fine with training armour tanking skills and projectile weapon skills (which is what most Minmatar T1 use, and Minmatar T1 tends to be rather powerful). Specialising down the projectiles+armour tank route will prevent you from using the entire minmatar ship lineup properly, however, particularly the T2 ships.

There are a few exceptions to the armour tank + projectiles: the Bellicose and Cyclone which require more drone/missile/shield skills (compared to the Rupture/Hurricane, which are better anyway), the Typhoon gets most of its damage output from torpedoes + heavy drones (rather then ACs which are more like an afterthought on the ship), and the Maelstorm is a shield tanker (and uses drones as well; it can field 4 Ogres).

Unfortunately, this leaves you with the Tempest when we talk about battleships (which uses predominantly projectiles and armour tank) which is not as strong as the Typhoon or Maelstorm, but oh well.

However, to train for a Rupture/Hurricane doesn't require that many skills:
T2 guns (nearly mandatory because of Barrage M), T2 damage mods, gunnery supports to IV, some armour tanking skills so you can use T2 DCU / T2 EANMs / T2 reps and the armour compensation skills to IV), decent navigation skills, and just a tad of drone/HAM skills (you don't need too much, and you can do it later; they contribute a fairly minor part of DPS), Minmatar Cruiser IV, Battlecruisers IV. These two ships are very good in the cruiser/BC world and you can stick with them for a long time.

You can start the Minmatar route with the Rifter, which only really requires projectile skills (although I trained T2 rockets specifically for the Rifter so I can squeeze every last bit of DPS out of it, but I flew the ship for a very long time and still hop into one now and then).

Ap0ll0n
Gallente
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2008.07.06 13:40:00 - [77]
 

Ferox:

6 Neutron II

1 LSE II (or mwd if you like), point, web, 2 invul II

3 magstabs II, dcu II.

5 drones, i usually go warrior II

Drake:

7 HAM II

LSE II, 2 invul II, web, point and mwd

2 BCS, PDU II and DCU II

again, i use 5 warrior II

Rigs is optional, for fleets i dont bother, but for solo/small gang, i fit 3 extenders on each..

Ka'el Devwik
Caldari
The Archaeological Squirrel Society
Posted - 2008.07.06 14:56:00 - [78]
 

I'll save you a wall of text and sum it up for you:


Solo|Hybrid|Caldari - Chose two of the three

Generally speaking, Caldari ships are more gang oriented and are geared towards a specific niche, unlike Gallentean ships. Caldari hybrid platforms also favor long ranged combat, which isn't practical while soloing because the target can just simply warp away.


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