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blankseplocked "Familiarity"
 
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AnKahn
Caldari
The Blood Wraiths
Posted - 2008.06.30 20:31:00 - [31]
 

That game that is a curse word in EvEian is unfortunately an icon, a benchmark.

EvE players want EvE to stay the opposite of that other game. Even if it means throwing out the baby with the bath water.

It's like proposing changing the rules of Futbol, or Football, or Tennis or <insert favorate real life sport here>.

But there was a time there was not a 3 point shot an basketball. Probabally ****ed off the guys who could only shoot lay ups I'll bet when the rules changed.

Lea Re
Dirty Labs
Infinite Improbability Alliance
Posted - 2008.06.30 20:52:00 - [32]
 

Actually, having thought about it for more than 1 sec, I came to conclude that familiarity in EVE already exists.

The more you fly a certain ship, the more you learn about how to fly it. We're not only talking about ships but also setups.
I've been playing eve for 4 years with 2 different chars, but if I was put in a rupture now, I'd prolly suck in it as I haven't flown it for ages.

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.06.30 20:57:00 - [33]
 

but I like using different ships Sad

Hesod Adee
Dark-Rising
Posted - 2008.06.30 23:34:00 - [34]
 

Originally by: Securitas Protector
*sighs* Everything you guys say is true, but...I guess I didn't really make myself clear enough. Embarassed

I sort of wanted the merits of the plan discussed, and then solutions brought for the problems, cause I already know what they are.

Maybe less? Maybe 2-3%?



Your proposal gives stat bonuses to the players who have more time to play Eve. Thus giving the hardcore players an advantage over casual players. Lets define casual players as those that play for less than 10 hours a week, while the hardcore players spend most of their waking time playing.

One of the selling points of Eve is that the skill training system allows casual players to achieve the same stats as the regular players.

You would also give a disadvantage to the players who like varying their playstyle and people who switch ships based on what their fleet needs more, while giving and advantage to the players who fly the same ship regardless of what the fleet needs more.

"We need a tackler"
"Sorry, but then I'll lose my BS bonus"

Does the pilot lose the bonus if the ship is destroyed ?
If so, you will see more players logging off instead of fighting. If a large number of players (enough to insta-pop your ship) enters system, you will have more players wanting to flee, even if their fleet has the numbers to win the battle. Not to mention losses caused by lag.

But you will reward the players who only engage in no-risk battles with the extra stats.

So either the stats are too small to care about (making this change a waste of server resources when lag is always a problem) or they are big enough to cause the above problems.

The anti-farming measure is required, otherwise we will see a lot of players staying logged on to exploit it. But I can't see a non-exploitable way to implement them. So what are the specifics of your anti-farming system ?
You give me the specifics, and I'll try to figure out how to exploit it.

Amy Wang
Posted - 2008.06.30 23:56:00 - [35]
 

If you spend a lot of time flying a specific ship in pvp you GET more accustomed to it and you GET better in flying it.

You as a player that is, no need to implement that in game mechanics really.

CCP Mitnal


C C P
Posted - 2008.07.01 02:49:00 - [36]
 

Moved to Features & Ideas.

Hesod Adee
Dark-Rising
Posted - 2008.07.01 04:55:00 - [37]
 

Originally by: Amy Wang
If you spend a lot of time flying a specific ship in pvp you GET more accustomed to it and you GET better in flying it.

You as a player that is, no need to implement that in game mechanics really.


And we are all flying mass produced ships, not hand crafted ships with unique aspects introduced by manufacturing errors.


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