Originally by: Securitas Protector
*sighs* Everything you guys say is true, but...I guess I didn't really make myself clear enough.
I sort of wanted the merits of the plan discussed, and then solutions brought for the problems, cause I already know what they are.
Maybe less? Maybe 2-3%?
Your proposal gives stat bonuses to the players who have more time to play Eve. Thus giving the hardcore players an advantage over casual players. Lets define casual players as those that play for less than 10 hours a week, while the hardcore players spend most of their waking time playing.
One of the selling points of Eve is that the skill training system allows casual players to achieve the same stats as the regular players.
You would also give a disadvantage to the players who like varying their playstyle and people who switch ships based on what their fleet needs more, while giving and advantage to the players who fly the same ship regardless of what the fleet needs more.
"We need a tackler"
"Sorry, but then I'll lose my BS bonus"
Does the pilot lose the bonus if the ship is destroyed ?
If so, you will see more players logging off instead of fighting. If a large number of players (enough to insta-pop your ship) enters system, you will have more players wanting to flee, even if their fleet has the numbers to win the battle. Not to mention losses caused by lag.
But you will reward the players who only engage in no-risk battles with the extra stats.
So either the stats are too small to care about (making this change a waste of server resources when lag is always a problem) or they are big enough to cause the above problems.
The anti-farming measure is required, otherwise we will see a lot of players staying logged on to exploit it. But I can't see a non-exploitable way to implement them. So what are the specifics of your anti-farming system ?
You give me the specifics, and I'll try to figure out how to exploit it.