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blankseplocked [IDEA] Filtering Graphical Objects
 
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BFish
Gallente
Bushwhackers
Rough Necks
Posted - 2008.06.19 16:07:00 - [1]
 

Edited by: BFish on 19/06/2008 16:12:10
Ok, so we have been given the ability to filter out drones, wrecks, fleet ships, militia ships, cans, etc from our overviews, but how about the ability to remove them from our view entirely? This would decrease lag a great deal if the server was not having to send the location of every wreck, can and drone to pilots.

After this, upgrades can be then made to the system, such as filtering out ships. For example, an option that allows a specific pilot not to be shown to your screen. This would help in fleet ops by removing all unnecessary ships from your screen, reducing fleet op lag. A lot less strain would be on systems if they didn't have to load things on the grid that have no use to them.

Or, instead of having to load the physical representation of the object in question, just having the symbol flying around. This way, the model doesn't need to be loaded, only the location of the object.

And how about the option to lower the range at which models are shown, so that people with slower systems can reduce what they see to a 100km radius.

Tesseract d'Urberville
Tadakastu-Obata Corporation
The Honda Accord
Posted - 2008.06.19 16:17:00 - [2]
 

Not a bad idea, but can't we already effectively do something very like this by zooming all or most of the way out? Only the very biggest ships' models are loaded, and everything else is just dots and icons. If you're in a situation with zillions of things on the screen at the same time, chances are you're navigating by the overview anyway.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.06.19 16:37:00 - [3]
 

It won't decrease lag, because the system will still have to send it to you - you won't be able to fly through ships just because you turned them off. Also, isn't this what bracket filters do already?

BFish
Gallente
Bushwhackers
Rough Necks
Posted - 2008.06.19 16:38:00 - [4]
 

Originally by: Herschel Yamamoto
It won't decrease lag, because the system will still have to send it to you - you won't be able to fly through ships just because you turned them off. Also, isn't this what bracket filters do already?


I thought graphic filters are for the overview?

And the system will still have to send you the location of the model, just not the model itself.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.06.19 18:55:00 - [5]
 

Originally by: BFish
Originally by: Herschel Yamamoto
It won't decrease lag, because the system will still have to send it to you - you won't be able to fly through ships just because you turned them off. Also, isn't this what bracket filters do already?


I thought graphic filters are for the overview?

And the system will still have to send you the location of the model, just not the model itself.


The model itself is stored on your hard drive - graphics is dealt with locally. And a couple patches ago they brought in "bracket filters" - screw around in your overview settings, you'll find them. Basically, for each overview tab you can set up what displays on your overview and what displays in space separately. The latter defaults to everything, of course, but that can be changed. It's not something I've used(since there's nothing I'd prefer not to know about the existence of), but this is my understanding of how it works.


 

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