Posted - 2008.06.19 12:18:00 - [1
With the introduction of FW and the coming of ambulation I thought it might be a good time to introduce a content idea that hasn't been presented to the CSM yet as far as I can tell. The imminent ambulation release gives it a new twist and it has content applications for FW, 0.0, hisec, losec, and would greatly enhance several aspects of the existing game.
The concept is simple. A very hard to find player "mini-base". I'll outline a possibility of how it might be implemented and let others take it from there for the most part.
1) Five roids from very small to very large.
a - they appear at random and only a specific number allowed in any system.
b - they would require a serious and skilled effort to find.
c - the smallest is the easiest to find and the largest the hardest.
d - they are in deep space only and never close to existing spatial objects.
2) Once found the following would ensue.
a - you may anchor something like a mission habitat* around it that has 'stealth' points.
b - dependent on the size of the roid it could have limited pos modules anchored to it.
c - once you fill your quota of modules you may activate the 'stealth' component of the habitat.
d - It can now not be found according to the ratio of module stealth points to stealth emitter strength.
3) While operating the following could function.
a - the habitat could function as a 'private' ambulation point.
b - the roid modules could be used in a normal fashion.
c - the 'roid' would have a ship storage capacity in line w/size.
d - its detection would open it to attack by anyone who finds it.
e - the smallest might support a small covert squad or equivalent.
f - the largest might support a black ops wing or equivalent.
g - fuel required to operate.
h - ships docked/stored undetectable.
i - no effect on sov etcetera.
4) If discovered...
a - it becomes subject to local system security and response.
b - if all modules are reduced the owners may mine out the roid.
c - once the roid is gone a new one of equal class is spawned elsewhere.
5) Potential uses...
a - covert ops
b - smuggler or pirate den.
c - fw forward base.
d - logistics point
e - ghost travel network (if jump bridge or mini jbridge allowed)
f - hangout for those in the 'know' (if ambulation is possible)
Comment: There are many ways this could be useful and I'm pretty sure all the mechanics (except ambulation atm) for an implementation already exist in the game. In the interest of being as brief as possible I have not commented on many other uses, benefits, and elements of just plain fun somethng like this could add to the game. I'm sure others can up their voices on that score.
This only outlines a 'possible' implementation. Others may well have a better way to do this or additions.
*The habitat i'm referring to is the one you find in missions that has the scrolling billboard on it. Maybe they would even let us customise the billboard.