Posted - 2008.06.19 02:27:00 - [1
We all know POS shooting isn't fun when you are steamrolling an alliance but it is still more fun then being support whose job is sitting on the gates waiting for someone daft enough to jump through, I feel that small ships should have an important role in taking down a system even if it is a niche roll.-Solution-
Changes to cynojammers, cynojammers and jumpbridges can only be anchored around the sun of the solar system. Only one of the two can be anchored so an alliance will have to choose which one the system will have, this also gives different systems different strategic values.
Cynojammers can only anchor large guns with poor tracking and have a damage bonus so that it makes attacking a cynojammer in anything BS or larger suicide. Thus the only way to take it down is with smaller ships.
"We count 30 Rebel ships Lord Vader. But they are so small that they are evading our turbolasers."
"We'll have to destroy the ship to ship. Get the crews to their fighters."
This will also give smaller alliances with small capital fleets a better chance of defending their space and it will mean that the smaller ships in the attacking fleet are directly contributing with the system takedown.
Cynojammers would also have to prevent people from cynoing out of a system so that defenders can't just capital blob the attackers with no risk. Or make it extremely difficult to turn on and off cynojammers.