Edited by: Ulstan on 18/06/2008 14:40:30
I noticed a couple very disquieting quotes from the most recent CSM meeting, indicating that the CSM is in danger of heading off into even further irrelevancy.
[ 2008.06.15 18:15:43 ] Inanna Zuni > I'ev already written about how I view this CSM should consider ship issues (linked from my forum sig, in fact) and in general I don't want to get caught up in this "ship a needs love, ship b needs nerf"
[ 2008.06.15 18:23:01 ] Darius JOHNSON > I've always said, and given the amount of support this topic has gotten I'm sticking to it.. That the council shouldn't be involved in discuss the minutiae of every individual shiptype
[ 2008.06.15 18:23:23 ] Darius JOHNSON > High level issues or concerns that are so pressing that they receive overwhelming popular support
This is exactly the wrong direction to take chaps. Small specific issues are the ones that have the best chance of being implemented. They have the best chance of obtaining a consensus as to what exactly should be done. They have the best chance of not being misunderstood by CCP and being implemented in a way the community doesn't like. And of course, it's the 'small' issues that often have the most impact on a players enjoyment of the game.
I'm extremely disappointed to see the CSM just writing off small issues as 'not worth their time'. You will have much more of an impact submitting small concrete changes that don't have sweeping game wide implications than suggesting major over-arching changes to the underlying game design. If you say things like "Hey we all think the sov system needs re-work" or "Hey exploration kinda sucks" then CCP will cheerfully nod and say "Great feedback guys, we'll put it on our plate of stuff to think about for possibly changing much later when we have more time to make enormous big changes" and absolutely nothing will have been accomplished. CCP already knows all these things 'need work' the CSM telling them they need work isn't providing new information, nor will it move the process along. It will essentially have been a waste of your time.
The CSM simply isn't going to be able to get CCP to focus massive amounts of manpower and resources on game redesigns that CCP hasn't already decided need looking at and made a priority of.
What the CSM *can* do is submit idea for changes that have popular support and are very narrow in scope and not very difficult in implementation. Fixing obvious flaws in certain ships or modules that irk the playerbase would, in my opinion, be a terrific use of CSM time. (And you don't need to get into the 'nerfing' game, their are plenty of things that just need buffing or don't make sense'.
For example: Assault Frigates sucking. This would be a great CSM issue. The Hawk and Harpy having their skins switched. Easy fix. All those threads detailing why certain Amarr ships failed hard? Yep, that would all have been good CSM material as well. Suggesting a new niche profession ship? Great idea for the CSM to push. Specific tweaks and fixes to the UI? Solid gold for the CSM to pursue.
These are the kind of things you have a chance of actually seeing implemented. Vauge head in the clouds 'well we'd kind of like the whole game to work differently' subjects, while diverting, are simply not going to be very actionable . CCP will 'think about' them and by and large nothing will get done that CCP was going to do any way. All the CSM can do is ask them to 'consider' changes, which CCP is no doubt doing just fine on their own.
I bring this up because I notice from the threads in the Assembly Hall that huge portions of the playerbase *are* expecting the CSM to discuss the small minutae of the game and not just dismiss it as being 'beneath them'. It's great to some discuss big issues (Bane's capships online f.ex) and reinforce in CCP's mind that these things they are looking at *are* important, but I think it's wrong to just have a standing policy of shutting down small suggestions