open All Channels
seplocked Assembly Hall
blankseplocked [ISSUE] PVP and jump bridges
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Posted - 2008.06.18 13:56:00 - [1]

Edited by: Xaarist on 18/06/2008 16:22:03
after travelling about 400-500 jumps through all hostile 0.0 space, camping formerly well frequented routes between regions, and looking for everyone i found in local for a fight without getting a single shot fired (our setup: superfast scanning covert ops, arazu, rapier, 2 vaga), i come to the conclusion that

1. all jump bridges need to be removed since you can travel in 0.0 safer than in empire nowadays (in empire you can at least get suicide ganked because you have to use a gate).

2. remove cloaks from all ships that can actively engage in combat operations, or disable all weapons on a ship that has a cloak fitted.

the whole 0.0 population seems to consist of cloaking raven pilots who place a pos with jump bridge in an area which is acceptable for ratting, noone seems to travel more than two jumps anymore. 0.0 is a place which should be a lot unsafer than lowsec and empire, but atm the opposite is the case. the risk vs. reward thing is way out of balance. the tactical aspect of jump bridges is completely abused and favours the defender far too much (although they don't even try to defend), but seriously, the complete game is broken. it is all blob or spin ships inside stations. roaming is a waste of time, small engagements only happen at the chokepoints to empire because that is the only place noone can use a bridge. scouting in 0.0 was once a social aspect of the game when people were forced to work together, today it is all bridges and an occasional look at some intel channel. player-player interaction, hostile or friendly, was once what made eve interesting for years. it is about to vanish from the game completely, and noone needs an online game to do their own **** really.

the cloak part, i know it has been discussed over and over and over again. do with it whatever you want, but in my opinion, noone in a combat ship should be safe in 0.0 if he does not have a pos to sit in or a station to dock.

Posted - 2008.06.18 17:47:00 - [2]

you obviously have way to much time on your hands to go through all hostile 0.0 space. come to geminate where the fun is atm.

also after spending years building up infrastructure we should be able to make space safer for ourselves.

Sebiestor Tribe
Posted - 2008.06.18 17:52:00 - [3]

When I was in 0.0, I found NPC space to be the most rewarding pvp-wise. The stations always attract people, and the fact that no one can claim sov keeps things interesting.

Gner Dechast
Flashman Services

Posted - 2008.06.18 22:14:00 - [4]

I give my support to this issue post, since I also feel that the near complete coverage of jump bridge networks has gone way beyond what the designers initially thought. (On the other hand, if this is what they envisioned, I shall be shocked and appalled)

I may not agree with total removal of jump bridges, especially not the cloaking "fix", but I do agree that this has become an issue in a sense that it revamped the very nature of 0.0.

I should imagine most of 0.0 traveling pilots who are not the beneficiaries of these bridge networks (ie. members of those alliances) have more or less similar view on this matter.


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only