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blankseplocked Looking for a bit of advice...
 
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Rawblin
Caldari
Perkone
Posted - 2008.06.17 06:32:00 - [1]
 

Been playing for a while now, and love every minute of it. So props to CCP and all fellow EVE folk :)

However, I am at a point in my relatively new EVE life where I am confused on what my possible options are for lucrative ventures with my current character setup. And thus, I turn to you, the experienced people watching this forum.

Some background:

I have access to 4 total characters, all on their own accounts. These are playable all at once by my girlfriend and myself. Our mains just recently hit the 5mil SP mark.

To date, I was under the impression that Mining would be a happy place to learn more about the game, while at the same time funding future ships and desires, depending on what we chose to really delve into. As such, we can run an Impel, 2 Tier 2 Hulks, and a Retriever (Or Bestower). We do not belong to any large corps or alliances (Current Corp is just us), and so have stayed clear of Nullsec. So Veld mining has been our main source of income thus far.

I am currently on a skillplan to pilot an Anathema and get into Exploration, while my GF's main is set to pilot the Logistics vessels. The two miner alts have no real dreams other than to mine... better. But that can change, as can our plans.

So my real question is this, what would you folks recommend the 4 of us can feasibly do, that is at least more lucrative in nature than simple Veld mining (~15mil isk/hr atm), but still not on the suicidal side of the scale?

I have heard that Exploration can be lucrative, though hard to get into as to do it effectively is quite a bit of skill time. But, farming the Exploration sites for Faction gear? I realize that would require some boom boom skills from us, and actually had planned to skill toward an Ishtar after my exploration skills were top notch.

Can you suggest anything else though? Or maybe better ways to do what we are currently doing? I'm open to all suggestions really, anything constructive anyway. It was just a bit disappointing to be hitting around 15mil/hr when you have your sights set on Freighters and the like, to make mining as profitable as possible.

Thank you kindly.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2008.06.17 06:56:00 - [2]
 

You can either get in to trading, invention or production, assuming you want to stay out of 0.0.

All 3 fields are heavily populated and you'll need high SP and lots of investment to compete in invention and production. Trading takes less SP. All 3 will take a fair amount of capital investment.

If you're willing to venture into 0.0 you can get access to much better margins, but with much higher risks. If you're going to go down the exploration route then you'll really want to do it in 0.0.

I think it's at this stage that it's appropriate to ask what you really want to accomplish in EvE. Is all this isk-making a means to an end or an end in itself?

Jaketh Ivanes
Amarr
House of El
Posted - 2008.06.17 06:57:00 - [3]
 

If you want safe money, stick with mining. But EvE is what you make of it. You can create a big builder corporation, go missioning or join some PvP. Invention might also be very lucrative. I hear moon mining is very lucrative (8-10 bill/week) but also very dangerous.
I find mining boring and also missions to some extend, so I do those 2 activities to do some PvP. You might not find them boring, so keep at it Smile

But I would suggest you try out missions. With 4 accounts, you can run through any mission in no time. 2 for killing, 1 logistic and 1 salvage. Ofcourse, in lvl 1's and 2's, 4 ships is way overkill, but it's fun and different than mining. Can also earn you quite a lot of iskies, but probably not 15m/h. Well, with salvage, it might actually be more but don't quote me on it Smile

So, as you can see on what I wrote, there is no "Just do this and you are set for life" so try out as much as possible.

Rawblin
Caldari
Perkone
Posted - 2008.06.17 07:20:00 - [4]
 

All the isk making is for working towards ships, basically. My fear to venture into 0.0 is backed by the fact that 100mil is still a lot, and therefore losing a Hulk would be a heavy hit. (Not to mention fittings)

But in the end, I think Exploration will be quite fun. Mining is nice at present, but only because I am skilled toward it, and its possible to read a good book at the same time Neutral

But as far as I know, Exploration doesn't simply entail probing down the sites, as you need to actually DO something with them afterwards for it to be profitable. And that involves taking out the rats in said site. Which is basically missioning, but with a higher chance of faction gear. So I will need to become a great Explorer as far as skills, and also pilot that Ishtar.

As to delving into 0.0 space, a few questions maybe you folks will be able to answer.

1. Can a CovOps ship be a great "scout"? As in, when you warp into low/nullsec through a gate, are you able to instantly cloak and move away, or is there a chance even then that you will simply be blown up before you can react at a good camp? If scouting in that way is at least 90% successful, then I think it might be a reasonably safe way to get 0.0 Mining missions going. (Which I hear can top the 100mil/hr mark) That would also open up dragging an Ishtar/Logistics ship in behind the CovOps for those 0.0 Exploration sites.

2. Hauling ore back to Empire is necessary, as far as I know, as no one wants to buy it in 0.0? Or maybe there just aren't stations, not too clear on that part. But anyhow, at 100mil/hr it would be possible to quickly get a Providence (Freighter). But I have heard you cannot pick up items in space from Jetcans in a Freighter, so I'm not quite sure what the particular use would be to make hauling back to empire more feasible.

3. If a POS is needed to make things reasonable for mining in 0.0, is it possible for 4 mining chars to actually afford to operate one? Actually, it would most likely be blown to bits rather quickly... come to think on it.

Sorry to wander there, but yes, in essence, Exploration, and if I have the funds (for replacement ships/parts) PvP would be my happiest areas I believe.

Red Dhalia
Posted - 2008.06.17 07:23:00 - [5]
 

Edited by: Red Dhalia on 17/06/2008 07:34:27
Tbh here guy it sounds like what you are really looking for is long term help and guidance. You have made your own corp and thats all well and good. But... EVE is a tuff place to go it alone even if you have four accounts. We all still have only 24hrs and two hands regardless of how many accounts we have.

As the other two posters mentioned... EVE is what you make of it and the options are wide and varied. So your real options... if i'm reading your condundrum right.... are how involved do you want to get with other pilots and in what way? If you want to go it alone without more experienced pilots in your corp or an alliance to help then you will most likely have to tuff through the long hard sp route and solo competition for anything you want. If you want to cooperate with others in teamwork... your circumstance provides proof for the fact that EVE encourages social networks and teamwork throughout... then you need to decide wether you can attract helpful pilots to your corp, join an alliance, or join a corp that can help. There are those out there quite willing to help develop new players.

I know this doesn't directly answer your question but its a realistic apparisal of your circumstance and options. Without knowing you better no one can directly answer your question with great accuracy, honesty, or true helpfulness. You aren't going to get the kind of 'in game' help you really need in the forums tho I guess its better than nothing.

Rawblin
Caldari
Perkone
Posted - 2008.06.17 07:43:00 - [6]
 

I figured asking here was at least worth the shot ;)

I am definitely not opposed to joining a good Corp. As I said this one was simply created so that I was not hanging out in the NPC ones.

I have found that the trouble is that well established Corps seem to have a paradoxical view of new blood, in that I may be a spy, or if I really am new, not worth the time Confused

I suppose I could try to find a Corp to apply to on the forums in that section, but is a forum recruiting Corp really a "good" idea? Are there better in-game methods?

Also, would it be better to skill up to be good at a few things, and then try to apply to Corps, or is getting in early no matter my skillbase the best bet?

Solasta Kovacs
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2008.06.17 07:56:00 - [7]
 

Sounds like you need a cgood corp or alliance- which can provide many things including cheaper ships (because they have Blueprints and building facilties) as well as organised industry which is more efficient and lucrative.

To answer your questions:-

1. Can a CovOps ship be a great "scout"? As in, when you warp into low/nullsec through a gate, are you able to instantly cloak and move away, or is there a chance even then that you will simply be blown up before you can react at a good camp? If scouting in that way is at least 90% successful, then I think it might be a reasonably safe way to get 0.0 Mining missions going. (Which I hear can top the 100mil/hr mark) That would also open up dragging an Ishtar/Logistics ship in behind the CovOps for those 0.0 Exploration sites.

Not sure youll get that much mining- but yes a covops is a good scout. But not foolproof. Your main risk is warp bubbles and then you need some skill and a bit of luck to get out of a genuinely good camp. Thee are a number of topics on here about how that is done. Research your routes with the map first to avoid heavily populated routes.

2. Hauling ore back to Empire is necessary, as far as I know, as no one wants to buy it in 0.0? Or maybe there just aren't stations, not too clear on that part. But anyhow, at 100mil/hr it would be possible to quickly get a Providence (Freighter). But I have heard you cannot pick up items in space from Jetcans in a Freighter, so I'm not quite sure what the particular use would be to make hauling back to empire more feasible.

Realistically you need to refine your ore where you mine it- or nearby. Then transport really isnt an issue as high end ores dont take up much cargo. There are plenty of stations. Some are NPC stations (albeit these tend to be in dangerous areas). A good 00 alliance will have stations and refineries you can use. If you are not a member you will not be able to dock.

3. If a POS is needed to make things reasonable for mining in 0.0, is it possible for 4 mining chars to actually afford to operate one? Actually, it would most likely be blown to bits rather quickly... come to think on it.

Yes- if you put a personal POS up in space owned by any alliance, it is likely to be popped. Its feasible to run it- but again if you want to venture into 00 then an alliance is really sensible, unless you stick to npc areas such as great wildlands or synidcate (both of which are pretty dangerous for a solo inexperienced player with no friendlies in the area!)


Rawblin
Caldari
Perkone
Posted - 2008.06.17 08:02:00 - [8]
 

Edited by: Rawblin on 17/06/2008 08:05:32
I thank you kindly for the information, and will bend my efforts toward finding a good Corp to call home.

A quick but thorough scan has popped up EEG, or Galactic Extensive Enterprises. So we shall see, but they do look impressive, and organized. At least from the outside. Here is to hoping!

Solasta Kovacs
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2008.06.17 08:11:00 - [9]
 

You will probably go through a few corps or alliances before you find one which you can call home. Its really only when you start working with one that you begin to learn what you consider to be important and to suit your play style.

Have fun and good luck.

Red Dhalia
Posted - 2008.06.17 08:13:00 - [10]
 

WinkLooking for a good corp is a bit of many things and the diff 'methods' all have their ups and downs. If you want a 'sweet spot' with a long established corp it may b harder to find but can be. If you don't mind getting into a new corp and having to carry some serious weight then look for a small corp that develops new pilots and has some decent vets with close to or more than a yr in the game. By small I mean 5-20 members and remember... u'll have to carry your weight as well as your skills allow in a really honest one. Either way ask about their plans and goals... if they don't have any its unlikely u'll fare that well in the long term. Whatever you do don't buy into the line that you should be honored to be accepted and should become a mining monkey or some such to have the 'priveledge' of belonging tho i'm not saying u won't be needed to help mine n such. Dunno where u operate from but it might be a good idea to check the in game corp adverts in your area if you don't want to spend a lot of time hauling when you move. GLWink

Sir Atkinson
Mercenary Forces
Posted - 2008.06.17 08:14:00 - [11]
 

Sharing accounts with your girlfriend is obvious EULA violation. Be careful.

Rawblin
Caldari
Perkone
Posted - 2008.06.17 08:17:00 - [12]
 

Edited by: Rawblin on 17/06/2008 08:18:23
I just want to thank everyone that replied again, because even though I asked some fairly hard questions with opinion oriented answers, you have given me the tools necessary to figure out my EVE life.

It is very appreciated.

Edit: Er, we don't actually share them. She has her two, and I have my two. If you were even serious.

Red Dhalia
Posted - 2008.06.17 08:26:00 - [13]
 

NP guy... you sound like a reasonable and honest guy. If you operate in the placid area give RedShift (RSLTD) a shout.... shameless plug.Rolling Eyes And GL again...

Rawblin
Caldari
Perkone
Posted - 2008.06.17 09:51:00 - [14]
 

Nothing wrong with a plug hehe Very Happy

Will certainly look into that though.

Ghengis Tia
Posted - 2008.06.17 21:06:00 - [15]
 

Have had my own Corp for about 10 months now, just myself and my 2 alts.

Trading is the way to make Isk quickest, but you've got to be tenacious and follow the buy low, sell high. I was lucky enough to earn 2B Isk in about 3 months.

Requires a lot of trips to Jita and market hubs, but competition is fierce. You might want to develop alts that sit at more remote stations that can get a better return on investment.

Go to more sparsely populated regions and see what prices are. Usually higher than at the hubs.

I got this off of the forums some time ago. May still be relevant:

"I probably forgot a few things, i'll add them later if i think about them.
You also must know that i wonít talk much about global trading rules, basically donít undercut too much or you will kill your profit, fight the undercutting price wars until the other guy is bored by your 0.01 isk undercut, and give me money.

Itís also nice to have a ďprice tagĒ when youíre changing many prices, basically make all your prices ending with .55 or .66 to spot them easily in the trade list and see if youíre the cheapest sell order (only item that will sell if someone buy it, even if he puts a higher price)



Tech II trading (50 to 300M profit each day)
It's quite easy, you need a transport ship or even better a freighter alt, and a trading alt (list of the trading alt with starter characters skills are available on my mineral trading post)
First you need to put the transport character in Jita, and the trade alt in any secondary hub you'll find fitting (Rens being the best in my opinion, Oursulaert, Amarr, and Agil are nice too, but you can find your own little trading heaven by yourself, i never went out of Rens the money was good here, around 200M each day)

Then, open the market with both characters (you need two accounts if you don't want to kill yourself for the next step), and search for " II". It will bring up a list of all tech II modules, after that you need to compare the prices of every popular tech II module, to ensure steady income the module you're buying in Jita need to have a volume of trading higher than 3 or 4 each day in the TARGETED REGION, this is not really necessary but it will help avoiding modules that won't sell, the longer it takes to sell, the longer your money is immobilized.

If you ve got enough orders, buy anything which has a 10% margin or 200k margin at least between two regions, this may not sound a lot, but when youíre selling 50 modules selling 20 times a day with 200k margin, you end up with 200M profit at the end of the day.
Be careful with high value modules, try to make at least 3 or 4% profit as the transaction taxe + broker fees will be quite high, this wonít be a 10% margin, but it will probably be 500k rough isk benefit.

Donít use industrial ships to transport your goods from Jita to the trade hub youíre selling in, youíll be eaten alive by evil pirate using suicide ravens. You can use an hardened cruiser or battlecruiser at the beginning if you donít have a transport ship, tech II goods fit well even if you donít have that much cargo.
If youíve got a freighter, you can also trade tech II ships, feel free to explore other kind of items."


Good luck!!







 

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