open All Channels
seplocked Features and Ideas Discussion
blankseplocked Logistics on Killmails
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2008.06.15 22:12:00 - [1]
 

Heya.

Just a quick suggestion for killmails. Currently good logistics pilots never appear on killboards, ever.

Let's change it and give them some credit at the same time:

Include repairing of people on killmails, with a negative number of damage dealt. So a sample killmail would look like this:

2008.06.11 10:27:00

Victim: Spy-Alt
Corp: Deep Space Productions
Alliance: NONE
Faction: NONE
Destroyed: Reaper
System: 0-MNDY
Security: 0.0
Damage Taken: 534223

Involved parties:

Name: Batolemaeus (laid the final blow)
Security: 4.9
Corp: Free-Space-Ranger
Alliance: Morsus Mihi
Faction: NONE
Ship: Helios
Weapon: Hobgoblin II
Damage Done: 534223

Name: Batolemaeus Junior
Security: 1.2
Corp: Free-Space-Ranger
Alliance: Morsus Mihi
Faction: NONE
Ship: Guardian
Weapon: Large 'Solace' I Remote Bulwark Reconstruction
Damage Done: -533842

Destroyed items:

Basic Miner
Tritanium (Cargo)
Civilian Gatling Autocannon


(That way i'd be top killer forever on the killboard. But that's a sacrifice i am willing to take Laughing)

ElfeGER
Deep Core Mining Inc.
Posted - 2008.06.15 23:42:00 - [2]
 

/implement

supporting pilots in combat should result in killmail listing for the supporter as well (basicly all the stuff that causes concord to pown you as well with the direct offender)
remote rep, sensor eccm tracking boosting...

gang bonus shouldn't result in listings


4IROW
r.evolution 8
Systematic-Chaos
Posted - 2008.06.16 00:47:00 - [3]
 

yep, good idea, support logistics! Embarassed

Typhado3
Minmatar
Posted - 2008.06.16 04:36:00 - [4]
 

/signed

Thunderbird Anthares
ISK Reliability Inc.
Inver Brass
Posted - 2008.06.16 05:56:00 - [5]
 

i have some doubts if this is doable,but it would definitely be nice towards the hard-working logistic pilots that keep us alive

RaidZoft
Posted - 2008.06.20 19:09:00 - [6]
 

As a guardian pilot this would be sweet, it would be interesting to see how much you actually rep in a fight and I feel that the killmail system is too frag focused.. Give more love for logistics!

Tolderan
Deep Space Exploration Squad
Ev0ke
Posted - 2008.06.20 19:19:00 - [7]
 

/signed

Duraj
Posted - 2008.06.22 01:17:00 - [8]
 

remote repping and transfer should be just as important in this game, even for frigs.

/sign

Blazde
4S Corporation
Morsus Mihi
Posted - 2008.06.22 19:36:00 - [9]
 

If you repair (or otherwise aid) someone you should be added to the list of recent 'damage dealers' for each ship which is already on the aided ship's list of recent 'damage dealers'. Thus:

RedA and RedB attack BlueC
BlueD aids BlueC
RedA dies due to fire from BlueC only - the killmail lists BlueC *and* BlueD as Involved parties
BlueC dies due to continued fire from RedB despite BlueD's help - the killmail lists RedA and RedB as Involved parties, but not BlueD
GreenE kills RedB soon after - the killmail lists GreenE and BlueD as Involved parties (BlueD is listed because he aided a target RedB was agressing, thus contributing to RedB's eventual death)

I think this is slightly different from what Batolemaeus is suggesting. Your system seems to reward people (by giving them killmails) when a ship they're aiding dies - when they've failed, but not when it lives - when they're succesful.

Najri
Got Buddha
Posted - 2008.06.22 19:44:00 - [10]
 

Edited by: Najri on 22/06/2008 19:45:33
/signed

Indeed it should be on the KM, would only be logic. Although they could do away with the sec hit and aggro-flag you get when you 'aid an outlaw' by remote repping him (idiot feature that prevents pirates the use of logistic-ships or log.drones on gates and stations; and they dare to say pies aren't screwed over by the devs)
Also IMPLEMENT THE IMPLANTS AND HARDWIRES on the km (of a pod) pls

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2008.06.23 00:11:00 - [11]
 

Edited by: Batolemaeus on 23/06/2008 00:13:06
Originally by: Najri
*stuff*


Please don't derail this thread, but thanks for your support :)

Originally by: Blazde
If you repair (or otherwise aid) someone you should be added to the list of recent 'damage dealers' for each ship which is already on the aided ship's list of recent 'damage dealers'.


Interesting idea. I wanted to keep it simple and easy to implement, and i think my idea is pretty easy to do.
Of course, your idea is pretty complicated, but if it can be implement, i absolutely love it.

Logistics already only appear on killboards when they fail (and sadly on the wrong side), with the change they'd show up when someone dies. I bet killboard devs would adapt pretty fast and create some sort of ranking or similar for logistics, as everything with negative damage dealt could be easily filtered out and put into neat statistics etc.

Zirconium Blade
Ass Pounding Space Monkeys
Posted - 2008.06.24 18:00:00 - [12]
 

Unfortunately you would only appear on the killmails in which your target (your friend) dies in. Notice that all the ships in a killmail are performing an action on the ship that asplodes. You are performing a (to the computer) unrelated action on someone that is performing an action on the victim.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2008.06.24 20:08:00 - [13]
 

Originally by: Zirconium Blade
Unfortunately you would only appear on the killmails in which your target (your friend) dies in. Notice that all the ships in a killmail are performing an action on the ship that asplodes. You are performing a (to the computer) unrelated action on someone that is performing an action on the victim.


That is correct. Still, i think it would be a step in the right direction. Maybe we will see a complete overhaul of the killmail system someday anyways?

Galia Bonaventure
Posted - 2008.06.24 21:23:00 - [14]
 

I support the proposal to allow logistic pilots some kill-mail credit.

Question, with remote-rep networks, wouldn't this result in redundant entries for players acting as damage dealers while remote-repping their gang? Maybe this would be ok, I dunno. Might make for some long killmails though.

Niram Tar
Minmatar
Republic Military School
Posted - 2008.06.25 12:18:00 - [15]
 

/signed

Ulviirala Vauryndar
Gallente
Vauryndar Dalharil
Posted - 2008.06.26 20:36:00 - [16]
 

/signed.

If in any way possible it would indeed be a great addition.

Also it would be nice if the combat log was working, as I remember it to be one of the most wanted and annoinced features. Every participant of the kill receiving a "reference" to the killmail in their combat logs. I thought this was a main reason why the combat log was introduced, making it possible to reference a kill to many players without actually duplicating the contents, thus using up more space, as it would have been with the "sent by EVE-Mail"?

Originally by: Galia Bonaventure
with remote-rep networks, wouldn't this result in redundant entries for players

You appear as damage dealer with "damage done" on a kill, maybe another line with "damage repaired" in the same entry if you accidentally remote-repped your target ;)
If one of your mates you have been repairing was killed, you'll be in as "damage repaired". It's not redundant in that way and combat logs, I suppose, are working with references, therefore this wouldn't make thah much of a difference, I'd imagine.



Galia Bonaventure
Posted - 2008.06.26 20:53:00 - [17]
 

Edited by: Galia Bonaventure on 26/06/2008 20:56:02
Originally by: Ulviirala Vauryndar
Originally by: Galia Bonaventure
with remote-rep networks, wouldn't this result in redundant entries for players

You appear as damage dealer with "damage done" on a kill, maybe another line with "damage repaired" in the same entry if you accidentally remote-repped your target ;)
If one of your mates you have been repairing was killed, you'll be in as "damage repaired". It's not redundant in that way and combat logs, I suppose, are working with references, therefore this wouldn't make thah much of a difference, I'd imagine.



Ah, I see the light, just give each player involved in the conflict two possible line with their entry, "Damage Done" and "Damage Repaired". If zero then leave blank. In a remote rep network everyone would have both damage done and damage repaired entries. Straight Logistics pilots would only have a damage repaired entry, so long as they repped someone involved in the fight. Easy and beautiful.

Edit: BTW Batolemaeus, I love your example in the OP, 534223 damage to kill a reaper! lol. And he did 533842 damage to the Helios with his civvy Gatling gun. What fun.

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2008.06.27 01:08:00 - [18]
 

Originally by: Galia Bonaventure

Edit: BTW Batolemaeus, I love your example in the OP, 534223 damage to kill a reaper! lol. And he did 533842 damage to the Helios with his civvy Gatling gun. What fun.


You read it wrong! :P

I did that much damage to the reaper, which got repaired by my junior, until he finally popped. ;)

Sonya Rayner
Fairlight Corp
Rooks and Kings
Posted - 2008.06.27 01:31:00 - [19]
 

Actually, i prefer to stay incognito when flying logistics, hehe :)

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2008.06.29 22:08:00 - [20]
 

Originally by: Sonya Rayner
Actually, i prefer to stay incognito when flying logistics, hehe :)


With you name, maybe that would work.

With mine..well, i'm already primary because of my basilisk, plus i'm primary because of my name. Doesn't matter if i'm a well known logistics pilot outside my alliance or not, i'll still be primary ;)

Draahk Chimera
Interstellar eXodus
Posted - 2008.06.29 22:35:00 - [21]
 

Originally by: Zirconium Blade
Unfortunately you would only appear on the killmails in which your target (your friend) dies in. Notice that all the ships in a killmail are performing an action on the ship that asplodes. You are performing a (to the computer) unrelated action on someone that is performing an action on the victim.


The server alredy takes notice on you aiding somewhone who in turn aggro someone. If a happy guardian pilot rr someoneequally happy who is shooting a not so happy badger II on a gate in .2 the server will know and direct big evil sentry guns to fire on the guardian. It will be a small matter to transfer this information to the combat blog. Something like this:

2008.06.29 21:23

Victim: Unhappy Victim
Corp: School Of Applied Knowlege
Alliance: NONE
Faction: NONE
Destroyed: Falcon
System: BND-16
Security: 0.0
Damage Taken: 10123

Involved parties:

Name: Draahk Chimera
Security: 5.0
Corp: Interstellar eXodus
Alliance: R0ADKILL
Faction: NONE
Ship: Vagabond
Weapon: Vagabond
Damage Done: 10123

Name: Draahkness
Security: -1.9
Corp: Interstellar eXodus
Alliance: R0ADKILL
Faction: NONE
Ship: Guardian
Weapon: None
Damage Done: 0

Destroyed items:

Enfeebling Phase Inversion ECM I
BZ-5 Neutralizing Spatial Destabilizer ECM
Piranha Precision Light Missile, Qty: 907 (Cargo)
Particle Dispersion Projector I, Qty: 2

Dropped items:

Sabretooth Precision Light Missile, Qty: 80
Assault Missile Launcher II
Assault Missile Launcher II
Piranha Precision Light Missile, Qty: 80
Covert Ops Cloaking Device II
Sensor Booster II
'Umbra' I White Noise ECM
'Hypnos' Ion Field ECM I
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
'Hypnos' Multispectral ECM I
Signal Distortion Amplifier II
Signal Distortion Amplifier II
1600mm Reinforced Rolled Tungsten Plates I
Sabretooth Precision Light Missile, Qty: 907 (Cargo)

Batolemaeus
Caldari
Free-Space-Ranger
Morsus Mihi
Posted - 2008.07.30 22:56:00 - [22]
 

*bumps his own thread with a nanobasilisk*

Kel Nissa
Posted - 2008.07.30 23:43:00 - [23]
 

/signed

It would be really interesting to know, how effective the logistic worked.
Still little bit flawed, because really effective logistics will never see a killmail.

Additional idea:
Include the damage/repair a ship was able to deal, before it died.


Escobar Noreaga
Amarr
Rionnag Alba
Northern Coalition.
Posted - 2008.07.31 06:08:00 - [24]
 

definatly /signed

.

Kire Nosslrak
Gallente
Federal Navy Academy
Posted - 2008.08.31 08:06:00 - [25]
 

/signed!

Fearless Kill
Garoun Investment Bank
Posted - 2008.08.31 10:32:00 - [26]
 

/signed


but on the same hand more ppl might find out how much awesome logistics can really bring to your fleets then they will get nerfd

WAuter
Gallente
Posted - 2008.08.31 17:23:00 - [27]
 

/signed

Akiba Penrose
The Praxis Initiative
Posted - 2008.08.31 20:22:00 - [28]
 

/signed

TimGascoigne
Sebiestor Tribe
Posted - 2008.10.25 21:21:00 - [29]
 

/signed. send this Idea to a csm so they can **** off the dev's and get this into the game.

Roemy Schneider
Vanishing Point.
Posted - 2008.11.06 13:15:00 - [30]
 

Edited by: Roemy Schneider on 06/11/2008 13:17:49
sure... why not, but i don't see the problem. bring a target painter if you want to killmail***** - and it actually helps the entire fleet: member since october
ah, but then you wouldn't be able to dock or jump -.-

oh and this:
Originally by: Fearless Kill
but on the same hand more ppl might find out how much awesome logistics can really bring to your fleets then they will get nerfd


and what about gang link users?


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only