Author |
Topic |
 Batolemaeus Caldari Free-Space-Ranger Morsus Mihi |
Posted - 2008.06.15 22:12:00 - [ 1]
Heya. Just a quick suggestion for killmails. Currently good logistics pilots never appear on killboards, ever. Let's change it and give them some credit at the same time: Include repairing of people on killmails, with a negative number of damage dealt. So a sample killmail would look like this: 2008.06.11 10:27:00
Victim: Spy-Alt Corp: Deep Space Productions Alliance: NONE Faction: NONE Destroyed: Reaper System: 0-MNDY Security: 0.0 Damage Taken: 534223
Involved parties:
Name: Batolemaeus (laid the final blow) Security: 4.9 Corp: Free-Space-Ranger Alliance: Morsus Mihi Faction: NONE Ship: Helios Weapon: Hobgoblin II Damage Done: 534223
Name: Batolemaeus Junior Security: 1.2 Corp: Free-Space-Ranger Alliance: Morsus Mihi Faction: NONE Ship: Guardian Weapon: Large 'Solace' I Remote Bulwark Reconstruction Damage Done: -533842
Destroyed items:
Basic Miner Tritanium (Cargo) Civilian Gatling Autocannon
(That way i'd be top killer forever on the killboard. But that's a sacrifice i am willing to take  ) |
 ElfeGER Deep Core Mining Inc.
|
Posted - 2008.06.15 23:42:00 - [ 2]
/implement
supporting pilots in combat should result in killmail listing for the supporter as well (basicly all the stuff that causes concord to pown you as well with the direct offender) remote rep, sensor eccm tracking boosting...
gang bonus shouldn't result in listings
|
 4IROW r.evolution 8 Systematic-Chaos |
Posted - 2008.06.16 00:47:00 - [ 3]
yep, good idea, support logistics!  |
 Typhado3 Minmatar |
Posted - 2008.06.16 04:36:00 - [ 4]
/signed |
 Thunderbird Anthares ISK Reliability Inc. Inver Brass |
Posted - 2008.06.16 05:56:00 - [ 5]
i have some doubts if this is doable,but it would definitely be nice towards the hard-working logistic pilots that keep us alive |
 RaidZoft |
Posted - 2008.06.20 19:09:00 - [ 6]
As a guardian pilot this would be sweet, it would be interesting to see how much you actually rep in a fight and I feel that the killmail system is too frag focused.. Give more love for logistics! |
 Tolderan Deep Space Exploration Squad Ev0ke |
Posted - 2008.06.20 19:19:00 - [ 7]
/signed |
 Duraj |
Posted - 2008.06.22 01:17:00 - [ 8]
remote repping and transfer should be just as important in this game, even for frigs.
/sign |
 Blazde 4S Corporation Morsus Mihi |
Posted - 2008.06.22 19:36:00 - [ 9]
If you repair (or otherwise aid) someone you should be added to the list of recent 'damage dealers' for each ship which is already on the aided ship's list of recent 'damage dealers'. Thus:
RedA and RedB attack BlueC BlueD aids BlueC RedA dies due to fire from BlueC only - the killmail lists BlueC *and* BlueD as Involved parties BlueC dies due to continued fire from RedB despite BlueD's help - the killmail lists RedA and RedB as Involved parties, but not BlueD GreenE kills RedB soon after - the killmail lists GreenE and BlueD as Involved parties (BlueD is listed because he aided a target RedB was agressing, thus contributing to RedB's eventual death)
I think this is slightly different from what Batolemaeus is suggesting. Your system seems to reward people (by giving them killmails) when a ship they're aiding dies - when they've failed, but not when it lives - when they're succesful. |
 Najri Got Buddha |
Posted - 2008.06.22 19:44:00 - [ 10]
Edited by: Najri on 22/06/2008 19:45:33 /signed
Indeed it should be on the KM, would only be logic. Although they could do away with the sec hit and aggro-flag you get when you 'aid an outlaw' by remote repping him (idiot feature that prevents pirates the use of logistic-ships or log.drones on gates and stations; and they dare to say pies aren't screwed over by the devs) Also IMPLEMENT THE IMPLANTS AND HARDWIRES on the km (of a pod) pls |
 Batolemaeus Caldari Free-Space-Ranger Morsus Mihi |
Posted - 2008.06.23 00:11:00 - [ 11]
Edited by: Batolemaeus on 23/06/2008 00:13:06 Originally by: Najri *stuff*
Please don't derail this thread, but thanks for your support :) Originally by: Blazde If you repair (or otherwise aid) someone you should be added to the list of recent 'damage dealers' for each ship which is already on the aided ship's list of recent 'damage dealers'.
Interesting idea. I wanted to keep it simple and easy to implement, and i think my idea is pretty easy to do. Of course, your idea is pretty complicated, but if it can be implement, i absolutely love it. Logistics already only appear on killboards when they fail (and sadly on the wrong side), with the change they'd show up when someone dies. I bet killboard devs would adapt pretty fast and create some sort of ranking or similar for logistics, as everything with negative damage dealt could be easily filtered out and put into neat statistics etc. |
 Zirconium Blade Ass Pounding Space Monkeys |
Posted - 2008.06.24 18:00:00 - [ 12]
Unfortunately you would only appear on the killmails in which your target (your friend) dies in. Notice that all the ships in a killmail are performing an action on the ship that asplodes. You are performing a (to the computer) unrelated action on someone that is performing an action on the victim. |
 Batolemaeus Caldari Free-Space-Ranger Morsus Mihi |
Posted - 2008.06.24 20:08:00 - [ 13]
Originally by: Zirconium Blade Unfortunately you would only appear on the killmails in which your target (your friend) dies in. Notice that all the ships in a killmail are performing an action on the ship that asplodes. You are performing a (to the computer) unrelated action on someone that is performing an action on the victim.
That is correct. Still, i think it would be a step in the right direction. Maybe we will see a complete overhaul of the killmail system someday anyways? |
 Galia Bonaventure |
Posted - 2008.06.24 21:23:00 - [ 14]
I support the proposal to allow logistic pilots some kill-mail credit.
Question, with remote-rep networks, wouldn't this result in redundant entries for players acting as damage dealers while remote-repping their gang? Maybe this would be ok, I dunno. Might make for some long killmails though. |
 Niram Tar Minmatar Republic Military School
|
Posted - 2008.06.25 12:18:00 - [ 15]
/signed |
 Ulviirala Vauryndar Gallente Vauryndar Dalharil |
Posted - 2008.06.26 20:36:00 - [ 16]
/signed. If in any way possible it would indeed be a great addition. Also it would be nice if the combat log was working, as I remember it to be one of the most wanted and annoinced features. Every participant of the kill receiving a "reference" to the killmail in their combat logs. I thought this was a main reason why the combat log was introduced, making it possible to reference a kill to many players without actually duplicating the contents, thus using up more space, as it would have been with the "sent by EVE-Mail"? Originally by: Galia Bonaventure with remote-rep networks, wouldn't this result in redundant entries for players
You appear as damage dealer with "damage done" on a kill, maybe another line with "damage repaired" in the same entry if you accidentally remote-repped your target ;) If one of your mates you have been repairing was killed, you'll be in as "damage repaired". It's not redundant in that way and combat logs, I suppose, are working with references, therefore this wouldn't make thah much of a difference, I'd imagine. |
 Galia Bonaventure |
Posted - 2008.06.26 20:53:00 - [ 17]
Edited by: Galia Bonaventure on 26/06/2008 20:56:02 Originally by: Ulviirala Vauryndar
Originally by: Galia Bonaventure with remote-rep networks, wouldn't this result in redundant entries for players
You appear as damage dealer with "damage done" on a kill, maybe another line with "damage repaired" in the same entry if you accidentally remote-repped your target ;) If one of your mates you have been repairing was killed, you'll be in as "damage repaired". It's not redundant in that way and combat logs, I suppose, are working with references, therefore this wouldn't make thah much of a difference, I'd imagine.
Ah, I see the light, just give each player involved in the conflict two possible line with their entry, "Damage Done" and "Damage Repaired". If zero then leave blank. In a remote rep network everyone would have both damage done and damage repaired entries. Straight Logistics pilots would only have a damage repaired entry, so long as they repped someone involved in the fight. Easy and beautiful. Edit: BTW Batolemaeus, I love your example in the OP, 534223 damage to kill a reaper! lol. And he did 533842 damage to the Helios with his civvy Gatling gun. What fun. |
 Batolemaeus Caldari Free-Space-Ranger Morsus Mihi |
Posted - 2008.06.27 01:08:00 - [ 18]
Originally by: Galia Bonaventure
Edit: BTW Batolemaeus, I love your example in the OP, 534223 damage to kill a reaper! lol. And he did 533842 damage to the Helios with his civvy Gatling gun. What fun.
You read it wrong! :P I did that much damage to the reaper, which got repaired by my junior, until he finally popped. ;) |
 Sonya Rayner Fairlight Corp Rooks and Kings |
Posted - 2008.06.27 01:31:00 - [ 19]
Actually, i prefer to stay incognito when flying logistics, hehe :) |
 Batolemaeus Caldari Free-Space-Ranger Morsus Mihi |
Posted - 2008.06.29 22:08:00 - [ 20]
Originally by: Sonya Rayner Actually, i prefer to stay incognito when flying logistics, hehe :)
With you name, maybe that would work. With mine..well, i'm already primary because of my basilisk, plus i'm primary because of my name. Doesn't matter if i'm a well known logistics pilot outside my alliance or not, i'll still be primary ;) |
 Draahk Chimera Interstellar eXodus |
Posted - 2008.06.29 22:35:00 - [ 21]
Originally by: Zirconium Blade Unfortunately you would only appear on the killmails in which your target (your friend) dies in. Notice that all the ships in a killmail are performing an action on the ship that asplodes. You are performing a (to the computer) unrelated action on someone that is performing an action on the victim.
The server alredy takes notice on you aiding somewhone who in turn aggro someone. If a happy guardian pilot rr someoneequally happy who is shooting a not so happy badger II on a gate in .2 the server will know and direct big evil sentry guns to fire on the guardian. It will be a small matter to transfer this information to the combat blog. Something like this: 2008.06.29 21:23 Victim: Unhappy Victim Corp: School Of Applied Knowlege Alliance: NONE Faction: NONE Destroyed: Falcon System: BND-16 Security: 0.0 Damage Taken: 10123 Involved parties: Name: Draahk Chimera Security: 5.0 Corp: Interstellar eXodus Alliance: R0ADKILL Faction: NONE Ship: Vagabond Weapon: Vagabond Damage Done: 10123 Name: Draahkness Security: -1.9 Corp: Interstellar eXodus Alliance: R0ADKILL Faction: NONE Ship: Guardian Weapon: None Damage Done: 0 Destroyed items: Enfeebling Phase Inversion ECM I BZ-5 Neutralizing Spatial Destabilizer ECM Piranha Precision Light Missile, Qty: 907 (Cargo) Particle Dispersion Projector I, Qty: 2 Dropped items: Sabretooth Precision Light Missile, Qty: 80 Assault Missile Launcher II Assault Missile Launcher II Piranha Precision Light Missile, Qty: 80 Covert Ops Cloaking Device II Sensor Booster II 'Umbra' I White Noise ECM 'Hypnos' Ion Field ECM I Y-T8 Overcharged Hydrocarbon I Microwarpdrive 'Hypnos' Multispectral ECM I Signal Distortion Amplifier II Signal Distortion Amplifier II 1600mm Reinforced Rolled Tungsten Plates I Sabretooth Precision Light Missile, Qty: 907 (Cargo) |
 Batolemaeus Caldari Free-Space-Ranger Morsus Mihi |
Posted - 2008.07.30 22:56:00 - [ 22]
*bumps his own thread with a nanobasilisk* |
 Kel Nissa |
Posted - 2008.07.30 23:43:00 - [ 23]
/signed
It would be really interesting to know, how effective the logistic worked. Still little bit flawed, because really effective logistics will never see a killmail.
Additional idea: Include the damage/repair a ship was able to deal, before it died.
|
 Escobar Noreaga Amarr Rionnag Alba Northern Coalition. |
Posted - 2008.07.31 06:08:00 - [ 24]
definatly /signed
. |
 Kire Nosslrak Gallente Federal Navy Academy
|
Posted - 2008.08.31 08:06:00 - [ 25]
/signed! |
 Fearless Kill Garoun Investment Bank
|
Posted - 2008.08.31 10:32:00 - [ 26]
/signed
but on the same hand more ppl might find out how much awesome logistics can really bring to your fleets then they will get nerfd |
 WAuter Gallente |
Posted - 2008.08.31 17:23:00 - [ 27]
/signed |
 Akiba Penrose The Praxis Initiative |
Posted - 2008.08.31 20:22:00 - [ 28]
/signed |
 TimGascoigne Sebiestor Tribe
|
Posted - 2008.10.25 21:21:00 - [ 29]
/signed. send this Idea to a csm so they can **** off the dev's and get this into the game. |
 Roemy Schneider Vanishing Point. |
Posted - 2008.11.06 13:15:00 - [ 30]
Edited by: Roemy Schneider on 06/11/2008 13:17:49sure... why not, but i don't see the problem. bring a target painter if you want to killmail***** - and it actually helps the entire fleet: member since octoberah, but then you wouldn't be able to dock or jump -.- oh and this: Originally by: Fearless Kill but on the same hand more ppl might find out how much awesome logistics can really bring to your fleets then they will get nerfd
and what about gang link users? |