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Messerschmitt facility
Amarr
Posted - 2008.06.12 01:01:00 - [1]
 

I would like to start this idea topic regarding the jump clone cool down time reduction to 12hrs or any similar. Introduce skills if you want, I don't care.

24h is just too much, people are not using the jump clone as primarily intended (vat bays on mama's and titans) primarily because of the big cool down.

It also helps alot people like me with 1 account which likes to RP, and try more aspects of the game.

I do hope CCP is considering this small boost for the jump clones and I can already feel the players who have their own alt's alliance screaming no.

Dontcheck Availability
GoonFleet
GoonSwarm
Posted - 2008.06.12 01:48:00 - [2]
 


kaahooters
Phantom Squad
Atlas Alliance
Posted - 2008.06.12 08:05:00 - [3]
 

8 - 12 hours with skills would be massivley benifical to everyone,

MassonA
Caldari
coracao ardente
Triumvirate.
Posted - 2008.06.12 10:33:00 - [4]
 

Fully agree, unless it has some sort of technical reason for being 24hr.

Euriti
Sniggerdly
Pandemic Legion
Posted - 2008.06.12 10:50:00 - [5]
 

I agree

Gieron
Sebiestor Tribe

Posted - 2008.06.12 14:28:00 - [6]
 

I agree with this. You have to plan way too much as it is now.

Dagas Hunter
Posted - 2008.06.12 16:51:00 - [7]
 

Edited by: Dagas Hunter on 13/06/2008 21:09:55
I agree. 24h is a long time, should at least be a skill that reduce it.

Artthana
Minmatar
Agony Unleashed
Agony Empire
Posted - 2008.06.12 17:03:00 - [8]
 

Make it so.

Jinx Barker
Caldari
GFB Scientific
Posted - 2008.06.12 17:06:00 - [9]
 

I agree with the OP. But, I also want players to work/spend time for the privilege of lowering JC timer. As such I would agree with the skill to be introduced that would lower the timer.

Supported In General Spirit of things.

Scapa
Rage For Order
En Garde
Posted - 2008.06.12 17:40:00 - [10]
 

yes that would be assome

Mazzarins Demise
Profit Development and Research Association

Posted - 2008.06.12 18:04:00 - [11]
 

Signed

Tri Vetra
Minmatar
Ascetic Virtues

Posted - 2008.06.12 18:09:00 - [12]
 


Faekurias
Muppet Ninja's
Ninja Unicorns with Huge Horns
Posted - 2008.06.12 18:14:00 - [13]
 

Superslam signed

Ash Enatos
Gallente
The Scope

Posted - 2008.06.12 18:14:00 - [14]
 

I like the idea of a skill needing to be trained, but all in all this is a great idea.

Renllek
Minmatar
Posted - 2008.06.12 18:40:00 - [15]
 

Totally agree on this idea of learning a skill to lower the time it takes to JC

Frecator Dementa
Caldari
Perkone
Posted - 2008.06.12 20:33:00 - [16]
 


Messerschmitt facility
Amarr
Posted - 2008.06.12 21:10:00 - [17]
 

Edited by: Messerschmitt facility on 12/06/2008 21:34:42
An extra aproove for Scapa and Dagas who forgot to check the support box, and regarding the potential requirement of a skill, we maybe can have one that reduces the time by 10% per level (so at level 5 you would wait 12h per jump)
Or no skill at all, all up to CCP how they decide would be a better solution and up to the game mechanics possibility.

therealdhs
GoonWaffe
Goonswarm Federation
Posted - 2008.06.12 21:18:00 - [18]
 

I think a skill is a great idea, starting at 12 hours and knocking off an hour per skill level would be good enough for me.

Sokratesz
Rionnag Alba
Northern Coalition.
Posted - 2008.06.12 21:26:00 - [19]
 

The problem for alot of peopel is limited playtime, eg. since the limit is 24hrs it becomes slightly later on the day eveyr time if you want to do it a few times in a row so you eventually have to skip a day. A skill that would take off 5% of the 24hrs per level would be enough to fix this.

Elenath
Gallente
Bluebird Capital Management

Posted - 2008.06.12 21:28:00 - [20]
 

Thought there was already a thread about this, buyt definately gets my support.

Sabrina Al'Kian
Posted - 2008.06.12 21:32:00 - [21]
 

/signed

Cpt Jagermeister
United Systems Navy
Wildly Inappropriate.
Posted - 2008.06.12 23:36:00 - [22]
 

This idea would motivate a lot of players to start messing around in low-sec as well. Players don't want to risk their 200mill of implants or what not and they also don't want to jump into their clone and lose the benefits from the attribute boost. Especially if they cant get on the next day, etc. I know i can't get on all the time and i hate having a skill take 12hours longer to train because i cant jump back to that clone. The skill training idea is good but i would lower the timer down to 6 hours and perhaps make the jump clones cost way way more to even it out. Its not a huge issue but meh.

My 2 cents. *shrugs*

Illaria
Gallente
Posted - 2008.06.12 23:55:00 - [23]
 

Yes, please

Orb Lati
Minmatar
Sebiestor Tribe

Posted - 2008.06.13 00:09:00 - [24]
 

Supported. - I would also add that Remote termination of a jump clone would be extremely useful as well.

Kitoba
Minmatar
Legion of Dynamic Discord

Posted - 2008.06.13 02:42:00 - [25]
 

/signed.

I'd suggest a specific number of allowed jumps in a time period, so we aren't stuck with fixed intervals and have some leeway. Something like twice or thrice in 24 hours, so you can jump into your combat clone and back into your training clone, and maybe also back into your combat clone if duty calls unexpectedly.

Nicky Rostu
Gallente
Fading Star Heavy Industries

Posted - 2008.06.13 03:01:00 - [26]
 


Boknamar
Gallente
Quality Control.

Posted - 2008.06.13 06:12:00 - [27]
 

I do think 24 hours is a bit excessive.

Dumah Tace
GoonFleet
GoonSwarm
Posted - 2008.06.13 07:31:00 - [28]
 

4 hours would be awesome (with skills of course.) 12 hours without would be pretty cool too.

Pliauga
Gallente
Posted - 2008.06.13 07:51:00 - [29]
 


Vinata
Gallente
GoonWaffe
Goonswarm Federation
Posted - 2008.06.13 12:53:00 - [30]
 

There has yet to be a negative response about this, and for a good reason. I would gladly train an extra skill in order to let me jump clone more often.


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