Author |
Topic |
 Messerschmitt facility Amarr |
Posted - 2008.06.12 01:01:00 - [ 1]
I would like to start this idea topic regarding the jump clone cool down time reduction to 12hrs or any similar. Introduce skills if you want, I don't care.
24h is just too much, people are not using the jump clone as primarily intended (vat bays on mama's and titans) primarily because of the big cool down.
It also helps alot people like me with 1 account which likes to RP, and try more aspects of the game.
I do hope CCP is considering this small boost for the jump clones and I can already feel the players who have their own alt's alliance screaming no. |
 Dontcheck Availability GoonFleet GoonSwarm
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Posted - 2008.06.12 01:48:00 - [ 2]
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 kaahooters Phantom Squad Atlas Alliance
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Posted - 2008.06.12 08:05:00 - [ 3]
8 - 12 hours with skills would be massivley benifical to everyone, |
 MassonA Caldari coracao ardente Triumvirate.
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Posted - 2008.06.12 10:33:00 - [ 4]
Fully agree, unless it has some sort of technical reason for being 24hr. |
 Euriti Sniggerdly Pandemic Legion
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Posted - 2008.06.12 10:50:00 - [ 5]
I agree |
 Gieron Sebiestor Tribe
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Posted - 2008.06.12 14:28:00 - [ 6]
I agree with this. You have to plan way too much as it is now. |
 Dagas Hunter
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Posted - 2008.06.12 16:51:00 - [ 7]
Edited by: Dagas Hunter on 13/06/2008 21:09:55 I agree. 24h is a long time, should at least be a skill that reduce it. |
 Artthana Minmatar Agony Unleashed Agony Empire
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Posted - 2008.06.12 17:03:00 - [ 8]
Make it so. |
 Jinx Barker Caldari GFB Scientific
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Posted - 2008.06.12 17:06:00 - [ 9]
I agree with the OP. But, I also want players to work/spend time for the privilege of lowering JC timer. As such I would agree with the skill to be introduced that would lower the timer.
Supported In General Spirit of things. |
 Scapa Rage For Order En Garde |
Posted - 2008.06.12 17:40:00 - [ 10]
yes that would be assome |
 Mazzarins Demise Profit Development and Research Association
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Posted - 2008.06.12 18:04:00 - [ 11]
Signed |
 Tri Vetra Minmatar Ascetic Virtues
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Posted - 2008.06.12 18:09:00 - [ 12]
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 Faekurias Muppet Ninja's Ninja Unicorns with Huge Horns
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Posted - 2008.06.12 18:14:00 - [ 13]
Superslam signed |
 Ash Enatos Gallente The Scope
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Posted - 2008.06.12 18:14:00 - [ 14]
I like the idea of a skill needing to be trained, but all in all this is a great idea. |
 Renllek Minmatar
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Posted - 2008.06.12 18:40:00 - [ 15]
Totally agree on this idea of learning a skill to lower the time it takes to JC |
 Frecator Dementa Caldari Perkone
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Posted - 2008.06.12 20:33:00 - [ 16]
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 Messerschmitt facility Amarr
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Posted - 2008.06.12 21:10:00 - [ 17]
Edited by: Messerschmitt facility on 12/06/2008 21:34:42 An extra aproove for Scapa and Dagas who forgot to check the support box, and regarding the potential requirement of a skill, we maybe can have one that reduces the time by 10% per level (so at level 5 you would wait 12h per jump) Or no skill at all, all up to CCP how they decide would be a better solution and up to the game mechanics possibility. |
 therealdhs GoonWaffe Goonswarm Federation
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Posted - 2008.06.12 21:18:00 - [ 18]
I think a skill is a great idea, starting at 12 hours and knocking off an hour per skill level would be good enough for me. |
 Sokratesz Rionnag Alba Northern Coalition. |
Posted - 2008.06.12 21:26:00 - [ 19]
The problem for alot of peopel is limited playtime, eg. since the limit is 24hrs it becomes slightly later on the day eveyr time if you want to do it a few times in a row so you eventually have to skip a day. A skill that would take off 5% of the 24hrs per level would be enough to fix this. |
 Elenath Gallente Bluebird Capital Management
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Posted - 2008.06.12 21:28:00 - [ 20]
Thought there was already a thread about this, buyt definately gets my support. |
 Sabrina Al'Kian
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Posted - 2008.06.12 21:32:00 - [ 21]
/signed |
 Cpt Jagermeister United Systems Navy Wildly Inappropriate.
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Posted - 2008.06.12 23:36:00 - [ 22]
This idea would motivate a lot of players to start messing around in low-sec as well. Players don't want to risk their 200mill of implants or what not and they also don't want to jump into their clone and lose the benefits from the attribute boost. Especially if they cant get on the next day, etc. I know i can't get on all the time and i hate having a skill take 12hours longer to train because i cant jump back to that clone. The skill training idea is good but i would lower the timer down to 6 hours and perhaps make the jump clones cost way way more to even it out. Its not a huge issue but meh.
My 2 cents. *shrugs* |
 Illaria Gallente
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Posted - 2008.06.12 23:55:00 - [ 23]
Yes, please |
 Orb Lati Minmatar Sebiestor Tribe
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Posted - 2008.06.13 00:09:00 - [ 24]
Supported. - I would also add that Remote termination of a jump clone would be extremely useful as well. |
 Kitoba Minmatar Legion of Dynamic Discord
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Posted - 2008.06.13 02:42:00 - [ 25]
/signed.
I'd suggest a specific number of allowed jumps in a time period, so we aren't stuck with fixed intervals and have some leeway. Something like twice or thrice in 24 hours, so you can jump into your combat clone and back into your training clone, and maybe also back into your combat clone if duty calls unexpectedly. |
 Nicky Rostu Gallente Fading Star Heavy Industries
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Posted - 2008.06.13 03:01:00 - [ 26]
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 Boknamar Gallente Quality Control.
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Posted - 2008.06.13 06:12:00 - [ 27]
I do think 24 hours is a bit excessive. |
 Dumah Tace GoonFleet GoonSwarm
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Posted - 2008.06.13 07:31:00 - [ 28]
4 hours would be awesome (with skills of course.) 12 hours without would be pretty cool too. |
 Pliauga Gallente
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Posted - 2008.06.13 07:51:00 - [ 29]
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 Vinata Gallente GoonWaffe Goonswarm Federation
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Posted - 2008.06.13 12:53:00 - [ 30]
There has yet to be a negative response about this, and for a good reason. I would gladly train an extra skill in order to let me jump clone more often. |