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ZMasterz
Caldari
Pothouse Cartel
IDLE EMPIRE
Posted - 2008.06.11 14:07:00 - [181]
 

Edited by: ZMasterz on 11/06/2008 14:08:34
Could you take a look into the issue i posted 6 posts above please :)
Iīm just assuming that iīm not the only one who would like to close the Militia Channel ... and even if, itīs still in the Patchnotes :P

CCP Lingorm


C C P
Posted - 2008.06.11 14:17:00 - [182]
 

Originally by: ZMasterz
Edited by: ZMasterz on 11/06/2008 12:38:54

From Patchnotes
Quote:
EVE Voice, Mail & Chat

* A new channel is created for each Faction Militia which acts like an “Alliance” channel. It appears by default for anyone in a Factional Warfare flagged Corporation. It can, unlike normal Alliance channels, be closed and re-opened through the channels window. Non-flagged players cannot gain access to this channel



I canīt close that "Militia" channel, and even though i turned it "Blink Off" already, itīs driving me crazy.
Now, can we leave it and iīm just not seeing how (tried in Channels & Mailing Lists, no "Leave" Button, no rightclick options, nothing), or is it bugged, or are the Patchnotes wrong, or have i eaten too much applepie

Great work with that patch btw CCP :)

The Militia Chanel works like a Corp or Alliance (if your Player corp is signed up for Factional Warfare) so you can not close it.

ZMasterz
Caldari
Pothouse Cartel
IDLE EMPIRE
Posted - 2008.06.11 14:20:00 - [183]
 

*damnit*

Thanks for clarifying this, might want to change the Patchnotes though :)

Pseudo Sasaya
Posted - 2008.06.11 14:41:00 - [184]
 

Originally by: Kamorius

I'm pretty sure this is the thread for constructive feedback. Take your whining elsewhere.


The thread is for feedback, good and bad. While there are people who are really happy with the expansion, there are plenty of people who are going 'great, ignored for another patch cycle, fantastic', and they have as much right to voice their feedback as all of the 'great job!' peeps.

Siresa Talesi
Center for Advanced Studies
Posted - 2008.06.11 15:01:00 - [185]
 

Originally by: Ranger 1
Originally by: Coupe LeFromage

Why in god's name would CCP RAISE a skill requirement for a ship mid stream!? After Empyrean AGE the navy vexor a corp mate of mine loaned me is now too advanced for me to operate. How did I get it here? Who knows? It will take no fewer than 6 days!? to train to fly it... What am I supposed to be between now and then? Now I am stuck in a station several jumps from any other usable craft. This is the kind of capricious, poorly concieved nonsense that makes people stop looging in, playing games, and spending monthyl fees. What's more, how much of my other stuff now no longer works!? How many other things that I have been training for, or have trained for will either no longer work or will take longer!? I cant know since you people didnt see fit to let anybody know what was going on. How about a message in eve-mail!? How about a msg to my actual RL email? How about SOME notice somewhere... somehow that the central piece of equipment I am using is now beyond my abilities. It isn't even in the change log. there are alot of players in the game who have focussed on non-combat skills, and are instead mining, researching and building and making this player centered economy you've created work. Many of those character were well served by the extra power and protection of navy issed craft, and were glad to pay extra for them to make up for not having the skill to pilot t2 alternatives. They are all screwed... and what's worse they just found out today... nice one. Twisted Evil


Take a breath for gods sake.

Obviously there was a balance issue with the new faction ships being released, and adjustments had to be made. Frankly, 6 days training is nothing in EVE so don't get your panties in such a bunch over it. Hop in a shuttle (or use a noob ship) and fly the "several jumps" to get in a different ship for a few days. Its really, really not that hard.

Look in the bright side, now there are more faction ship options to choose from and honestly, in six days it isn't really going to matter. Wink



Yeah, that's it, take a shuttle; they're cheap and easily available -

Oh, wait...

Ilor Prophet
Posted - 2008.06.11 15:06:00 - [186]
 

Originally by: Nackturion
So you think it's cool, that CCP puts in a 'cool new feature', but to use that feature, you have to leave your corp, which for alot of people, you may have been in awhile. It's where all your friends are? Or people are forced to leave those friends because their corp joins, but they may not be into PvP? Please. Not to mention CCP didn't even /MENTION/ how it would work, which makes many feel decieved to begin with.
did you even read the dev blogs coming out weeks before the expansion? CCP explained exactly how it would work.

I'm in a 0.0 alliance, so factional warfare is out for me. But I'm totally OK with that because, hey, I have alts! I might even get off my arse and start a second account. FW here I come! Very Happy

CCP Navigator


C C P
C C P Alliance
Posted - 2008.06.11 15:09:00 - [187]
 

The following change did not make it into this expansion and has received a strikethrough in the Patch Notes:

Changes

Agents & Missions

The mission "Bountiful Bandine" has been restricted to level one agents only.

Tracy Jacks
Posted - 2008.06.11 15:52:00 - [188]
 

Edited by: Tracy Jacks on 11/06/2008 15:52:35
Great RP story line except for one thing. while some people are moaning about the Caldari waltzing into Gallente space so easily, my gripe is with the timing of the militia thing. why, after CONCORD have 'restored' reactionary responses to aggression, would they approve the Militia Bill?
If this had been a response to the loss of their HQ as an assumption that they would not be able to regain control it would have made sense, but it was added so late on that it doesn't work as a plot twist surely? Everyone had retreated (except for the force over Caldari Prime) and everything had pretty much finished when CONCORD say, 'yeah, sorry we lost control, Jita got smashed, Gallente got invaded and the Amarr/Minmitar thing kicked off but we aren't going to do anything about it, oh and start some militias so you can do it again on the sly...'

Did I miss something?

Nackturion
Minmatar
Brotherhood of the Phoenix
Free Trade Zone.
Posted - 2008.06.11 16:25:00 - [189]
 

Edited by: Nackturion on 11/06/2008 16:28:33
Edited by: Nackturion on 11/06/2008 16:28:05
Originally by: Ilor Prophet
did you even read the dev blogs coming out weeks before the expansion? CCP explained exactly how it would work.

I'm in a 0.0 alliance, so factional warfare is out for me. But I'm totally OK with that because, hey, I have alts! I might even get off my arse and start a second account. FW here I come! Very Happy


I do admit my error in them not mentioning Corps having to read alliance, but I did go back and read the Dev blog, and they dont simply just come out and say 'You have to leave your player corp to particpate in FW'. You could read it 'between the lines', but I shouldn't have had to read between the lines.

As to the alt thing, not everyone has alts (me being one and others I know). Either because they can't be afforded or their just not an alt person. I hear the 'use the alt' line alot with this. Sorry, i'll have an alt when CCP allows me to train skills for 2 characters on the same account (which there is absolutely no justification for not allowing), instead of just trying to milk more money out of me. So that line doesn't float for me.

It still stands that they put in a huge feature with even greater restrictions. For me and others I know, this 'reward' just isn't worth the 'risk' of breaking longtime friendships or even short ones.

2ippy
Amarr
Nova Ardour
Posted - 2008.06.11 16:34:00 - [190]
 

I just whant to say thanks to all the ccp dev team they did a super job ....this game keeps getting betterWinkKeep up the good work ccpCool

Baroness D
Posted - 2008.06.11 16:56:00 - [191]
 

Okay you left out a very important change in your notes. Or hid it so well I can't find it.

I'm referring to the change in the way skill Books are priced. Crying or Very sad

Seriously do you guys hate new customers so much your looking for a new way to get them out of the game? Because I can see them being the most effected by this. If I had just started and saw that the price on books kept going up as I tried to scrimp and save for them I'm pretty certain I would have quite before I paid any money to CCP.

This change deserves an F for effect and also failure to include this clearly in the patch notes. It should be immediately reviewed and changed back before it does more damage to EVE's reputation. We have enough of that already.

aicarian
Posted - 2008.06.11 19:34:00 - [192]
 

CCP input on complaints about leaving corp for FW please. are you planning on changing this eventually, or are people unwilling to leave corp just SOL? would love to be involved but abandoning my corp is out of the question

Van Hubern
Gallente
Purifying Flame - Phoenix Reborn
Elite Trade Group
Posted - 2008.06.11 20:03:00 - [193]
 

I'm very happy with the "Align To" button.

Before the patch: everyone in fleet spent 20 seconds franticly swooping their camera views about trying to see the next gate en route, starting to warp, stopping after alignment, then starting up the engines again to fly toward the next gate in formation, hoping to get up enough speed before the fleet commander tries to warp the fleet in unison, then everybody waiting (hopefully) for the stragglers who didn't quite align fast enough.

After the patch: everybody jumps through a gate, taps the Align To button, and they're all flying in the same direction toward the next gate. (Well, most of them are flying in the right direction. There's always somebody.) Smile

CCP Explorer

Posted - 2008.06.11 20:38:00 - [194]
 

Edited by: CCP Explorer on 11/06/2008 20:39:14
Originally by: Zulu Six
When I undock, the overview now says Default (Not Saved) and is basically the Fleet Ops - 0.0 Combat preset (despite having been set to something else before I docked).
This is just a visual bug, the filters applied are the ones you last used, but the name set is the default name. Has been fixed in an internal build.
Quote:
Also, the positioning of my drone bay window, which is pinned just like the Selected Object and Overview windows, is not saved. I have it set on the bottom right, beneath by overview. I dock and undock, now it's shifted far to the left of where I left it, covering some of my modules on the UI
We made a lot of fixes to the overview and to window behaviour in general in this expansion. There was one case that we could not fix this time, and that is the edge case you describe. The way that vertical window stacks work is that we store the individual window sizes and the order of the windows and the location of the top left corner of the stack. The stack is then recreated by aligning the windows on their left corner. You probably have the drone window slightly narrower than the overview, aligned at the right corner and the drone window then moves from the right corner to the left corner. The work-around is to align the drone window (at the 16mm snap-to) to the bottom right corner of the window but make sure that there is some space between the drone window and the overview. If they don't touch then the drone window is not a part of the selected item / overview window stack and will stay put.
Quote:
having most of your UI (the windows) get screwed up every time you dock/undock or join a fleet is a serious drag.
But that's not a problem anymore, right? We fixed it all, right?

Haloxx
Star Section 9
Posted - 2008.06.11 20:53:00 - [195]
 

Originally by: CCP Explorer

Quote:
having most of your UI (the windows) get screwed up every time you dock/undock or join a fleet is a serious drag.
But that's not a problem anymore, right? We fixed it all, right?

I can confirm that you (on my system) fixed it.
I had the problem that my overview and selected item-window was reset on every undock. Then I cleaned my cache, relogged today and the problem was solved!

Vahligmarr
Minmatar
Tribal Core
Posted - 2008.06.11 21:31:00 - [196]
 

first of all, FW somehow sounds like a cool expansion to an already great game....but for me as a player older than a year, i ask why should i join in FW if i have to leave my current corp and have to fear that i could be attacked everywhere as soon as i am in my militia. i wont risk crystal implants or something like that in FW. looks like FW is perfectly suited for alts and new players.


Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.06.11 21:40:00 - [197]
 

Edited by: Poreuomai on 11/06/2008 22:17:59

I love the new cheetah look! Very Happy

Also a big thumbs up for the "Align To" feature. Cool

Oh and thank you for putting the 'sun' animation back in. Wink

Death Cry
Amarr
Gunship Diplomacy
Posted - 2008.06.11 22:37:00 - [198]
 

O/
CCP ty for the best time i have had in eve...Was endless fighting in auga area...was killed several times but it was so much fun for a carebear ...very chaotic and intense....

fw is here and it rocksTwisted Evil

Zarch AlDain
GK inc.
Posted - 2008.06.11 22:54:00 - [199]
 

Originally by: aicarian
CCP input on complaints about leaving corp for FW please. are you planning on changing this eventually, or are people unwilling to leave corp just SOL? would love to be involved but abandoning my corp is out of the question


Your corp can join FW.

shubb123
Posted - 2008.06.11 23:35:00 - [200]
 

i agree i shouldnt have to leave my corp for FW as my whole corp doesnt want to be war targets

Dosgar
Caldari
Missions Mining and Mayhem
Chain of Chaos
Posted - 2008.06.12 00:33:00 - [201]
 

When will the Helios hull be changed back?

Seriously, you can't leave it like that. People with Amarr Frigate V mock me when I uncloak :(

Yobyort
Posted - 2008.06.12 00:42:00 - [202]
 

Just curious...why was the planned added jump from Haajinen to Elanoda nixed? QuestionQuestionQuestion

Real Poison
Minmatar
Stormlord Battleforce
Shadow of xXDEATHXx
Posted - 2008.06.12 06:33:00 - [203]
 

Originally by: Poreuomai
Edited by: Poreuomai on 11/06/2008 22:17:59

I love the new cheetah look! Very Happy

Also a big thumbs up for the "Align To" feature. Cool

Oh and thank you for putting the 'sun' animation back in. Wink



cheetah look, well it's ok. but what was the reason for this change?

Align To: awesome, i always wondered why there was no such feature

Sun animation: yeah it looks nice again, but when you have your overview set up to not show anything but hostile ships you'll have a hard time warping away from a sun.

The corona covers 100% of the screen even when zoom as far out as possible.

PLEASE CCP, REMOVE THE RIGHT CLICK FROM THE CORONA, WHEN WARPED TO SUN THERE IS NO WAY TO WARP TO ANY SAFESPOT?!? WTF?!?

sugark
Deep Core Mining Inc.
Posted - 2008.06.12 07:52:00 - [204]
 

Edited by: sugark on 12/06/2008 07:56:22
Very smooth patch, the DT news were a great read and last night I headed out with the guys in my Ishtar - havenīt had that much fun in ages! Awesome job! My only gripe is that there is yet *another* channel Razz

edit: How could I forget? Pure hotness in the shape of an "align to" button.

Poreuomai
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.06.12 08:22:00 - [205]
 

Edited by: Poreuomai on 12/06/2008 08:26:34
Originally by: Real Poison
Sun animation: yeah it looks nice again, but when you have your overview set up to not show anything but hostile ships you'll have a hard time warping away from a sun.

Click on the triangle in the top left corner of the screen.
Wink

aicarian
Posted - 2008.06.12 10:03:00 - [206]
 

Edited by: aicarian on 12/06/2008 10:10:42
Originally by: Zarch AlDain
Originally by: aicarian
CCP input on complaints about leaving corp for FW please. are you planning on changing this eventually, or are people unwilling to leave corp just SOL? would love to be involved but abandoning my corp is out of the question


Your corp can join FW.



yes i know, my corp is not small and isn't about to leave our alliance so that we can all join on one side and have half the people quit so they can be on another. not to mention moving out of 0.0, you must be crazy.

just want clarification from ccp what, if anything, are they going to do about this? right now it seems they only made this for new players and carebears with little thought for people already living in 0.0 with loyalty to a corp and alliance.

Aschella
Posted - 2008.06.12 10:30:00 - [207]
 

Seems to be okay so far. I only pray that one day there will be a fix to the displayed missile damage values bug when using BCS.

Death Cry
Amarr
Gunship Diplomacy
Posted - 2008.06.12 12:08:00 - [208]
 

o/
PLz understand it was ccp's goal to get ppl out of high sec..(0.5 and above ) into p vp
...the fw has done that . CCP has stated to many times in to many empyr dev blogs that this is the roollout of fw ...and they will be tweaking it. I would have never gone into low sec or o.o for any reason b4 fw..and now i am meatsheild maniac...plz read the dev bloga and hear the ccp interviews ..then complain.. U naysayers about fw have not done your homework... FW was not designed to exclude o.o alliances.. it was designed to get carebears out and into the most exciting and thrilling aspect of eve...P v P..

MY hat is off to ccp for fw and always TRYING to make eve betterVery Happy

Neoisis
Posted - 2008.06.12 13:18:00 - [209]
 

For me nearly nothing changes with Empyrian Age. I wish the interface would have been improved instead of introducing some factional warfare. I suppose having alliances to fight each other wasn't enough. I would have been happier if some UI improvements would have happened. The interface really needs a major overhaul with every UI element being movable, more keyboard shortcuts, a windowmanager...

Calvin Okone
Gallente
TransNet Inc.
Posted - 2008.06.12 13:57:00 - [210]
 

I agree with Tracy Jacks.

Storyline was kinda weird, about how they passed the Militia bill. i think they should have lowered CONCORD's counterthreat capacity. Also would it be possible to have a CONCORD militia? I'd like to fight for CONCORD in something other than RP.


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