open All Channels
seplocked EVE Information Portal
blankseplocked Empyrean Age feedback thread
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 4 5 [6] 7 8

Author Topic

Tawrich Tistrya
Posted - 2008.06.11 08:14:00 - [151]
 

good : love the align button

bad : i really hate the helios look now , thank god i can cloak it.

Overall : good deployment , good fixes , very bad change to the helios , my fav t2 frig isn't pretty anymore

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.06.11 08:22:00 - [152]
 

Originally by: CCP Lingorm
Originally by: thundachronic
Originally by: CCP Lingorm

OK here is how it works.

Player A and Player B are at war.
Player A and Player C are in a Gang.

Player B warps into the belt containing Players A and C.
Player A is a Valid target, but Player C is neutral to Player B.
Player B Shoots Player A. Player C remote supports Player A.
Player C, by supporting Player A is now a Valid target to Player B.

So Player C is only a Valid target if he does something to INVOLVE himself in the war.


OK. So the difference of new system is the player C cant be the first target for player B ? OK. If so - it's not bad. Excuse my reflection.
And we all hope in new patch that remote repper C will start FLASHING red immidiately he starts rep A for ALL who shooting A. And if there are D and E in gang with player B - C must flash for D and E even if they didnt shoot A.
Is last sentence correct in this patch ?

That is how it should work.

There may be a second or 2 for the overview to update, but yes Player C should, after supporting Player A become a valid war target to Players B, D and E.



How would this work if say player C activates a gang link mod, giving quite a boost to player A?

also I believe I remember reading that attacking someone involved in factional warfare would result in standing drops to that militia's faction
1) is that correct?
2) what if that player shoots me first?
3) what if I agress due to a normal war, or they are less than -5 sec, or they stole from me?

DGASINISTER
Posted - 2008.06.11 08:46:00 - [153]
 

great job ccp keep it up

one bad thing tho, needing a 0.5 to join faction sux. i'm not big on the whole mission thing. I'm a miner that is making his way to t2 ships and wants to join the war and then this curve ball pops out of blue, now i have like 68 missions to do including 4 storylines.

can anything be done to lower the required state standing of 0.5 to say like 0.3
or am i just screwed on this??ugh

Ottman
Amarr
LoneWolf Mining
Veni Vidi Vici Alliance
Posted - 2008.06.11 08:55:00 - [154]
 

well from my side, it could be still trinity, me dont need any stuff like faction warfare when player has no control about his faction standing gain, i miss the player based control mechanism and the possibility just to run missions to earn isk and with deactivated faction standing gain, we as players and paying customers should have the opportunity to choice if we want to raise faction standings or not, oh i forget, its not graphics so we maybe never will see that ? then i will just ignore the faction warfare thing because it based on the same game mechanics as before what means trouble for those who dont want roleplay and keep all the possibilities for themselves open.

eve is to complex that you nail your own ass ingame so early, we want to explore not only the space also eve itself ! and you ccp should not shut the door about it !!

MfG ottman

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.06.11 08:57:00 - [155]
 

Originally by: DGASINISTER
great job ccp keep it up

one bad thing tho, needing a 0.5 to join faction sux. i'm not big on the whole mission thing. I'm a miner that is making his way to t2 ships and wants to join the war and then this curve ball pops out of blue, now i have like 68 missions to do including 4 storylines.

can anything be done to lower the required state standing of 0.5 to say like 0.3
or am i just screwed on this??ugh


imo you should have been doing missions to reduce your refine tax anyways Laughing

and if you are anywhere near close to t2 ships well you should be able to fly through missions real quick

Farrellus Cameron
Sturmgrenadier Inc
Nulli Secunda
Posted - 2008.06.11 09:23:00 - [156]
 

How about a forum dedicated to Faction Warfare?

IlluminatedOne
Amarr
Tycho Brahe Fan Club
Posted - 2008.06.11 09:24:00 - [157]
 

I'm having quite an issue with the Refine window: once it is opened (I've chosen "Reprocess" from the menu), I can no longer refine anything until this window is closed - seems like client refuses to acknowledge the opened refinery? I have to close the refinery window and click on "reprocess" again.

domelicious2
Posted - 2008.06.11 09:36:00 - [158]
 

I've been a member for about 16 days, I love space thingies therefore I love EVE.....excellent game guys, thanks!LaughingRazz

CCP Explorer

Posted - 2008.06.11 09:40:00 - [159]
 

Originally by: Aero Zolic
Only thing is that I can't align to my bookmarks like POS-s and JB-s which I use a lot. At least I can align to the planet/moon where my POS/JB is.
This is by design, you can't align to bookmarks, only celestial objects.

CCP Explorer

Posted - 2008.06.11 09:41:00 - [160]
 

Edited by: CCP Explorer on 11/06/2008 09:41:33
Originally by: IlluminatedOne
I'm having quite an issue with the Refine window: once it is opened (I've chosen "Reprocess" from the menu), I can no longer refine anything until this window is closed - seems like client refuses to acknowledge the opened refinery? I have to close the refinery window and click on "reprocess" again.
Thanks, we know about this and are looking into it. There is the work-around you mention.

tripodbilly
Posted - 2008.06.11 10:29:00 - [161]
 

Laughing cant wait to join the war against caldri and anyone else not gallente!! Hopefully this will mesh the PvP pilots and provide people like me with some good PvP with experanced players. Cheers CCP cant wait 10 hours till i leave my corp ugh

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.06.11 10:43:00 - [162]
 

why is the Gallente/Caldari story so flat and unrealistic ?

I mean even taking into account the backstory conflict about the Elders, Minmatar/Amarr story was very good.

PLEASE rework the Caldari/Gallente story or delete it as it is ...

Ethidium Bromide
Amarr
ZEALOT WARRIORS AGAINST TERRORISTS
Curatores Veritatis Alliance
Posted - 2008.06.11 10:48:00 - [163]
 

newsfeed was great!

alberttgjiu
Posted - 2008.06.11 11:06:00 - [164]
 

Before this patch "Pithum C-Type" shield resistance amplifier consume just 21 cpu and now is 30 cpu , why?

Osric Wuscfrea
Gallente
Sniggerdly
Pandemic Legion
Posted - 2008.06.11 11:08:00 - [165]
 

Originally by: Hakuriu
So when is the API going to work again?



Usually 24 hours AFTER the patch was deployed. So the small hours of tonight I suspect...Wink

KTR92
Posted - 2008.06.11 11:15:00 - [166]
 

Thank u ccp, i thought empyrean would be coming out in august or something, i guess not! Lovin the new login screen btw!

U Rock CCP! \m/


Thetis Midvar
Rodents of Unusual Size
Posted - 2008.06.11 11:30:00 - [167]
 

absolutely no problems here, excellent work CCP, best deployment ever!

Loved the news updates during DT, even found myself cheering outload as I read them Very Happy

I'm off to tour the battlefields while I wait for my corp's move into the militia, then it's time to go hunt down Jamyl Sarum Twisted Evil

Chupracabra
Posted - 2008.06.11 11:34:00 - [168]
 

Originally by: CCP Lingorm
Originally by: thundachronic
Quote:
Joining a Fleet with a player who is currently involved in a war will no longer make you a valid target in that war. CONCORD will now respond if a player who is not involved in a war is aggressed within a gang in High Security space.

WHAT ARE YOU DOING !? DO YOU REALLY UNDERSTAND !?
You are killing high sec war ! Now ALL will fly with support of INVULNERABLE logistics and wipe out all who try fight fair with corp mates only.
Can you explain why you are doing so ?

OK here is how it works.

Player A and Player B are at war.
Player A and Player C are in a Gang.

Player B warps into the belt containing Players A and C.
Player A is a Valid target, but Player C is neutral to Player B.
Player B Shoots Player A. Player C remote supports Player A.
Player C, by supporting Player A is now a Valid target to Player B.

So Player C is only a Valid target if he does something to INVOLVE himself in the war.



<3 genius

Fifth Horseman
Posted - 2008.06.11 11:49:00 - [169]
 

Anybody else not getting Killmails for destroyed POS modules?

Dosgar
Caldari
Missions Mining and Mayhem
Chain of Chaos
Posted - 2008.06.11 11:49:00 - [170]
 

I was pleased with the fact that the patch went through quickly and efficiently (especially as I wasn't quick enough to set a new skill training before downtime)

But I think whoever decided to change the Helios hull to that of an Imicus should be fired.

I understand that it fits in with the Imicus being a T1 astrometrics frigate and the Helios is an improved version, but it's just so ugly, I doubt I could even sell mine now, even with the rigs.

Otherwise I'm not having problems so far.

Scrutt5
Fatality.
Posted - 2008.06.11 11:58:00 - [171]
 

I upgraded my machine to run premium graphics with this patch, having not seen them before coupled with the low serc action last night... I'm blown away.

Great work CCP.

Pottsey
Enheduanni Foundation
Posted - 2008.06.11 12:12:00 - [172]
 

“I mean even taking into account the backstory conflict about the Elders, Minmatar/Amarr story was very good.”
Good? it was massively flawed making no sense. Let’s bring back dead people from both the Minmatar and Amarr without any reason. People who couldn’t have been cloned and had been dead for over 150 years.

Perhaps the Novel explains how in which case I take back my comments. But right now it seems like whoever is writing the story is ignoring the background story and just bringing dead people back without explaining why they are not dead.

The way the Caldari just walked into the Gallente capital system was unbelievable. Then there was the Amarrians in total disarray, then suddenly another dead person comes back and all is ok. Without reason he can suddenly control and manage the Ammar fleet that’s was in disarray. Then with 12 battleships he took on and blows up an entire Minmatar fleet of 100+ cap ships?

AC Resonance
Sebiestor Tribe
Posted - 2008.06.11 12:15:00 - [173]
 

Edited by: AC Resonance on 11/06/2008 12:18:19
Great work so far.

However, I ran into a snag

Apparently social skill bonuses (i.e: connections) don't count towards faction standing when you go to join Faction warfare.

It's not a bug. I bug reported it and was told it's not a bug.

So whats the point of social skills again? If the devs can pick and choose what aspects of game play it effects and which it doesn't why bother having them at all? The idea of connections allowing you to join FW sooner even makes RP sense so why not allow the figured stats count?

It does n't make a whole lot of sense to me.

*editted for terrible spelling*

Other than that good work from what Ive seen so far.

Tabea Knute
Posted - 2008.06.11 12:30:00 - [174]
 

One question: How will be a Corp (joined militia) affected by the war dec system?

Scenario: Pirate Corp A will war dec Corp B, that has joined Militia. In my understanding Corp B is now member of the faction itself. Does a war dec now means, that Pirate Corp A has war deced the whole faction? And if not, why not?

ZMasterz
Caldari
Pothouse Cartel
IDLE EMPIRE
Posted - 2008.06.11 12:36:00 - [175]
 

Edited by: ZMasterz on 11/06/2008 12:38:54

From Patchnotes
Quote:
EVE Voice, Mail & Chat

* A new channel is created for each Faction Militia which acts like an “Alliance” channel. It appears by default for anyone in a Factional Warfare flagged Corporation. It can, unlike normal Alliance channels, be closed and re-opened through the channels window. Non-flagged players cannot gain access to this channel



I can´t close that "Militia" channel, and even though i turned it "Blink Off" already, it´s driving me crazy.
Now, can we leave it and i´m just not seeing how (tried in Channels & Mailing Lists, no "Leave" Button, no rightclick options, nothing), or is it bugged, or are the Patchnotes wrong, or have i eaten too much applepie

Great work with that patch btw CCP :)

zoolkhan
Minmatar
Mirkur Draug'Tyr
Ushra'Khan
Posted - 2008.06.11 12:46:00 - [176]
 

Originally by: CCP Wrangler
Originally by: Moncada
Will we get the news stories that was during DT to the normal news section? I liked them alot :P


Yes, they will soon be added to the normal news system. Smile


the news stories mentioned video feeds - SHOW THEM TO US , the teasers were so great... i want all ingame-news presented that way
please. I am ready to pay 50 euro cent more per month for an extra rendering team. (0.5c *>200.000 subsciprions = >100k - should pay the salary:-)


Zulu Six
Posted - 2008.06.11 12:48:00 - [177]
 

Originally by: Estel Arador
My overview settings were reset, I thought that no longer happened with patches?


My overview presets weren't deleted (if that's what you're referring to? I'm not certain tbh). However, with Trinity, a problem started happening where I would set one overview preset active while in space, say my 0.0 Ratting preset. Then hostiles would come in, I'd x-up (I rat in a pvp setup) for defense, switch the overview to my Fleet Ops - 0.0 Combat preset, pewpew, win/lose/draw, whatever... so I go back to my 0.0 Ratting preset and continue with what I was doing. Now, later, say I run out of ammo so I dock. When I undock, the overview now says Default (Not Saved) and is basically the Fleet Ops - 0.0 Combat preset (despite having been set to something else before I docked). It's not a big problem, but it's bloody annoying.

Also, the positioning of my drone bay window, which is pinned just like the Selected Object and Overview windows, is not saved. I have it set on the bottom right, beneath by overview. I dock and undock, now it's shifted far to the left of where I left it, covering some of my modules on the UI but it's STILL pinned, so in order to correct this I have to unpin it, drag it back to where it's supposed to be, and re-pin it. Again, it's not a big problem but it's bloody annoying.

Before Empyrean Age went live, if I would join a fleet, the Broadcast window would pop up where my overview was, snapping my overview and selected object and drone bay windows all over the place, some even going partially or totally off-screen! - if I dared join a fleet while in a place that wasn't safe, I would probably die simply due to having to unpin and move every window on my screen back where it was before I could even begin to think about fighting back. This was a big problem imo. Now, though, it's not quite as bad - my overview and selected object windows don't get flung off screen anymore. I don't understand what went wrong that caused joining fleets to affect the placement of pre-existing windows at all - it wasn't like this in Revelations.

It's not omgendoftheworld bad. And in general I either like or don't mind the problems with the UI... but having most of your UI (the windows) get screwed up every time you dock/undock or join a fleet is a serious drag.

Calvin Okone
Gallente
TransNet Inc.
Posted - 2008.06.11 12:49:00 - [178]
 

Well I played a bit last night, and started exploring Black Rise. Nice job CCP can't wait to join a militia. also Kudos on the news feed during downtime. that was great. I am pretty sure I overloaded my sites proxy server pressing the refresh button looking for updates. And while I agree with some of the folks here the Gallente/Caldari arc was a little less than impressive seeing a Titan in Luminaire was very cool.

Iohan Sjet
Minmatar
Re-Awakened Technologies Inc
Electus Matari
Posted - 2008.06.11 13:02:00 - [179]
 

Edited by: Iohan Sjet on 11/06/2008 13:02:46
Really nice expansion so far. Only 2 complaints:

1)Luminaire had soo much lag I was playing a Turn based strategy game last night.

2) When Are you updating the Site Item DB to included Trinity, Empyrean Age and the Current faction ships?

Point 2 has been a major bug bear for me for ages. I've signed numerous petitions on the forums and started a few myself. It seems that this issue always gets ignored.
As much as I like going to third party sites, I would like the info to be here.

Whinge complete..

CCP Navigator


C C P
C C P Alliance
Posted - 2008.06.11 13:20:00 - [180]
 

Hello everyone,

Delighted to hear that you are all enjoying the expansion so much Very Happy

Please find below a further addition to the Patch Notes. As always, all additional Patch Notes are highlighted in green on the main Patch page.

Changes

Skills

Caldari Cruiser skill now needs to be trained to Level IV in order to fly the Caracal Navy Issue cruiser.


Pages: 1 2 3 4 5 [6] 7 8

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only