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blankseplocked [ISSUE] Modify LOCAL chat
 
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dethleffs
Immortalis Inc.
Shadow Cartel
Posted - 2008.08.15 09:58:00 - [151]
 

i agree with the op, as do i agree that if this is to be implemented the scanner would need some kind of overhaul.

Dana Serenity
Caldari
Guerillaz

Posted - 2008.08.15 18:58:00 - [152]
 

Agreed...

BUT! I can see a problem. Imagine jumping into the constellation which houses Jita and having the constellation chat window update everytime someone jumps into that constellation. 3000+ people in a chat channel spamming away while it updates with portraits from the hundreds of players leaving and entering the constellation from loads of different gates in different systems at the same time would frankly be very annoying (And I'd imagine a little bit laggy). I think it can work though, maybe;


  • 1.0 to 0.1 space - Local chat is in "Immediate Mode" and Constellation chat is in "Delayed Mode

  • 0.0 space - Local chat is in "Delayed Mode" and Constellation chat is in "Immediate Mode"



I think this would work because the amount of traffic in 0.0 is considerably less than empire. It would work with the risk vs reward factor aswell, Lowsec would as it is now would be more dangerous than 0.5+ however not being able to use local as a tool in 0.0 makes the dangers of 0.0 higher with its obvious higher rewards

It may need a little bit of mapping to make sure all 0.0 space does not have lowsec/empire systems within the same constallation though I think this is already the case

Synthia Sin
Amarr
Hellfire Cult
The Jagged Alliance
Posted - 2008.09.07 02:33:00 - [153]
 

In modern air combat simulators, you have active and passive radar systems. While active radar provides the pilot with more situational awareness, it's disadvantage it gives away information to passive systems.
So why not give local a switchable passive and active mode? Active = as is (with the exception of not seeing players in passive mode) and Passive mode = invisable (but able to see players in active mode).
This system could only be implemented fairly if asteroid belts HAD to be scanned in order to be found, as hunting miners and ratters, would be too 'casually' easy. Then the 'hunter(s)' would have to scan for belts etc. causing a brief portrait/name to appear in the 'passive' local window. The 'hunter' finds a ship, scans again, to locate it. This is even better than local, as it indicates 'intent' but if the miner/ratter is AFK or not paying attention, they get ganked.
The constellation solution would do, if asteroid belts weren't made scan-able.


Ackuula
Posted - 2008.09.07 20:10:00 - [154]
 

Making local a little less local. I like it. Good idea


Ash Bringer
Posted - 2008.09.07 21:18:00 - [155]
 

If u don't show local you boost cloaker recons to such extend you can not believe...

Gate camps become so more potent...

0.0 Becomes so much more deadly.

I'm pretty sure every ratter will die in 0.0 daily. As a gang scouted by a cloaking ship will be virtually invisible now.

And If u remove local every ratter will use scanner every 30secs. Can be a demanding job for ccp servers. Remember why local is showing reds and blues now. And pls be realistic.

And auto updating constellation chat will kill The Forge. What 1000 ppl updating every sec..

If it won't slow the game though I can live with it. But honestly local is in favor of defender or weak atm.. Do u really want to tip the ballance?

Opertone
Caldari
Deep Core Mining Inc.

Posted - 2008.09.07 21:25:00 - [156]
 

support

Draygo Korvan
Merch Industrial
GoonSwarm
Posted - 2008.09.07 22:32:00 - [157]
 

Originally by: Ash Bringer
If u don't show local you boost cloaker recons to such extend you can not believe...

Gate camps become so more potent...

0.0 Becomes so much more deadly.

I'm pretty sure every ratter will die in 0.0 daily. As a gang scouted by a cloaking ship will be virtually invisible now.

And If u remove local every ratter will use scanner every 30secs. Can be a demanding job for ccp servers. Remember why local is showing reds and blues now. And pls be realistic.

And auto updating constellation chat will kill The Forge. What 1000 ppl updating every sec..

If it won't slow the game though I can live with it. But honestly local is in favor of defender or weak atm.. Do u really want to tip the ballance?

You are basically right except for one thing: no ratter will be killed because there will be no one ratting (or very few). Why risk a ship and your pod killing rats when you can just run level 4's?

Rhaegor Stormborn
BURN EDEN
Northern Coalition.
Posted - 2008.09.08 01:39:00 - [158]
 

/signed

Jerni
Posted - 2008.09.08 06:49:00 - [159]
 


Irsy
Posted - 2008.09.08 08:46:00 - [160]
 

/signed

Synthia Sin
Amarr
Hellfire Cult
The Jagged Alliance
Posted - 2008.09.09 02:08:00 - [161]
 

I withdraw my lukewarm support for this proposal, on the grounds that:

1. RP reasons, My Toon is hardarsed anarchist in an unforgiving and deadly universe, yet somehow makes no attept to disable that 'iff' device that broadcasts her presence across the consellation, yet for some inexplicable reason the device fails in the system that she's in. How are the backstory writers going to explain that one?

2. Peeps, like their Local, why take away their favorite social tool, for the dubious justification, of making covert-ops work as intended.

3. The constellation solution, only displaces an implausable intelligence tool from one chat window to another, achieving nothing. If instantly knowing who is in local is a problem, then why is instantly knowing who is in a constellation an improvement?

Local as it stands, doesn't make sense.
I should have the option of 'radio' silence.
I should light up like a christmas tree when actively scanning for victims.
Asteroid belts should move and be found through scanning (If only to add a level of complexity for Macro coders)

hired goon
Posted - 2008.09.09 11:56:00 - [162]
 

how do i do thumbs down lol oh shi-

s33ker
COBRA INC
Dark Syndicate.
Posted - 2008.09.09 19:58:00 - [163]
 

Yes. Local shows only those who've spoken until they leave.

Const. Chat shows everyone in the const. just like local works now.

This change would be balanced without benefiting a single segment of players any more than another. I don't buy into the argument that it would make less people go into low sec and 0.0... that's bullsh*t. Low sec population is another issue imo.

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2008.09.09 21:43:00 - [164]
 

Edited by: TimMc on 10/09/2008 15:52:45
As nice as this idea is, I'm not sure 100% about it.

Carebears - would be able to see people coming from ages away. At first they would dock, but when they get bored of docking constantly they will start working anyway but scanning constantly. Server lag might increase a bit. Covert Ops instantly become hugely powerful for landing ontop of carebears before they can scan you in nearby belts.

PvPers - Can now see if anyone is in the constellation, rather than flying around so much. Bottleneck gatecampss will form on the fishtank edges where the constellations change. Holding constellations is now hugely important so that the chat is kept clear most of the time.

I think it will too heavily increase gatecamping, and make isk generation in 0.0 alot harder. I mean... its not even that much better than high sec atm. They would have to heavily buff 0.0 rewards or nerf high sec if this was followed through.



Edit: Meh nvm.

Dizeezer Velar
Caldari
League of Disgruntled Fast Food Employees
Posted - 2008.09.09 21:49:00 - [165]
 

while I like the idea, you would be unable to tell if a wartarget is in the system and vice versa. How would you suggest getting around that problem? I'm talking about high-sec and low sec here, as its not an issue in 0.0

Pin Par
Vaere Family Mining Ltd
Posted - 2008.09.09 22:30:00 - [166]
 

I like the idear. Twisted Evil

Devilish Ledoux
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2008.09.10 09:18:00 - [167]
 

What I'd like to see:

Local works much like certain chat channels do now. You can see how many people are in local, and you can see anyone who spoke in local since you entered (unlike the regular chat channels, however, they would not appear to be in local after they've left). You would not know who is in local unless they say, "It's me" or something to that effect in local.

I also think that the Constellation should work the way Local does now. You'd still be able to use it as an intelligence gathering tool, supplemented by your knowledge of how many people are in a given solar system. However, while you'd be able to use local to track the movements of larger fleets, it will be much less useful in tracking the movements of small gangs and nearly useless for tracking single ships.

Javelin6
Dirt Nap Squad
Posted - 2008.09.10 15:24:00 - [168]
 


Karii Ildarian
Caldari
EVE University
Ivy League
Posted - 2008.09.10 15:58:00 - [169]
 

Agreed.

I would like to see local functionality replaced by, an albeit less powerful, ship scanner system. This passive system will warn the pilot when a warp signature is detected within it's scan range, (4.1 AU, I think).

I would also like a Stargate activation warning, to be issued to all pilots in the local system. This warning could contain information like which Stargate was activated (for systems with multiple gates, of course) and vessel type.

Keep chat at a constellation level, if really needed, I guess...

Matrixcvd
Caldari
Deep Core Mining Inc.

Posted - 2008.09.10 22:29:00 - [170]
 

OMGZ no need to fool around, have a 1 minute update timer, if you can't find someone in 1 minute then you deserve to die and eat the scanner, NO FREE INTEL

show up after 1 minute in system NUFF SAID

Kira Morganstien
Posted - 2008.09.12 02:28:00 - [171]
 

A very interesting topic, I support. Oh and a few other ideas.

Hi-Sec could be auto-update too, since it is suppose to be high-security and ran by huge empires.

Also, if not implemented at least give cloakers the ability to stay off local chat, maybe even constellation and stuff to, I dunno. I haven't really looked into the balance for that to much, but I hate being seen in local while cloaked.

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2008.09.12 07:10:00 - [172]
 


Dana Serenity
Caldari
Guerillaz
Posted - 2008.09.17 11:02:00 - [173]
 

As much as I agree that changing constelation to immediate and locl to delayed would work. There is a problem that needs to be considered with this; If we take busy regions such as "The Forge" which can see 200+ players in 1 system. If we then use constelation chat in immediate mode instead of local, we would end up probably seeing this chat channel with 1000's of players all chatting away and updating constantly as players jump in and out of the consteallation from considerably more gates that local has to update with. I know this is a social game however this would franky be a little bit annoying while at the same time I don't think it would help lag to much.

I know this link is my own idea but I think it would work better
Linky

Jeal Tersen
Posted - 2008.09.17 12:52:00 - [174]
 

support

Reithan
Sick Tight
BricK sQuAD.
Posted - 2008.09.17 21:00:00 - [175]
 

Personally I think the way that Local can be so abused as an intel device in this game is ridiculous.

The ONLY channels that should be able to be set auto-update should be Corp/Alliance channels, or possibly moderated Player-made channels.

No more easy-mode intel. Learn to use the goddamn scanner. Mad

Oh and before anyone whines about "But dah ebil piwats will getz me!" remember - YOU won't show up on local, either. Rolling Eyes

Reithan
Sick Tight
BricK sQuAD.
Posted - 2008.09.17 21:06:00 - [176]
 

Originally by: Synthia Sin
In modern air combat simulators, you have active and passive radar systems. While active radar provides the pilot with more situational awareness, it's disadvantage it gives away information to passive systems.
So why not give local a switchable passive and active mode? Active = as is (with the exception of not seeing players in passive mode) and Passive mode = invisable (but able to see players in active mode).
This system could only be implemented fairly if asteroid belts HAD to be scanned in order to be found, as hunting miners and ratters, would be too 'casually' easy. Then the 'hunter(s)' would have to scan for belts etc. causing a brief portrait/name to appear in the 'passive' local window. The 'hunter' finds a ship, scans again, to locate it. This is even better than local, as it indicates 'intent' but if the miner/ratter is AFK or not paying attention, they get ganked.
The constellation solution would do, if asteroid belts weren't made scan-able.




If you're gonna go at this from a fully RP-angle, then this is crap.

Local in EVE works via a quantum-entagled router system managed by CONCORD (I think? Maybe some other big corp, Lai Dai?). Radar or signals have nothing to do with it.

Your only Radar is your scanner. And remember kids, if I'm in scan range, you're in scan range.

Feriluce
Caldari
Agony Unleashed
Agony Empire
Posted - 2008.10.12 01:32:00 - [177]
 

Local is a ridiculous intel tool indeed. Some sort of Delay...like possibly 5 min (you wouldnt show up in local if you're less than 5 min in the system. It would work the other way too, so you wouldnt see anyone that had been in the system for a while until 5 min after you jump in) would be acceptable.

I'd prefer to remove local completely though, and have the scanner modified so it would be more useful. Possibly make the scanner autoupdate in a way, but only within normal scan range. That way as a gang you would be able to sneak through systems, without whatever random ratter there would relay intel to the rest of his alliance, making surprise attacks on enemy home systems possible if they dont have dedicated scouts out.

Col Callahan
Caldari
Boogie Monsters

Posted - 2008.10.12 09:10:00 - [178]
 

/Signed, as much as I live free intel, it's just that,free over powered intel.

Jin Labarre
Posted - 2008.10.12 22:12:00 - [179]
 

1 Up

Ice Baby
Caldari
Ice Cream Express

Posted - 2008.10.13 00:14:00 - [180]
 



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