DISCLAIMER: I am an Armchair Tactician
Currently, mid-range combat is nearly non-existent in EVE. I think that there are a few things we can do to encourage more mid-range combat.
Currently, these are the reasons (as I see it) why combat occurs at extreme close or extreme long range:
1.Viable range of high-DPS weapons
2.Range of warp scramblers
3.Range of stasis webifiers
4.Prevalence of MWDs in PvP
Things that we should do, however:
A. Create new forms of T2 ammunition
designed to give high DPS at moderate ranges (40-60KM). This would be part of a general overhaul to T2 ammunition and should not be unbalanced relative to close-range T2 ammo.
B. Extend the range of warp scramblers and warp jammers
, like so:
Warp Core Burst Scrambler: 3 Jamming strength, 7.5KM range
Warp Core Modulation Scrambler: 2 Jamming strength, 15 KM range
Warp Core Attenuation Scrambler: 1 Jamming Strength, 30KM range
C. Discourage MWD use in PvP
. Currently almost all ships in any PvP situation use MWDs due to the lack of importance of signature radius and the prevalence of capacitor boosters in PvP (making maximum capacitor less important). Goumindong actually proposed an interesting solution that would address this problem by making stasis webifier effectiveness dependent on signature radius. Another possibility could be to change their penalty to something that would be more painful in PvP - perhaps weapon tracking and missile explosion velocity.
D. Increase the range of stasis webifiers. Currently all non-faction stasis webs have a maximum range of approximately 12KM, meaning that any ship fitting one must be fit for close-range combat. This ties in with Goumindong's suggestion covered in point C, but something else that is also a possibility - create different sized stasis webs:
Frigate webs: 80-90% effectiveness, 10KM base range
Cruiser webs: 50-60% effectiveness, 20KM base range
Battleship webs: 25-30% effectiveness, 40KM base range
I realize that the above changes will affect nano-ships and perhaps hurt their effectiveness a bit, but it will also give them a greater operating range as they will be able to take advantage of these changes as well.
Yay or nay? Am I on to something here or am I just another carebear that thinks he knows what's going on in PvP?