open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Skill: Advanced Infomorph Psychology
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 [4] 5 6

Author Topic

Serenity Steele
Dynamic Data Distribution
Posted - 2008.09.29 19:56:00 - [91]
 

Jump clones as they stand today already reduce the significance of geography in EVE.

Each increase in the ease/frequency/quantity of jump clones or Alts per Account, further worsens geography to the direction of insignificance.

This is a bad thing for EVE, as less difference in geography means;
- Less differentiation in trade markets
- Less importance and ability to apply territorial holding
- Less consequence in choice of battlefields/location
- Less consequence of hiding in a station (can't lock me down, I'll just jump clone)
And generally moves EVE towards a single monotonous landscape.

Weight it up .. reduce all of the above vs. having a shorter jump clone time?
Which do you think it better to have?

LaVista Vista
Conservative Shenanigans Party
Posted - 2008.09.30 05:23:00 - [92]
 



This is a bad thing for EVE, as less difference in geography means;
Quote:
- Less differentiation in trade markets


I doubt it will even change the market whatsoever.

Quote:
- Less importance and ability to apply territorial holding


I disagree. Even if people COULD jump clone even more, while it might worsen the blobs, it won't make 0.0 unimportant at all. It just decreases the barrier to entry, doesn't remove it.
Quote:
- Less consequence in choice of battlefields/location


With a 20 hour jump clone timer, that hardly changes(That's really true for all of the above too)
Quote:
- Less consequence of hiding in a station (can't lock me down, I'll just jump clone)


No no no. Even if the jump clone timer is lowered, it won't make people jump around like monkies. People can already jump away if they get station camped. Or even worse, they can go and play on an alt! Laughing

Quote:
And generally moves EVE towards a single monotonous landscape.


Again, I will have to disagree. I'm not talking about giving all ships unlimited jump drives. There's talk about a jump clone timer in the area of 12 to 20ish hours time(I see 20 as quite reasonable).


LaVista Vista
Conservative Shenanigans Party
Posted - 2008.09.30 05:41:00 - [93]
 

Heartstone suggested a high skill requirement(Science and Infomorph. V). I think this is a good idea and I will write that into the document as an option, tonight.

Another Forum'Alt
Gallente
Center for Advanced Studies

Posted - 2008.09.30 12:24:00 - [94]
 


Intaki Diplomat
Posted - 2008.11.04 16:02:00 - [95]
 

Originally by: Serenity Steele
Jump clones as they stand today already reduce the significance of geography in EVE.

Each increase in the ease/frequency/quantity of jump clones or Alts per Account, further worsens geography to the direction of insignificance.

This is a bad thing for EVE, as less difference in geography means;
- Less differentiation in trade markets
- Less importance and ability to apply territorial holding
- Less consequence in choice of battlefields/location
- Less consequence of hiding in a station (can't lock me down, I'll just jump clone)
And generally moves EVE towards a single monotonous landscape.

Weight it up .. reduce all of the above vs. having a shorter jump clone time?
Which do you think it better to have?



Reduced Jump Clone time is better! Laughing

Anjinha
Minmatar
Napalm Death Industries
War and Pestilence
Posted - 2008.11.04 16:04:00 - [96]
 

Decrease in jump clone time by skill training?

/signed !!!

elric gallach
Posted - 2008.11.04 18:15:00 - [97]
 

I have 3 clones atm,and hate having to wait for timer to expire.Sad But all to often in eve people ask for what they want, And not what they need.
Without thought how it will affect the game play.
You've warped into system beat all the fighters but the motherships have got away,Exclamation. You now have X amount of time to secure the system.
X=24? 12? 6? Think about it.

Be careful what you wish for, You might get itShocked

Major Templar
Caldari
Steel Daggers

Posted - 2008.11.06 12:51:00 - [98]
 

Supporting OP.

Although, Skill Rank should be at 4. And it should be something like, Reduces Jump Clone Turnaround Time by 4 Hours. That way, by the time you get to Level 5, you are now down to it being only 4 hours wait time to get back to your other body. I would be more then willing to put up with the training required to get that.

Freezehunter
Gallente
The Scope

Posted - 2008.11.06 21:05:00 - [99]
 


Killljoy
Gallente
Gatehoppers
Posted - 2008.11.06 21:48:00 - [100]
 


Strill
Posted - 2008.11.06 23:08:00 - [101]
 

supported

Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2008.11.07 00:08:00 - [102]
 

Supported - I hardly use my jump clone simply because of the wait time. If I could reduce it with a skill it would be great.

Hooded Person
Amarr
Posted - 2008.11.07 00:13:00 - [103]
 


Rowan Sjet
Sniggerdly
Pandemic Legion
Posted - 2008.11.07 03:07:00 - [104]
 

Agreed that there should be a skill to reduce Jump Clone turnaround, but it should be as difficult as is reasonable to benefit significantly from. Say Rank 8 or higher, with Infomorph Psychology and Science both at Level V?

And keep it to 2 hours off with each level trained. Simpler to deal with in general I imagine.

Rakaim
VIRTUAL LIFE VANGUARD
Posted - 2008.11.07 05:04:00 - [105]
 

Support OP

Lethos Aranis
The Arrow Project
Morsus Mihi
Posted - 2008.11.09 02:43:00 - [106]
 

Originally by: Frecator Dementa
supporting decreased JC timer


+1

Ris Dnalor
Minmatar
Fleet of Doom

Posted - 2008.11.09 07:24:00 - [107]
 

Edited by: Ris Dnalor on 09/11/2008 07:24:50
Good idea.

I would love if this were implemented, or...

change the standard period of wait to 72 hours instead of 24 and then make it so that the new skill allows you to jump +1 times per 72 hour period per level and make it a rank 14 skill :)

so that at level 5 you can jump 6 times (any time you like) per 72 hour period?

tralala


Rowan Sjet
Sniggerdly
Pandemic Legion
Posted - 2008.11.09 18:40:00 - [108]
 

The problem with increasing the number of times you can jump within a certain period of time is how you decide when that period of time begins and ends. Is it it set, like measured from midnight ET to midnight ET a day or so later? Or is it based on when you last jumped like it is now, only with even more jumps added on to complicate it?

No, much simpler is to keep it to one jump every 24 hours, but with a skill that reduces that time with each level trained.

Ameri Boi
hirr
Morsus Mihi
Posted - 2008.11.10 21:41:00 - [109]
 

Edited by: Ameri Boi on 10/11/2008 21:40:42
support

ISpydeRI
Posted - 2008.11.11 00:45:00 - [110]
 


Kaiden Exeider
Gallente
Posted - 2008.11.14 15:16:00 - [111]
 

I said it before, and I will say it again. You don't need a skill to fix a game design issue. there are enough skills in the game as it is. Just set the timer lower and be done with it. I've polled folks and 12 hours seems to be the average answer.

set it to 12 hours or some other nice round number and be done with it.

period.

-Kaiden

Necile
Posted - 2008.11.19 00:37:00 - [112]
 

Remote destroying clone should be more usefull.

KalEl Trask
Posted - 2008.11.19 19:24:00 - [113]
 

I support this idea.

I liked the 10% reduction in jump time per level.

Saju Somtaaw
Kagan-Kincaid Enterprises
Posted - 2008.11.19 19:48:00 - [114]
 

Edited by: Saju Somtaaw on 19/11/2008 19:51:28
Supported for bringing to CCP's attention with a percentage based reduction instead of fixed.

Edit to show support

lord cyrez
Caldari
xell network seven
Posted - 2008.11.21 23:35:00 - [115]
 

+1

evilphoenix
Gods of War LLC

Posted - 2008.11.21 23:38:00 - [116]
 

Would like more clones as well.

Support this idea.

Kyle Cataclysm
Blue.

Posted - 2008.11.22 13:07:00 - [117]
 

bump

Jach Wong
Posted - 2008.11.22 15:37:00 - [118]
 

Being able to jump one day, and jump back on login the next would be very very hot. The 24 hour delay as it stands tends to mean that I have to wait through a fair bit of my available game time just to be able to jump back.

Kathy Vera
Caldari
Dark Collective
Posted - 2008.12.03 07:57:00 - [119]
 

Yes, either this or cut the jump clone time, 24h period is bad.

Myrhial Arkenath
Ghost Festival
Naraka.
Posted - 2008.12.05 10:11:00 - [120]
 



Pages: 1 2 3 [4] 5 6

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only