open All Channels
seplocked Assembly Hall
blankseplocked [Proposal] Skill: Advanced Infomorph Psychology
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 [2] 3 4 5 6

Author Topic

Hastur DragonTooth
Amarr
Optimus Crime.
Triumvirate.
Posted - 2008.06.23 10:37:00 - [31]
 

+Support

Chris Vattic
Paxton Industries
Gentlemen's Agreement
Posted - 2008.06.23 11:29:00 - [32]
 

Supported

Akita T
Caldari Navy Volunteer Task Force
Posted - 2008.06.23 12:08:00 - [33]
 

Reducing the cooldown time between two individual jumps will not allow you to make much better use of the jumps you have, but it will simply increase the number of jumps you can make.
I'd rather see a "48 hours since previous clone jump" alternative method of clone jumping instead of a skill-based faster overall jumping speed.

A 48h for 2 jumps (instead of 24h for one jump) limit would ensure you being able to jump somewhere, do something, then jump right back whenever you feel like it every two days... or make one jump somewhere else daily (like right now).
You will not be able to make more jumps per week/month, but you will be able to make better use of the jumps you have.

Gaelenus
Gallente
Society of the Crimson Flame
Posted - 2008.06.23 12:28:00 - [34]
 


Siebenthal
Posted - 2008.07.15 13:55:00 - [35]
 


kyoukoku
Gallente
Posted - 2008.07.15 14:38:00 - [36]
 

/signage

Danton Marcellus
Nebula Rasa Holdings
Posted - 2008.07.15 14:38:00 - [37]
 

Edited by: Danton Marcellus on 16/07/2008 22:20:08
Hell no. Why not just let everyone fit a jump engine on anything they choose for free and be done with it?

This is not the land of the heartstone, you plan ahead or you leg it!

Thorradin
State Protectorate
Posted - 2008.07.16 22:01:00 - [38]
 

Originally by: Meridius Dex
So I propose...

Advanced Infomorph Psychology
Category: Science
Rank: 6
Prerequisites: Infomorph Psychology IV

Psychological training that further strengthens the pilot's mental tenacity to withstand the rigors of jump cloning. The rigors of having one's consciousness detached from one's physical form more often, scattered across the galaxy and then placed in a vat-grown clone, can be very unsettling to the untrained mind.

Reduces standard 24 hour jump clone turnaround time 2 hours per level.

Primary: Charisma Secondary: Willpower



I'd rather see it give more jump clones, 24 hours is plenty short. Regardless, it should require V not IV.

Petra Arkania
Minmatar
Ajo Heavy Industries
Posted - 2008.07.16 22:51:00 - [39]
 

Up.

Jinx Barker
Caldari
GFB Scientific
Posted - 2008.07.17 03:03:00 - [40]
 

I would do Rank 3, and decrease by 10% per level. For the total of 50% at L5, or 12 hrs.

Still anything that decreases JC time is good. I support it. I think 24 is a bit long, not to mention the standings needed to get the damned thing in the first place.

Kelron Queldine
Beyond Divinity Inc
Excuses.
Posted - 2008.07.17 16:06:00 - [41]
 

Not needed. I'll make use of jump clones as they are available, but I don't particularly like the gameplay they encourage. Pre-jump clone, implants were a long term investment and you had to think about which were best suited to your gameplay.

Decreasing the timer between jumps would only promote hopping between different hardwiring sets for different ships, and would further reduce PvP risk by making it easier for people to jump into a low value clone temporarily.

Destrukter
Posted - 2008.07.17 16:40:00 - [42]
 

...

Alz Shado
EverFlow

Posted - 2008.07.17 17:41:00 - [43]
 

Edited by: Alz Shado on 17/07/2008 20:28:50
+ Signed for a 12h duration.

Critical to any kind of 0.0/empire coordination not involving alts.

IMHO, the less alts, the better.

Arthmandar Valikari
Gallente
Posted - 2008.07.17 19:35:00 - [44]
 

I'm in favor of a skill to decrease cool-down after jump clones.

I'm not in favor of a skill to increase the jump clone count. But that's not what is being proposed here. :)

Lieutenant Isis
Caldari
Gristle Industries

Posted - 2008.07.17 20:02:00 - [45]
 

not sure the specifics should be nailed down yet, but I support the general idea, a way to reduce your jump clone turn around.

darkmancer
Posted - 2008.07.17 20:48:00 - [46]
 

What's the point of having it as a skill - why not just reduce the time it takes to jump clone to something sensable like 12 - 18 hr's.

There's no point in having a skill for the sake of having another skills to learn.

Marcus Gideon
Gallente
Federal Defense Operations
Posted - 2008.07.17 21:23:00 - [47]
 

Originally by: darkmancer
What's the point of having it as a skill - why not just reduce the time it takes to jump clone to something sensable like 12 - 18 hr's.

There's no point in having a skill for the sake of having another skills to learn.


I agree with this completely. There is no real call for such a long duration between.

For one thing, this story from the Chronicles... makes reference to the main character attending a meeting in the morning, then surfing in the afternoon, and having dinner that evening... all in different locations. That's at least 3 JC hops in a single day, not counting where he was before the meeting or after dinner.

I really don't think we need to justify having a shorter timer with yet another skill. It wouldn't be "an option some people could take"... it would be "Here's what else you NEED for a Jump Clone".


For ideas like this, I always keep one thing in mind. "People don't want Variety... they want THE BEST".


As for more Jump Clones... how many sets of implants do you need!?Rolling Eyes

Molock Saronen
Posted - 2008.07.17 21:52:00 - [48]
 


Heinkel facility
Caldari
Posted - 2008.07.17 22:42:00 - [49]
 

Comon guys, vote this! We really need more people to make CCP realise Jump Clones now are just implant storage devices and not actually being used as intended.
We need at least something that reduces the jump time up to 50%.

Gyufa Arus
Posted - 2008.07.17 23:17:00 - [50]
 

Supporting with even more time modifier per level. At lvl 5 it should be around 1 hour between jumps. This is one of the many "slow down" feature of eve that I dislike.

Rumai Ning
Posted - 2008.07.18 00:00:00 - [51]
 

YES MOAR

Danton Marcellus
Nebula Rasa Holdings
Posted - 2008.07.18 01:11:00 - [52]
 

Originally by: Heinkel facility
Comon guys, vote this! We really need more people to make CCP realise Jump Clones now are just implant storage devices and not actually being used as intended.
We need at least something that reduces the jump time up to 50%.


How were they intended to be used? Do enlighten us.

Thorradin
State Protectorate
Posted - 2008.07.18 01:30:00 - [53]
 

Clearly jump clones were intended to make it so you could be anywhere at any time.

I hope they never lower the time, 24 hours is nothing, especially when you factor in that it allows you to be able to be active anywhere you have a clone as long as you haven't recently jumped, and if need be, you can leave your expensive implant-filled 'main' somewhere safe when going into a risky situation.

Mecinia Lua
Galactic Express
Intrepid Crossing
Posted - 2008.07.18 06:12:00 - [54]
 

Although rank 6 is a bit much I do support a skill that lowers jump time.


Pavlinka
Minmatar
Posted - 2008.07.18 09:48:00 - [55]
 

I would finaly use them.

/signed

Kelron Queldine
Beyond Divinity Inc
Excuses.
Posted - 2008.07.18 09:50:00 - [56]
 

We could just give everyone jump drives and make implants safely removable, yeah?

waristina
Amarr
Slavers Inc

Posted - 2008.07.18 11:46:00 - [57]
 

agree.

WishBlade
Caldari
Atomic Heroes
The G0dfathers
Posted - 2008.07.19 15:33:00 - [58]
 

/signed.

Kai DeathCutter
Posted - 2008.07.19 19:42:00 - [59]
 

/signed

Yon Andon
Gallente
Posted - 2008.07.19 20:22:00 - [60]
 

/signed

Being able to jump somewhere and back is what matters, could be done by simply not applying the 24 hour counter if you're jumping to a clone that was active less than 24 hours ago, i.e. it's still "fresh". That way if you jump you can jump back and forth between that clone and the one you were in in the first place.


Pages: 1 [2] 3 4 5 6

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only