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Meridius Dex
Amarr
24th Imperial Crusade
Posted - 2008.06.06 22:40:00 - [1]
 

Edited by: Meridius Dex on 06/06/2008 22:40:37
Has it been discussed before? Sure. Has anyone ever started a petition thread in the CSM forum? I looked but didn't see it mentioned here. So I propose...

Advanced Infomorph Psychology
Category: Science
Rank: 6
Prerequisites: Infomorph Psychology IV

Psychological training that further strengthens the pilot's mental tenacity to withstand the rigors of jump cloning. The rigors of having one's consciousness detached from one's physical form more often, scattered across the galaxy and then placed in a vat-grown clone, can be very unsettling to the untrained mind.

Reduces standard 24 hour jump clone turnaround time 2 hours per level.

Primary: Charisma Secondary: Willpower

Mighty Ahti
Amarr
Posted - 2008.06.06 22:57:00 - [2]
 

Is anyone not satisfied with 5 jump clones? I hardly even use one let alone the 3 that I can.

If this skill is proposed it should be rank 5 (assuming I'm correct in remembering that the base skill is rank 3), and you should require V in the skill.

Herschel Yamamoto
Agent-Orange
Nabaal Syndicate
Posted - 2008.06.07 00:02:00 - [3]
 

Originally by: Mighty Ahti
Is anyone not satisfied with 5 jump clones? I hardly even use one let alone the 3 that I can.

If this skill is proposed it should be rank 5 (assuming I'm correct in remembering that the base skill is rank 3), and you should require V in the skill.


Dude, read the skill - it reduces jump time, it doesn't increase clone numbers.

As for the skill, it's okay, but I think it should almost give a bigger bonus. 14 hour jumpcloning hardly seems worth it for 30 days of training.

BlondieBC
Minmatar
Galactic Exploration and Missions

Posted - 2008.06.07 00:22:00 - [4]
 

I like this skill.

BTW, I would also like 6 jump clones Cool

Erotic Irony
0bsession
Posted - 2008.06.07 00:25:00 - [5]
 

totally useless, rank six is just hilariously terrible

just use the existing rank one and change the bonus to +1 clone -10% jump time/level

Frecator Dementa
Caldari
Perkone
Posted - 2008.06.07 00:27:00 - [6]
 

supporting decreased JC timer

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2008.06.07 10:43:00 - [7]
 

Edited by: Chainsaw Plankton on 07/06/2008 10:42:48
Originally by: Herschel Yamamoto
Originally by: Mighty Ahti
Is anyone not satisfied with 5 jump clones? I hardly even use one let alone the 3 that I can.

If this skill is proposed it should be rank 5 (assuming I'm correct in remembering that the base skill is rank 3), and you should require V in the skill.


Dude, read the skill - it reduces jump time, it doesn't increase clone numbers.

As for the skill, it's okay, but I think it should almost give a bigger bonus. 14 hour jumpcloning hardly seems worth it for 30 days of training.


all I would want would be level 3 Laughing

log in, do some stuff, someone says hey lets go 0.0 roaming so you jump clone
next day, log in and be able to jump clone already, rather than wait a few hours.

Ethaet
Gallente
Aliastra

Posted - 2008.06.07 11:15:00 - [8]
 


TimMc
Brutal Deliverance
Gypsy Band
Posted - 2008.06.07 11:23:00 - [9]
 

I support OP.

Because the problem is I cannot jump clone at the end of the day to an implanted clone, because it would mean waiting til the end of the next day to get out.

Malak Synn
Minmatar
Pator Tech School

Posted - 2008.06.07 11:59:00 - [10]
 

Nice...

... Only edit the skill rank to a 4 multiplier.

6 is a little over the top considering the basic Infomorph Psych rank is a 1, it would still take a decent chunk of time to train up at levels 4 and 5 respectively.


Beaverid Tesu
Posted - 2008.06.07 12:07:00 - [11]
 

This would make it so that characters with leadership implants dont take such a penalty when flying solo.

Beaverid Tesu
Posted - 2008.06.07 12:09:00 - [12]
 

Originally by: Erotic Irony
totally useless, rank six is just hilariously terrible

just use the existing rank one and change the bonus to +1 clone -10% jump time/level


I also like this idea as the jump time would be less than the OP Wink

Dray
Caldari
Euphoria Released
HYDRA RELOADED
Posted - 2008.06.07 14:15:00 - [13]
 

I made a suggestion for clone jump reduction skill a while back in the Ideas forum, definite yes.

Meridius Dex
Amarr
24th Imperial Crusade
Posted - 2008.06.08 18:47:00 - [14]
 

If I could train this hypothetical skill to IV, I'd be quite happy with a 16-hour turnaround time. You could switch over to a PvP clone in the afternoon and still be back in your main by the next morning. Good enough for me!

Vendrin
Stimulus
Rote Kapelle
Posted - 2008.06.08 22:22:00 - [15]
 

Yes please

Ranamar
Caldari
Posted - 2008.06.09 00:44:00 - [16]
 

Originally by: Meridius Dex
If I could train this hypothetical skill to IV, I'd be quite happy with a 16-hour turnaround time. You could switch over to a PvP clone in the afternoon and still be back in your main by the next morning. Good enough for me!


I'm getting to the point where I can place jump clones with a high-sec corp, so I'm thinking the same thing.

Amarr Holymight
Ultrapolite Socialites
GoonSwarm
Posted - 2008.06.09 03:22:00 - [17]
 

Yeh needs shortening isn't this posted somewhere else?

beor oranes
Caldari
The Capitalist Protectorate
Mad Scientists
Posted - 2008.06.14 10:12:00 - [18]
 

If it down from 24hrs to 12hrs at level 5...definitely!!

Hegotu Alecto
Minmatar
S B N H

Posted - 2008.06.14 10:27:00 - [19]
 

Definatly a decrease in timer, i JC a lot from 0.0 to empire, be it to mission or go shopping in jita, it saves me a huge trip from 00, this could make things easier for people like me

Leora Nomen
Amarr
Posted - 2008.06.14 12:46:00 - [20]
 

only it should be science/memory like all other science skills and require infomorph psychology V :P

Jason Shroud
GoonFleet
GoonSwarm
Posted - 2008.06.14 13:51:00 - [21]
 

The exact values do need a bit of discussion, but I wholeheartedly support this. Clone-jumping once every twenty-four hours can be awfully restrictive, and a means of reducing that would make a number of people happy.

I do prefer "Reduces jump clone turnaround time by 10% per level" over "two hours per level" just because almost everything else in Eve is based on percentages, so it looks and feels a bit more internally consistent.

Numbers (based on 10% per level):

AIP 0: 24 hours
AIP 1: 21 hours, 36 minutes
AIP 2: 19 hours, 12 minutes
AIP 3: 16 hours, 48 minutes
AIP 4: 14 hours, 24 minutes
AIP 5: 12 hours even

The first couple levels don't get you much of anything (a couple hours), but AIP3 is close to "jump into an implant clone before you go to bed, sleep, go to work the next day, get home from work, jump back into a combat clone, kill stuff, repeat." AIP 4 and AIP 5 make that quite feasible.

This could lead to a bit of overall inflation of characters' skill points. My implant clone is full of relatively expensive bits, in a station far removed from any of my alliance's current combat operations, so jumping into that clone effectively removes me from combat for the next 24 hours. If it were easier to do so (without the implicit penalty of "you can't play Eve tomorrow") I know I'd be jumping quite a bit more often once I had this proposed skill trained up to III or IV. A few hours with +3s and +4s would give me an extra few hundred skill points a day, which would add up over the next year or two.

I don't have a problem with that, but some folks might.

Messerschmitt facility
Amarr
Posted - 2008.06.15 21:53:00 - [22]
 

Edited by: Messerschmitt facility on 15/06/2008 21:54:48
I had my own thread here: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=794735.

I support it but make it 10% per level rather than fix duration.
Level 5 will end up at a nice round 12 if you care training to level 5.
Also rank 6 would be a good option and will allow people to "specialise" if they really want it. I know I would.

We could also make it in such a way that this skill only applies if the clone you want to jump to has the exact same copy of implants as your current clone. If not, then the skill will not apply and you still have to wait 24hrs.
I belive this would be a better option provided CCP can implement it in such a way

Exodus Alpha
EVE University
Ivy League
Posted - 2008.06.15 22:01:00 - [23]
 

This needs tuning in a few parts (not Charisma/Willpower; percentage based reduction), but I like the general idea. I don't think Rank 6 is something that necessarily needs to be changed since it should be a skill that takes you a good while to train up fully, but that final decision would be up to CCP in any case.

/supported for the CSM to bring this to CCP's attention

Blazde
4S Corporation
Morsus Mihi
Posted - 2008.06.16 00:47:00 - [24]
 

Not sure about the details but the time needs reducing. 24 hours is very awkward.

Dlardrageth
ANZAC ALLIANCE

Posted - 2008.06.16 07:27:00 - [25]
 

Fully supported. About the complexity level of the skill... IMHO it should be about as hard to train up as Thermodynamics to give an orientation point.

Drilacred
Posted - 2008.06.16 08:21:00 - [26]
 


Heartstone
Aliastra

Posted - 2008.06.16 09:02:00 - [27]
 

I think this has a great deal of merit and support it fully. Personally however I would make it MORE difficult than that to train simply on the basis that it make a fundamental difference to gameplay. Maybe Science V and Infomorph V. The rank of the skill looks about right imo based on the effect.


Xplained
Caldari
Geese Jugglers
Posted - 2008.06.16 09:11:00 - [28]
 

24 hours is short enough between jumps, if need to do it sooner, you could always do it like we did before jump clones.


Drzt
Domini Umbrus
R.U.R.
Posted - 2008.06.23 09:15:00 - [29]
 

Absolutely. Great idea.

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2008.06.23 10:07:00 - [30]
 

Supported.


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