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blankseplocked [Issue] Proposals for UI improvements
 
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Blake Rathen
Caldari
Yurai-Tenshin Zaibatsu
Ishuk-Raata Enforcement Directive
Posted - 2008.06.06 15:18:00 - [31]
 

Agreed. Please also consider adding more search functions/tools to Assets, and the ability to anchor the Overview window so it doesn't move after every dock.

Thanks.

raylon
Posted - 2008.06.07 10:10:00 - [32]
 

[ I posted this originally in the "Features and Ideas Discussion", it was suggested I get it into here too ]

After playing eve on and off for over a year, i have collected a list of suggestions which i will lay out all together here. Some of these i am sure will seem insignificant, but I think they add up in the end.

System Scanner:
- bottom buttons should be on opposite sides - not so close to each other (accidental analyze happens to me too much) Left Side: Analyze; Middle: New Scan; Right: View Result. This format moving the next button in line to a different location in a dialog is an excellent method of reducing user error by design.

Overview:
- [FIXED] Sorting by Icon does not seem to work between stations and stargates (mixed sort). example system Aramachi.
- Overview setting seems to reset to default too easily (from saved type)

Edit Location:
- Modifying a bookmark subject does not allow pressing enter to complete (must click 'ok')

Right click menu:
- In many locations very bad options are placed next to commonly used options - for example, "remove station from overview" and "DOCK" in the right click station menu. These should be separated, immensly. grouping with a separator would be appropriate. group one: ship actions; two: travel; three: bookmark, info; four: overview config (remove type)

- It seems that a good amount of network traffic could be cut down by adding second tier menu's to the left panel buttons, similar to the Accessories button. If i could select Assets->Solar System when my last assets view was "All Regions" i can avoid the all regions query.

manufacturing quote:
- The manufacturing quote does not show the blueprint, making screenshots less informative.

- sorting corporate blueprints in the science and industry dialog by COPY or ME or PL doesnt seem to work properly.

- display the current number of jobs processing next to max 8 (3 active)

travel
- reaching a waypoint manually could prompt a vocal / textual notice (waypoint reached)

Containers:
Adding buttons next to the "Icons, Details, List" buttons for Sort By and Stack items.

jukebox:
- i have music set to zero, when i open the jukebox it is always in play for which i have to click stop. it may effect nothing, but a clear "no music" would remove any doubt.

misc:
- mouse over current time for full date+time (when left panel minimized)
- the tilde (perhaps only in my resolution?) is almost indistinguishable from a minus sign
- solar system map: when hovering over a group of items (bookmarks, moons, planets) the list will display in non-visible location (upward overlapping edge of display)
- how about some horizontal scroll bars - for example on the scanner? having to stretch the interface to see the right side is very limiting.
- it would be nice to get the agent show info from the right click menu in Journal->Agents->Missions (and perhaps also add waypoint.

- can we have some ircd like commands in the chat window
/join <channel> open new chat window with channel. (removing the need to open the channels & mailing lists dialog, etc). in keeping with my previous suggestion - a 2nd tier menu would be ideal, two items, the normal dialog and a text box (perhaps even a recent list).


- Something that would help with bookmarks is to group them by region and constellation
- an option to have targeted ships remain in their position on the screen rather than roll towords the "selected item" box would be very helpful, especially given how laggy some systems can be.
- target boxes and positional lines should be a color that is distinguishable from the tactical overlay lines
- colore damage messages according to the type (incoming at least right?)
- emphasize the amount of damage and attacker with bold or color offset
- allow damage message window in HUD (not log!) to be single line and fade out


anyhow - that's my 2 cents for now.

Hope dev finds it useful =)

-raylon

raylon
Posted - 2008.06.07 10:24:00 - [33]
 

- i would love to be able to see the modules installed on a ship in the station i am in without having to board it.

raylon
Posted - 2008.06.07 10:54:00 - [34]
 

- allow occupants list in chat channel to be switched to the left side.

namelessclone01
Caldari
blackbox ops

Posted - 2008.06.07 16:09:00 - [35]
 

Edited by: namelessclone01 on 07/06/2008 16:17:31
/signed

EDIT: also a definite thumb-up for raylon's big post above.

Garthal
Lone Star Grand Venture
New Eden Research.
Posted - 2008.06.07 16:21:00 - [36]
 

Better UI to the masses!

Rat Scout
Gallente
Federal Navy Academy

Posted - 2008.06.09 04:54:00 - [37]
 

These changes would help a lot.

Inanna Zuni
Minmatar
The Causality
Electus Matari
Posted - 2008.06.11 22:33:00 - [38]
 

Originally by: raylon
[ I posted this originally in the "Features and Ideas Discussion", it was suggested I get it into here too ]
...
anyhow - that's my 2 cents for now.


A great list indeed, and I'm sure that many pilots will agree with them.

Because of the way this forum works though anything 'new' has to be the first post in the topic so whereas the current list has already been through the 'seven days comment' process it is too late to add your list to them.

All is not lost however if you could re-post them as a new thread in the Assembly Hall and it should be possible to get them put forward in the next session in two months. (Each CSM incarnation gets three 'inputs' for guaranteed responses from Devs / CCP)

Thanks again

IZ

RedeyeAce
Caldari
Solar Revenue Service
Posted - 2008.06.11 22:36:00 - [39]
 

Yep Yep all agreed

/signed

Chi Quan
Bibkor Enterprises

Posted - 2008.06.14 19:12:00 - [40]
 

support

Anthony Pants
Posted - 2008.06.15 01:28:00 - [41]
 

Originally by: Inanna Zuni
Edited by: Inanna Zuni on 28/05/2008 22:54:38

I would like to propose that the following changes be made to the UI/HUD. I believe these should all be not contentious.

1. Skills page of character sheet
Change: Highlight the *currently training* skill, not just the partially-trained ones.
Reason: the blinking doesn't always work and is often difficult to find in a list of 20+ skills in a section.
Pros/cons: should be easy to code as makes use of existing ability to colour segment. No downside.

2. Chat channels (including local)
Change: permit the *list* of pilots present (on right) to only show names/flags, ie. suppress the image (or body outline)
Reason: space saving (get in twice number of pilots for same vertical space), bandwidth saving (no downloads by accident), faster access (no scrolling a fleet channel to find the pilot you need an aside with)
Pros/Cons: asking for it to be an *option*, same as displaying the image already is on the actual conversation side of the window.

3. Chat channels (especially local) + Journal + Assets
Change: Reduce minimum width / height requirements on these windows to enough to not 'lose' the window (eg. 20px)
Reason: Presently the minimum width / height means wasted screen real estate, eg even if only one mission in play there is room reserved for eight or so; if you are watching pilot names in local then you can't reduce the width of the separated local to just the names column; if you want to see a marker when you are passing through many systems to remind you that you have assets in that system you can't just keep enough of the 'solar system'tab of Personal Assets page visible, you have to use (waste) substantially more.
Pros/Cons: Making it a roller blind doesn't do the job as it hides the information; making a new minimum in pixels would mean that it wouldn't get reduced to zero and lost.

4. Personal Assets
Change: (1) Presently, each station system, the total number of items, and the number of jumps is listed, but you can only sort on system name. Enable sorting by number of jumps
Change: (2) For each asset line there is a column "Group" yet for ships it shows the class of ship, not that it is a ship. Add an extra column so that all examples of a particular *group* can actually be ordered (eg "Artillery", "Ships")
Change: (3) Extend the 'Search - item type' functionality tab to include the group of the item (eg. search for "Battlecruiser" rather than "Drake")
Reason: Pilots typically have a lot of stuff. Making it easier to find keeps us in space not searching for ages
Pros/Cons: No obvious downsides that I can see.

5. Overview - EW icons
Change: The new EW icons are very useful and welcome, but they are stuck on the right of the overview and get 'lost'. Make the EW icons a column in their own right, not just an overlay which cannot be moved to suit the pilot.
Reason: Overviews get complicated due to needing many columns visible, making the EW icons disappear. Making them more visible means better quality of war for everyone.
Pros/Cons: the icons are already there and assigned to a line, assigning them to a column shouldn't be too difficult?

I am aware that there are many other UI/HUD issues, but I would like to see these dealt with quickly and simply. Please support.

IZ


YOU WOULD DARE DISRUPT THE GAME IN THIS MANNER HOW DARE YOU
*mutes you*

Snow Tigress
Posted - 2008.06.16 03:12:00 - [42]
 

Supported.

Myrkala
Minmatar
Rebel Inc

Posted - 2008.06.17 23:39:00 - [43]
 

Quote:
2. Chat channels (including local) Change: permit the *list* of pilots present (on right) to only show names/flags, ie. suppress the image (or body outline) Reason: space saving (get in twice number of pilots for same vertical space), bandwidth saving (no downloads by accident), faster access (no scrolling a fleet channel to find the pilot you need an aside with) Pros/Cons: asking for it to be an *option*, same as displaying the image already is on the actual conversation side of the window.


I agree, the portraits are two small and pixelated anyways to "recognize" someone visually. :S

Renata Enila
Minmatar
Re-Awakened Technologies Inc
Electus Matari
Posted - 2008.06.20 11:06:00 - [44]
 

Oh yes.

The UI definitely needs some work, and this would be a good start.

Inanna Zuni
Minmatar
The Causality
Electus Matari
Posted - 2008.06.20 13:08:00 - [45]
 

++++++++++++++++++++++++++++++++++
The CSM and CCP / Devs are currently
discussing this issue and an
announcement regarding the outcome
will be made in the near future.
++++++++++++++++++++++++++++++++++

IZ

Inanna Zuni
Minmatar
The Causality
Electus Matari
Posted - 2008.06.20 13:24:00 - [46]
 

Edited by: Inanna Zuni on 20/06/2008 13:24:15
(dupe post due to interface issue)

Xaen
Caldari
Aperture Harmonics
K162
Posted - 2008.07.03 14:25:00 - [47]
 

That's all you have to say about the UI?

Weaksauce.

Theronnos
Aliastra

Posted - 2008.07.06 00:07:00 - [48]
 

100% agree

Ranita Drell
Intaki Liberation Front
Posted - 2008.07.06 20:43:00 - [49]
 


Siebenthal
Posted - 2008.07.15 16:08:00 - [50]
 



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