open All Channels
seplocked Ships and Modules
blankseplocked Ramming ships
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

bestsnail
Posted - 2008.05.24 22:36:00 - [1]
 

So alot of ppl like to bump other people. Why dont they just put in a ramming ship so you can do dmg each time you bump something, and make giant spikes you put in the high slots for extra dmg on each bump.

THEHUNTER123
Stargate SG-1
Posted - 2008.05.24 22:40:00 - [2]
 

epic failCool

4rc4ng3L
Gallente
C R Y O
Posted - 2008.05.24 22:40:00 - [3]
 

Originally by: bestsnail
make giant spikes you put in the high slots for extra dmg on each bump.


Isnt that already the point of the ishkur Laughing

Also, dumb, DUMB idea!


bestsnail
Posted - 2008.05.24 22:42:00 - [4]
 

Hey why dont you like this idea? The very first war ships all they could do was ram each other, this would be a nice tribute!

4rc4ng3L
Gallente
C R Y O
Posted - 2008.05.24 22:49:00 - [5]
 

Originally by: bestsnail
Hey why dont you like this idea? The very first war ships all they could do was ram each other, this would be a nice tribute!


Thats like saying tom cruise spent time making movies, so we have to spent time watching them.... when infact, i'd rather pi*s glass!

arbalesttom
Mercurialis Inc.
RAZOR Alliance
Posted - 2008.05.24 22:51:00 - [6]
 

Imagine a nightmare would....hurtt...Shocked

Pilot Abilene
Caldari
Caldari Provisions
Posted - 2008.05.25 04:02:00 - [7]
 

Bumping is lame, totally kills game immersion. Sure it's a great PvP tactic but from an RP point of view it makes no sense at all. Always thought that it's kinda sad that ppl have to resort to these kinds of tactics to win fights and as it is such a good tactic it has become the norm unfortunately. I'd much prefer to see ships slow down automatically before a collision to avoid one.

ThaDollaGenerale
North Eastern Swat
Pandemic Legion
Posted - 2008.05.25 07:13:00 - [8]
 

^ Well, when a giant carebear fits 3 WCS stabs on their PVP ships, it's the only tactic that works. Btw, not everyone RP's in Eve

CuttleMoose
Minmatar
Posted - 2008.05.25 07:34:00 - [9]
 

Edited by: CuttleMoose on 25/05/2008 07:34:25
:P undock from moon 4 in jita in one of these "ramming ships"

seriously though the human race already scrapped this idea hundreds of years ago, what makes u think th at it'd be a good idea to re introduce it to ship warfare 35 000 years into the future? when u can just as easily fire a shell the size of a house at ur enemy Twisted Evil

Kami Nodachi
Gallente
Lobstosity
Posted - 2008.05.25 07:43:00 - [10]
 

Ramming should cause structure damage to both ships

Falcon Troy
Caldari
Best Path Inc.
Atlas Alliance
Posted - 2008.05.25 07:45:00 - [11]
 

Originally by: ThaDollaGenerale
^ Well, when a giant carebear fits 3 WCS stabs on their PVP ships, it's the only tactic that works. Btw, not everyone RP's in Eve
Unfortunately the second you created your EVE character, you started to RP.

Derek Sigres
Posted - 2008.05.25 08:04:00 - [12]
 

Originally by: bestsnail
So alot of ppl like to bump other people. Why dont they just put in a ramming ship so you can do dmg each time you bump something, and make giant spikes you put in the high slots for extra dmg on each bump.


Because, if bumping a ship hurt you it would remove bumping as a viable mechanism for PVP. More importantly, have you EVER been to jita? I defy you to dock and undock without bouncing off a dozen ships. I'd tank the hell out of a DST and fit a tractor beam to loot the inevitable wrecks when I was bored if this were to happen.

Kami Nodachi
Gallente
Lobstosity
Posted - 2008.05.25 09:04:00 - [13]
 

Originally by: Derek Sigres
Originally by: bestsnail
So alot of ppl like to bump other people. Why dont they just put in a ramming ship so you can do dmg each time you bump something, and make giant spikes you put in the high slots for extra dmg on each bump.


Because, if bumping a ship hurt you it would remove bumping as a viable mechanism for PVP. More importantly, have you EVER been to jita? I defy you to dock and undock without bouncing off a dozen ships. I'd tank the hell out of a DST and fit a tractor beam to loot the inevitable wrecks when I was bored if this were to happen.


So?

Imaos
Posted - 2008.05.25 09:17:00 - [14]
 

Originally by: Derek Sigres
Originally by: bestsnail
So alot of ppl like to bump other people. Why dont they just put in a ramming ship so you can do dmg each time you bump something, and make giant spikes you put in the high slots for extra dmg on each bump.


Because, if bumping a ship hurt you it would remove bumping as a viable mechanism for PVP. More importantly, have you EVER been to jita? I defy you to dock and undock without bouncing off a dozen ships. I'd tank the hell out of a DST and fit a tractor beam to loot the inevitable wrecks when I was bored if this were to happen.


There was bump damage and it was removed because you could just park a battleship in front of a newbie station and prevent all smaller ships from coming out of the station. And invoking concord because of that would yield trouble, too. Either griefing would be too easy or you'd get concorded if your mission battleship would accidentally obliterate a pod while undocking in high-sec.

Bump damage was too much trouble and so it got removed.

Imaos

Derek Sigres
Posted - 2008.05.25 09:19:00 - [15]
 

Originally by: Kami Nodachi
Originally by: Derek Sigres
Originally by: bestsnail
So alot of ppl like to bump other people. Why dont they just put in a ramming ship so you can do dmg each time you bump something, and make giant spikes you put in the high slots for extra dmg on each bump.


Because, if bumping a ship hurt you it would remove bumping as a viable mechanism for PVP. More importantly, have you EVER been to jita? I defy you to dock and undock without bouncing off a dozen ships. I'd tank the hell out of a DST and fit a tractor beam to loot the inevitable wrecks when I was bored if this were to happen.


So?


So, it's a game. In a game, unlike real life one can arbitrarily adhere to laws of physics. In this case, physics was ignored for ease of play and a higher degree of fun.

Cpt 0bvious
Brutor Tribe
Posted - 2008.05.25 09:26:00 - [16]
 

Theres a pvp video of a ramming-spec gallente commander flying a nyx, so its already in the game.

Jacob Holland
Gallente
Weyland-Vulcan Industries
Posted - 2008.05.25 10:41:00 - [17]
 

Originally by: bestsnail
Hey why dont you like this idea? The very first war ships all they could do was ram each other, this would be a nice tribute!


They were actually rather more elegant than that...
The favoured tactic of the Carthaginian Navy was to sweep an enemy vessel from bow to stern, close on one flank, breaking the oars and likely injuring crew members in the process.
The Romans (in their Carthaginian designed Triremes) used this tactic to their advantage by means of the Corvus - a spiked ramp which they'd drop onto a sweeping Carthaginian vessel, allowing their heavier infantry to conduct boarding actions.

Qui Shon
Posted - 2008.05.25 11:31:00 - [18]
 

Edited by: Qui Shon on 25/05/2008 11:31:23
Originally by: Derek Sigres

So, it's a game. In a game, unlike real life one can arbitrarily adhere to laws of physics. In this case, physics was ignored for ease of play and a higher degree of fun.


Some would argue that it results in a lower degree of fun. In fact, causing a huge drop in fun when any immersion is killed on the spot. Then again, Eve's clearly stayed as far away from any semblance of realism as possible, so it's consistent, at least.

Lee Ying
Posted - 2008.05.25 20:14:00 - [19]
 

Edited by: Lee Ying on 25/05/2008 20:14:48
Oh i know, how about putting a giant robot arm with a hammer as a high slot or maybe a chainsaw? Or better yet I can put a gun that shoots uranium slugs at almost the speed of sound at an opponent.

Warrio
Goonswarm Federation
Posted - 2008.05.26 02:14:00 - [20]
 

Originally by: Jacob Holland
Originally by: bestsnail
Hey why dont you like this idea? The very first war ships all they could do was ram each other, this would be a nice tribute!


They were actually rather more elegant than that...
The favoured tactic of the Carthaginian Navy was to sweep an enemy vessel from bow to stern, close on one flank, breaking the oars and likely injuring crew members in the process.
The Romans (in their Carthaginian designed Triremes) used this tactic to their advantage by means of the Corvus - a spiked ramp which they'd drop onto a sweeping Carthaginian vessel, allowing their heavier infantry to conduct boarding actions.


You're right!!!
We need ramming, boarding ramps and FIRE SHIPS!!

z0de
The Bastards
The Bastards.
Posted - 2008.05.26 02:20:00 - [21]
 

Originally by: Lee Ying
Edited by: Lee Ying on 25/05/2008 20:14:48
Oh i know, how about putting a giant robot arm with a hammer as a high slot or maybe a chainsaw? Or better yet I can put a gun that shoots uranium slugs at almost the speed of sound at an opponent.


PLEASE :D

AstroPhobic
Minmatar
Holding Corp
Posted - 2008.05.26 02:20:00 - [22]
 

Originally by: Pilot Abilene
Bumping is lame, totally kills game immersion. Sure it's a great PvP tactic but from an RP point of view it makes no sense at all. Always thought that it's kinda sad that ppl have to resort to these kinds of tactics to win fights and as it is such a good tactic it has become the norm unfortunately. I'd much prefer to see ships slow down automatically before a collision to avoid one.


If it helps you sleep at night, pretend that each ship's warp core creates a giant positive charge on the entire surface area of the ship's shield. When ships come too close, they nearly hit, but instead are repelled by the magnetic forces.

Gimpb
The Scope
Posted - 2008.05.26 02:43:00 - [23]
 

Originally by: Pilot Abilene
Bumping is lame, totally kills game immersion. Sure it's a great PvP tactic but from an RP point of view it makes no sense at all. Always thought that it's kinda sad that ppl have to resort to these kinds of tactics to win fights and as it is such a good tactic it has become the norm unfortunately. I'd much prefer to see ships slow down automatically before a collision to avoid one.


It's hard enough to get fights as it is, even with these techniques available.

The lack of kills makes it so small T1 ships are getting steadily pushed out of pvp by bigger ships and T2 because people can easily afford to fly them since losses are honestly quite rare.

If it keeps up, do we end up with carriers being the bread and butter fleet ship w/ a couple dictors, recons, and cyno alts as the support?

Kami Nodachi
Gallente
Lobstosity
Posted - 2008.05.26 03:57:00 - [24]
 

Originally by: Warrio
Originally by: Jacob Holland
Originally by: bestsnail
Hey why dont you like this idea? The very first war ships all they could do was ram each other, this would be a nice tribute!


They were actually rather more elegant than that...
The favoured tactic of the Carthaginian Navy was to sweep an enemy vessel from bow to stern, close on one flank, breaking the oars and likely injuring crew members in the process.
The Romans (in their Carthaginian designed Triremes) used this tactic to their advantage by means of the Corvus - a spiked ramp which they'd drop onto a sweeping Carthaginian vessel, allowing their heavier infantry to conduct boarding actions.


You're right!!!
We need ramming, boarding ramps and FIRE SHIPS!!


I second this motion.

Toolivus
Sebiestor Tribe
Posted - 2008.05.26 05:11:00 - [25]
 

Originally by: Falcon Troy
Originally by: ThaDollaGenerale
^ Well, when a giant carebear fits 3 WCS stabs on their PVP ships, it's the only tactic that works. Btw, not everyone RP's in Eve
Unfortunately the second you created your EVE character, you started to RP.


Funny, the moment I created my character I started to meta-game.

Dristra
Amarr
Idle Haven
Posted - 2008.05.26 10:20:00 - [26]
 

Originally by: Toolivus
Originally by: Falcon Troy
Originally by: ThaDollaGenerale
^ Well, when a giant carebear fits 3 WCS stabs on their PVP ships, it's the only tactic that works. Btw, not everyone RP's in Eve
Unfortunately the second you created your EVE character, you started to RP.


Funny, the moment I created my character I started to meta-game.


Win.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only