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blankseplocked [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation
 
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J Spy
Posted - 2009.06.01 00:51:00 - [511]
 

/signed

Re'taka
Minmatar
Republic University
Posted - 2009.06.01 12:53:00 - [512]
 

So, New CSM, willing to take this back to CCP? unlike the 2nd CSM I would hope you would be interested in what the players want you to do instead of just what you want to do.

Da'Than
Interstellar Military Industries
Interstellar Trade Federation
Posted - 2009.06.01 13:24:00 - [513]
 

*Thumbsup*

Arbiter Reborn
Posted - 2009.06.01 16:42:00 - [514]
 

omg agreeing with cva

Jinx Barker
Caldari
GFB Scientific
Posted - 2009.06.01 21:12:00 - [515]
 

3d CSM is the charm? So far this issue and CSM have been mutually exclusive, I wonder why? Because no one wants to cause waves once they get a free trip to Iceland, by bringing this up again in a PROPER AND THOROUGH FORMAT, rather than "funky POS idea?

Zetrick
AfterMath.
Posted - 2009.06.01 23:56:00 - [516]
 

support

Zaiyo Modi
Minmatar
Posted - 2009.06.01 23:56:00 - [517]
 

I am disappointed in the lack of imagination and vision of the people who support the modular pos, because a modular pos is what they only seem to care about.

Having been with eve for three years, its flaws and potentials seem to stand out with time, yet the notion of refining and further development of the game mechanics seem to be trivial to say the least.

I fear people are stupefied by a single idea of limited importance to the evolvement/development of the game mechanics. As if getting rid of a big annoyance with pos' is all that is to be of interest.

So now I guess CCP will perhaps make pos' modular and that will pretty much be it. The pos issue, or rather a rethinking of pos logistics and pos warfare seemed like a good opportunity to evolve things, and seeing that there are multiple interesting ideas about a other things, it feels somewhat awful to know that it has to take this long a time to get merely a few steps ahead.

Seems to me that itemization, bugfixing and features are more important that evolving the gameplay and that saddens me.

I hope CSM delegates have some balls to get into the mood of thinking of evolving the game mechanics in a more visonary and imaginary way so that they can at least make a semi qualified judgement when people come up with ideas.

Minkert
Caldari
Firebird Squadron
Terra-Incognita
Posted - 2009.06.02 00:48:00 - [518]
 

/signed

KAELA MENSHA
Posted - 2009.06.07 00:18:00 - [519]
 

Needs to be sorted


Aelius
Caldari
Mnemonic Enterprises
Dark Matter Coalition
Posted - 2009.06.07 11:02:00 - [520]
 

Signed/Vote YES

Aminam Proweco
GeoCorp.
-Mostly Harmless-
Posted - 2009.06.07 18:00:00 - [521]
 


amarrsuit
Posted - 2009.06.08 17:54:00 - [522]
 

/agreed

Anope
Gallente
The Scope
Posted - 2009.06.09 02:56:00 - [523]
 

agreeeeed!!

Phoebus Draco
Caldari
Phoebus Ouroboros

Posted - 2009.06.09 03:22:00 - [524]
 

This is just one of the many things about POSes that need to be adressed, the sooner the better!

Syberbolt8
Gallente
The Scope
Posted - 2009.06.09 04:27:00 - [525]
 

Originally by: Zaiyo Modi
I am disappointed in the lack of imagination and vision of the people who support the modular pos, because a modular pos is what they only seem to care about.

Having been with eve for three years, its flaws and potentials seem to stand out with time, yet the notion of refining and further development of the game mechanics seem to be trivial to say the least.

I fear people are stupefied by a single idea of limited importance to the evolvement/development of the game mechanics. As if getting rid of a big annoyance with pos' is all that is to be of interest.

So now I guess CCP will perhaps make pos' modular and that will pretty much be it. The pos issue, or rather a rethinking of pos logistics and pos warfare seemed like a good opportunity to evolve things, and seeing that there are multiple interesting ideas about a other things, it feels somewhat awful to know that it has to take this long a time to get merely a few steps ahead.

Seems to me that itemization, bugfixing and features are more important that evolving the gameplay and that saddens me.

I hope CSM delegates have some balls to get into the mood of thinking of evolving the game mechanics in a more visonary and imaginary way so that they can at least make a semi qualified judgement when people come up with ideas.


What you call limited importance is the back bone of every major alliance, all t2 gear of any kind. We are asking for ccp to update what has been the same since pos's came out.

Everything in this game has changes at some point or another but pos's. its time they get love too.

Just because we want modular pos's doesn't mean we want it to stop there. That's just one of the major things that should have happened a long time ago.

I have said it before, and Ill say it 10,000 more times, if not this idea then something, its time for pos's to get an overhaul, for better or worse, CCP need to show pos's love.

And to that end, the CSM needs to represent this IDEA to CCP, the way it should have been represented, as an Idea for modular pos's, not the funky pos thing, that they kind of talked about but didn't really have any official talk about.

And the CSM shouldn't come back and call us, the people that are apparently lacking imagination, babies for wanting it to be represented the way it should have been the first time.

And if it is done right, and the CSM bring it up, in official talks, and CCP say no, then they need to give a reason. A real reason, not just "its to hard", as quoted by the CSM.

I have pushed this idea for the last 3 years because its the only idea that has been well laid out, and other changes do need to come with it, but you have to start somewhere.

Sobon
Caldari
Phantom Squad
Posted - 2009.06.09 16:31:00 - [526]
 

/signed... for the third time

Agent Known
Posted - 2009.06.09 22:25:00 - [527]
 

Originally by: Sobon
/signed... for the third time


Kytanos Termek
Caldari
Perkone

Posted - 2009.06.11 06:59:00 - [528]
 

*picks up the old bloody damaged stick*

*Whack Whack WHACK!*

Uronksur Suth
Posted - 2009.06.11 07:31:00 - [529]
 

signed

Dierdra Vaal
Caldari
Veto.
Veto Corp
Posted - 2009.06.11 08:58:00 - [530]
 

Edited by: Dierdra Vaal on 11/06/2009 09:00:12
for those of you asking us to bring this up again - it was brought up in CSM1 and CCP told us that implementing this would require a massive development effort (redesigning the whole visual POS system, not to mention how to deal with existing POSes), while the gain is fairly small: its mostly only a visual change - not a functional one. You have to stay realistic and realise that time spent developing this means time is not spent developing other aspects of the game.

While just as all of you I'd love to see this implemented there are just a lot more important things that need fixing that will actually improve the gameplay instead of making POSes just a bit prettier. It is too bad CCP didnt think of this when they originally made the POS system.

We did ask (in CSM1) for CCP to keep this in mind if/when they would look into new anchorable structures (player housing maybe?). So I'm very sorry but I highly doubt this will be brought to CCP again, in this CSM or future ones.

Hashin Kyojin
Posted - 2009.06.11 12:08:00 - [531]
 

/signed

Jinx Barker
Caldari
GFB Scientific
Posted - 2009.06.12 01:56:00 - [532]
 

Originally by: Dierdra Vaal

for those of you asking us to bring this up again - it was brought up in CSM1 and CCP told us that implementing this would require a massive development effort (redesigning the whole visual POS system, not to mention how to deal with existing POSes), while the gain is fairly small: its mostly only a visual change - not a functional one. You have to stay realistic and realise that time spent developing this means time is not spent developing other aspects of the game.

While just as all of you I'd love to see this implemented there are just a lot more important things that need fixing that will actually improve the gameplay instead of making POSes just a bit prettier. It is too bad CCP didnt think of this when they originally made the POS system.

We did ask (in CSM1) for CCP to keep this in mind if/when they would look into new anchorable structures (player housing maybe?). So I'm very sorry but I highly doubt this will be brought to CCP again, in this CSM or future ones.


Since you are using the excuse of: "other important things" - like the musical instruments, which CSM has pushed through?

You joking, right? Lets not forget how CSM has referred to this request as a "funky POS idea" - when one starts making light of things, it clearly shows how "important" it was.

Give me a break, POS are LAGFESTS, even a moron who runs missions all day would admit that when they enter a mission with a POS-Like structures, and they are connected vs. scattered - the lag is much much less. Currently whenever I am next to a POS my CPU use spikes, my FPS drops, and it affects gameplay, whatever you might want to say about that.

Just because CCP is happy to accept idiotic inanities like musical instruments, and other trash CSM shoves it up there - and passes it up as "PUBLIC DEMAND" - does not mean that we are all stupid.

I clearly see that this whole CSM has been, if not began as, a gigantic PR stunt. Hence why I see other EVE players realize it as well, since the turnout is becoming rather low.

Get a backbone, and realize that this is the MOST WANTED FEATURE on this forums. The POS thread is THE LONGEST RUNNING thread on forums, and most thoroughly ignored one. Just bizarre. Anyway, I hope you enjoyed you trip to Iceland, after it seems that you and rest of CSM are pretty much only care about that.



Roemy Schneider
Vanishing Point.
Posted - 2009.06.13 05:02:00 - [533]
 

more horse power

and fuel pellets pl0x

Amasai
Starfire Oasis
Thalion Syndicate
Posted - 2009.06.13 11:26:00 - [534]
 

sweet mama that's Hot

SuPpoRtEd

William Charmer
Posted - 2009.06.13 13:49:00 - [535]
 

Do it

Syberbolt8
Gallente
The Scope
Posted - 2009.06.13 17:09:00 - [536]
 

Edited by: Syberbolt8 on 13/06/2009 17:17:01
Originally by: Dierdra Vaal
Edited by: Dierdra Vaal on 11/06/2009 09:00:12
for those of you asking us to bring this up again - it was brought up in CSM1 and CCP told us that implementing this would require a massive development effort (redesigning the whole visual POS system, not to mention how to deal with existing POSes), while the gain is fairly small: its mostly only a visual change - not a functional one. You have to stay realistic and realise that time spent developing this means time is not spent developing other aspects of the game.

While just as all of you I'd love to see this implemented there are just a lot more important things that need fixing that will actually improve the gameplay instead of making POSes just a bit prettier. It is too bad CCP didnt think of this when they originally made the POS system.

We did ask (in CSM1) for CCP to keep this in mind if/when they would look into new anchorable structures (player housing maybe?). So I'm very sorry but I highly doubt this will be brought to CCP again, in this CSM or future ones.


So, First we get this

Then we get This

Then we get this

And then this

so this:

46. 0102-07-0077 Funky POS Recommendation

Waited the whole term, and was as LaVista Vista said, never officially talked about in the CSM meeting with CCP in Iceland, was given a joke of a name, and made to seem only so so wanted by the general public.

That is hardy taking it to them, and we the player base that vote for you, the CSM want this...

One of the most important things about any proposal is the TITLE, that title made this look like a joke.

We already know this will take a lot of work, and we want development time spent on it, we want CCP to give us a real reason for not working on pos's as a whole, and leaving the whole system as broken as it is.

We want modular pos's, which would help with reduction in lag, make pos's physically appealing. It would also make setting pos's up a lot easier, and feel like you doing more then moving junk around in space.

This could also allow for shared hanger bays, no longer needing to move bpc's from a lab to a production array's, or ships over to hangers when you deliver them. guns wouldn't need there own storage, no array would, making using a pos for production easier. Docking in the pos, so no more pos bubble, it fits however many ships you can fit in the SMA connected to it, it would prevent blobs sitting in pos's for hrs on end, and encourage fights. These are just a few ideas that could go through with this update, its not like it would be the only thing that has to happen when CCP update the looks, and feel, they should upgrade the system as a whole.

If they think it would be to much work to rewrite the current system, they can keep it, and use this as a tier 2 pos, write fresh code for it.

End of day, we want this, and until CSM brings it back to CCP, and we get straight answers, and a yes, or in depth reason as to why not, then we will continue to ask the CSM to bring it to CCP

I hope you like seeing this thread on the front page of assembly hull, because it no one else bumps it, Ill make sure it gets a bump every 24hs.



EDIT: Oh, every week that CSM ignores this, Ill be adding a new ad to isksense for this cause.

Jinx Barker
Caldari
GFB Scientific
Posted - 2009.06.13 18:10:00 - [537]
 

Edited by: Jinx Barker on 13/06/2009 18:16:12
CSM has failed EVE Community miserably with this.

The excuses are appalling, "we were allowed to discuss, but we did not, because CCP did not want us to" ... "we did discuss"... "no we did not really".... "the expectations are unreasonable" ...

This is a joke. CSM is a f-ing joke, I have a letter from Bunyip - that says he will bring it up before the end of the term, did he?
I have not heard of anything of the sort.

What is more shameful is that CCP is totally ignoring this thread, and has been ignoring other one for years now, guys, YEARS...

Anyway, I think EVE community is to apathetic about pretty much anything, and CSM are too scared of NDA, CCP, and a loss of a trip to Iceland. Personally, I think CSM is a failed experiment, and as I mentioned before a biggest gimmick and a PR stunt of CCP.

An issue which has been overwhelmingly supported, and yet ignored lingers on the forums. CSM making excuses for CCP as to why they can not talk about it, and CCP is just keeping its mouth shut, not even a dev blog on - on an issue that has been around for over 3 years!!! The best part of it though, is that CSM is now CCP's mouthpiece, the CCP themselves do not have to say anything at all, just let CSM make excuses for their Iceland plane ticket sponsors, and hotel payers.




Kytanos Termek
Caldari
Perkone
Posted - 2009.06.13 21:21:00 - [538]
 

Originally by: Dierdra Vaal
Edited by: Dierdra Vaal on 11/06/2009 09:00:12
for those of you asking us to bring this up again - it was brought up in CSM1 and CCP told us that implementing this would require a massive development effort (redesigning the whole visual POS system, not to mention how to deal with existing POSes), while the gain is fairly small: its mostly only a visual change - not a functional one. You have to stay realistic and realise that time spent developing this means time is not spent developing other aspects of the game.

While just as all of you I'd love to see this implemented there are just a lot more important things that need fixing that will actually improve the gameplay instead of making POSes just a bit prettier. It is too bad CCP didnt think of this when they originally made the POS system.

We did ask (in CSM1) for CCP to keep this in mind if/when they would look into new anchorable structures (player housing maybe?). So I'm very sorry but I highly doubt this will be brought to CCP again, in this CSM or future ones.


Didnt you guys recently redesign all ships graphics in trinity? then all everything else in apochrypha? that had to be a massive effort.

RedSplat
Posted - 2009.06.13 21:38:00 - [539]
 


Alexander Vallen
Caldari
Posted - 2009.06.13 21:42:00 - [540]
 

Originally by: Dierdra Vaal
[...]You have to stay realistic and realise that time spent developing this means time is not spent developing other aspects of the game.



The Eve community has overwhelmingly agreed that the 'other aspects of the game' that have been under development instead, are unnecessary! What effects have all of the other upgrades they've given us lately had? T3, while interesting, is just that, something of intrest bogging down other parts of the game that need more attention.


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