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blankseplocked [Issue] POS: Flogging the Dead Horse Be Recommended for Implementation
 
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Voxis
Posted - 2008.10.28 00:43:00 - [331]
 

Originally by: Jinx Barker
Hell I would run for CSM myself, and give CCP run for their money, but I do not want to sign the NDA, or make my name public for the video game.


You can't! You are EULA violator! You insulted CCP T0rfifrans by suggesting he should be dismissed from his position, and even more so, you suggested CCP will cover things up by sending poor T0rfi to rehab! So Enjoy your 14 day ban, and be a good little subscription payer next time, and accept what your CCP masters tell you. Laughing

/sarcasm off.

You got for it Jinx if they let you now with the forum ban on your record.

I fully support POS overhaul by the way.

NaMorham Santorin
Caldari
Raptor Ops
Kamikaze Project
Posted - 2008.10.28 02:21:00 - [332]
 


RedLion
Caldari
State Constructions
Posted - 2008.10.28 10:30:00 - [333]
 

This,

fuel bars

central "docking" with acess to all silo and fuel, and not having to offload silo to change content.

Tempest Inferno
Davy Jones Locker
Posted - 2008.10.31 14:11:00 - [334]
 

Have there been any updates on this issue? i dont read through the forums a lot due to my RL job.

Deej Montana
Caldari
Outbound Flight

Posted - 2008.10.31 23:03:00 - [335]
 

If CCP is thinking of revamping the whole messy POS mechanic, an elegant and common sense solution like this should be at the top of their list for consideration.

Syberbolt8
Gallente
The Scope
Posted - 2008.11.02 14:38:00 - [336]
 

They said no, read the 2nd CSM min's, they call this the funky pos thing or something like that ... still Myself and prob Jinx, and quite a few others will be lobbying the dead horse for the next few years to come.

Tempest Inferno
Davy Jones Locker
Posted - 2008.11.02 17:13:00 - [337]
 

CCP said no to a lot of stuff that would require any real work. They should have expected some of the ideas brought forth by the players to require code and graphics rewrites. Maybe someone should start a petition about CCP unwilling to fix issues requiring more than 10 min of coding.

P.S. I have messed with software code before and i do know that for this to be implemented it would take months of writing, checking, rewriting, etc.

Esiel
Renegade Serenity
Posted - 2008.11.02 18:50:00 - [338]
 

Originally by: Tempest Inferno
CCP said no to a lot of stuff that would require any real work. They should have expected some of the ideas brought forth by the players to require code and graphics rewrites. Maybe someone should start a petition about CCP unwilling to fix issues requiring more than 10 min of coding.

P.S. I have messed with software code before and i do know that for this to be implemented it would take months of writing, checking, rewriting, etc.


That might be true if they didn't allready have a way to connect the POS's allready. (I understand the modular would take time and they should do it because that is how it should have been done in the first place) Go do a mission or visit a complex they have control towers hooked up to all kinds of stuff. They need to have POS's connect one way or another.

Tempest Inferno
Davy Jones Locker
Posted - 2008.11.02 19:40:00 - [339]
 

Originally by: Esiel
Originally by: Tempest Inferno
CCP said no to a lot of stuff that would require any real work. They should have expected some of the ideas brought forth by the players to require code and graphics rewrites. Maybe someone should start a petition about CCP unwilling to fix issues requiring more than 10 min of coding.

P.S. I have messed with software code before and i do know that for this to be implemented it would take months of writing, checking, rewriting, etc.


That might be true if they didn't allready have a way to connect the POS's allready. (I understand the modular would take time and they should do it because that is how it should have been done in the first place) Go do a mission or visit a complex they have control towers hooked up to all kinds of stuff. They need to have POS's connect one way or another.


I tend to specialize in mission running so yes I have seen structures set up like this. However they are not "connected" in the sense that they work together to accomplish a purpose. No matter what the coding would take time to do as each array would need to be reworked with connection points, shield/armor/structure hp would need adjusting as obviously the shield is no more, etc . . .

Esiel
Renegade Serenity
Posted - 2008.11.02 20:59:00 - [340]
 

Originally by: Tempest Inferno

I tend to specialize in mission running so yes I have seen structures set up like this. However they are not "connected" in the sense that they work together to accomplish a purpose. No matter what the coding would take time to do as each array would need to be reworked with connection points, shield/armor/structure hp would need adjusting as obviously the shield is no more, etc . . .


You are missing the point, the connections don't have to do anything - nothing about the structure needs to change other than connecting the parts together. Part of the big problem is the fact that POS's look terrible. They magically transport things across from one thing to another, they need to be connected together. These connections don't need shield/armor/structure they don't need anything but a connection from one piece to another.

I would like them to make a modular POS but if they can't/won't then just make a way to connect the parts together.

Tempest Inferno
Davy Jones Locker
Posted - 2008.11.03 16:20:00 - [341]
 

Originally by: Esiel

You are missing the point, the connections don't have to do anything - nothing about the structure needs to change other than connecting the parts together. Part of the big problem is the fact that POS's look terrible. They magically transport things across from one thing to another, they need to be connected together. These connections don't need shield/armor/structure they don't need anything but a connection from one piece to another.

I would like them to make a modular POS but if they can't/won't then just make a way to connect the parts together.


And you dont pick up loot from 1.5 k like everyone else? As the current system works their is either a small shuttle / drone running back and fourth or the modules have an improved "beaming" system to be able to transfer items further. Not the point of the arguement here though. I sugest you read through the original forum post on this issue and you would see that the idea is alot more than simply connecting the modules together.

Hygelac
Sharks With Frickin' Laser Beams

Posted - 2008.11.03 17:31:00 - [342]
 

Edited by: Hygelac on 03/11/2008 17:31:06
I loved this idea from the moment it was first suggested way back when. Only hurdle to this is the existing POSes out there but the 'leave it alone and let it change over time' thing could work I guess.

The biggest hurdle here is re-doing all of the models which is why CCP might balk at this change, but I'd like to see them fix some of these types of long standing issues rather than the continuous stream of new content.

The problem with this sort of thing is that it's a low return 'aesthetic' issue that works well enough, but not prettily, putting it at the bottom of every development queue known to man. Hopefully the CSM can really push this because a lot of people would LOVE to see it.

Esiel
Renegade Serenity
Posted - 2008.11.04 02:00:00 - [343]
 

Edited by: Esiel on 04/11/2008 02:03:18
Originally by: Tempest Inferno
And you dont pick up loot from 1.5 k like everyone else?


You really don't get it. I don't mind the mining part of my POS just kinda beaming ore from the moon like getting loot from a can but the rest?

Lets talk apples to apples. My ships thrusters are connected to my cargo area which is connected to the bridge. The ship isn't flying about with each part just kind of next to each other part.

Originally by: Tempest Inferno
As the current system works their is either a small shuttle / drone running back and fourth or the modules have an improved "beaming" system to be able to transfer items further. Not the point of the arguement here though. I sugest you read through the original forum post on this issue and you would see that the idea is alot more than simply connecting the modules together.


I have actually read every single post in that thread. Have you? And before we get into a fight, I said that the main idea is we don't like how POS's look they don't "feel" right having pieces floating about. The OP had an idea on how to fix that and had some other ideas. Other people have suggested other things. We want our stations connected, modular would be the best looking way to do it.


Anjinha
Minmatar
Napalm Death Industries
War and Pestilence
Posted - 2008.11.04 16:36:00 - [344]
 

Edited by: Anjinha on 04/11/2008 16:37:20
Originally by: Frecator Dementa
Edited by: Frecator Dementa on 23/05/2008 00:33:57
/signed, I loved those designs

the current POS layout/look is a joke at best



/signed

POS need some love.


edit: forgot the support to the idea/discussion checkbox

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.11.25 10:31:00 - [345]
 

Originally by: LaVista Vista

... meeting minutes ...



Maybe I am stupid or just fail at searching, can you point me to the minutes you are talking about ? thanks

LaVista Vista
Conservative Shenanigans Party
Posted - 2008.11.25 10:39:00 - [346]
 

Originally by: Hugh Ruka
Originally by: LaVista Vista

... meeting minutes ...



Maybe I am stupid or just fail at searching, can you point me to the minutes you are talking about ? thanks

You quoted me out of context. I have no idea which minutes I was refering to.

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.11.25 10:45:00 - [347]
 

Originally by: LaVista Vista
Originally by: Hugh Ruka
Originally by: LaVista Vista

... meeting minutes ...



Maybe I am stupid or just fail at searching, can you point me to the minutes you are talking about ? thanks

You quoted me out of context. I have no idea which minutes I was refering to.


oh sorry ... I thought you'll get it ... your replies to Jinx Barker always mention some meeting minutes that you are waiting to be published. I had a look at all the MMs in the CSM section but none mention the Dead Horse topic in their agenda list.

Spoon Thumb
Khanid Provincial Vanguard
Vanguard Imperium
Posted - 2008.11.25 11:20:00 - [348]
 

Edited by: Spoon Thumb on 25/11/2008 11:22:21
Well, it'd be nice if the new council perhaps put this slightly differently.

We know that at some point, POS models will get an upgrade, as CCP slowly work through remodelling everything (starting with ships and stations in trinity patch and moving onto gates in latest).

We also know that POS mechanics are bugged and sov mechanics are unsatisfactory to the vast majority of players

This suggestion or something similar could be woven into a wider, much needed revamp of POS. It's the wider fixes that take the effort, but need to be done anyway

Edit: T3 ships would basically be exactly the same idea just with ships rather than POS structures

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.11.25 11:23:00 - [349]
 

Originally by: Spoon Thumb

Well, it'd be nice if the new council perhaps put this slightly differently.

We know that at some point, POS models will get an upgrade, as CCP slowly work through remodelling everything (starting with ships and stations in trinity patch and moving onto gates in latest).

We also know that POS mechanics are bugged and sov mechanics are unsatisfactory to the vast majority of players

This suggestion or something similar could be woven into a wider, much needed revamp of POS. It's the wider fixes that take the effort, but need to be done anyway



that's the best way to delay this even more :-)

POS and related game content are soooo unfinished it is a real pain at times. However I guess you are right, nothing but a complete revamp can help here...

Imagine CCP implements this, all folks have to rearagne their POSes (!) ... then they change SOV mechanics and people have to tinker with things again.

I mean I understand their hesitation to implement this. What I don't have an understanding for is the almost complete silence and ignorance.

Spoon Thumb
Khanid Provincial Vanguard
Vanguard Imperium
Posted - 2008.11.25 11:30:00 - [350]
 

Originally by: Hugh Ruka
Originally by: Spoon Thumb

Well, it'd be nice if the new council perhaps put this slightly differently.

We know that at some point, POS models will get an upgrade, as CCP slowly work through remodelling everything (starting with ships and stations in trinity patch and moving onto gates in latest).

We also know that POS mechanics are bugged and sov mechanics are unsatisfactory to the vast majority of players

This suggestion or something similar could be woven into a wider, much needed revamp of POS. It's the wider fixes that take the effort, but need to be done anyway



that's the best way to delay this even more :-)

POS and related game content are soooo unfinished it is a real pain at times. However I guess you are right, nothing but a complete revamp can help here...

Imagine CCP implements this, all folks have to rearagne their POSes (!) ... then they change SOV mechanics and people have to tinker with things again.

I mean I understand their hesitation to implement this. What I don't have an understanding for is the almost complete silence and ignorance.


I think it's more that the way it's phrased in the minutes is as if it was tagged on the end of the meeting and dismissed out of hand by ccp

Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.11.25 11:31:00 - [351]
 

Originally by: Spoon Thumb
Originally by: Hugh Ruka
Originally by: Spoon Thumb

Well, it'd be nice if the new council perhaps put this slightly differently.

We know that at some point, POS models will get an upgrade, as CCP slowly work through remodelling everything (starting with ships and stations in trinity patch and moving onto gates in latest).

We also know that POS mechanics are bugged and sov mechanics are unsatisfactory to the vast majority of players

This suggestion or something similar could be woven into a wider, much needed revamp of POS. It's the wider fixes that take the effort, but need to be done anyway



that's the best way to delay this even more :-)

POS and related game content are soooo unfinished it is a real pain at times. However I guess you are right, nothing but a complete revamp can help here...

Imagine CCP implements this, all folks have to rearagne their POSes (!) ... then they change SOV mechanics and people have to tinker with things again.

I mean I understand their hesitation to implement this. What I don't have an understanding for is the almost complete silence and ignorance.


I think it's more that the way it's phrased in the minutes is as if it was tagged on the end of the meeting and dismissed out of hand by ccp



can you link me the meeting minutes where it is mentioned ? thanks

Spoon Thumb
Khanid Provincial Vanguard
Vanguard Imperium
Posted - 2008.11.25 12:46:00 - [352]
 


46. 0102-07-0077 Funky POS Recommendation

Quote:
46. 0102-07-0077 Funky POS Recommendation CCP thinks this is a cool idea but requires a total rewrite of the starbase system and complete art asset replacement so unlikely to happen as a result.

Ankhesentapemkah and Serenity Steele said it would be nice if CCP incorporated these ideas into the small anchorable structures they may have planned for the future.


Hugh Ruka
Exploratio et Industria Morispatia
Posted - 2008.11.25 15:57:00 - [353]
 

Originally by: Spoon Thumb

46. 0102-07-0077 Funky POS Recommendation

Quote:
46. 0102-07-0077 Funky POS Recommendation CCP thinks this is a cool idea but requires a total rewrite of the starbase system and complete art asset replacement so unlikely to happen as a result.

Ankhesentapemkah and Serenity Steele said it would be nice if CCP incorporated these ideas into the small anchorable structures they may have planned for the future.




aha ... I wonder why we have a CSM section of the web with meeting minutes when they release this in a forum thread :-)

anyway they will need to rework POS mechanics sooner or later and the graphics are no that much a work as they managed to rework almost everything in the prior expansions ...

Karentaki
Gallente
Oberon Incorporated
Morsus Mihi
Posted - 2008.11.25 17:39:00 - [354]
 

signed

Syberbolt8
Gallente
The Scope
Posted - 2008.12.03 16:56:00 - [355]
 

So any chance we can get someone from the new CSM to try a ROUND 2 on this one? or should we start a new post on it, IDK why though this one has all the support.

JJ Kazanski
Amarr
Nex Exercitus
IT Alliance
Posted - 2008.12.03 22:13:00 - [356]
 


Wentau
Posted - 2008.12.04 11:02:00 - [357]
 

Yep. Also, it sure would be nice if there were a way that each member of a corp could also have his/her own hangar within the POS.

Ashundi silver
Windrose Research

Posted - 2008.12.10 10:21:00 - [358]
 

something like the corp CEO ebing able toa point a certain amount of m3 to corp members?

Verx Interis
Amarr
SkyNet.

Posted - 2008.12.10 23:38:00 - [359]
 

Edited by: Verx Interis on 10/12/2008 23:38:51
/signed.

Whatever mechanic is being used to add Tech III could also be used to design POS like this.

Additionally (don't know if this was mentioned or not) - I'm assuming the POS guns present some issue, seeing as this design would mean they are now inside the shield.

The simplest solution would be to let people target guns and other offensive modules that are inside the shield, and use the explanation that they have some kind of trans-warp hyper-shield-inverse technology that lets them target while in the shield, but allows them to be targetted as well.

Young Buck
Minmatar
Confusion Illusion

Posted - 2008.12.10 23:51:00 - [360]
 



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