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blankseplocked [Issue] Scripted warp disruption field generators should be nerfed
 
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Tusko Hopkins
HUN Corp.
HUN Reloaded
Posted - 2008.05.22 16:40:00 - [1]
 

... so that they can not be used as unlimited points on regular ships. They should either be limited to be used against capitals / supercapitals only, or they should represent only a limited number of points so that people have at least some chance to counter it.


Heartstone
Aliastra
Posted - 2008.05.22 16:44:00 - [2]
 

Disagree. Big thumbs down. Don't fly them myself of course but there are already plenty of possible counters to them without having to make it possible to stab up one's Mom >.<

Erotic Irony
0bsession
Posted - 2008.05.22 16:46:00 - [3]
 

Originally by: Tusko Hopkins
so that people have at least some chance


can't say I support this

Phrixus Zephyr
MEK Enterprises
Posted - 2008.05.22 16:46:00 - [4]
 

Disagree. If anything it stops idiots flying through empire during a wardec with their lows filled with stabs, thinking nothing of traveling the lanes without a scout.

Haradgrim
Systematic Mercantilism
Posted - 2008.05.22 16:51:00 - [5]
 

Disagree, a ship designed to stop things from getting away should, well,......... you know Wink

Farrqua
Minmatar
In Igne Morim
Posted - 2008.05.22 17:02:00 - [6]
 

Disagree. Leave it alone.

JVol
Amarr
The IMorral MAjority
Posted - 2008.05.23 06:49:00 - [7]
 

Edited by: JVol on 23/05/2008 06:49:14
I use them, They ROCk for stopping everything but intys/pods/shuttles 1100 scan res and STIL and awsome tank! I love them. Evil me hopes they dont get changed cause It allows me to REALLY keep war targets pinned down, common sence me thinks....stock scan res SHOULD be cut 2/3rd imo, its ment to lock CAP ships lol.

Sariyah
HUN Corp.
HUN Reloaded
Posted - 2008.05.23 09:27:00 - [8]
 

Edited by: Sariyah on 23/05/2008 09:26:44
No chance to travel in lowsec at all with hics... no, pirate camps should not be able to catch everyone and their aunt and her dog. Even wcs have one use that nerfs you down to transport or travel only. An indy should have another option to counter HICs somehow other than shooting it down Shocked and wcs are useless right now. They are meant to have some use.

Venkul Mul
Gallente
Posted - 2008.05.23 09:29:00 - [9]
 

Edited by: Venkul Mul on 23/05/2008 09:33:28

Originally by: Phrixus Zephyr
Disagree. If anything it stops idiots flying through empire during a wardec with their lows filled with stabs, thinking nothing of traveling the lanes without a scout.


You have just convinced me to support this. "You must always use an alt on a second accont" is totally wrong.

Originally by: JVol
Edited by: JVol on 23/05/2008 06:49:14
I use them, They ROCk for stopping everything but intys/pods/shuttles 1100 scan res and STIL and awsome tank! I love them. Evil me hopes they dont get changed cause It allows me to REALLY keep war targets pinned down, common sence me thinks....stock scan res SHOULD be cut 2/3rd imo, its ment to lock CAP ships lol.


It is a change to the module, not the ship.

A option to use a travel outfit, gimping the combat capability of ships, to move slow warping ships around without the need of a fleet in low sec should remain(war dec are another thing). A competent gatecamp will get them but giving a tool that allow any 2 man gatecamp an almost guaranteed kill is a bit too much.

Gypsio III
Dirty Filthy Perverts
Posted - 2008.05.23 09:34:00 - [10]
 

No. They're no threat to blockade runners, so no change is needed.

LaVista Vista
Conservative Shenanigans Party
Posted - 2008.05.23 09:35:00 - [11]
 

Edited by: LaVista Vista on 23/05/2008 09:35:36
Non-issue, in my mind.

If anything, nerf the scanning resolution of the ship. But I see no good reason for it to happen really.
Also, you could have a corp mate to scout for you.

JVol
Amarr
The IMorral MAjority
Posted - 2008.05.23 09:44:00 - [12]
 

A 'normal' HIC setup is NOT going to catch a blockade runner with I-stabs, or any other I-stabed ship for that matter. Its when you can give up those mids for some sensor boosters that it gets quick, or if your remote boosted. Even then a good pilot will get away most of the times. Scouts ftw tho

Sariyah
HUN Corp.
HUN Reloaded
Posted - 2008.05.23 09:58:00 - [13]
 

Edited by: Sariyah on 23/05/2008 09:58:56
Using 2 accounts to have a chance at playing ftl. And no it isn't real hard to have 4 remote sensor boosters activated on someone. It's the way to catch people in lowsec and a damn effective one.

JVol
Amarr
The IMorral MAjority
Posted - 2008.05.23 10:15:00 - [14]
 

I said "scout ftw' I didnt say it had to be YOUR 2nd account scout, use a corpm8

Ver0nik
Posted - 2008.05.23 10:25:00 - [15]
 

perfect as they are now.

Maor Raor
Posted - 2008.05.23 13:05:00 - [16]
 

compared to the counters they are out of line.

Dav Varan
Posted - 2008.05.23 13:19:00 - [17]
 

/ not supported.

Counters = inertia stabs , mwd's , cloak

I would support a de nerf of wcs now that heavy dictors are in game though

Tarminic
Dreddit
Test Alliance Please Ignore
Posted - 2008.05.23 13:23:00 - [18]
 

Not supported. To be honest, if you're relying on stabs to keep you out of trouble you've already made a mistake.

Kyle Frost
Caldari
Creative Cookie Procuring
Rote Kapelle
Posted - 2008.05.23 15:20:00 - [19]
 

Disagree. Please explain to me, what chance do i have to stop a nano-blockade runner which warps faster than a frigate and goes over 2,3k m/s with MWD. Oh and some of them pack cloaks...

Havohej
Du'uma Fiisi Integrated Astrometrics
Posted - 2008.05.23 16:32:00 - [20]
 

Originally by: JVol
I said "scout ftw' I didnt say it had to be YOUR 2nd account scout, use a corpm8


This. I've scouted for a T1 hauler to make 2 round trips from Teonusude to D2EZ-X (That's 50 jumps, through lowsec and 0.0 the entire way) for a corpmate who didn't have an alt to scout with in order to get emergency NPC pos fuel out there when my corporation didn't yet have capital ships to move cargo with...

In the six months my corp has been operating, we've lost ONE hauler - to a highsec suicide gank (gg Zenith Affinity, sorry all the really expensive stuff blew up). HICs and the infinitpoint have never caused my people a problem and there are two large pirate entities in the lowsec our capital ships stage from which camp the gates with HICs (a Phobos and an Onyx respectively) on a regular basis.

A correctly fit hauler can pass a HIC with NO problems. Fit a cloak and learn how to use it. Instead of fitting warp core stabilizers, learn to make your ship's align time super fast (i-stabs, nanos, cheap rirgs like low friction nozzle joints). If your hauler is a T1 ship, you might not have the option of MWD, but it's been in another thread on General Discussion that blockade runners can fit the MWD AND a decent tank (for a hauler) with little to no trouble (the crane needs one powergrid rig, whoop-de-doo).

HICs aren't broken, people who think WCS is the be-all, end-all of saving your ship are.

Venkul Mul
Gallente
Posted - 2008.05.23 18:15:00 - [21]
 

Originally by: Havohej
Originally by: JVol
I said "scout ftw' I didnt say it had to be YOUR 2nd account scout, use a corpm8


This. I've scouted for a T1 hauler to make 2 round trips from Teonusude to D2EZ-X (That's 50 jumps, through lowsec and 0.0 the entire way) for a corpmate who didn't have an alt to scout with in order to get emergency NPC pos fuel out there when my corporation didn't yet have capital ships to move cargo with...

In the six months my corp has been operating, we've lost ONE hauler - to a highsec suicide gank (gg Zenith Affinity, sorry all the really expensive stuff blew up). HICs and the infinitpoint have never caused my people a problem and there are two large pirate entities in the lowsec our capital ships stage from which camp the gates with HICs (a Phobos and an Onyx respectively) on a regular basis.

A correctly fit hauler can pass a HIC with NO problems. Fit a cloak and learn how to use it. Instead of fitting warp core stabilizers, learn to make your ship's align time super fast (i-stabs, nanos, cheap rirgs like low friction nozzle joints). If your hauler is a T1 ship, you might not have the option of MWD, but it's been in another thread on General Discussion that blockade runners can fit the MWD AND a decent tank (for a hauler) with little to no trouble (the crane needs one powergrid rig, whoop-de-doo).

HICs aren't broken, people who think WCS is the be-all, end-all of saving your ship are.


Always a version of the same reply: a cloaked blockade runner can make it. Perfect.

Now explain to me how I move a BS. 1 single BS, not a convoy, not calling a friend to spend an evening because I want to move 1 BS in low sec.

Blane Xero
Amarr
The Firestorm Cartel

Posted - 2008.05.23 20:16:00 - [22]
 

Make it something to 5 points on non-cap ships.

El'Niaga
Minmatar
Republic Military School
Posted - 2008.05.24 10:14:00 - [23]
 

Rather than nerfing them, they should come up with a counter. It could be a rig that allows infinite warp core stabilizing. (Alternately you could have a higher level blockade runner that has an infinite warp core stab).

Kovid
Applied Agoraphobia
Posted - 2008.05.24 11:05:00 - [24]
 

Engagements are already too easy to get away from. There is no need to keep going in that direction.

Thumbs down.


Rakshasa Taisab
Caldari
Sane Industries Inc.

Posted - 2008.05.24 11:44:00 - [25]
 

Originally by: Kyle Frost
Disagree. Please explain to me, what chance do i have to stop a nano-blockade runner which warps faster than a frigate and goes over 2,3k m/s with MWD. Oh and some of them pack cloaks...

Except the Crane... BOOST THE CRANE PG.

Etil DeLaFuente
Posted - 2008.05.24 11:53:00 - [26]
 

Are they still able to warp out while bubble is deployed? If yes, i think that's the only thing that should be removed.

Ethaet
Gallente
Aliastra

Posted - 2008.05.24 13:03:00 - [27]
 

Hactors make lowsec completely unprofitable. If you fit stabs, unless you get caught by a huge number of ships, you should be able to get away. A single ship (perhaps with remote sensor boosters but meh, its possible to use solo) should not be able to completely stop everything coming through a gate.

Kuranta
Minmatar
Pator Tech School

Posted - 2008.05.25 10:06:00 - [28]
 

Originally by: Venkul Mul
A option to use a travel outfit, gimping the combat capability of ships, to move slow warping ships around without the need of a fleet in low sec should remain(war dec are another thing). A competent gatecamp will get them but giving a tool that allow any 2 man gatecamp an almost guaranteed kill is a bit too much.


This.

Ineeh
Flying Blacksmiths
Posted - 2008.05.26 07:39:00 - [29]
 

supported

Sariyah
HUN Corp.
HUN Reloaded
Posted - 2008.05.26 09:58:00 - [30]
 

Yep, I think the main issue is traveling. A traveling fit ship should have a good chance to go through a 2-3 man gatecamp. Inertia/nano/wcs BS could travel decently through lowsec before unless a 3+ gang camping, I don't think that was unbalanced.


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